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/*
PLIB - A Suite of Portable Game Libraries
Copyright (C) 1998,2002 Steve Baker
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
$Id: js.h 2067 2006-01-30 07:36:01Z bram $
*/
#ifndef __INCLUDED_JS_H__
#define __INCLUDED_JS_H__ 1
#define JS_NEW
#include "ul.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h> // -dw- for memcpy
#define _JS_MAX_AXES 16
#define _JS_MAX_BUTTONS 32
#define _JS_MAX_HATS 4
#define JS_TRUE 1
#define JS_FALSE 0
class jsJoystick
{
int id ;
protected:
struct os_specific_s *os ;
friend struct os_specific_s ;
int error ;
char name [ 128 ] ;
int num_axes ;
int num_buttons ;
float dead_band [ _JS_MAX_AXES ] ;
float saturate [ _JS_MAX_AXES ] ;
float center [ _JS_MAX_AXES ] ;
float max [ _JS_MAX_AXES ] ;
float min [ _JS_MAX_AXES ] ;
void open () ;
void close () ;
float fudge_axis ( float value, int axis ) const ;
public:
jsJoystick ( int ident = 0 ) ;
~jsJoystick () { close () ; }
const char* getName () const { return name ; }
int getNumAxes () const { return num_axes ; }
int getNumButtons () const { return num_buttons; }
int notWorking () const { return error ; }
void setError () { error = JS_TRUE ; }
float getDeadBand ( int axis ) const { return dead_band [ axis ] ; }
void setDeadBand ( int axis, float db ) { dead_band [ axis ] = db ; }
float getSaturation ( int axis ) const { return saturate [ axis ] ; }
void setSaturation ( int axis, float st ) { saturate [ axis ] = st ; }
void setMinRange ( float *axes ) { memcpy ( min , axes, num_axes * sizeof(float) ) ; }
void setMaxRange ( float *axes ) { memcpy ( max , axes, num_axes * sizeof(float) ) ; }
void setCenter ( float *axes ) { memcpy ( center, axes, num_axes * sizeof(float) ) ; }
void getMinRange ( float *axes ) const { memcpy ( axes, min , num_axes * sizeof(float) ) ; }
void getMaxRange ( float *axes ) const { memcpy ( axes, max , num_axes * sizeof(float) ) ; }
void getCenter ( float *axes ) const { memcpy ( axes, center, num_axes * sizeof(float) ) ; }
void read ( int *buttons, float *axes ) ;
void rawRead ( int *buttons, float *axes ) ;
// bool SetForceFeedBack ( int axe, float force );
} ;
extern void jsInit () ;
#endif