129 lines
3.2 KiB
C++
129 lines
3.2 KiB
C++
/*
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PLIB - A Suite of Portable Game Libraries
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Copyright (C) 1998,2002 Steve Baker
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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For further information visit http://plib.sourceforge.net
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$Id: netSocket.h 2135 2008-11-10 15:40:28Z fayjf $
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*/
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/****
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* NAME
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* netSocket - network sockets
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*
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* DESCRIPTION
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* netSocket is a thin C++ wrapper over bsd sockets to
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* facilitate porting to other platforms
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*
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* AUTHOR
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* Dave McClurg <dpm@efn.org>
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*
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* CREATION DATE
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* Dec-2000
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*
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****/
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#ifndef NET_SOCKET_H
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#define NET_SOCKET_H
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#include "ul.h"
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#include <errno.h>
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#if defined(UL_MAC_OSX)
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# include <netinet/in.h>
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#endif
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/*
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* Socket address, internet style.
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*/
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class netAddress
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{
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/* DANGER!!! This MUST match 'struct sockaddr_in' exactly! */
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#ifdef UL_MAC_OSX
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// This member is added since OS X 10.5.2 ... I'm wondering how to handle this...
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__uint8_t sin_len;
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__uint8_t sin_family;
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in_port_t sin_port;
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in_addr_t sin_addr;
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char sin_zero[8];
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#else
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short sin_family ;
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unsigned short sin_port ;
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unsigned int sin_addr ;
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char sin_zero [ 8 ] ;
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#endif
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public:
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netAddress () {}
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netAddress ( const char* host, int port ) ;
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void set ( const char* host, int port ) ;
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const char* getHost () const ;
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unsigned int getPort() const ;
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unsigned int getIP () const ;
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unsigned int getFamily () const ;
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static const char* getLocalHost () ;
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bool getBroadcast () const ;
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};
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/*
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* Socket type
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*/
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class netSocket
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{
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int handle ;
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public:
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netSocket () ;
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virtual ~netSocket () ;
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int getHandle () const { return handle; }
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void setHandle (int handle) ;
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bool open ( bool stream=true ) ;
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void close ( void ) ;
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int bind ( const char* host, int port ) ;
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int listen ( int backlog ) ;
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int accept ( netAddress* addr ) ;
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int connect ( const char* host, int port ) ;
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int send ( const void * buffer, int size, int flags = 0 ) ;
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int sendto ( const void * buffer, int size, int flags, const netAddress* to ) ;
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int recv ( void * buffer, int size, int flags = 0 ) ;
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int recvfrom ( void * buffer, int size, int flags, netAddress* from ) ;
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void setBlocking ( bool blocking ) ;
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void setBroadcast ( bool broadcast ) ;
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static bool isNonBlockingError () ;
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static int select ( netSocket** reads, netSocket** writes, int timeout ) ;
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} ;
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int netInit ( int* argc, char** argv = NULL ) ; /* Legacy */
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int netInit () ;
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const char* netFormat ( const char* fmt, ... ) ;
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#endif // NET_SOCKET_H
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