mirror of
https://github.com/l0k1/oprf_assets.git
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145 lines
3.7 KiB
XML
145 lines
3.7 KiB
XML
<?xml version="1.0"?>
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<PropertyList>
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<path>Models/Effects/procedural_light.ac</path>
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<animation>
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<type>scale</type>
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<object-name>procedural_light</object-name>
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<x-offset>1000</x-offset>
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<y-offset>1000</y-offset>
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<z-offset>1000</z-offset>
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</animation>
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<effect>
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<inherits-from>Effects/procedural-light</inherits-from>
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<object-name>procedural_light</object-name>
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<parameters>
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<light_color_base_r type="float">0.84</light_color_base_r>
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<light_color_base_g type="float">0.55</light_color_base_g>
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<light_color_base_b type="float">0.42</light_color_base_b>
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<light_color_center_r type="float">1.0</light_color_center_r>
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<light_color_center_g type="float">0.9</light_color_center_g>
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<light_color_center_b type="float">0.7</light_color_center_b>
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<intensity_scale type="float">1.0</intensity_scale>
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<is_directional type="bool">false</is_directional>
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<is_strobe type="bool">false</is_strobe>
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<outer_gain type="float">1</outer_gain>
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</parameters>
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</effect>
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<animation>
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<type>dist-scale</type>
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<object-name>procedural_light</object-name>
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<interpolation>
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<entry><ind>0</ind> <dep>0.0075</dep></entry>
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<entry><ind>3750</ind> <dep>0.750</dep></entry>
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<entry><ind>10000</ind><dep>1.000</dep></entry>
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</interpolation>
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</animation>
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<particlesystem>
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<name>flare-smoke</name>
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<texture>smoke.png</texture>
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<emissive>false</emissive>
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<lighting>false</lighting>
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<offsets>
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<x-m>0</x-m>
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<y-m>0</y-m>
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<z-m>0</z-m>
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<pitch-deg>90</pitch-deg>
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<roll-deg>90</roll-deg>
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</offsets>
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<attach>world</attach>
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<placer>
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<type>point</type>
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</placer>
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<shooter>
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<theta-min-deg>-5</theta-min-deg>
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<theta-max-deg>5</theta-max-deg>
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<phi-min-deg>-5</phi-min-deg>
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<phi-max-deg>5</phi-max-deg>
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<speed-mps>
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<value>0</value>
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<spread>2</spread>
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</speed-mps>
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<rotation-speed>
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<x-min-deg-sec>10</x-min-deg-sec>
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<y-min-deg-sec>10</y-min-deg-sec>
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<z-min-deg-sec>10</z-min-deg-sec>
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<x-max-deg-sec>40</x-max-deg-sec>
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<y-max-deg-sec>40</y-max-deg-sec>
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<z-max-deg-sec>40</z-max-deg-sec>
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</rotation-speed>
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</shooter>
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<counter>
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<particles-per-sec>
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<value>25</value>
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<spread>5</spread>
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</particles-per-sec>
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</counter>
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<align>billboard</align>
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<particle>
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<start>
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<color>
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<red>
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<expression><product><value>0.9</value><property>/rendering/scene/diffuse/red</property></product></expression>
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</red>
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<green>
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<expression><product><value>0.9</value><property>/rendering/scene/diffuse/red</property></product></expression>
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</green>
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<blue>
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<expression><product><value>0.9</value><property>/rendering/scene/diffuse/red</property></product></expression>
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</blue>
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<alpha>
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<value>1</value>
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</alpha>
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</color>
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<size>
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<value>0.6</value>
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</size>
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</start>
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<end>
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<color>
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<red>
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<expression><product><value>0.9</value><property>/rendering/scene/diffuse/red</property></product></expression>
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</red>
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<green>
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<expression><product><value>0.9</value><property>/rendering/scene/diffuse/red</property></product></expression>
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</green>
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<blue>
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<expression><product><value>0.9</value><property>/rendering/scene/diffuse/red</property></product></expression>
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</blue>
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<alpha>
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<value>0.05</value>
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</alpha>
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</color>
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<size>
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<value>6.0</value>
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</size>
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</end>
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<life-sec>
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<value>2.75</value>
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</life-sec>
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<mass-kg>0.00001</mass-kg>
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<radius-m>0.015</radius-m>
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</particle>
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<program>
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<fluid>air</fluid>
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<gravity type="bool">false</gravity>
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<wind type="bool">true</wind>
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</program>
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</particlesystem>
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</PropertyList>
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