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93c1437244
Depot: {JMav16} Add more variants. Depot: {JMav16} Improve smoke and fire.
75 lines
2.6 KiB
Plaintext
75 lines
2.6 KiB
Plaintext
# Copyright (C) 2015 onox
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#io.include("Aircraft/ExpansionPack/Nasal/init.nas");
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#with("updateloop");
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# Number of iterations per second
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var frequency = 60.0;
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# Change in heading per second at full rudder deflection
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var heading_ps = 0.5;
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time_last = 0;
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sim_speed = 1;
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setprop("/carrier/pitch-deg",0);
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setprop("/carrier/pitch-offset",0);
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setprop("/carrier/roll-deg",0);
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setprop("/carrier/roll-offset",0);
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setprop("/carrier/sunk",0);
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var last_type = getprop("sim/multiplay/generic/int[17]");
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var PositionUpdater = func () {
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# does a building need an FDM?
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# nawwwwwww
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setprop("sim/multiplay/visibility-range-nm", 750);
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var type = getprop("sim/multiplay/generic/int[17]");
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if (type != last_type) {
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if (damage.hp_max == damage.hp) {
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if (type == 0) {damage.hp_max=900;damage.hp=900;}
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if (type == 1) {damage.hp_max=1000;damage.hp=1000;}
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if (type == 2) {damage.hp_max=200;damage.hp=200;}
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if (type == 3) {damage.hp_max=300;damage.hp=300;}
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if (type == 4) {damage.hp_max=900;damage.hp=900;}
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if (type == 5) {damage.hp_max=1500;damage.hp=1500;}
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if (type == 6) {damage.hp_max=450;damage.hp=450;}
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if (type == 7) {damage.hp_max=0;damage.hp=0;}
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if (type == 8) {damage.hp_max=300;damage.hp=300;}
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if (type == 9) {damage.hp_max=300;damage.hp=300;}
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if (type == 10) {damage.hp_max=500;damage.hp=500;}
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if (type == 11) {damage.hp_max=200;damage.hp=200;}
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if (type == 12) {damage.hp_max=0;damage.hp=0;}
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if (type == 14) {damage.hp_max=600;damage.hp=600;}
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if (type == 15) {damage.hp_max=1400;damage.hp=1400;}
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if (type == 16) {damage.hp_max=100;damage.hp=100;}
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if (type == 17) {damage.hp_max=300;damage.hp=300;}
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if (type == 18) {damage.hp_max=50;damage.hp=50;}
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if (type == 19) {damage.hp_max=2500;damage.hp=2500;}
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if (type == 20) {damage.hp_max=300;damage.hp=300;}
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last_type = type;
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} else {
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print("Can only switch type when not damaged!!");
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setprop("sim/multiplay/generic/int[17]", last_type);
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}
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}
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settimer( PositionUpdater, 1/frequency );
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};
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PositionUpdater(); |