Merge branch 'zan/generate' into next
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0ad66f4bc4
@ -98,6 +98,8 @@ Effect::Effect(const Effect& rhs, const CopyOp& copyop)
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itr != end;
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itr != end;
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++itr)
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++itr)
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techniques.push_back(static_cast<Technique*>(copyop(itr->get())));
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techniques.push_back(static_cast<Technique*>(copyop(itr->get())));
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generator = rhs.generator;
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}
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}
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// Assume that the last technique is always valid.
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// Assume that the last technique is always valid.
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@ -110,6 +112,13 @@ StateSet* Effect::getDefaultStateSet()
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return pass;
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return pass;
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}
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}
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int Effect::getGenerator(Effect::Generator what) const
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{
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std::map<Generator,int>::const_iterator it = generator.find(what);
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if(it == generator.end()) return -1;
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else return it->second;
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}
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// There should always be a valid technique in an effect.
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// There should always be a valid technique in an effect.
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Technique* Effect::chooseTechnique(RenderInfo* info)
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Technique* Effect::chooseTechnique(RenderInfo* info)
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@ -80,6 +80,18 @@ public:
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Effect(const Effect& rhs,
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Effect(const Effect& rhs,
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const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
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const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
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osg::StateSet* getDefaultStateSet();
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osg::StateSet* getDefaultStateSet();
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// Define what needs to be generated for this effect
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enum Generator
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{
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NORMAL,
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TANGENT,
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BINORMAL
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};
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void setGenerator(Generator what, int where) { generator[what] = where; }
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int getGenerator(Generator what) const; // Returns -1 if generator should not be used
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std::map<Generator, int> generator; // What is generated into which attribute location
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std::vector<osg::ref_ptr<Technique> > techniques;
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std::vector<osg::ref_ptr<Technique> > techniques;
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SGPropertyNode_ptr root;
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SGPropertyNode_ptr root;
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// Pointer to the parameters node, if it exists
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// Pointer to the parameters node, if it exists
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@ -23,6 +23,7 @@
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#include "Technique.hxx"
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#include "Technique.hxx"
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#include <osgUtil/CullVisitor>
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#include <osgUtil/CullVisitor>
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#include <osgUtil/TangentSpaceGenerator>
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#include <osgDB/Registry>
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#include <osgDB/Registry>
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#include <osgDB/Input>
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#include <osgDB/Input>
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@ -66,6 +67,31 @@ void EffectGeode::releaseGLObjects(osg::State* state) const
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Geode::releaseGLObjects(state);
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Geode::releaseGLObjects(state);
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}
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}
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// Generates tangent space vectors or other data from geom, as defined by effect
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void EffectGeode::runGenerators(osg::Geometry *geometry)
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{
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if(geometry && _effect.valid()) {
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// Generate tangent vectors for the geometry
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osg::ref_ptr<osgUtil::TangentSpaceGenerator> tsg = new osgUtil::TangentSpaceGenerator;
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// Generating only tangent vector should be enough
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// since the binormal is a cross product of normal and tangent
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// This saves a bit of memory & memory bandwidth!
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int n = _effect->getGenerator(Effect::TANGENT);
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tsg->generate(geometry, 0); // 0 is normal_unit, but I have no idea what that is!
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if (n != -1 && !geometry->getVertexAttribArray(n))
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geometry->setVertexAttribData(n, osg::Geometry::ArrayData(tsg->getTangentArray(), osg::Geometry::BIND_PER_VERTEX,GL_FALSE));
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n = _effect->getGenerator(Effect::BINORMAL);
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if (n != -1 && !geometry->getVertexAttribArray(n))
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geometry->setVertexAttribData(n, osg::Geometry::ArrayData(tsg->getBinormalArray(), osg::Geometry::BIND_PER_VERTEX,GL_FALSE));
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n = _effect->getGenerator(Effect::NORMAL);
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if (n != -1 && !geometry->getVertexAttribArray(n))
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geometry->setVertexAttribData(n, osg::Geometry::ArrayData(tsg->getNormalArray(), osg::Geometry::BIND_PER_VERTEX,GL_FALSE));
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}
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}
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bool EffectGeode_writeLocalData(const Object& obj, osgDB::Output& fw)
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bool EffectGeode_writeLocalData(const Object& obj, osgDB::Output& fw)
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{
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{
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const EffectGeode& eg = static_cast<const EffectGeode&>(obj);
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const EffectGeode& eg = static_cast<const EffectGeode&>(obj);
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@ -37,6 +37,7 @@ public:
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typedef DrawableList::iterator DrawablesIterator;
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typedef DrawableList::iterator DrawablesIterator;
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DrawablesIterator drawablesBegin() { return _drawables.begin(); }
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DrawablesIterator drawablesBegin() { return _drawables.begin(); }
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DrawablesIterator drawablesEnd() { return _drawables.end(); }
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DrawablesIterator drawablesEnd() { return _drawables.end(); }
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void runGenerators(osg::Geometry *geometry);
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private:
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private:
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osg::ref_ptr<Effect> _effect;
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osg::ref_ptr<Effect> _effect;
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};
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};
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@ -205,8 +205,10 @@ Effect* makeEffect(SGPropertyNode* prop,
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lock(effectMutex);
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lock(effectMutex);
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cache = parent->getCache();
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cache = parent->getCache();
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itr = cache->find(key);
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itr = cache->find(key);
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if (itr != cache->end())
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if (itr != cache->end()) {
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effect = itr->second.get();
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effect = itr->second.get();
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effect->generator = parent->generator; // Copy the generators
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}
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}
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}
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if (!effect.valid()) {
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if (!effect.valid()) {
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effect = new Effect;
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effect = new Effect;
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@ -219,6 +221,7 @@ Effect* makeEffect(SGPropertyNode* prop,
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= cache->insert(make_pair(key, effect));
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= cache->insert(make_pair(key, effect));
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if (!irslt.second)
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if (!irslt.second)
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effect = irslt.first->second;
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effect = irslt.first->second;
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effect->generator = parent->generator; // Copy the generators
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}
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}
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} else {
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} else {
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SG_LOG(SG_INPUT, SG_ALERT, "can't find base effect " <<
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SG_LOG(SG_INPUT, SG_ALERT, "can't find base effect " <<
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@ -230,6 +233,21 @@ Effect* makeEffect(SGPropertyNode* prop,
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effect->root = prop;
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effect->root = prop;
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effect->parametersProp = effect->root->getChild("parameters");
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effect->parametersProp = effect->root->getChild("parameters");
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}
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}
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const SGPropertyNode *generateProp = prop->getChild("generate");
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if(generateProp)
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{
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effect->generator.clear();
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// Effect needs some generated properties, like tangent vectors
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const SGPropertyNode *parameter = generateProp->getChild("normal");
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if(parameter) effect->setGenerator(Effect::NORMAL, parameter->getIntValue());
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parameter = generateProp->getChild("tangent");
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if(parameter) effect->setGenerator(Effect::TANGENT, parameter->getIntValue());
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parameter = generateProp->getChild("binormal");
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if(parameter) effect->setGenerator(Effect::BINORMAL, parameter->getIntValue());
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}
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if (realizeTechniques) {
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if (realizeTechniques) {
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try {
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try {
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OpenThreads::ScopedLock<OpenThreads::ReentrantMutex>
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OpenThreads::ScopedLock<OpenThreads::ReentrantMutex>
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@ -274,8 +274,14 @@ void MakeEffectVisitor::apply(osg::Geode& geode)
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ref_ptr<SGSceneUserData> userData = SGSceneUserData::getSceneUserData(&geode);
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ref_ptr<SGSceneUserData> userData = SGSceneUserData::getSceneUserData(&geode);
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if (userData.valid())
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if (userData.valid())
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eg->setUserData(new SGSceneUserData(*userData));
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eg->setUserData(new SGSceneUserData(*userData));
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for (int i = 0; i < geode.getNumDrawables(); ++i)
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for (int i = 0; i < geode.getNumDrawables(); ++i) {
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eg->addDrawable(geode.getDrawable(i));
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osg::Drawable *drawable = geode.getDrawable(i);
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eg->addDrawable(drawable);
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// Generate tangent vectors etc if needed
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osg::Geometry *geom = dynamic_cast<osg::Geometry*>(drawable);
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if(geom) eg->runGenerators(geom);
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}
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}
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}
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pushResultNode(&geode, eg);
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pushResultNode(&geode, eg);
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@ -310,6 +310,7 @@ osg::Node* SGOceanTile(const SGBucket& b, SGMaterialLib *matlib)
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geode->setName("Ocean tile");
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geode->setName("Ocean tile");
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geode->setEffect(effect);
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geode->setEffect(effect);
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geode->addDrawable(geometry);
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geode->addDrawable(geometry);
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geode->runGenerators(geometry);
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osg::MatrixTransform* transform = new osg::MatrixTransform;
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osg::MatrixTransform* transform = new osg::MatrixTransform;
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transform->setName("Ocean");
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transform->setName("Ocean");
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@ -382,6 +382,7 @@ struct SGTileGeometryBin {
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if (mat)
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if (mat)
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eg->setEffect(mat->get_effect());
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eg->setEffect(mat->get_effect());
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eg->addDrawable(geometry);
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eg->addDrawable(geometry);
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eg->runGenerators(geometry); // Generate extra data needed by effect
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if (group)
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if (group)
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group->addChild(eg);
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group->addChild(eg);
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}
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}
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