/* PLIB - A Suite of Portable Game Libraries Copyright (C) 1998,2002 Steve Baker This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA For further information visit http://plib.sourceforge.net $Id: js.h 2067 2006-01-30 07:36:01Z bram $ */ #ifndef __INCLUDED_JS_H__ #define __INCLUDED_JS_H__ 1 #define JS_NEW #include "ul.h" #include #include #include // -dw- for memcpy #define _JS_MAX_AXES 16 #define _JS_MAX_BUTTONS 32 #define _JS_MAX_HATS 4 #define JS_TRUE 1 #define JS_FALSE 0 class jsJoystick { int id ; protected: struct os_specific_s *os ; friend struct os_specific_s ; int error ; char name [ 128 ] ; int num_axes ; int num_buttons ; float dead_band [ _JS_MAX_AXES ] ; float saturate [ _JS_MAX_AXES ] ; float center [ _JS_MAX_AXES ] ; float max [ _JS_MAX_AXES ] ; float min [ _JS_MAX_AXES ] ; void open () ; void close () ; float fudge_axis ( float value, int axis ) const ; public: jsJoystick ( int ident = 0 ) ; ~jsJoystick () { close () ; } const char* getName () const { return name ; } int getNumAxes () const { return num_axes ; } int getNumButtons () const { return num_buttons; } int notWorking () const { return error ; } void setError () { error = JS_TRUE ; } float getDeadBand ( int axis ) const { return dead_band [ axis ] ; } void setDeadBand ( int axis, float db ) { dead_band [ axis ] = db ; } float getSaturation ( int axis ) const { return saturate [ axis ] ; } void setSaturation ( int axis, float st ) { saturate [ axis ] = st ; } void setMinRange ( float *axes ) { memcpy ( min , axes, num_axes * sizeof(float) ) ; } void setMaxRange ( float *axes ) { memcpy ( max , axes, num_axes * sizeof(float) ) ; } void setCenter ( float *axes ) { memcpy ( center, axes, num_axes * sizeof(float) ) ; } void getMinRange ( float *axes ) const { memcpy ( axes, min , num_axes * sizeof(float) ) ; } void getMaxRange ( float *axes ) const { memcpy ( axes, max , num_axes * sizeof(float) ) ; } void getCenter ( float *axes ) const { memcpy ( axes, center, num_axes * sizeof(float) ) ; } void read ( int *buttons, float *axes ) ; void rawRead ( int *buttons, float *axes ) ; // bool SetForceFeedBack ( int axe, float force ); } ; extern void jsInit () ; #endif