Memory Leak Fixed - SGTexturedTriangleBin
Reclaimed 42,560 bytes in 280 blocks
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6f2b81b477
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@ -430,13 +430,12 @@ public:
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return 0;
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// FIXME: do not include all values here ...
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osg::Vec3Array* vertices = new osg::Vec3Array;
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osg::Vec3Array* normals = new osg::Vec3Array;
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osg::Vec2Array* priTexCoords = new osg::Vec2Array;
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// REVIEW: Memory Leak - 42,560 bytes in 280 blocks are definitely lost
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osg::Vec2Array* secTexCoords = new osg::Vec2Array;
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osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
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osg::ref_ptr<osg::Vec3Array> normals = new osg::Vec3Array;
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osg::ref_ptr<osg::Vec2Array> priTexCoords = new osg::Vec2Array;
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osg::ref_ptr<osg::Vec2Array> secTexCoords = new osg::Vec2Array;
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osg::Vec4Array* colors = new osg::Vec4Array;
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osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array;
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colors->push_back(osg::Vec4(1, 1, 1, 1));
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osg::Geometry* geometry = new osg::Geometry;
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@ -446,18 +445,18 @@ public:
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}
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geometry->setDataVariance(osg::Object::STATIC);
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geometry->setVertexArray(vertices);
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geometry->setVertexArray(vertices.get());
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if (include_norms) {
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geometry->setNormalArray(normals);
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geometry->setNormalArray(normals.get());
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geometry->setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
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}
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geometry->setColorArray(colors);
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geometry->setColorArray(colors.get());
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geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
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if ( has_sec_tcs ) {
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geometry->setTexCoordArray(0, priTexCoords);
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geometry->setTexCoordArray(1, secTexCoords);
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geometry->setTexCoordArray(0, priTexCoords.get());
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geometry->setTexCoordArray(1, secTexCoords.get());
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} else {
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geometry->setTexCoordArray(0, priTexCoords);
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geometry->setTexCoordArray(0, priTexCoords.get());
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}
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const unsigned invalid = ~unsigned(0);
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