plib-mac-dist/include/plib/netSocket.h
2022-10-15 14:31:14 +08:00

129 lines
3.2 KiB
C++

/*
PLIB - A Suite of Portable Game Libraries
Copyright (C) 1998,2002 Steve Baker
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
$Id: netSocket.h 2135 2008-11-10 15:40:28Z fayjf $
*/
/****
* NAME
* netSocket - network sockets
*
* DESCRIPTION
* netSocket is a thin C++ wrapper over bsd sockets to
* facilitate porting to other platforms
*
* AUTHOR
* Dave McClurg <dpm@efn.org>
*
* CREATION DATE
* Dec-2000
*
****/
#ifndef NET_SOCKET_H
#define NET_SOCKET_H
#include "ul.h"
#include <errno.h>
#if defined(UL_MAC_OSX)
# include <netinet/in.h>
#endif
/*
* Socket address, internet style.
*/
class netAddress
{
/* DANGER!!! This MUST match 'struct sockaddr_in' exactly! */
#ifdef UL_MAC_OSX
// This member is added since OS X 10.5.2 ... I'm wondering how to handle this...
__uint8_t sin_len;
__uint8_t sin_family;
in_port_t sin_port;
in_addr_t sin_addr;
char sin_zero[8];
#else
short sin_family ;
unsigned short sin_port ;
unsigned int sin_addr ;
char sin_zero [ 8 ] ;
#endif
public:
netAddress () {}
netAddress ( const char* host, int port ) ;
void set ( const char* host, int port ) ;
const char* getHost () const ;
unsigned int getPort() const ;
unsigned int getIP () const ;
unsigned int getFamily () const ;
static const char* getLocalHost () ;
bool getBroadcast () const ;
};
/*
* Socket type
*/
class netSocket
{
int handle ;
public:
netSocket () ;
virtual ~netSocket () ;
int getHandle () const { return handle; }
void setHandle (int handle) ;
bool open ( bool stream=true ) ;
void close ( void ) ;
int bind ( const char* host, int port ) ;
int listen ( int backlog ) ;
int accept ( netAddress* addr ) ;
int connect ( const char* host, int port ) ;
int send ( const void * buffer, int size, int flags = 0 ) ;
int sendto ( const void * buffer, int size, int flags, const netAddress* to ) ;
int recv ( void * buffer, int size, int flags = 0 ) ;
int recvfrom ( void * buffer, int size, int flags, netAddress* from ) ;
void setBlocking ( bool blocking ) ;
void setBroadcast ( bool broadcast ) ;
static bool isNonBlockingError () ;
static int select ( netSocket** reads, netSocket** writes, int timeout ) ;
} ;
int netInit ( int* argc, char** argv = NULL ) ; /* Legacy */
int netInit () ;
const char* netFormat ( const char* fmt, ... ) ;
#endif // NET_SOCKET_H