oprf_assets/fleet/fleet-set.xml
2020-10-29 12:20:17 +01:00

421 lines
15 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<!--
Copyright (c) 2015 onox
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
-->
<PropertyList>
<environment>
<in-to-wind type="bool">false</in-to-wind>
</environment>
<carrier>
<fdm>
<settings>
<!-- The maximum bank angle during full rudder deflection -->
<bank-limit type="double">15.0</bank-limit>
<!-- Frequency and overshoot of the oscillator used to
simulate heeling (roll).
-->
<heel-frequency type="double">0.5</heel-frequency>
<heel-overshoot type="double">4.0</heel-overshoot>
<!-- Frequency and overshoot of the oscillator used to
simulate trimming (pitch).
-->
<trim-frequency type="double">0.32</trim-frequency>
<trim-overshoot type="double">0.45</trim-overshoot>
<!-- The speed of the waves plus speed of the ship in knots
which generates the maximum overshoot of the trim
oscillation.
-->
<max-trim-oscillation-wave-kt type="double">30.0</max-trim-oscillation-wave-kt>
<!-- The speed of the waves in knots which generates the
maximum overshoot of the heel oscillation.
-->
<max-heel-oscillation-wave-kt type="double">20.0</max-heel-oscillation-wave-kt>
<movement type="bool">true</movement>
</settings>
</fdm>
<mode type="string">manual</mode>
<sunk type="bool">false</sunk>
<disabled type="bool">false</disabled>
</carrier>
<sim include="Sim/views.xml">
<author>pinto, onox, Nikolai V. Chr., Alexis Bory, Detlef Faber, T. Henkel</author>
<description>Fleet</description>
<long-description>
Battle fleet. 7 evil ships.
</long-description>
<status>alpha</status>
<aircraft-version>0.1</aircraft-version>
<minimum-fg-version>2018.1.1</minimum-fg-version>
<flight-model>null</flight-model>
<aero>KPN-D</aero>
<aircraft-operator>KPN</aircraft-operator>
<model>
<path>Aircraft/fleet/Models/fleet.xml</path>
<!-- Uncloak weather balloons visiting Earth -->
<always-show-in-MP type="bool">true</always-show-in-MP>
</model>
<presets>
<onground>true</onground>
</presets>
<startup>
<splash-texture>Aircraft/fleet/splash1.png</splash-texture>
</startup>
<previews>
<preview>
<type>exterior</type>
<splash type="bool">true</splash>
<path>gui/fleet.png</path>
</preview>
</previews>
<current-view>
<deck-park type="bool">true</deck-park>
<z-offset-dec-step type="double">0.0</z-offset-dec-step>
<z-offset-inc-step type="double">0.0</z-offset-inc-step>
<can-change-z-offset type="bool">false</can-change-z-offset>
<z-offset-min-m type="float">100.0</z-offset-min-m>
<z-offset-max-m type="float">2000.0</z-offset-max-m>
</current-view>
<hud>
<path n="1">Aircraft/fleet/Hud/hud.xml</path>
<visibility n="1">true</visibility>
<font>
<size type="float">10.0</size>
</font>
</hud>
<systems>
<autopilot>
<path>Systems/fbw.xml</path>
</autopilot>
<autopilot>
<path>Systems/fdm.xml</path>
</autopilot>
<autopilot>
<path>Aircraft/fleet/autopilot.xml</path>
</autopilot>
<property-rule n="100">
<path>Systems/views.xml</path>
</property-rule>
</systems>
<multiplay>
<generic>
<int n="0" alias="/carrier/sunk"/>
<int n="2" type="int">0</int>
<bool n="40" type="bool">false</bool><!-- smoke -->
<bool n="41" type="bool">false</bool>
<bool n="42" type="bool">false</bool>
<bool n="43" type="bool">false</bool>
<bool n="44" type="bool">false</bool>
<bool n="45" type="bool">false</bool>
<bool n="46" type="bool">false</bool>
</generic>
</multiplay>
<menubar>
<default>
<menu n="100">
<label>Missile-frigate</label>
<enabled type="bool">true</enabled>
<item>
<label>Reload</label>
<binding>
<command>nasal</command>
<script>
fire_control.reload();
</script>
</binding>
</item>
<item>
<label>Targets</label>
<name>enemies</name>
<binding>
<command>dialog-show</command>
<dialog-name>enemies</dialog-name>
</binding>
</item>
<item>
<label>Event Log</label>
<binding>
<command>dialog-show</command>
<dialog-name>flightlog</dialog-name>
</binding>
</item>
</menu>
</default>
</menubar>
<aircraft-data>
<!-- Properties that get saved to persist locally between FG sessions -->
<path>enemies/e1</path>
<path>enemies/e2</path>
<path>enemies/e3</path>
<path>enemies/e4</path>
<path>enemies/e5</path>
<path>enemies/e6</path>
<path>enemies/e7</path>
<path>enemies/e8</path>
<path>enemies/e9</path>
<path>enemies/e10</path>
<path>enemies/e11</path>
<path>enemies/e12</path>
</aircraft-data>
</sim>
<!-- need to adjust this (probably) -->
<controls>
<armament>
<station-select type="int">0</station-select>
<trigger type="bool">false</trigger>
<station n="1">
<offsets>
<x-m type="double"> 4.15986</x-m>
<y-m type="double"> -2.70311</y-m>
<z-m type="double"> -0.67645</z-m>
</offsets>
<trigger type="bool">false</trigger>
</station>
<station n="2">
<offsets>
<x-m type="double"> -0.02697</x-m>
<y-m type="double"> -0.98148</y-m>
<z-m type="double"> -0.94307</z-m>
</offsets>
<trigger type="bool">false</trigger>
</station>
<station n="3">
<offsets>
<x-m type="double"> 4.15986</x-m>
<y-m type="double"> 2.70311</y-m>
<z-m type="double"> -0.67645</z-m>
</offsets>
<trigger type="bool">false</trigger>
</station>
<station n="4">
<offsets>
<x-m type="double"> -0.02697</x-m>
<y-m type="double"> 0.98148</y-m>
<z-m type="double"> -0.94307</z-m>
</offsets>
<trigger type="bool">false</trigger>
</station>
<station n="5"><!-- left outer wing -->
<offsets>
<x-m type="double"> 4.05216</x-m>
<y-m type="double"> -3.94417</y-m>
<z-m type="double"> -0.73722</z-m>
</offsets>
<trigger type="bool">false</trigger>
</station>
<station n="6"><!-- right outer wing -->
<offsets>
<x-m type="double"> 4.05216</x-m>
<y-m type="double"> 3.94417</y-m>
<z-m type="double"> -0.73722</z-m>
</offsets>
<trigger type="bool">false</trigger>
</station>
<station n="7"><!-- right outer wing -->
<offsets>
<x-m type="double"> 4.05216</x-m>
<y-m type="double"> 3.94417</y-m>
<z-m type="double"> -0.73722</z-m>
</offsets>
<trigger type="bool">false</trigger>
</station>
<station n="8"><!-- right outer wing -->
<offsets>
<x-m type="double"> 4.05216</x-m>
<y-m type="double"> 3.94417</y-m>
<z-m type="double"> -0.73722</z-m>
</offsets>
<trigger type="bool">false</trigger>
</station>
<station n="9">
<offsets>
<x-m type="double"> 4.15986</x-m>
<y-m type="double"> -2.70311</y-m>
<z-m type="double"> -0.67645</z-m>
</offsets>
<trigger type="bool">false</trigger>
</station>
<station n="10">
<offsets>
<x-m type="double"> -0.02697</x-m>
<y-m type="double"> -0.98148</y-m>
<z-m type="double"> -0.94307</z-m>
</offsets>
<trigger type="bool">false</trigger>
</station>
<station n="11">
<offsets>
<x-m type="double"> 4.15986</x-m>
<y-m type="double"> 2.70311</y-m>
<z-m type="double"> -0.67645</z-m>
</offsets>
<trigger type="bool">false</trigger>
</station>
<station n="12">
<offsets>
<x-m type="double"> -0.02697</x-m>
<y-m type="double"> 0.98148</y-m>
<z-m type="double"> -0.94307</z-m>
</offsets>
<trigger type="bool">false</trigger>
</station>
<station n="13"><!-- left outer wing -->
<offsets>
<x-m type="double"> 4.05216</x-m>
<y-m type="double"> -3.94417</y-m>
<z-m type="double"> -0.73722</z-m>
</offsets>
<trigger type="bool">false</trigger>
</station>
<station n="14"><!-- right outer wing -->
<offsets>
<x-m type="double"> 4.05216</x-m>
<y-m type="double"> 3.94417</y-m>
<z-m type="double"> -0.73722</z-m>
</offsets>
<trigger type="bool">false</trigger>
</station>
<station n="15"><!-- right outer wing -->
<offsets>
<x-m type="double"> 4.05216</x-m>
<y-m type="double"> 3.94417</y-m>
<z-m type="double"> -0.73722</z-m>
</offsets>
<trigger type="bool">false</trigger>
</station>
<station n="16"><!-- right outer wing -->
<offsets>
<x-m type="double"> 4.05216</x-m>
<y-m type="double"> 3.94417</y-m>
<z-m type="double"> -0.73722</z-m>
</offsets>
<trigger type="bool">false</trigger>
</station>
</armament>
</controls>
<payload>
<weight n="0">
<name>Main Store</name>
<weight-lb alias="/fdm/jsbsim/inertia/pointmass-weight-lbs[1]"/>
<selected>none</selected>
<opt>
<name>KN-06</name>
<lbs>50</lbs>
</opt>
</weight>
<armament>
<models type="string">Aircraft/fleet/Models/Armament/Weapons/</models>
<msg type="bool">true</msg>
<damage type="bool">true</damage>
<enable-craters type="bool">true</enable-craters>
<MLW-bearing type="double">0</MLW-bearing>
<MLW-count type="int">0</MLW-count>
<MLW-launcher type="string"></MLW-launcher>
<MAW-bearing type="double">0</MAW-bearing>
<MAW-active type="bool">false</MAW-active>
<spike type="bool">false</spike>
</armament>
</payload>
<rotors>
<main>
<blade n="0">
<flap-deg type="double">0</flap-deg>
</blade>
<blade n="1">
<flap-deg type="double">0</flap-deg>
</blade>
<blade n="2">
<flap-deg type="double">0</flap-deg>
</blade>
</main>
</rotors>
<enemies>
<e1 userarchive="y" type="string">Leto</e1>
<e2 userarchive="y" type="string">swamp</e2>
<e3 userarchive="y" type="string">pinto</e3>
<e4 userarchive="y" type="string">fb237</e4>
<e5 userarchive="y" type="string">Wilco-1</e5>
<e6 userarchive="y" type="string">Kokos</e6>
<e7 userarchive="y" type="string">J-Mav16</e7>
<e8 userarchive="y" type="string">S</e8>
<e9 userarchive="y" type="string">Raider1</e9>
<e10 userarchive="y" type="string">Slobb</e10>
<e11 userarchive="y" type="string">5H1N0B1</e11>
<e12 userarchive="y" type="string">SNOWY1</e12>
</enemies>
<nasal>
<notifications>
<file>Aircraft/fleet/Nasal/ArmamentNotification.nas</file>
<file>Aircraft/fleet/Nasal/GeoBridgedTransmitter.nas</file>
</notifications>
<carrier>
<file>Aircraft/fleet/Nasal/fdm.nas</file>
</carrier>
<damage>
<file>Aircraft/fleet/Nasal/damage.nas</file>
</damage>
<radar_logic>
<file>Aircraft/fleet/Nasal/radar-logic.nas</file>
</radar_logic>
<vector>
<file>Aircraft/fleet/Nasal/vector.nas</file>
</vector>
<armament>
<file>Aircraft/fleet/Nasal/guided-missiles.nas</file>
</armament>
<fire_control>
<file>Aircraft/fleet/Nasal/fire-control.nas</file>
</fire_control>
</nasal>
<input>
<mice include="Sim/mice.xml"/>
</input>
</PropertyList>