simgear/PUI/puInput.cxx

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1998-06-12 09:04:52 +08:00
#include "puLocal.h"
void puInput::normalize_cursors ( void )
{
char val [ PUSTRING_MAX ] ;
getValue ( val ) ;
int sl = strlen ( val ) ;
/* Clamp the positions to the limits of the text. */
if ( cursor_position < 0 ) cursor_position = 0 ;
if ( select_start_position < 0 ) select_start_position = 0 ;
if ( select_end_position < 0 ) select_end_position = 0 ;
if ( cursor_position > sl ) cursor_position = sl ;
if ( select_start_position > sl ) select_start_position = sl ;
if ( select_end_position > sl ) select_end_position = sl ;
/* Swap the ends of the select window if they get crossed over */
if ( select_end_position < select_start_position )
{
int tmp = select_end_position ;
select_end_position = select_start_position ;
select_start_position = tmp ;
}
}
void puInput::draw ( int dx, int dy )
{
normalize_cursors () ;
if ( !visible ) return ;
/* 3D Input boxes look nicest if they are always in inverse style. */
abox . draw ( dx, dy, (style==PUSTYLE_SMALL_BEVELLED) ? -style :
(accepting ? -style : style ), colour, FALSE ) ;
int xx = puGetStringWidth ( legendFont, " " ) ;
int yy = ( abox.max[1] - abox.min[1] - puGetStringHeight(legendFont) ) / 2 ;
if ( accepting )
{
char val [ PUSTRING_MAX ] ;
getValue ( val ) ;
/* Highlight the select area */
if ( select_end_position > 0 &&
select_end_position != select_start_position )
{
val [ select_end_position ] = '\0' ;
int cpos2 = puGetStringWidth ( legendFont, val ) + xx + dx + abox.min[0] ;
val [ select_start_position ] = '\0' ;
int cpos1 = puGetStringWidth ( legendFont, val ) + xx + dx + abox.min[0] ;
glColor3f ( 1.0, 1.0, 0.7 ) ;
glRecti ( cpos1, dy + abox.min[1] + 6 ,
cpos2, dy + abox.max[1] - 6 ) ;
}
}
/* Draw the text */
{
/* If greyed out then halve the opacity when drawing the label and legend */
if ( active )
glColor4fv ( colour [ PUCOL_LEGEND ] ) ;
else
glColor4f ( colour [ PUCOL_LEGEND ][0],
colour [ PUCOL_LEGEND ][1],
colour [ PUCOL_LEGEND ][2],
colour [ PUCOL_LEGEND ][3] / 2.0 ) ; /* 50% more transparent */
char val [ PUSTRING_MAX ] ;
getValue ( val ) ;
puDrawString ( legendFont, val,
dx + abox.min[0] + xx,
dy + abox.min[1] + yy ) ;
draw_label ( dx, dy ) ;
}
if ( accepting )
{
char val [ PUSTRING_MAX ] ;
getValue ( val ) ;
/* Draw the 'I' bar cursor. */
if ( cursor_position >= 0 )
{
val [ cursor_position ] = '\0' ;
int cpos = puGetStringWidth ( legendFont, val ) + xx + dx + abox.min[0] ;
glColor3f ( 0.1, 0.1, 1.0 ) ;
glBegin ( GL_LINES ) ;
glVertex2i ( cpos , dy + abox.min[1] + 7 ) ;
glVertex2i ( cpos , dy + abox.max[1] - 7 ) ;
glVertex2i ( cpos - 1, dy + abox.min[1] + 7 ) ;
glVertex2i ( cpos - 1, dy + abox.max[1] - 7 ) ;
glVertex2i ( cpos - 4, dy + abox.min[1] + 7 ) ;
glVertex2i ( cpos + 3, dy + abox.min[1] + 7 ) ;
glVertex2i ( cpos - 4, dy + abox.max[1] - 7 ) ;
glVertex2i ( cpos + 3, dy + abox.max[1] - 7 ) ;
glEnd () ;
}
}
}
void puInput::doHit ( int button, int updown, int x, int /* y */ )
{
if ( button == PU_LEFT_BUTTON )
{
/* Most GUI's activate a button on button-UP not button-DOWN. */
if ( updown == active_mouse_edge || active_mouse_edge == PU_UP_AND_DOWN )
{
lowlight () ;
char *strval ;
getValue ( & strval ) ;
char *tmpval = new char [ strlen(strval) + 1 ] ;
strcpy ( tmpval, strval ) ;
int i = strlen ( tmpval ) ;
while ( x <= puGetStringWidth ( legendFont, tmpval ) + abox.min[0] &&
i >= 0 )
tmpval[--i] = '\0' ;
accepting = TRUE ;
cursor_position = i ;
normalize_cursors () ;
invokeCallback () ;
}
else
highlight () ;
}
else
lowlight () ;
}
int puInput::checkKey ( int key, int updown )
{
(updown,updown);
if ( ! isAcceptingInput() || ! isActive () || ! isVisible () )
return FALSE ;
normalize_cursors () ;
char *p ;
switch ( key )
{
case PU_KEY_PAGE_UP :
case PU_KEY_PAGE_DOWN :
case PU_KEY_INSERT : return FALSE ;
case PU_KEY_UP :
case PU_KEY_DOWN :
case 0x1B /* ESC */ :
case '\t' :
case '\r' :
case '\n' : /* Carriage return/Line Feed/TAB -- End of input */
rejectInput () ;
normalize_cursors () ;
invokeCallback () ;
break ;
case '\b' : /* Backspace */
if ( cursor_position > 0 )
for ( p = & string [ --cursor_position ] ; *p != '\0' ; p++ )
*p = *(p+1) ;
break ;
case 0x7F : /* DEL */
if ( select_start_position != select_end_position )
{
char *p1 = & string [ select_start_position ] ;
char *p2 = & string [ select_end_position ] ;
while ( *p1 != '\0' )
*p1++ = *p2++ ;
select_end_position = select_start_position ;
}
else
for ( p = & string [ cursor_position ] ; *p != '\0' ; p++ )
*p = *(p+1) ;
break ;
case 0x15 /* ^U */ : string [ 0 ] = '\0' ; break ;
case PU_KEY_HOME : cursor_position = 0 ; break ;
case PU_KEY_END : cursor_position = PUSTRING_MAX ; break ;
case PU_KEY_LEFT : cursor_position-- ; break ;
case PU_KEY_RIGHT : cursor_position++ ; break ;
default:
if ( key < ' ' || key > 127 ) return FALSE ;
if ( strlen ( string ) >= PUSTRING_MAX )
return FALSE ;
for ( p = & string [ strlen(string) ] ;
p != &string[cursor_position] ; p-- )
*(p+1) = *p ;
*p = key ;
cursor_position++ ;
break ;
}
setValue ( string ) ;
normalize_cursors () ;
return TRUE ;
}