102 lines
2.4 KiB
C
102 lines
2.4 KiB
C
/*
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PLIB - A Suite of Portable Game Libraries
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Copyright (C) 1998,2002 Steve Baker
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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For further information visit http://plib.sourceforge.net
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$Id: puNative.h 1857 2004-02-16 13:49:03Z stromberg $
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*/
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#ifndef _PU_NATIVE_H_
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#define _PU_NATIVE_H_
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#ifndef PU_USE_NATIVE
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# define PU_USE_NATIVE
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#endif
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#include "pu.h"
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#if defined(UL_GLX)
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# include <GL/glx.h>
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#elif defined(UL_WGL)
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// nothing
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#elif defined(UL_AGL)
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# include <agl.h>
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#elif defined(UL_CGL)
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# include <OpenGL/CGLCurrent.h>
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#endif
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inline int puGetWindowNative ()
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{
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#if defined(UL_GLX)
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return (int) glXGetCurrentDrawable () ;
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#elif defined(UL_WGL)
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return (int) wglGetCurrentDC () ;
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#elif defined(UL_AGL)
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return (int) aglGetCurrentDrawable () ;
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#elif defined(UL_CGL)
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return (int) CGLGetCurrentContext () ;
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#else
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return 0 ;
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#endif
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}
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inline void puGetWindowSizeNative ( int *width, int *height )
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{
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#if defined(UL_GLX)
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Window root ;
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int x, y ;
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unsigned int w, h, b, d ;
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XGetGeometry ( glXGetCurrentDisplay (),
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glXGetCurrentDrawable (),
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&root, &x, &y, &w, &h, &b, &d ) ;
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*width = w ;
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*height = h ;
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#elif defined(UL_WGL)
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RECT r ;
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GetClientRect( WindowFromDC( wglGetCurrentDC() ), &r );
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*width = r.right ;
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*height = r.bottom ;
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#else // Help! Need implementations for more systems.
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GLint vp[4] ;
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glGetIntegerv ( GL_VIEWPORT, vp ) ;
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*width = vp[0] + vp[2] ;
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*height = vp[1] + vp[3] ;
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// Note: puSetOpenGLState calls glViewport(0, 0, w, h).
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#endif
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}
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inline void puInitNative ()
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{
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puSetWindowFuncs ( puGetWindowNative, NULL,
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puGetWindowSizeNative, NULL ) ;
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puRealInit () ;
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}
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#endif
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