Report out-of-memory in some loading places
BTG can throw bad-alloc in the wild; catch this case and report it.
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@ -559,9 +559,16 @@ ModelRegistry::readImage(const string& fileName,
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}
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}
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// REVIEW: Memory Leak - 262,144 bytes in 1 blocks are indirectly lost
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// The leak occurs with OSG, but may be related to opt being a raw pointer
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res = registry->readImageImplementation(absFileName, opt);
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try {
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// REVIEW: Memory Leak - 262,144 bytes in 1 blocks are indirectly lost
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// The leak occurs with OSG, but may be related to opt being a raw pointer
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res = registry->readImageImplementation(absFileName, opt);
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} catch (std::bad_alloc&) {
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simgear::reportFailure(simgear::LoadFailure::OutOfMemory, simgear::ErrorCode::ThreeDModelLoad,
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"Out of memory loading texture", sg_location{absFileName});
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return ReaderWriter::ReadResult::INSUFFICIENT_MEMORY_TO_LOAD;
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}
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if (!res.success()) {
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SG_LOG(SG_IO, SG_DEV_WARN, "Image loading failed:" << res.message());
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@ -733,7 +740,6 @@ ModelRegistry::readNode(const string& fileName,
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ec.addFromMap(sgopt->getErrorContext());
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}
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ReaderWriter::ReadResult res;
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CallbackMap::iterator iter
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= nodeCallbackMap.find(getFileExtension(fileName));
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ReaderWriter::ReadResult result;
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@ -742,6 +748,11 @@ ModelRegistry::readNode(const string& fileName,
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else
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result = _defaultCallback->readNode(fileName, opt);
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if (!result.validNode()) {
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simgear::reportFailure(simgear::LoadFailure::BadData, simgear::ErrorCode::ThreeDModelLoad,
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"Failed to load 3D model:" + result.message(), sg_location{fileName});
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}
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return result;
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}
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@ -73,8 +73,12 @@ SGReaderWriterBTG::readNode(const std::string& fileName,
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"Failed to load BTG file:" + e.getFormattedMessage(),
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e.getLocation());
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return ReadResult::ERROR_IN_READING_FILE;
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} catch (std::bad_alloc&) {
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simgear::reportFailure(simgear::LoadFailure::OutOfMemory, simgear::ErrorCode::BTGLoad,
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"Out of memory loading BTG:" + fileName, sg_location{fileName});
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return ReadResult::ERROR_IN_READING_FILE;
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}
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return result;
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}
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