Erik Hofman:
This patch fixes and STL problem, and adds (compile time) support for architextures that don't support multitexturing.
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@ -1,3 +1,4 @@
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//------------------------------------------------------------------------------
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// File : SkyTextureState.cpp
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//------------------------------------------------------------------------------
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@ -42,11 +43,13 @@ SkyTextureState::SkyTextureState()
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if (0 == s_iNumTextureUnits)
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{
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int iNumTextureUnits = 0;
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#ifdef GL_ARB_multitexture
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glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &iNumTextureUnits);
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if (iNumTextureUnits > 0)
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s_iNumTextureUnits = iNumTextureUnits;
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else
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s_iNumTextureUnits = 1;
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#endif
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}
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_pTextureUnitState = new TexState[s_iNumTextureUnits];
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@ -84,8 +87,10 @@ SKYRESULT SkyTextureState::Activate()
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//GLVU::CheckForGLError("SkyTextureState::Activate(8)");
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for (unsigned int i = 0; i < s_iNumTextureUnits; ++i)
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{
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#ifdef GL_ARB_multitexture
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if (s_iNumTextureUnits > 1)
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glActiveTextureARB(GL_TEXTURE0_ARB + i);
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#endif
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bool bEnabled = IsTextureEnabled(i);
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if (pCurrent->IsTextureEnabled(i) != bEnabled)
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{
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@ -144,8 +149,10 @@ SKYRESULT SkyTextureState::Activate()
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}
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//GLVU::CheckForGLError("SkyTextureState::Activate()");
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}
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#ifdef GL_ARB_multitexture
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if (s_iNumTextureUnits > 1)
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glActiveTextureARB(GL_TEXTURE0_ARB);
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#endif
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}
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return SKYRESULT_OK;
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}
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@ -20,8 +20,11 @@
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//----------------------------------------------------------------------------
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// $Id$
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//============================================================================
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#include <simgear/compiler.h>
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#include "camera.hpp"
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#include <iostream>
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#include STL_IOSTREAM
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//----------------------------------------------------------------------------
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// CONSTRUCTOR: defines a default camera system defined as (45 DEG FOV)
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