Fix a bug in the rotation_matrix function
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1341d1e1f2
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01a190fea8
@ -51,29 +51,29 @@ inline void unit(simd4x4_t<T,N>& r) {
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template<typename T>
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inline simd4x4_t<T,4> rotation_matrix(T angle, const simd4_t<T,3>& axis)
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{
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T s = std::sin(angle), c = std::cos(angle), t = T(1)-c;
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simd4_t<T,3> at = axis*t, as = axis*s;
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T s = std::sin(angle);
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T c = std::cos(angle);
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T t = T(1) - c;
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simd4_t<T,3> at = axis*t;
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simd4_t<T,3> as = axis*s;
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simd4x4_t<T,4> m;
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simd4x4::unit(m);
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for (int i=0; i<3; ++i) {
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simd4_t<T,3> r = axis.ptr()[i]*at;
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for (int j=0; j<3; ++j) {
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m.m4x4()[0][j] = r.v4()[j];
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}
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}
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simd4_t<T,3> aat = axis.ptr()[0]*at;
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m.ptr()[0][0] = aat.ptr()[0] + c;
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m.ptr()[0][1] = aat.ptr()[1] + as.ptr()[2];
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m.ptr()[0][2] = aat.ptr()[2] - as.ptr()[1];
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m.ptr()[0][0] += c;
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m.ptr()[0][1] += as.ptr()[2];
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m.ptr()[0][2] -= as.ptr()[1];
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aat = axis.ptr()[1]*at;
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m.ptr()[1][0] = aat.ptr()[0] - as.ptr()[2];
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m.ptr()[1][1] = aat.ptr()[1] + c;
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m.ptr()[1][2] = aat.ptr()[2] + as.ptr()[0];
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m.ptr()[1][0] -= as.ptr()[2];
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m.ptr()[1][1] += c;
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m.ptr()[1][2] += as.ptr()[0];
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m.ptr()[2][0] += as.ptr()[1];
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m.ptr()[2][1] -= as.ptr()[0];
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m.ptr()[2][2] += c;
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aat = axis.ptr()[2]*at;
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m.ptr()[2][0] = aat.ptr()[0] + as.ptr()[1];
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m.ptr()[2][1] = aat.ptr()[1] - as.ptr()[0];
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m.ptr()[2][2] = aat.ptr()[2] + c;
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return m;
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}
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@ -260,9 +260,9 @@ public:
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template<typename T, int N>
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inline simd4x4_t<T,N> operator-(simd4x4_t<T,N> m) {
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simd4x4_t<T,N> r;
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simd4x4_t<T,N> r;
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simd4x4::zeros(r);
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r -= m;
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r -= m;
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return r;
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}
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@ -341,7 +341,7 @@ public:
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inline const __m128 (&m4x4(void) const)[4] {
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return simd4x4;
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}
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inline const float (&ptr(void) const)[4][4] {
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return mtx;
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}
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@ -734,7 +734,7 @@ public:
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simd4x4_t(double m00, double m01, double m02, double m03,
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double m10, double m11, double m12, double m13,
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double m20, double m21, double m22, double m23,
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double m30, double m31, double m32, double m33)
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double m30, double m31, double m32, double m33)
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{
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simd4x4[0][0] = _mm_set_pd(m10,m00);
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simd4x4[0][1] = _mm_set_pd(m30,m20);
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@ -1035,7 +1035,7 @@ public:
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inline const __m128i (&m4x4(void) const)[4] {
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return simd4x4;
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}
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inline const int (&ptr(void) const)[4][4] {
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return mtx;
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}
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