Norman Vine contributed an optimization to eliminate unnecessary color
recalculations.
This commit is contained in:
parent
30a14741c9
commit
06f2dba92c
@ -154,44 +154,58 @@ bool SGStars::repaint( double sun_angle, int num, sgdVec3 *star_data ) {
|
||||
double mag, nmag, alpha, factor, cutoff;
|
||||
float *color;
|
||||
|
||||
static int old_phase = -1;
|
||||
int phase;
|
||||
|
||||
// determine which star structure to draw
|
||||
if ( sun_angle > (0.5 * SGD_PI + 10.0 * SGD_DEGREES_TO_RADIANS ) ) {
|
||||
// deep night
|
||||
factor = 1.0;
|
||||
cutoff = 4.5;
|
||||
phase = 0;
|
||||
} else if ( sun_angle > (0.5 * SGD_PI + 8.8 * SGD_DEGREES_TO_RADIANS ) ) {
|
||||
factor = 1.0;
|
||||
cutoff = 3.8;
|
||||
phase = 1;
|
||||
} else if ( sun_angle > (0.5 * SGD_PI + 7.5 * SGD_DEGREES_TO_RADIANS ) ) {
|
||||
factor = 0.95;
|
||||
cutoff = 3.1;
|
||||
phase = 2;
|
||||
} else if ( sun_angle > (0.5 * SGD_PI + 7.0 * SGD_DEGREES_TO_RADIANS ) ) {
|
||||
factor = 0.9;
|
||||
cutoff = 2.4;
|
||||
phase = 3;
|
||||
} else if ( sun_angle > (0.5 * SGD_PI + 6.5 * SGD_DEGREES_TO_RADIANS ) ) {
|
||||
factor = 0.85;
|
||||
cutoff = 1.8;
|
||||
phase = 4;
|
||||
} else if ( sun_angle > (0.5 * SGD_PI + 6.0 * SGD_DEGREES_TO_RADIANS ) ) {
|
||||
factor = 0.8;
|
||||
cutoff = 1.2;
|
||||
phase = 5;
|
||||
} else if ( sun_angle > (0.5 * SGD_PI + 5.5 * SGD_DEGREES_TO_RADIANS ) ) {
|
||||
factor = 0.75;
|
||||
cutoff = 0.6;
|
||||
phase = 6;
|
||||
} else {
|
||||
// early dusk or late dawn
|
||||
factor = 0.7;
|
||||
cutoff = 0.0;
|
||||
phase = 7;
|
||||
}
|
||||
|
||||
if( phase != old_phase ) {
|
||||
old_phase = phase;
|
||||
for ( int i = 0; i < num; ++i ) {
|
||||
// if ( star_data[i][2] < min ) { min = star_data[i][2]; }
|
||||
// if ( star_data[i][2] > max ) { max = star_data[i][2]; }
|
||||
|
||||
// magnitude ranges from -1 (bright) to 4 (dim). The range of
|
||||
// star and planet magnitudes can actually go outside of this,
|
||||
// but for our purpose, if it is brighter that -1, we'll color
|
||||
// it full white/alpha anyway and 4 is a convenient cutoff
|
||||
// point which keeps the number of stars drawn at about 500.
|
||||
// magnitude ranges from -1 (bright) to 4 (dim). The
|
||||
// range of star and planet magnitudes can actually go
|
||||
// outside of this, but for our purpose, if it is brighter
|
||||
// that -1, we'll color it full white/alpha anyway and 4
|
||||
// is a convenient cutoff point which keeps the number of
|
||||
// stars drawn at about 500.
|
||||
|
||||
// color (magnitude)
|
||||
mag = star_data[i][2];
|
||||
@ -211,6 +225,7 @@ bool SGStars::repaint( double sun_angle, int num, sgdVec3 *star_data ) {
|
||||
sgSetVec4( color, 1.0, 1.0, 1.0, alpha );
|
||||
// cout << "alpha[" << i << "] = " << alpha << endl;
|
||||
}
|
||||
}
|
||||
|
||||
// cout << "min = " << min << " max = " << max << " count = " << num
|
||||
// << endl;
|
||||
|
Loading…
Reference in New Issue
Block a user