scenery: Only add trasnform matrices on successful loaded models.

This commit is contained in:
Mathias Froehlich 2012-03-04 13:07:41 +01:00
parent a2b75e0d7a
commit 0d9b247da1
2 changed files with 35 additions and 42 deletions

View File

@ -130,17 +130,6 @@ void TileEntry::prep_ssg_node(float vis) {
_node->setRange( 0, 0, vis + bounding_radius );
}
bool TileEntry::obj_load(const string& path, osg::Group *geometry, bool is_base,
const osgDB::Options* options)
{
osg::Node* node = osgDB::readNodeFile(path, options);
if (node)
geometry->addChild(node);
return node != 0;
}
typedef enum {
OBJECT,
OBJECT_SHARED,
@ -305,8 +294,10 @@ TileEntry::loadTileByFileName(const string& fileName,
if (found_tile_base) {
// load tile if found ...
obj_load( object_base.str(), new_tile, true, opt.get());
osg::ref_ptr<osg::Node> node;
node = osgDB::readRefNodeFile(object_base.str(), opt.get());
if (node.valid())
new_tile->addChild(node);
} else {
// ... or generate an ocean tile on the fly
SG_LOG(SG_TERRAIN, SG_INFO, " Generating ocean tile");
@ -328,7 +319,10 @@ TileEntry::loadTileByFileName(const string& fileName,
if (obj->type == OBJECT) {
SGPath custom_path = obj->path;
custom_path.append( obj->name );
obj_load( custom_path.str(), new_tile, false, opt.get());
osg::ref_ptr<osg::Node> node;
node = osgDB::readRefNodeFile(custom_path.str(), opt.get());
if (node.valid())
new_tile->addChild(node);
} else if (obj->type == OBJECT_SHARED || obj->type == OBJECT_STATIC) {
// object loading is deferred to main render thread,
@ -341,34 +335,31 @@ TileEntry::loadTileByFileName(const string& fileName,
}
custom_path.append( obj->name );
osg::Matrix obj_pos;
WorldCoordinate( obj_pos, obj->lat, obj->lon, obj->elev, obj->hdg );
osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
obj_trans->setDataVariance(osg::Object::STATIC);
obj_trans->setMatrix( obj_pos );
// wire as much of the scene graph together as we can
new_tile->addChild( obj_trans );
osg::Node* model = 0;
osg::ref_ptr<osg::Node> model;
if(_modelLoader)
model = _modelLoader->loadTileModel(custom_path.str(),
obj->type == OBJECT_SHARED);
if (model)
obj_trans->addChild(model);
else
model = osgDB::readRefNodeFile(custom_path.str(), opt.get());
if (model.valid()) {
osg::Matrix obj_pos;
WorldCoordinate( obj_pos, obj->lat, obj->lon, obj->elev, obj->hdg );
osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
obj_trans->setDataVariance(osg::Object::STATIC);
obj_trans->setMatrix( obj_pos );
// wire as much of the scene graph together as we can
new_tile->addChild( obj_trans );
obj_trans->addChild(model.get());
}
} else if (obj->type == OBJECT_SIGN || obj->type == OBJECT_RUNWAY_SIGN) {
// load the object itself
SGPath custom_path = obj->path;
custom_path.append( obj->name );
osg::Matrix obj_pos;
WorldCoordinate( obj_pos, obj->lat, obj->lon, obj->elev, obj->hdg );
osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
obj_trans->setDataVariance(osg::Object::STATIC);
obj_trans->setMatrix( obj_pos );
osg::Node *custom_obj = 0;
if (obj->type == OBJECT_SIGN)
custom_obj = SGMakeSign(opt->getMaterialLib(), custom_path.str(), obj->name);
@ -377,10 +368,17 @@ TileEntry::loadTileByFileName(const string& fileName,
// wire the pieces together
if ( custom_obj != NULL ) {
obj_trans -> addChild( custom_obj );
osg::Matrix obj_pos;
WorldCoordinate( obj_pos, obj->lat, obj->lon, obj->elev, obj->hdg );
osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
obj_trans->setDataVariance(osg::Object::STATIC);
obj_trans->setMatrix( obj_pos );
obj_trans->addChild( custom_obj );
new_tile->addChild( obj_trans );
}
new_tile->addChild( obj_trans );
}
delete obj;
}

View File

@ -68,11 +68,6 @@ private:
// osgDB::DatabasePager.
osg::ref_ptr<osg::Referenced> _databaseRequest;
static bool obj_load( const std::string& path,
osg::Group* geometry,
bool is_base,
const osgDB::Options* options);
/**
* This value is used by the tile scheduler/loader to load tiles
* in a useful sequence. The priority is set to reflect the tiles