mirror of
https://github.com/l0k1/oprf_assets.git
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411 lines
14 KiB
XML
411 lines
14 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!--
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Copyright (c) 2015 onox
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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-->
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<PropertyList>
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<!-- Simulate the groundspeed -->
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<filter>
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<name>FDM Groundspeed</name>
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<type>noise-spike</type>
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<input>
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<property>/carrier/fbw/target/groundspeed-kt</property>
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</input>
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<output>
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<property>/velocities/groundspeed-kt</property>
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</output>
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<!-- Reaching maximum speed takes 20 minutes -->
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<max-rate-of-change>0.075</max-rate-of-change>
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</filter>
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<!-- Flags use true-heading-deg because only that property is available
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in multiplayer.
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-->
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<filter>
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<name>FDM True Heading For Flags</name>
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<type>gain</type>
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<input>
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<property>/orientation/heading-deg</property>
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</input>
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<output>
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<property>/orientation/true-heading-deg</property>
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</output>
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</filter>
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<!-- ================================================================== -->
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<!-- Waves -->
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<!-- ================================================================== -->
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<!-- Compute the heading of the waves relative to the ship. -90 or
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90 if perpendicular, and 0 if colinear.
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-->
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<filter>
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<name>FDM Wave Heading</name>
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<type>gain</type>
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<input>
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<expression>
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<difference>
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<rad2deg>
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<atan2>
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<property>/environment/sea/surface/wind-from-east-fps</property>
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<property>/environment/sea/surface/wind-from-north-fps</property>
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</atan2>
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</rad2deg>
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<property>/orientation/heading-deg</property>
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</difference>
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</expression>
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<period>
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<min>-90</min>
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<max>90</max>
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</period>
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</input>
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<output>
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<property>/carrier/fdm/output/wave-heading</property>
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</output>
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</filter>
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<!-- Compute the normalized value of the relative wave heading. 1 if
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perpendicular, 0 if sailing in to the wind.
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-->
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<filter>
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<name>FDM Wave Perpendicular Normalized</name>
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<type>gain</type>
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<input>
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<expression>
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<div>
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<abs>
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<property>/carrier/fdm/output/wave-heading</property>
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</abs>
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<value>90.0</value>
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</div>
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</expression>
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</input>
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<output>
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<property>/carrier/fdm/output/wave-perpendicular-norm</property>
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</output>
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</filter>
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<!-- Computes the strength of the waves in knots -->
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<filter>
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<name>FDM Wave Strength</name>
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<type>gain</type>
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<input>
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<expression>
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<product>
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<sqrt>
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<sum>
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<pow>
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<property>/environment/sea/surface/wind-from-east-fps</property>
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<value>2.0</value>
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</pow>
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<pow>
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<property>/environment/sea/surface/wind-from-north-fps</property>
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<value>2.0</value>
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</pow>
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</sum>
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</sqrt>
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<!-- fps to knots -->
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<value>0.5924838012958964</value>
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</product>
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</expression>
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</input>
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<output>
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<property>/carrier/fdm/output/wave-speed-kt</property>
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</output>
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</filter>
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<filter>
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<name>FDM Heel Wave Factor</name>
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<type>gain</type>
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<input>
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<expression>
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<div>
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<min>
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<product>
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<property>/carrier/fdm/output/wave-speed-kt</property>
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<sin>
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<deg2rad>
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<abs>
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<property>/carrier/fdm/output/wave-heading</property>
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</abs>
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</deg2rad>
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</sin>
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</product>
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<property>/carrier/fdm/settings/max-heel-oscillation-wave-kt</property>
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</min>
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<property>/carrier/fdm/settings/max-heel-oscillation-wave-kt</property>
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</div>
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</expression>
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</input>
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<output>
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<property>/carrier/fdm/output/heel-wave-factor</property>
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</output>
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</filter>
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<filter>
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<name>FDM Trim Wave Factor</name>
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<type>gain</type>
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<input>
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<expression>
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<div>
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<min>
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<sum>
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<product>
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<property>/carrier/fdm/output/wave-speed-kt</property>
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<cos>
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<deg2rad>
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<abs>
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<property>/carrier/fdm/output/wave-heading</property>
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</abs>
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</deg2rad>
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</cos>
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</product>
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<property>/velocities/groundspeed-kt</property>
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</sum>
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<property>/carrier/fdm/settings/max-trim-oscillation-wave-kt</property>
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</min>
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<property>/carrier/fdm/settings/max-trim-oscillation-wave-kt</property>
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</div>
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</expression>
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</input>
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<output>
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<property>/carrier/fdm/output/trim-wave-factor</property>
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</output>
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</filter>
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<!-- ================================================================== -->
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<!-- Roll -->
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<!-- ================================================================== -->
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<!-- Simulate the movement of the rudder -->
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<filter>
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<name>FDM Rudder</name>
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<type>noise-spike</type>
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<input>
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<property>/controls/flight/rudder</property>
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</input>
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<output>
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<property>/surface-positions/rudder-pos-norm</property>
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</output>
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<!-- Moving the rudder to maximum deviation takes 5 seconds -->
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<max-rate-of-change>0.2</max-rate-of-change>
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</filter>
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<!-- Simulate the roll of the ship depending on the rudder deflection
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and groundspeed. A roll of 15 deg will be obtained at a groundspeed
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of 30 knots and maximum rudder deflection.
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-->
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<filter>
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<name>FDM Turn Centrifugal Force</name>
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<type>gain</type>
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<input>
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<expression>
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<product>
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<div>
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<property>/velocities/groundspeed-kt</property>
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<value>30.0</value>
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</div>
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<property>/surface-positions/rudder-pos-norm</property>
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<property>/carrier/fdm/settings/bank-limit</property>
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<value>-1.0</value>
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</product>
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</expression>
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</input>
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<output>
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<property>/carrier/fdm/target/roll-deg</property>
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</output>
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</filter>
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<!-- PID controller used to simulate slowly reaching the target roll
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degree representing the roll caused when turning.
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-->
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<pid-controller>
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<name>FDM Turn PID</name>
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<input>
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<property>/carrier/roll-deg</property>
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</input>
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<reference>
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<property>/carrier/fdm/target/roll-deg</property>
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</reference>
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<output>
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<property>/carrier/fdm/output/roll-deg</property>
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</output>
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<config>
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<Kp>0.5</Kp>
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<Ti>2.0</Ti>
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<u_min>
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<property>/carrier/fdm/settings/bank-limit</property>
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<scale>-1.0</scale>
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</u_min>
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<u_max>
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<property>/carrier/fdm/settings/bank-limit</property>
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</u_max>
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</config>
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</pid-controller>
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<!-- An undamped oscillator simulating heeling (continuously rolling
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around the longitudinal axis) of the ship. The output does not
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oscillate around 0, instead it oscillates between 0 and some
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negative value. See the gain filter below, which makes the value
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oscillate around 0.
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-->
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<filter>
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<name>FDM Heeling Force Oscillator</name>
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<type>damped-oscillation</type>
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<debug>false</debug>
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<a>
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<value>0.0</value>
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</a>
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<b>
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<property>/carrier/fdm/settings/heel-frequency</property>
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</b>
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<c>
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<expression>
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<product>
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<property>/carrier/fdm/settings/heel-frequency</property>
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<property>/carrier/fdm/settings/heel-overshoot</property>
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</product>
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</expression>
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</c>
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<output>
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<property>/carrier/fdm/output/heel-osci</property>
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</output>
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</filter>
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<!-- Add the configured heel overshoot to make the oscillating value
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oscillate around 0.
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-->
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<filter>
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<name>FDM Heeling Degree</name>
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<type>gain</type>
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<input>
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<expression>
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<sum>
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<property>/carrier/fdm/output/heel-osci</property>
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<property>/carrier/fdm/settings/heel-overshoot</property>
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</sum>
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</expression>
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</input>
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<output>
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<property>/carrier/fdm/output/heel-deg</property>
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</output>
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</filter>
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<!-- Use the sum of the PID controller and the undamped oscillator
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as the actual roll degree.
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-->
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<filter>
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<name>FDM Roll</name>
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<type>gain</type>
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<input>
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<condition>
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<property>/carrier/fdm/settings/movement</property>
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</condition>
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<property>/carrier/fdm/output/roll-deg</property>
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<offset>
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<property>/carrier/fdm/output/heel-deg</property>
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<scale>
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<property>/carrier/fdm/output/heel-wave-factor</property>
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</scale>
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</offset>
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</input>
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<input>
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<value>0.0</value>
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</input>
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<output>
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<property>/carrier/roll-deg</property>
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</output>
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</filter>
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<!-- ================================================================== -->
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<!-- Pitch -->
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<!-- ================================================================== -->
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<!-- An undamped oscillator simulating trimming (continuously pitching
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around the lateral axis) of the ship. The output does not
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oscillate around 0, instead it oscillates between 0 and some
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negative value. See the gain filter below, which makes the value
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oscillate around 0.
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-->
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<filter>
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<name>FDM Trimming Force Oscillator</name>
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<type>damped-oscillation</type>
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<debug>false</debug>
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<a>
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<value>0.0</value>
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</a>
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<b>
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<property>/carrier/fdm/settings/trim-frequency</property>
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</b>
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<c>
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<expression>
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<product>
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<property>/carrier/fdm/settings/trim-frequency</property>
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<property>/carrier/fdm/settings/trim-overshoot</property>
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</product>
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</expression>
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</c>
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<output>
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<property>/carrier/fdm/output/trim-osci</property>
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</output>
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</filter>
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<!-- Add the configured trim overshoot to make the oscillating value
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oscillate around 0.
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-->
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<filter>
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<name>FDM Trimming Degree</name>
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<type>gain</type>
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<input>
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<expression>
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<sum>
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<property>/carrier/fdm/output/trim-osci</property>
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<property>/carrier/fdm/settings/trim-overshoot</property>
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</sum>
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</expression>
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</input>
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<output>
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<property>/carrier/fdm/output/trim-deg</property>
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</output>
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</filter>
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<filter>
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<name>FDM Pitch</name>
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<type>gain</type>
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<input>
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<condition>
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<property>/carrier/fdm/settings/movement</property>
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</condition>
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<property>/carrier/fdm/output/trim-deg</property>
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<scale>
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<property>/carrier/fdm/output/trim-wave-factor</property>
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</scale>
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</input>
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<input>
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<value>0.0</value>
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</input>
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<output>
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<property>/carrier/pitch-deg</property>
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</output>
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</filter>
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</PropertyList>
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