1997-12-22 12:13:17 +08:00
|
|
|
/**************************************************************************
|
|
|
|
* vector.c -- additional vector routines
|
|
|
|
*
|
|
|
|
* Written by Curtis Olson, started December 1997.
|
|
|
|
*
|
|
|
|
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License as
|
|
|
|
* published by the Free Software Foundation; either version 2 of the
|
|
|
|
* License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful, but
|
|
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
* General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
|
|
*
|
|
|
|
* $Id$
|
|
|
|
* (Log is kept at end of this file)
|
|
|
|
**************************************************************************/
|
|
|
|
|
|
|
|
|
|
|
|
#include <math.h>
|
|
|
|
#include <stdio.h>
|
|
|
|
|
1998-01-20 03:27:10 +08:00
|
|
|
#include <Math/vector.h>
|
1997-12-22 12:13:17 +08:00
|
|
|
|
1998-01-20 03:27:10 +08:00
|
|
|
#include <Math/mat3.h>
|
1997-12-22 12:13:17 +08:00
|
|
|
|
|
|
|
|
|
|
|
/* Map a vector onto the plane specified by normal */
|
|
|
|
void map_vec_onto_cur_surface_plane(MAT3vec normal, MAT3vec v0, MAT3vec vec,
|
|
|
|
MAT3vec result)
|
|
|
|
{
|
|
|
|
MAT3vec u1, v, tmp;
|
|
|
|
|
|
|
|
/* calculate a vector "u1" representing the shortest distance from
|
|
|
|
* the plane specified by normal and v0 to a point specified by
|
|
|
|
* "vec". "u1" represents both the direction and magnitude of
|
|
|
|
* this desired distance. */
|
|
|
|
|
|
|
|
/* u1 = ( (normal <dot> vec) / (normal <dot> normal) ) * normal */
|
|
|
|
|
|
|
|
MAT3_SCALE_VEC( u1,
|
|
|
|
normal,
|
|
|
|
( MAT3_DOT_PRODUCT(normal, vec) /
|
|
|
|
MAT3_DOT_PRODUCT(normal, normal)
|
|
|
|
)
|
|
|
|
);
|
|
|
|
|
|
|
|
/*
|
|
|
|
printf(" vec = %.2f, %.2f, %.2f\n", vec[0], vec[1], vec[2]);
|
|
|
|
printf(" v0 = %.2f, %.2f, %.2f\n", v0[0], v0[1], v0[2]);
|
|
|
|
printf(" u1 = %.2f, %.2f, %.2f\n", u1[0], u1[1], u1[2]);
|
|
|
|
*/
|
|
|
|
|
|
|
|
/* calculate the vector "v" which is the vector "vec" mapped onto
|
|
|
|
the plane specified by "normal" and "v0". */
|
|
|
|
|
|
|
|
/* v = v0 + vec - u1 */
|
|
|
|
|
|
|
|
MAT3_ADD_VEC(tmp, v0, vec);
|
|
|
|
MAT3_SUB_VEC(v, tmp, u1);
|
|
|
|
/* printf(" v = %.2f, %.2f, %.2f\n", v[0], v[1], v[2]); */
|
|
|
|
|
|
|
|
/* Calculate the vector "result" which is "v" - "v0" which is a
|
|
|
|
* directional vector pointing from v0 towards v */
|
|
|
|
|
|
|
|
/* result = v - v0 */
|
|
|
|
|
|
|
|
MAT3_SUB_VEC(result, v, v0);
|
|
|
|
/* printf(" result = %.2f, %.2f, %.2f\n",
|
|
|
|
result[0], result[1], result[2]); */
|
|
|
|
}
|
|
|
|
|
|
|
|
/* $Log$
|
1998-01-20 03:27:10 +08:00
|
|
|
/* Revision 1.2 1998/01/19 19:27:13 curt
|
|
|
|
/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
|
|
|
|
/* This should simplify things tremendously.
|
1997-12-22 12:13:17 +08:00
|
|
|
/*
|
1998-01-20 03:27:10 +08:00
|
|
|
* Revision 1.1 1997/12/22 04:13:17 curt
|
|
|
|
* Initial revision.
|
|
|
|
*
|
1997-12-22 12:13:17 +08:00
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|