mirror of
https://github.com/l0k1/oprf_assets.git
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231 lines
8.4 KiB
XML
231 lines
8.4 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!--
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Copyright (c) 2015 onox
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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-->
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<PropertyList>
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<environment>
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<in-to-wind type="bool">false</in-to-wind>
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</environment>
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<carrier>
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<fdm>
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<settings>
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<!-- The maximum bank angle during full rudder deflection -->
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<bank-limit type="double">15.0</bank-limit>
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<!-- Frequency and overshoot of the oscillator used to
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simulate heeling (roll).
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-->
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<heel-frequency type="double">0.5</heel-frequency>
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<heel-overshoot type="double">4.0</heel-overshoot>
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<!-- Frequency and overshoot of the oscillator used to
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simulate trimming (pitch).
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-->
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<trim-frequency type="double">0.32</trim-frequency>
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<trim-overshoot type="double">0.45</trim-overshoot>
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<!-- The speed of the waves plus speed of the ship in knots
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which generates the maximum overshoot of the trim
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oscillation.
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-->
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<max-trim-oscillation-wave-kt type="double">30.0</max-trim-oscillation-wave-kt>
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<!-- The speed of the waves in knots which generates the
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maximum overshoot of the heel oscillation.
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-->
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<max-heel-oscillation-wave-kt type="double">20.0</max-heel-oscillation-wave-kt>
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<movement type="bool">true</movement>
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</settings>
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</fdm>
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</carrier>
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<sim>
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<author>pinto</author>
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<description>BUK-M2</description>
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<status>alpha</status>
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<aircraft-version>0.1</aircraft-version>
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<flight-model>null</flight-model>
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<aero>KPN-D</aero>
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<aircraft-operator>KPN</aircraft-operator>
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<model>
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<path>Aircraft/BUK-M2/Models/buk-m2.xml</path>
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<!-- Uncloak weather balloons visiting Earth -->
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<always-show-in-MP type="bool">true</always-show-in-MP>
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</model>
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<sound>
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<path>Sounds/sound.xml</path>
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</sound>
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<presets>
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<onground>true</onground>
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</presets>
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<startup>
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<splash-texture>Aircraft/BUK-M2/splash1.png</splash-texture>
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</startup>
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<current-view>
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<deck-park type="bool">true</deck-park>
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<z-offset-dec-step type="double">0.0</z-offset-dec-step>
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<z-offset-inc-step type="double">0.0</z-offset-inc-step>
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<can-change-z-offset type="bool">false</can-change-z-offset>
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<z-offset-min-m type="float">100.0</z-offset-min-m>
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<z-offset-max-m type="float">2000.0</z-offset-max-m>
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</current-view>
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<hud>
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<path n="1">Aircraft/BUK-M2/Hud/hud.xml</path>
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<visibility n="1">true</visibility>
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<font>
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<size type="float">10.0</size>
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</font>
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</hud>
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<systems>
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<autopilot>
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<path>Systems/fbw.xml</path>
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</autopilot>
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<autopilot>
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<path>Systems/fdm.xml</path>
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</autopilot>
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<property-rule n="100">
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<path>Systems/views.xml</path>
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</property-rule>
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</systems>
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<multiplay>
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<generic>
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<int n="0" type="int">0</int>
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</generic>
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</multiplay>
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</sim>
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<controls>
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<armament>
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<station-select type="int">0</station-select>
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<trigger type="bool">false</trigger>
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<station n="1">
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<offsets>
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<x-m type="double"> 4.15986</x-m>
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<y-m type="double"> -2.70311</y-m>
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<z-m type="double"> 3.67645</z-m>
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</offsets>
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<trigger type="bool">false</trigger>
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</station>
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<station n="2">
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<offsets>
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<x-m type="double"> -0.02697</x-m>
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<y-m type="double"> -0.98148</y-m>
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<z-m type="double"> 3.94307</z-m>
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</offsets>
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<trigger type="bool">false</trigger>
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</station>
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<station n="3">
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<offsets>
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<x-m type="double"> 4.15986</x-m>
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<y-m type="double"> 2.70311</y-m>
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<z-m type="double"> 3.67645</z-m>
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</offsets>
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<trigger type="bool">false</trigger>
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</station>
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<station n="4">
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<offsets>
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<x-m type="double"> -0.02697</x-m>
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<y-m type="double"> 0.98148</y-m>
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<z-m type="double"> 3.94307</z-m>
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</offsets>
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<trigger type="bool">false</trigger>
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</station>
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</armament>
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</controls>
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<payload>
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<weight n="0">
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<name>Main Store</name>
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<weight-lb alias="/fdm/jsbsim/inertia/pointmass-weight-lbs[1]"/>
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<selected>none</selected>
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<opt>
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<name>M317</name>
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<lbs>50</lbs>
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</opt>
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</weight>
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<armament>
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<models type="string">Aircraft/BUK-M2/Models/Armament/Weapons/</models>
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<msg type="bool">true</msg>
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<damage type="bool">true</damage>
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<!-- speed: M4 diameter: 0.4m lenght: 5.5-->
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<m317>
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<sound-on-off type="bool">false</sound-on-off>
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<sound-volume type="double">0.0</sound-volume>
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<vol-search type="double">0.00</vol-search>
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<vol-track type="double">0.15</vol-track>
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<vol-track-weak type="double">0.1</vol-track-weak>
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<guidance type="string">radar</guidance>
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<navigation type="string">APN</navigation> <!-- new -->
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<all-aspect type="bool">true</all-aspect>
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<max-fire-range-nm type="int">31</max-fire-range-nm>
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<FCS-field-deg type="int">360</FCS-field-deg>
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<seeker-field-deg type="int">360</seeker-field-deg>
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<max-g type="int">24</max-g>
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<thrust-lbf-stage-1 type="double">18000</thrust-lbf-stage-1> <!-- changed -->
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<thrust-lbf-stage-2 type="double">6000</thrust-lbf-stage-2> <!-- changed -->
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<stage-1-duration-sec type="double">8</stage-1-duration-sec> <!-- changed -->
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<stage-2-duration-sec type="double">18</stage-2-duration-sec><!-- changed -->
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<weight-launch-lbs>1576</weight-launch-lbs>
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<weight-warhead-lbs>145</weight-warhead-lbs>
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<weight-fuel-lbs>900</weight-fuel-lbs> <!-- new -->
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<drag-coeff type="double">0.025</drag-coeff> <!-- changed -->
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<drag-area type="double">1.312336</drag-area> <!-- changed -->
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<arming-time-sec type="double">2</arming-time-sec>
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<min-speed-for-guiding-mach type="double">0.35</min-speed-for-guiding-mach>
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<self-destruct-time-sec type="double">120</self-destruct-time-sec>
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<seeker-angular-speed-dps type="double">3000</seeker-angular-speed-dps>
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<loft-altitude type="int">15000</loft-altitude>
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<min-fire-range-nm type="double">2.0</min-fire-range-nm>
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<max-report-distance type="double">200</max-report-distance> <!-- new -->
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<rail type="bool">true</rail> <!-- changed -->
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<rail-length-m type="double">5.5</rail-length-m> <!-- changed -->
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<rail-point-forward type="bool">false</rail-point-forward>
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<class type="string">A</class>
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<fire-msg>Grumble</fire-msg>
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</m317>
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</armament>
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</payload>
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<nasal>
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<carrier>
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<file>Aircraft/BUK-M2/Nasal/fdm.nas</file>
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</carrier>
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<damage>
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<file>Aircraft/BUK-M2/Nasal/damage.nas</file>
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</damage>
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</nasal>
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</PropertyList>
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