Canvas: use weak pointer to protect parent element access.
Using a weak pointer is the best way to ensure no invalid pointer is used. This also fixes a possible crash in simgear::canvas::Element::getParentStyle on destructing canvas elements.
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3bfd0c872a
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00a20409f7
@ -207,19 +207,6 @@ namespace canvas
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//----------------------------------------------------------------------------
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Element::~Element()
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{
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if( !_transform.valid() )
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return;
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for(unsigned int i = 0; i < _transform->getNumChildren(); ++i)
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{
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OSGUserData* ud =
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static_cast<OSGUserData*>(_transform->getChild(i)->getUserData());
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if( ud )
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// Ensure parent is cleared to prevent accessing released memory if an
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// element somehow survives longer than his parent.
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ud->element->_parent = 0;
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}
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}
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//----------------------------------------------------------------------------
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@ -246,7 +233,7 @@ namespace canvas
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//----------------------------------------------------------------------------
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ElementPtr Element::getParent() const
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{
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return _parent;
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return _parent.lock();
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}
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//----------------------------------------------------------------------------
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@ -324,8 +311,9 @@ namespace canvas
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//----------------------------------------------------------------------------
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bool Element::ascend(EventVisitor& visitor)
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{
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if( _parent )
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return _parent->accept(visitor);
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ElementPtr parent = getParent();
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if( parent )
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return parent->accept(visitor);
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return true;
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}
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@ -374,9 +362,9 @@ namespace canvas
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EventPropagationPath path;
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path.push_back( EventTarget(this) );
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for( Element* parent = _parent;
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parent != NULL;
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parent = parent->_parent )
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for( ElementPtr parent = getParent();
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parent.valid();
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parent = parent->getParent() )
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path.push_front( EventTarget(parent) );
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CanvasPtr canvas = _canvas.lock();
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@ -772,7 +760,7 @@ namespace canvas
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Element::Element( const CanvasWeakPtr& canvas,
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const SGPropertyNode_ptr& node,
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const Style& parent_style,
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Element* parent ):
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ElementWeakPtr parent ):
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PropertyBasedElement(node),
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_canvas( canvas ),
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_parent( parent ),
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@ -871,11 +859,12 @@ namespace canvas
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Element::getParentStyle(const SGPropertyNode* child) const
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{
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// Try to get value from parent...
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if( _parent )
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ElementPtr parent = getParent();
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if( parent )
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{
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Style::const_iterator style =
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_parent->_style.find(child->getNameString());
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if( style != _parent->_style.end() )
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parent->_style.find(child->getNameString());
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if( style != parent->_style.end() )
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return style->second;
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}
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@ -232,8 +232,8 @@ namespace canvas
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class RelativeScissor;
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CanvasWeakPtr _canvas;
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Element *_parent;
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CanvasWeakPtr _canvas;
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ElementWeakPtr _parent;
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mutable uint32_t _attributes_dirty;
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@ -256,7 +256,7 @@ namespace canvas
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Element( const CanvasWeakPtr& canvas,
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const SGPropertyNode_ptr& node,
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const Style& parent_style,
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Element* parent );
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ElementWeakPtr parent );
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/**
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* Returns false on first call and true on any successive call. Use to
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@ -70,7 +70,7 @@ namespace canvas
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Group::Group( const CanvasWeakPtr& canvas,
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const SGPropertyNode_ptr& node,
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const Style& parent_style,
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Element* parent ):
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ElementWeakPtr parent ):
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Element(canvas, node, parent_style, parent)
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{
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staticInit();
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@ -45,7 +45,7 @@ namespace canvas
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Group( const CanvasWeakPtr& canvas,
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const SGPropertyNode_ptr& node,
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const Style& parent_style = Style(),
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Element* parent = 0 );
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ElementWeakPtr parent = 0 );
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virtual ~Group();
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ElementPtr createChild( const std::string& type,
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@ -112,7 +112,7 @@ namespace canvas
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Image::Image( const CanvasWeakPtr& canvas,
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const SGPropertyNode_ptr& node,
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const Style& parent_style,
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Element* parent ):
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ElementWeakPtr parent ):
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Element(canvas, node, parent_style, parent),
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_texture(new osg::Texture2D),
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_node_src_rect( node->getNode("source", 0, true) ),
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@ -50,7 +50,7 @@ namespace canvas
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Image( const CanvasWeakPtr& canvas,
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const SGPropertyNode_ptr& node,
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const Style& parent_style = Style(),
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Element* parent = 0 );
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ElementWeakPtr parent = 0 );
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virtual ~Image();
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virtual void update(double dt);
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@ -62,7 +62,7 @@ namespace canvas
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Map::Map( const CanvasWeakPtr& canvas,
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const SGPropertyNode_ptr& node,
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const Style& parent_style,
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Element* parent ):
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ElementWeakPtr parent ):
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Group(canvas, node, parent_style, parent),
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// TODO make projection configurable
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_projection(new SansonFlamsteedProjection),
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@ -42,7 +42,7 @@ namespace canvas
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Map( const CanvasWeakPtr& canvas,
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const SGPropertyNode_ptr& node,
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const Style& parent_style,
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Element* parent = 0 );
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ElementWeakPtr parent = 0 );
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virtual ~Map();
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virtual void update(double dt);
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@ -531,7 +531,7 @@ namespace canvas
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Path::Path( const CanvasWeakPtr& canvas,
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const SGPropertyNode_ptr& node,
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const Style& parent_style,
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Element* parent ):
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ElementWeakPtr parent ):
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Element(canvas, node, parent_style, parent),
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_path( new PathDrawable(this) )
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{
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@ -36,7 +36,7 @@ namespace canvas
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Path( const CanvasWeakPtr& canvas,
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const SGPropertyNode_ptr& node,
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const Style& parent_style,
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Element* parent = 0 );
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ElementWeakPtr parent = 0 );
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virtual ~Path();
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virtual void update(double dt);
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@ -740,7 +740,7 @@ namespace canvas
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Text::Text( const CanvasWeakPtr& canvas,
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const SGPropertyNode_ptr& node,
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const Style& parent_style,
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Element* parent ):
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ElementWeakPtr parent ):
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Element(canvas, node, parent_style, parent),
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_text( new Text::TextOSG(this) )
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{
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@ -40,7 +40,7 @@ namespace canvas
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Text( const CanvasWeakPtr& canvas,
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const SGPropertyNode_ptr& node,
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const Style& parent_style,
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Element* parent = 0 );
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ElementWeakPtr parent = 0 );
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~Text();
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void setText(const char* text);
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