simgear/Astro/stars.cxx

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/**************************************************************************
* stars.c -- data structures and routines for managing and rendering stars.
*
* Written by Curtis Olson, started August 1997.
*
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
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#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <math.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <GL/glut.h>
#include <XGL/xgl.h>
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#include <Aircraft/aircraft.h>
#include <Debug/fg_debug.h>
#include <Include/fg_constants.h>
#include <Include/fg_types.h>
#include <Include/fg_zlib.h>
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#include <Main/options.hxx>
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#include <Main/views.hxx>
#include <Time/fg_time.hxx>
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#include "orbits.hxx"
#include "planets.hxx"
#include "stars.hxx"
#define EpochStart (631065600)
#define DaysSinceEpoch(secs) (((secs)-EpochStart)*(1.0/(24*3600)))
#define FG_MAX_STARS 3500
/* Define four structures, each with varying amounts of stars */
static GLint stars[FG_STAR_LEVELS];
/* Initialize the Star Management Subsystem */
int fgStarsInit( void ) {
fgPoint3d starlist[FG_MAX_STARS];
fgFile fd;
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/* struct CelestialCoord pltPos; */
char path[256], gzpath[256];
char line[256], name[256];
char *front, *end;
double right_ascension, declination, magnitude;
double min_magnitude[FG_STAR_LEVELS];
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/* double ra_save, decl_save; */
/* double ra_save1, decl_save1; */
int i, j, starcount, count;
fgPrintf( FG_ASTRO, FG_INFO, "Initializing stars\n");
/* build the full path name to the stars data base file */
current_options.get_fg_root(path);
strcat(path, "/Scenery/");
strcat(path, "Stars");
if ( FG_STAR_LEVELS < 4 ) {
fgPrintf( FG_ASTRO, FG_EXIT, "Big whups in stars.cxx\n");
}
fgPrintf( FG_ASTRO, FG_INFO, " Loading stars from %s\n", path);
// load star data file
if ( (fd = fgopen(path, "rb")) == NULL ) {
strcpy(gzpath, path);
strcat(gzpath, ".gz");
if ( (fd = fgopen(gzpath, "rb")) == NULL ) {
// Oops, lets not even try to continue. This is critical.
fgPrintf( FG_ASTRO, FG_EXIT,
"Cannot open star file: '%s'\n", path);
}
}
starcount = 0;
// read in each line of the file
while ( (fggets(fd, line, 256) != NULL) && (starcount < FG_MAX_STARS) ) {
front = line;
// printf(" Read line = %s", front);
// advance to first non-whitespace character
while ( (front[0] == ' ') || (front[0] == '\t') ) {
front++;
}
// printf(" Line length (after trimming) = %d\n", strlen(front));
if ( front[0] == '#' ) {
// comment
} else if ( strlen(front) <= 1 ) {
// blank line
} else {
// star data line
// get name
end = front;
while ( end[0] != ',' ) {
end++;
}
end[0] = '\0';
strcpy(name, front);
front = end;
front++;
sscanf(front, "%lf,%lf,%lf\n",
&right_ascension, &declination, &magnitude);
starlist[starcount].x = right_ascension;
starlist[starcount].y = declination;
starlist[starcount].z = magnitude;
starcount++;
}
}
min_magnitude[0] = 4.2;
min_magnitude[1] = 3.6;
min_magnitude[2] = 3.0;
min_magnitude[3] = 2.4;
min_magnitude[4] = 1.8;
min_magnitude[5] = 1.2;
min_magnitude[6] = 0.6;
min_magnitude[7] = 0.0;
// build the various star display lists
for ( i = 0; i < FG_STAR_LEVELS; i++ ) {
stars[i] = xglGenLists(1);
xglNewList( stars[i], GL_COMPILE );
xglBegin( GL_POINTS );
count = 0;
for ( j = 0; j < starcount; j++ ) {
magnitude = starlist[j].z;
// printf("magnitude = %.2f\n", magnitude);
if ( magnitude < min_magnitude[i] ) {
right_ascension = starlist[j].x;
declination = starlist[j].y;
count++;
/* scale magnitudes to (0.0 - 1.0) */
magnitude = (0.0 - magnitude) / 5.0 + 1.0;
/* scale magnitudes again so they look ok */
if ( magnitude > 1.0 ) { magnitude = 1.0; }
if ( magnitude < 0.0 ) { magnitude = 0.0; }
/* magnitude =
magnitude * 0.7 + (((FG_STAR_LEVELS - 1) - i) * 0.042);
*/
magnitude = magnitude * 0.9 +
(((FG_STAR_LEVELS - 1) - i) * 0.014);
/* printf(" Found star: %d %s, %.3f %.3f %.3f\n", count,
name, right_ascension, declination, magnitude); */
xglColor3f( magnitude, magnitude, magnitude );
/*xglColor3f(0,0,0);*/
xglVertex3f( 50000.0*cos(right_ascension)*cos(declination),
50000.0*sin(right_ascension)*cos(declination),
50000.0*sin(declination) );
}
} /* while */
xglEnd();
/*
xglBegin(GL_LINE_LOOP);
xglColor3f(1.0, 0.0, 0.0);
xglVertex3f( 50000.0 * cos(ra_save-0.2) * cos(decl_save-0.2),
50000.0 * sin(ra_save-0.2) * cos(decl_save-0.2),
50000.0 * sin(decl_save-0.2) );
xglVertex3f( 50000.0 * cos(ra_save+0.2) * cos(decl_save-0.2),
50000.0 * sin(ra_save+0.2) * cos(decl_save-0.2),
50000.0 * sin(decl_save-0.2) );
xglVertex3f( 50000.0 * cos(ra_save+0.2) * cos(decl_save+0.2),
50000.0 * sin(ra_save+0.2) * cos(decl_save+0.2),
50000.0 * sin(decl_save+0.2) );
xglVertex3f( 50000.0 * cos(ra_save-0.2) * cos(decl_save+0.2),
50000.0 * sin(ra_save-0.2) * cos(decl_save+0.2),
50000.0 * sin(decl_save+0.2) );
xglEnd();
*/
/*
xglBegin(GL_LINE_LOOP);
xglColor3f(0.0, 1.0, 0.0);
xglVertex3f( 50000.0 * cos(ra_save1-0.2) * cos(decl_save1-0.2),
50000.0 * sin(ra_save1-0.2) * cos(decl_save1-0.2),
50000.0 * sin(decl_save1-0.2) );
xglVertex3f( 50000.0 * cos(ra_save1+0.2) * cos(decl_save1-0.2),
50000.0 * sin(ra_save1+0.2) * cos(decl_save1-0.2),
50000.0 * sin(decl_save1-0.2) );
xglVertex3f( 50000.0 * cos(ra_save1+0.2) * cos(decl_save1+0.2),
50000.0 * sin(ra_save1+0.2) * cos(decl_save1+0.2),
50000.0 * sin(decl_save1+0.2) );
xglVertex3f( 50000.0 * cos(ra_save1-0.2) * cos(decl_save1+0.2),
50000.0 * sin(ra_save1-0.2) * cos(decl_save1+0.2),
50000.0 * sin(decl_save1+0.2) );
xglEnd();
*/
xglEndList();
fgPrintf( FG_ASTRO, FG_INFO,
" Loading %d stars brighter than %.2f\n",
count, min_magnitude[i]);
}
return 1; // OK, we got here because initialization worked.
}
/* Draw the Stars */
void fgStarsRender( void ) {
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fgFLIGHT *f;
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fgVIEW *v;
fgLIGHT *l;
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fgTIME *t;
int i;
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f = current_aircraft.flight;
l = &cur_light_params;
t = &cur_time_params;
v = &current_view;
/* FG_PI_2 + 0.1 is about 6 degrees after sundown and before sunrise */
/* t->sun_angle = 3.0; */ /* to force stars to be drawn (for testing) */
/* render the stars */
if ( l->sun_angle > (FG_PI_2 + 5 * DEG_TO_RAD ) ) {
/* determine which star structure to draw */
if ( l->sun_angle > (FG_PI_2 + 10.0 * DEG_TO_RAD ) ) {
i = 0;
} else if ( l->sun_angle > (FG_PI_2 + 8.8 * DEG_TO_RAD ) ) {
i = 1;
} else if ( l->sun_angle > (FG_PI_2 + 7.5 * DEG_TO_RAD ) ) {
i = 2;
} else if ( l->sun_angle > (FG_PI_2 + 7.0 * DEG_TO_RAD ) ) {
i = 3;
} else if ( l->sun_angle > (FG_PI_2 + 6.5 * DEG_TO_RAD ) ) {
i = 4;
} else if ( l->sun_angle > (FG_PI_2 + 6.0 * DEG_TO_RAD ) ) {
i = 5;
} else if ( l->sun_angle > (FG_PI_2 + 5.5 * DEG_TO_RAD ) ) {
i = 6;
} else {
i = 7;
}
/* printf("RENDERING STARS = %d (night)\n", i); */
xglCallList(stars[i]);
} else {
/* printf("not RENDERING STARS (day)\n"); */
}
}
/* $Log$
/* Revision 1.10 1998/08/10 20:33:09 curt
/* Rewrote star loading and rendering to:
/* 1. significantly improve load speed
/* 2. transition from no stars to stars through eight stages.
/*
* Revision 1.9 1998/08/06 12:45:20 curt
* Modified to bring in stars in 8 increments based on magnitude, not number
* of stars.
*
* Revision 1.8 1998/07/13 21:00:10 curt
* Wrote access functions for current fgOPTIONS.
*
* Revision 1.7 1998/05/29 20:35:42 curt
* Added zlib support for reading in compressed data files.
*
* Revision 1.6 1998/05/13 18:25:35 curt
* Root path info moved to fgOPTIONS.
*
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* Revision 1.5 1998/04/28 01:19:03 curt
* Type-ified fgTIME and fgVIEW
*
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* Revision 1.4 1998/04/26 05:10:02 curt
* "struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd.
*
* Revision 1.3 1998/04/25 22:06:26 curt
* Edited cvs log messages in source files ... bad bad bad!
*
* Revision 1.2 1998/04/24 00:45:03 curt
* Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
* Fixed a bug when generating sky colors.
*
* Revision 1.1 1998/04/22 13:21:34 curt
* C++ - ifing the code a bit.
*
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* Revision 1.11 1998/04/18 04:13:58 curt
* Moved fg_debug.c to it's own library.
*
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* Revision 1.10 1998/04/03 21:52:51 curt
* Converting to Gnu autoconf system.
*
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* Revision 1.9 1998/03/14 00:27:12 curt
* Updated fgGENERAL to a "type" of struct.
*
* Revision 1.8 1998/02/12 21:59:38 curt
* Incorporated code changes contributed by Charlie Hotchkiss
* <chotchkiss@namg.us.anritsu.com>
*
* Revision 1.7 1998/02/09 15:07:48 curt
* Minor tweaks.
*
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* Revision 1.6 1998/02/02 20:53:23 curt
* To version 0.29
*
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* Revision 1.5 1998/01/27 18:35:53 curt
* Minor tweaks.
*
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* Revision 1.4 1998/01/27 00:47:49 curt
* Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
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* system and commandline/config file processing code.
*
* Revision 1.3 1998/01/19 19:26:59 curt
* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
* This should simplify things tremendously.
*
* Revision 1.2 1998/01/19 18:40:18 curt
* Tons of little changes to clean up the code and to remove fatal errors
* when building with the c++ compiler.
*
* Revision 1.1 1998/01/07 03:16:20 curt
* Moved from .../Src/Scenery/ to .../Src/Astro/
*
* Revision 1.24 1997/12/30 22:22:39 curt
* Further integration of event manager.
*
* Revision 1.23 1997/12/30 20:47:53 curt
* Integrated new event manager with subsystem initializations.
*
* Revision 1.22 1997/12/30 16:36:53 curt
* Merged in Durk's changes ...
*
* Revision 1.21 1997/12/19 23:35:00 curt
* Lot's of tweaking with sky rendering and lighting.
*
* Revision 1.20 1997/12/15 23:55:03 curt
* Add xgl wrappers for debugging.
* Generate terrain normals on the fly.
*
* Revision 1.19 1997/12/12 19:53:00 curt
* Working on lightling and material properties.
*
* Revision 1.18 1997/12/10 22:37:52 curt
* Prepended "fg" on the name of all global structures that didn't have it yet.
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
*
* Revision 1.17 1997/12/09 04:25:33 curt
* Working on adding a global lighting params structure.
*
* Revision 1.16 1997/11/25 19:25:38 curt
* Changes to integrate Durk's moon/sun code updates + clean up.
*
* Revision 1.15 1997/10/30 12:38:45 curt
* Working on new scenery subsystem.
*
* Revision 1.14 1997/10/28 21:00:22 curt
* Changing to new terrain format.
*
* Revision 1.13 1997/10/25 03:18:28 curt
* Incorporated sun, moon, and planet position and rendering code contributed
* by Durk Talsma.
*
* Revision 1.12 1997/09/23 00:29:43 curt
* Tweaks to get things to compile with gcc-win32.
*
* Revision 1.11 1997/09/22 14:44:21 curt
* Continuing to try to align stars correctly.
*
* Revision 1.10 1997/09/20 03:34:32 curt
* Still trying to get those durned stars aligned properly.
*
* Revision 1.9 1997/09/18 16:20:09 curt
* At dusk/dawn add/remove stars in stages.
*
* Revision 1.8 1997/09/16 22:14:52 curt
* Tweaked time of day lighting equations. Don't draw stars during the day.
*
* Revision 1.7 1997/09/16 15:50:31 curt
* Working on star alignment and time issues.
*
* Revision 1.6 1997/09/05 14:17:31 curt
* More tweaking with stars.
*
* Revision 1.5 1997/09/05 01:35:59 curt
* Working on getting stars right.
*
* Revision 1.4 1997/09/04 02:17:38 curt
* Shufflin' stuff.
*
* Revision 1.3 1997/08/29 17:55:28 curt
* Worked on properly aligning the stars.
*
* Revision 1.2 1997/08/27 21:32:30 curt
* Restructured view calculation code. Added stars.
*
* Revision 1.1 1997/08/27 03:34:48 curt
* Initial revision.
*
*/