scenery: Allow switching off particle systems on scenery load.

This commit is contained in:
Mathias Froehlich 2012-03-11 14:20:33 +01:00
parent ba21713329
commit 0a96f4e145

View File

@ -402,6 +402,7 @@ sgLoad3DModel_internal(const SGPath& path,
}
}
if (dbOptions->getPluginStringData("SimGear::PARTICLESYSTEM") != "OFF") {
std::vector<SGPropertyNode_ptr> particle_nodes;
particle_nodes = props->getChildren("particlesystem");
for (unsigned i = 0; i < particle_nodes.size(); ++i) {
@ -417,6 +418,7 @@ sgLoad3DModel_internal(const SGPath& path,
prop_root,
options2.get()));
}
}
std::vector<SGPropertyNode_ptr> text_nodes;
text_nodes = props->getChildren("text");