mirror of
https://github.com/l0k1/oprf_assets.git
synced 2024-11-21 15:08:03 +08:00
393 lines
7.8 KiB
XML
393 lines
7.8 KiB
XML
<?xml version="1.0"?>
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<PropertyList>
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<path>Models/Maritime/Military/CG-57/CG57.ac</path>
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<!-- *** Effects *** -->
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<nasal>
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<load>
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print("LOAD CG-57", cmdarg().getPath());
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var fg_root = getprop("/sim/fg-root");
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var self = cmdarg();
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########
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# properties used to calculate rel wind for the bow-wave shader
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var speed_Node = self.getNode("velocities/speed-kts", 1);
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var hdg_Node = self.getNode("orientation/true-heading-deg", 1);
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var wind_speed_Node = self.getNode("environment/rel-wind-speed-kts", 1);
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var valid_Node = self.getNode("valid", 1);
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wind_speed_Node.setDoubleValue(0);
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hdg_Node.setDoubleValue(0);
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speed_Node.setDoubleValue(0);
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########
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# the main loop
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var update = func {
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var value = wind_speed_Node.getValue();
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setprop("/environment/CG-57/rel-wind-speed-kts", value);
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value = speed_Node.getValue();
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setprop("/environment/CG-57/spd-kt", value);
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value = hdg_Node.getValue();
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setprop("/environment/CG-57/hdg-deg", value);
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if (valid_Node.getValue() == 0) {
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return;
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}
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settimer(update,0);
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}
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########
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#start the main loop
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update();
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</load>
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</nasal>
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<unload>
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#print("UNLOAD CG-57 ", cmdarg().getPath());
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</unload>
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<model>
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<name>Ensign</name>
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<path>Models/Maritime/Military/CG-57/ensign.xml</path>
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<offsets>
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<!--32.7427 26.6797 0.0628354-->
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<x-m>32.7427</x-m>
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<y-m>0.0</y-m>
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<z-m>26.6797</z-m>
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</offsets>
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</model>
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<!-- <model>
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<name>Bow-Wave</name>
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<path>/Models/Effects/Wakes/bow_wave.xml</path>
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<path>Models/Maritime/Military/CG-57/bow_wave.xml</path>
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<path>Models/Geometry/Nimitz/bow_wave.xml</path>
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<offsets>
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<x-m>25</x-m>
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<z-m>-0.001</z-m>
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</offsets>
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</model>
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<model>
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<name>bowwake-stbd</name>
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<path>Models/Effects/Wakes/wake.xml</path>
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<offsets>
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<x-m>-45.0</x-m>
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<y-m>0</y-m>
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<z-m>1.0</z-m>
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<heading-deg>0</heading-deg>
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</offsets>
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<overlay>
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<particlesystem>
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<placer>
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<type>segments</type>
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<vertex>
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<x-m>0</x-m>
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<y-m>0</y-m>
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<z-m>0</z-m>
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</vertex>
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<vertex>
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<x-m>0</x-m>
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<y-m>0.5</y-m>
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<z-m>0</z-m>
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</vertex>
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<vertex>
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<x-m>-10.0</x-m>
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<y-m>1.65</y-m>
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<z-m>0</z-m>
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</vertex>
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<vertex>
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<x-m>-20.0</x-m>
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<y-m>3.9</y-m>
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<z-m>0</z-m>
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</vertex>
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</placer>
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<shooter>
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<speed-mps>
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<property>/environment/CG-57/spd-kt</property>
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<factor>0.5144</factor>
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<spread>2</spread>
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</speed-mps>
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</shooter>
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<counter>
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<particles-per-sec>
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<property>/environment/CG-57/spd-kt</property>
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</particles-per-sec>
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</counter>
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<particle>
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<life-sec>
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<value>90</value>
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</life-sec>
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</particle>
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</particlesystem>
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</overlay>
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</model>
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<model>
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<name>bowwake-port</name>
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<path>Models/Effects/Wakes/wake.xml</path>
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<offsets>
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<x-m>-45.0</x-m>
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<y-m>0</y-m>
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<z-m>1.0</z-m>
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<heading-deg>0</heading-deg>
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</offsets>
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<overlay>
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<particlesystem>
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<placer>
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<type>segments</type>
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<vertex>
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<x-m>0</x-m>
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<y-m>0</y-m>
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<z-m>0</z-m>
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</vertex>
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<vertex>
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<x-m>0</x-m>
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<y-m>-0.5</y-m>
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<z-m>0</z-m>
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</vertex>
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<vertex>
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<x-m>-10.0</x-m>
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<y-m>-1.65</y-m>
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<z-m>0</z-m>
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</vertex>
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<vertex>
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<x-m>-20.0</x-m>
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<y-m>-3.9</y-m>
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<z-m>0</z-m>
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</vertex>
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</placer>
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<shooter>
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<theta-min-deg>-80</theta-min-deg>
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<theta-max-deg>-100</theta-max-deg>
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<phi-min-deg>88</phi-min-deg>
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<phi-max-deg>90</phi-max-deg>
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<speed-mps>
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<property>/environment/CG-57/spd-kt</property>
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<factor>0.5144</factor>
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<spread>2</spread>
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</speed-mps>
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</shooter>
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<counter>
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<particles-per-sec>
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<property>/environment/CG-57/spd-kt</property>
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</particles-per-sec>
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</counter>
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<particle>
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<life-sec>
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<value>90</value>
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</life-sec>
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</particle>
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</particlesystem>
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</overlay>
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</model>
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<model>
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<name>Stern-Wake</name>
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<path>Models/Effects/Wakes/wake2.xml</path>
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<offsets>
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<x-m>105</x-m>
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<y-m>0</y-m>
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<z-m>2.0</z-m>
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<heading-deg>0</heading-deg>
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</offsets>
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<overlay>
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<particlesystem>
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<placer>
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<type>segments</type>
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<vertex>
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<x-m>0</x-m>
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<y-m>-4</y-m>
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<z-m>-2</z-m>
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</vertex>
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<vertex>
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<x-m>0</x-m>
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<y-m>-3.5</y-m>
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<z-m>-1</z-m>
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</vertex>
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<vertex>
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<x-m>0</x-m>
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<y-m>0</y-m>
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<z-m>0</z-m>
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</vertex>
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<vertex>
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<x-m>0</x-m>
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<y-m>3.5</y-m>
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<z-m>-1</z-m>
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</vertex>
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<vertex>
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<x-m>0</x-m>
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<y-m>4</y-m>
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<z-m>-2</z-m>
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</vertex>
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</placer>
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<shooter>
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<theta-min-deg>-80</theta-min-deg>
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<theta-max-deg>-100</theta-max-deg>
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<phi-min-deg>88</phi-min-deg>
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<phi-max-deg>90</phi-max-deg>
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<speed-mps>
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<property>/environment/CG-57/spd-kt</property>
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<factor>1.0</factor>
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<spread>5</spread>
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</speed-mps>
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</shooter>
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<particle>
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<life-sec>
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<value>90</value>
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</life-sec>
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</particle>
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</particlesystem>
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</overlay>
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</model>
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<animation>
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<type>rotate</type>
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<object-name>Wake</object-name>
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<object-name>Bow-Wave</object-name>
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<object-name>Stern-Wake</object-name>
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<property>orientation/roll-deg</property>
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<factor>1</factor>
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<center>
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<x-m>105.814</x-m>
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<y-m>0.00</y-m>
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<z-m>1.5</z-m>
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</center>
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<axis>
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<x>1</x>
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<y>0</y>
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<z>0</z>
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</axis>
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<axis>
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<x1-m>218.97</x1-m>
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<y1-m>0.00</y1-m>
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<z1-m>0.093</z1-m>
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<x2-m>495.80</x2-m>
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<y2-m>0.00</y2-m>
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<z2-m>0.093</z2-m>
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</axis>
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</animation>
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<animation>
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<object-name>Bow-Wave</object-name>
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<type>scale</type>
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<property>/environment/CG-57/spd-kt</property>
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<x-factor>0.04</x-factor>
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<y-factor>0.0</y-factor>
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<z-factor>0.0</z-factor>
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<x-offset>0.2</x-offset>
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<y-offset>0.6</y-offset>
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<z-offset>1.0</z-offset>
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<x-min>0.4</x-min>
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<x-max>1.2</x-max>
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<center>
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<x-m>-55.0</x-m>
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<y-m>0.0</y-m>
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<z-m>0.0</z-m>
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</center>
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</animation>
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<animation>
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<type>select</type>
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<object-name>Wake</object-name>
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<condition>
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<not>
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<property>/sim/rendering/particles</property>
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</not>
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</condition>
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</animation> radar-1b
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AFT_TURRET Transform.048 -->
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<animation>
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<type>rotate</type>
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<object-name>radar-1b</object-name>
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<property>/sim/time/elapsed-sec</property>
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<factor>65</factor>
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<center>
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<x-m>-11.7369</x-m>
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<y-m>0.0</y-m>
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<z-m>20.53</z-m>
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</center>
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<axis>
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<x>0</x>
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<y>0</y>
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<z>1</z>
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</axis>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>SPS-49-Antenna</object-name>
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<property>/sim/time/elapsed-sec</property>
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<factor>50</factor>
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<center>
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<x-m>29.6884</x-m>
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<y-m>0</y-m>
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<z-m>27.6858</z-m>
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</center>
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<axis>
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<x>0</x>
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<y>0</y>
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<z>1</z>
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</axis>
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</animation>
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<!-- roll adjustment (rolls by rudder angel) -->
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<animation><type>rotate</type>
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<property>sim/multiplay/generic/float[0]</property>
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<factor>0.88</factor>
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<center><x-m>0</x-m><y-m>0</y-m><z-m>-0.2</z-m></center>
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<axis><x>0.2</x><y>0</y><z>0</z></axis>
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</animation>
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<!-- Spray # -->
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<model><path>Aircraft/fleet/Models/us-ships/Effects/sprays.xml</path>
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<offsets><x-m>-44.0</x-m><y-m>0.0</y-m><z-m>1.2</z-m></offsets>
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</model>
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<model><path>Aircraft/fleet/Models/us-ships/Effects/sprayF.xml</path>
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<offsets><x-m>-46.0</x-m><y-m>0.0</y-m><z-m>0.8</z-m></offsets></model>
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<!--******************* LOD *****************-->
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<animation>
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<type>range</type>
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<min-m>0</min-m>
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<max-m>15000</max-m>
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</animation>
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<animation>
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<type>range</type>
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<object-name>railing</object-name>
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<!--<object-name>Net</object-name>
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<object-name>400ft</object-name>-->
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<max-m>1000</max-m>
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</animation>
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<animation>
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<type>range</type>
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<object-name>1000m</object-name>
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<min-m>0</min-m>
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<max-m>1000</max-m>
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</animation>
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</PropertyList>
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