70 lines
1.6 KiB
Groff
70 lines
1.6 KiB
Groff
NEW FEATURES:
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Structure section
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* SSG needs RTTI to replace the rapidly vanishing SSG_TYPE bits resource.
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* I'd like to see the FGFS sky model moved into ssgAux so everyone can use
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it. We got part of the way towards that - but it was never finished.
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* I'd like to have a ROAM engine built into ssgAux for terrain rendering.
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(maybe not *literally* ROAM - but something very like it).
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SSG section
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* Support for bump maps, cubic environment maps, etc, etc on hardware
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that supports it.
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* Support for multi-texture.
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* Import some kind of Skin & Bones animation into ssgAux (using the
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ExPoser code - or something even better).
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Loader section
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* MORE file readers and writer.
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For example, a reader/loader for WWII Fighters would be nice.
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* No file writers for about 2/3rds of the file formats we support.
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* I want the PPE material editor's file format built into SSG so we can
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load and save material lists.
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* Model formats
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* VRML
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* XML version of ssg
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* WWII (I think thats the name)
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SG section
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* function to get the angle between two vectors
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* plot points on a vector (walking in a straight line)
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* Expand SG with more intersection and distance-measuring tricks.
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PUI section
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* PUI should also be implemented with RTTI as well.
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* Movable widgets
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* PUI is still somewhat tied to GLUT...that should go. It'll need a
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way to get the window dimensions - and at least one built-in font
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before we can do that.
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SL section
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* Re-implement SL on top of OpenAL.
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* Write players for more modern MOD-like music formats.
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Examples section
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* More example programs - more complete demo games and tools.
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* More documentation for all the new features.
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