listen( \App\Events\UserRegistered::class, 'App\Listeners\NotificationEvents@onUserRegister' ); $events->listen( \App\Events\UserStateChanged::class, 'App\Listeners\NotificationEvents@onUserStateChange' ); } /** * @return bool */ protected function mailerActive() { if (empty(config('mail.host'))) { Log::info('No mail host specified!'); return false; } return true; } /** * @param $to * @param $email * @return mixed */ protected function sendEmail($to, $email) { try { return Mail::to($to)->send($email); } catch(\Exception $e) { Log::error('Error sending email!'); Log::error($e); } } /** * Send an email when the user registered * @param UserRegistered $event */ public function onUserRegister(UserRegistered $event) { Log::info('onUserRegister: ' . $event->user->pilot_id . ' is ' . UserState::label($event->user->state) . ', sending active email'); if(!$this->mailerActive()) { return; } # First send the admin a notification $admin_email = setting('general.admin_email'); Log::info('Sending admin notification email to "'.$admin_email.'"'); if (!empty($admin_email)) { $email = new \App\Mail\Admin\UserRegistered($event->user); $this->sendEmail($admin_email, $email); } # Then notify the user if($event->user->state === UserState::ACTIVE) { $email = new \App\Mail\UserRegistered($event->user); } else if($event->user->state === UserState::PENDING) { $email = new \App\Mail\UserPending($event->user); } $this->sendEmail($event->user->email, $email); } /** * When a user's state changes, send an email out * @param UserStateChanged $event */ public function onUserStateChange(UserStateChanged $event) { if (!$this->mailerActive()) { return; } if ($event->old_state === UserState::PENDING) { if ($event->user->state === UserState::ACTIVE) { $email = new \App\Mail\UserRegistered($event->user, 'Your registration has been accepted!'); } else if ($event->user->state === UserState::REJECTED) { $email = new \App\Mail\UserRejected($event->user); } $this->sendEmail($event->user->email, $email); } # TODO: Other state transitions elseif ($event->old_state === UserState::ACTIVE) { } } }