Add option to SGLoadTexture2D to load dynamic textures
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@ -37,7 +37,7 @@
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SG_USING_STD(vector);
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osg::Texture2D*
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SGLoadTexture2D(const std::string& path,
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SGLoadTexture2D(bool staticTexture, const std::string& path,
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const osgDB::ReaderWriter::Options* options,
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bool wrapu, bool wrapv, int)
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{
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@ -48,7 +48,8 @@ SGLoadTexture2D(const std::string& path,
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image = osgDB::readImageFile(path);
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osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
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texture->setImage(image);
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texture->setDataVariance(osg::Object::STATIC);
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if (staticTexture)
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texture->setDataVariance(osg::Object::STATIC);
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if (wrapu)
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texture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
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else
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@ -81,19 +81,37 @@ sgMakeAnimation( osg::Node* model,
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SGPath &texture_path,
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set<osg::Node*> &ignore_branches );
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osg::Texture2D*
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SGLoadTexture2D(const std::string& path,
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SGLoadTexture2D(bool staticTexture, const std::string& path,
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const osgDB::ReaderWriter::Options* options = 0,
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bool wrapu = true, bool wrapv = true, int mipmaplevels = -1);
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inline osg::Texture2D*
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SGLoadTexture2D(const std::string& path,
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const osgDB::ReaderWriter::Options* options = 0,
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bool wrapu = true, bool wrapv = true, int mipmaplevels = -1)
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{
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return SGLoadTexture2D(true, path, options, wrapu, wrapv, mipmaplevels);
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}
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inline osg::Texture2D*
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SGLoadTexture2D(const SGPath& path,
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const osgDB::ReaderWriter::Options* options = 0,
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bool wrapu = true, bool wrapv = true,
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int mipmaplevels = -1)
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{
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return SGLoadTexture2D(path.str(), options, wrapu, wrapv, mipmaplevels);
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return SGLoadTexture2D(true, path.str(), options, wrapu, wrapv,
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mipmaplevels);
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}
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inline osg::Texture2D*
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SGLoadTexture2D(bool staticTexture, const SGPath& path,
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const osgDB::ReaderWriter::Options* options = 0,
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bool wrapu = true, bool wrapv = true,
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int mipmaplevels = -1)
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{
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return SGLoadTexture2D(staticTexture, path.str(), options, wrapu, wrapv,
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mipmaplevels);
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}
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#endif // __MODEL_HXX
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