mirror of
https://github.com/l0k1/oprf_assets.git
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426 lines
18 KiB
XML
426 lines
18 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!--
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Copyright (c) 2015 onox
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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-->
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<PropertyList>
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<environment>
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<in-to-wind type="bool">false</in-to-wind>
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</environment>
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<carrier>
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<fdm>
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<settings>
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<!-- The maximum bank angle during full rudder deflection -->
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<bank-limit type="double">15.0</bank-limit>
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<!-- Frequency and overshoot of the oscillator used to
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simulate heeling (roll).
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-->
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<heel-frequency type="double">0.5</heel-frequency>
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<heel-overshoot type="double">4.0</heel-overshoot>
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<!-- Frequency and overshoot of the oscillator used to
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simulate trimming (pitch).
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-->
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<trim-frequency type="double">0.32</trim-frequency>
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<trim-overshoot type="double">0.45</trim-overshoot>
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<!-- The speed of the waves plus speed of the ship in knots
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which generates the maximum overshoot of the trim
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oscillation.
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-->
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<max-trim-oscillation-wave-kt type="double">30.0</max-trim-oscillation-wave-kt>
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<!-- The speed of the waves in knots which generates the
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maximum overshoot of the heel oscillation.
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-->
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<max-heel-oscillation-wave-kt type="double">20.0</max-heel-oscillation-wave-kt>
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<movement type="bool">true</movement>
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</settings>
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</fdm>
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<mode type="string">manual</mode>
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</carrier>
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<sim include="Sim/views.xml">
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<author>pinto and onox</author>
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<description>Missile Frigate</description>
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<status>alpha</status>
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<aircraft-version>0.1</aircraft-version>
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<flight-model>null</flight-model>
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<aero>KPN-D</aero>
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<aircraft-operator>KPN</aircraft-operator>
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<model>
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<path>Aircraft/missile-frigate/Models/missile_frigate.xml</path>
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<!-- Uncloak weather balloons visiting Earth -->
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<always-show-in-MP type="bool">true</always-show-in-MP>
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</model>
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<presets>
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<onground>true</onground>
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</presets>
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<startup>
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<splash-texture>Aircraft/missile-frigate/splash1.png</splash-texture>
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</startup>
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<current-view>
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<deck-park type="bool">true</deck-park>
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<z-offset-dec-step type="double">0.0</z-offset-dec-step>
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<z-offset-inc-step type="double">0.0</z-offset-inc-step>
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<can-change-z-offset type="bool">false</can-change-z-offset>
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<z-offset-min-m type="float">100.0</z-offset-min-m>
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<z-offset-max-m type="float">2000.0</z-offset-max-m>
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</current-view>
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<hud>
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<path n="1">Aircraft/missile-frigate/Hud/hud.xml</path>
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<visibility n="1">true</visibility>
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<font>
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<size type="float">10.0</size>
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</font>
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</hud>
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<systems>
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<autopilot>
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<path>Systems/fbw.xml</path>
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</autopilot>
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<autopilot>
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<path>Systems/fdm.xml</path>
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</autopilot>
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<autopilot>
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<path>Aircraft/missile-frigate/autopilot.xml</path>
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</autopilot>
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<property-rule n="100">
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<path>Systems/views.xml</path>
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</property-rule>
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</systems>
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<multiplay>
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<generic>
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<int n="0" alias="/carrier/sunk"/>
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<int n="2" type="int">0</int>
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</generic>
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</multiplay>
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<menubar>
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<default>
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<menu n="100">
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<label>Missile-frigate</label>
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<enabled type="bool">true</enabled>
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<item>
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<label>Reload</label>
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<binding>
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<command>nasal</command>
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<script>
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fire_control.reload();
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</script>
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</binding>
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</item>
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<item>
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<label>Targets</label>
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<name>enemies</name>
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<binding>
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<command>dialog-show</command>
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<dialog-name>enemies</dialog-name>
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</binding>
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</item>
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</menu>
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</default>
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</menubar>
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<aircraft-data>
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<!-- Properties that get saved to persist locally between FG sessions -->
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<path>enemies/e1</path>
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<path>enemies/e2</path>
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<path>enemies/e3</path>
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<path>enemies/e4</path>
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<path>enemies/e5</path>
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<path>enemies/e6</path>
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<path>enemies/e7</path>
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<path>enemies/e8</path>
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<path>enemies/e9</path>
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<path>enemies/e10</path>
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<path>enemies/e11</path>
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<path>enemies/e12</path>
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</aircraft-data>
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</sim>
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<!-- need to adjust this (probably) -->
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<controls>
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<armament>
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<station-select type="int">0</station-select>
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<trigger type="bool">false</trigger>
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<station n="1">
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<offsets>
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<x-m type="double"> 4.15986</x-m>
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<y-m type="double"> -2.70311</y-m>
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<z-m type="double"> -0.67645</z-m>
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</offsets>
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<trigger type="bool">false</trigger>
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</station>
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<station n="2">
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<offsets>
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<x-m type="double"> -0.02697</x-m>
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<y-m type="double"> -0.98148</y-m>
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<z-m type="double"> -0.94307</z-m>
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</offsets>
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<trigger type="bool">false</trigger>
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</station>
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<station n="3">
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<offsets>
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<x-m type="double"> 4.15986</x-m>
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<y-m type="double"> 2.70311</y-m>
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<z-m type="double"> -0.67645</z-m>
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</offsets>
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<trigger type="bool">false</trigger>
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</station>
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<station n="4">
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<offsets>
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<x-m type="double"> -0.02697</x-m>
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<y-m type="double"> 0.98148</y-m>
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<z-m type="double"> -0.94307</z-m>
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</offsets>
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<trigger type="bool">false</trigger>
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</station>
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<station n="5"><!-- left outer wing -->
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<offsets>
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<x-m type="double"> 4.05216</x-m>
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<y-m type="double"> -3.94417</y-m>
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<z-m type="double"> -0.73722</z-m>
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</offsets>
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<trigger type="bool">false</trigger>
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</station>
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<station n="6"><!-- right outer wing -->
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<offsets>
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<x-m type="double"> 4.05216</x-m>
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<y-m type="double"> 3.94417</y-m>
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<z-m type="double"> -0.73722</z-m>
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</offsets>
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<trigger type="bool">false</trigger>
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</station>
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<station n="7"><!-- right outer wing -->
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<offsets>
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<x-m type="double"> 4.05216</x-m>
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<y-m type="double"> 3.94417</y-m>
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<z-m type="double"> -0.73722</z-m>
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</offsets>
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<trigger type="bool">false</trigger>
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</station>
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<station n="8"><!-- right outer wing -->
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<offsets>
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<x-m type="double"> 4.05216</x-m>
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<y-m type="double"> 3.94417</y-m>
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<z-m type="double"> -0.73722</z-m>
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</offsets>
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<trigger type="bool">false</trigger>
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</station>
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</armament>
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</controls>
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<payload>
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<weight n="0">
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<name>Main Store</name>
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<weight-lb alias="/fdm/jsbsim/inertia/pointmass-weight-lbs[1]"/>
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<selected>none</selected>
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<opt>
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<name>KN-06</name>
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<lbs>50</lbs>
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</opt>
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</weight>
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<armament>
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<models type="string">Aircraft/missile-frigate/Models/Armament/Weapons/</models>
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<modelsUseCase type="bool">true</modelsUseCase>
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<modelsUpperCase type="bool">true</modelsUpperCase>
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<MP-lat type="string">rotors/main/blade[0]/flap-deg</MP-lat>
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<MP-lon type="string">rotors/main/blade[1]/flap-deg</MP-lon>
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<MP-alt type="string">rotors/main/blade[2]/flap-deg</MP-alt>
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<hit-interpolation type="bool">true</hit-interpolation>
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<pylon-offset type="int">1</pylon-offset>
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<pylon-stations>controls/armament</pylon-stations>
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<station-name type="string">station</station-name>
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<msg type="bool">true</msg>
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<damage type="bool">true</damage>
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<kn-06>
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<vol-search type="double">0.00</vol-search>
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<vol-track type="double">0.15</vol-track> <!-- -->
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<vol-track-weak type="double">0.1</vol-track-weak> <!-- -->
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<guidance type="string">radar</guidance>
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<navigation type="string">APN</navigation> <!-- -->
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<all-aspect type="bool">true</all-aspect>
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<max-fire-range-nm type="int">85</max-fire-range-nm>
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<FCS-field-deg type="int">360</FCS-field-deg>
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<seeker-field-deg type="int">220</seeker-field-deg><!-- since launched vertical, it cannot be too small -->
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<max-g type="int">22</max-g>
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<thrust-lbf-stage-1 type="double">90000</thrust-lbf-stage-1>
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<thrust-lbf-stage-2 type="double">77000</thrust-lbf-stage-2> <!-- max 2000 m/s speed, 93 NM range -->
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<stage-1-duration-sec type="double">0.25</stage-1-duration-sec>
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<stage-2-duration-sec type="double">8.0</stage-2-duration-sec>
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<weight-launch-lbs>3920</weight-launch-lbs>
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<weight-warhead-lbs>315</weight-warhead-lbs>
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<weight-fuel-lbm>2800</weight-fuel-lbm> <!-- -->
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<drag-coeff type="double">0.20</drag-coeff> <!-- max 2000 m/s speed, 93 NM range -->
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<cross-section-sqft type="double">2.11349</cross-section-sqft>
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<arming-time-sec type="double">2</arming-time-sec>
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<min-speed-for-guiding-mach type="double">0.25</min-speed-for-guiding-mach>
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<self-destruct-time-sec type="double">160</self-destruct-time-sec>
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<self-destruct-at-lock-lost type="bool">true</self-destruct-at-lock-lost>
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<seeker-angular-speed-dps type="double">3000</seeker-angular-speed-dps>
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<loft-altitude type="int">75000</loft-altitude>
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<min-fire-range-nm type="double">0.85</min-fire-range-nm>
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<max-report-distance type="double">200</max-report-distance> <!-- -->
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<rail type="bool">true</rail>
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<rail-length-m type="double">7.5</rail-length-m>
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<rail-point-forward type="bool">false</rail-point-forward>
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<rail-pitch-deg type="double">90</rail-pitch-deg> <!-- new -->
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<chaff-resistance type="double">0.95</chaff-resistance>
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<proportionality-constant type="double">3</proportionality-constant>
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<class type="string">A</class>
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<fire-msg>Bird away</fire-msg>
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</kn-06>
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<!-- test: SAM -->
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<test>
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<sound-on-off type="bool">false</sound-on-off>
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<sound-volume type="double">0.0</sound-volume>
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<sound-fire-on-off type="bool">false</sound-fire-on-off>
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<vol-search type="double">0.00</vol-search>
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<guidance type="string">radar</guidance>
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<all-aspect type="bool">true</all-aspect>
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<max-fire-range-nm type="int">38.8</max-fire-range-nm>
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<FCS-field-deg type="int">360</FCS-field-deg>
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<seeker-field-deg type="int">360</seeker-field-deg>
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<max-g type="int">30</max-g>
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<thrust-lbf-stage-1 type="double">9000</thrust-lbf-stage-1>
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<thrust-lbf-stage-2 type="double">1500</thrust-lbf-stage-2>
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<stage-1-duration-sec type="double">4.0</stage-1-duration-sec>
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<stage-2-duration-sec type="double">15.0</stage-2-duration-sec>
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<weight-launch-lbs>291</weight-launch-lbs>
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<weight-warhead-lbs>44</weight-warhead-lbs>
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<drag-coeff type="double">0.5</drag-coeff>
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<drag-area type="double">0.2739</drag-area>
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<searcher-beam-width type="double">3.0</searcher-beam-width>
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<arming-time-sec type="double">1.6</arming-time-sec>
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<min-speed-for-guiding-mach type="double">0.9</min-speed-for-guiding-mach>
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<self-destruct-time-sec type="double">90</self-destruct-time-sec>
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<seeker-angular-speed-dps type="double">30</seeker-angular-speed-dps>
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<loft-altitude>0</loft-altitude>
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<min-fire-range-nm type="double">0.35</min-fire-range-nm>
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<rail type="bool">true</rail>
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<rail-length-m type="double">5</rail-length-m>
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<rail-point-forward type="bool">false</rail-point-forward>
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<class type="string">A/A</class>
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<fire-msg>Chickenbeater</fire-msg>
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</test>
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<!--<test>
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<sound-on-off type="bool">false</sound-on-off>
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<sound-volume type="double">0.0</sound-volume>
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<vol-search type="double">0.03</vol-search>
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<guidance type="string">radar</guidance>
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<all-aspect type="bool">true</all-aspect>
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<max-fire-range-nm type="double">100</max-fire-range-nm>
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<FCS-field-deg type="int">25</FCS-field-deg>
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<seeker-field-deg type="int">180</seeker-field-deg>
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<max-g type="int">20</max-g>
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<max-launch-g type="int">7</max-launch-g>
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<thrust-lbf-stage-1 type="double">150</thrust-lbf-stage-1>
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<thrust-lbf-stage-2 type="double">0.0</thrust-lbf-stage-2>
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<stage-1-duration-sec type="double">200.5</stage-1-duration-sec>
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<stage-2-duration-sec type="double">1.0</stage-2-duration-sec>
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<weight-launch-lbs type="double">179</weight-launch-lbs>
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<weight-warhead-lbs type="double">20.8</weight-warhead-lbs>
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<drag-coeff type="double">0.5</drag-coeff>
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<drag-area type="double">0.143</drag-area>
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<searcher-beam-width type="double">2.0</searcher-beam-width>
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<arming-time-sec type="double">1.4</arming-time-sec>
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<min-speed-for-guiding-mach type="double">0.4</min-speed-for-guiding-mach>
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<self-destruct-time-sec type="double">250</self-destruct-time-sec>
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<seeker-angular-speed-dps type="double">50</seeker-angular-speed-dps>
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<loft-altitude>100</loft-altitude>
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<min-fire-range-nm type="double">0.2</min-fire-range-nm>
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<rail type="bool">false</rail>
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<class type="string">A/G</class>
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</test>-->
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</armament>
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</payload>
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<rotors>
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<main>
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<blade n="0">
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<flap-deg type="double">0</flap-deg>
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</blade>
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<blade n="1">
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<flap-deg type="double">0</flap-deg>
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</blade>
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<blade n="2">
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<flap-deg type="double">0</flap-deg>
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</blade>
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</main>
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</rotors>
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<enemies>
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<e1 userarchive="y" type="string">Leto</e1>
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<e2 userarchive="y" type="string">swamp</e2>
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<e3 userarchive="y" type="string">pinto</e3>
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<e4 userarchive="y" type="string">fb237</e4>
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<e5 userarchive="y" type="string">Wilco-1</e5>
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<e6 userarchive="y" type="string">Kokos</e6>
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<e7 userarchive="y" type="string">J-Mav16</e7>
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<e8 userarchive="y" type="string">S</e8>
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<e9 userarchive="y" type="string">Raider1</e9>
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<e10 userarchive="y" type="string">Slobb</e10>
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<e11 userarchive="y" type="string">5H1N0B1</e11>
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<e12 userarchive="y" type="string">SNOWY1</e12>
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</enemies>
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<nasal>
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<carrier>
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<file>Aircraft/missile-frigate/Nasal/fdm.nas</file>
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</carrier>
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<damage>
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<file>Aircraft/missile-frigate/Nasal/damage.nas</file>
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</damage>
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<radar_logic>
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<file>Aircraft/missile-frigate/Nasal/radar-logic.nas</file>
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</radar_logic>
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<vector>
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<file>Aircraft/missile-frigate/Nasal/vector.nas</file>
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</vector>
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<armament>
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<file>Aircraft/missile-frigate/Nasal/guided-missiles.nas</file>
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</armament>
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<fire_control>
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<file>Aircraft/missile-frigate/Nasal/fire-control.nas</file>
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</fire_control>
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</nasal>
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<input>
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<mice include="Sim/mice.xml"/>
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</input>
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</PropertyList>
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