107 lines
2.5 KiB
C
107 lines
2.5 KiB
C
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/*
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PLIB - A Suite of Portable Game Libraries
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Copyright (C) 1998,2002 Steve Baker
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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For further information visit http://plib.sourceforge.net
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$Id: netMonitor.h 1899 2004-03-21 17:41:07Z sjbaker $
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*/
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/****
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* NAME
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* netMonitor - network monitor server
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*
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* DESCRIPTION
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* netMonitor is a telnet command port with
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* password authorization. It can be paired
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* with and used to remotely admin another server.
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*
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* AUTHORS
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* Sam Rushing <rushing@nightmare.com> - original version for Medusa
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* Dave McClurg <dpm@efn.org> - modified for use in PLIB
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*
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* CREATION DATE
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* Dec-2000
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*
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****/
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#ifndef NET_MONITOR_H
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#define NET_MONITOR_H
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#include "netChat.h"
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class netMonitorServer : private netChannel
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{
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char* name ;
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char* password ;
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char* prompt ;
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void (*cmdfunc)(const char*) ;
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class netMonitorChannel* active ;
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friend class netMonitorChannel ;
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virtual bool writable (void) { return false ; }
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virtual void handleAccept (void) ;
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public:
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netMonitorServer( const char* _name, int port )
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{
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name = ulStrDup(_name);
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password = ulStrDup("") ;
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prompt = ulStrDup(">>> ");
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cmdfunc = 0 ;
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active = 0 ;
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open () ;
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bind ("", port);
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listen (1);
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ulSetError(UL_DEBUG, "Monitor \"%s\" started on port %d",name,port);
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}
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~netMonitorServer()
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{
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delete[] name ;
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delete[] password ;
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delete[] prompt ;
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}
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const char* getPassword () const { return password; }
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void setPassword ( const char* string )
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{
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delete[] password ;
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password = ulStrDup ( string?string:"" ) ;
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}
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void setPrompt ( const char* string )
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{
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delete[] prompt ;
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prompt = ulStrDup ( string?string:"" ) ;
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}
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void setCommandFunc ( void (*func)(const char*) )
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{
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cmdfunc = func ;
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}
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bool push (const char* s) ;
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} ;
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#endif // NET_MONITOR_H
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