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1275 lines
55 KiB
Plaintext
1275 lines
55 KiB
Plaintext
#
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# Install: Include this code into an aircraft to make it damagable. (remember to add it to the -set file)
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# for damage to be recognised, the property /payload/armament/msg must be 1
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#
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# Authors: Nikolai V. Chr., Pinto and Richard (with improvement by Onox)
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#
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#
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############################ Config ########################################################################################
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var full_damage_dist_m = 3;# Can vary from aircraft to aircraft depending on how many failure modes it has.
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# Many modes (like Viggen) ought to have lower number like zero.
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# Few modes (like F-14) ought to have larger number such as 3.
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# For assets this should be average radius of the asset.
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var use_hitpoints_instead_of_failure_modes_bool = 1;# mainly used by assets that don't have failure modes.
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var hp_max = 80;# given a direct hit, how much pounds of warhead is needed to kill. Only used if hitpoints is enabled.
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var hitable_by_air_munitions = 1; # if anti-air can do damage
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var hitable_by_cannon = 1; # if cannon can do damage
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#var hitable_by_ground_munitions = 1;# if anti-ground/marine can do damage
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var is_fleet = 0; # Is really 7 ships, 3 of which has offensive missiles.
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var rwr_to_screen=0; # for aircraft that do not yet have proper RWR
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var tacview_supported=0; # For aircraft with tacview support
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var m28_auto=0; # only used by automats
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var mlw_max=2.25; #
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var auto_flare_caller = 0; # If damage.nas should detect flare releases, or if function is called from somewhere in aircraft
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############################################################################################################################
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var TRUE = 1;
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var FALSE = 0;
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var hp = hp_max;
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setprop("sam/damage", math.max(0,100*hp/hp_max));#used in HUD
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var shells = {
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# [id,damage,(name)]
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#
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# 0.20 means a direct hit will disable 20% of the failure modes on average.
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# or, 0.20 also means a direct hit can do 20 hitpoints damage.
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#
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"M70 rocket": [0,0.250], #135mm
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"S-5 rocket": [1,0.200], # 55mm
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"M55 shell": [2,0.100], # 30mm
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"KCA shell": [3,0.100], # 30mm
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"GSh-30": [4,0.100], # 30mm mig29/su27
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"GAU-8/A": [5,0.100], # 30mm
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"Mk3Z": [6,0.100], # 30mm Jaguar
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"BK27": [7,0.070], # 27mm
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"GSh-23": [8,0.065], # 23mm
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"M61A1 shell": [9,0.050], # 20mm F14, F15, F16
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"50 BMG": [10,0.015], # 12.7mm (non-explosive)
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"7.62": [11,0.005], # 7.62mm (non-explosive)
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"Hydra-70": [12,0.250], # F-16/A-6 LAU-68 and LAU-61
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"SNEB": [13,0.250], # Jaguar
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"DEFA 554": [14,0.100], # 30mm Mirage
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"20mm APDS": [15,0.050], # CIWS
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"LAU-10": [16,0.225], # 127mm
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};
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# lbs of warheads is explosive+fragmentation+fuse, so total warhead mass.
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var warheads = {
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# [id,lbs,anti surface,cluster,(name)]
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"AGM-65": [ 0, 126.00,1,0],
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"AGM-84": [ 1, 488.00,1,0],
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"AGM-88": [ 2, 146.00,1,0],
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"MK-82SE": [ 3, 192.00,1,0],# snake eye
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"AGM-119": [ 4, 264.50,1,0],
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"AGM-154A": [ 5, 493.00,1,0],
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"AGM-158": [ 6, 1000.00,1,0],
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"ALARM": [ 7, 450.00,1,0],
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"AM 39 Exocet": [ 8, 364.00,1,0],
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"AS 37 Martel": [ 9, 330.00,1,0],
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"AS30L": [10, 529.00,1,0],
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"BL755": [11, 100.00,1,1],# 800lb bomblet warhead. Mix of armour piecing and HE. 100 due to need to be able to kill buk-m2.
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"CBU-87": [12, 100.00,1,1],# bomblet warhead. Mix of armour piecing and HE. 100 due to need to be able to kill buk-m2.
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"CBU-105": [13, 100.00,1,1],# bomblet warhead. Mix of armour piecing and HE. 100 due to need to be able to kill buk-m2.
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"AJ 168 Martel": [14, 330.00,1,0],
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"FAB-100": [15, 92.59,1,0],
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"FAB-250": [16, 202.85,1,0],
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"FAB-500": [17, 564.38,1,0],
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"GBU-12": [18, 190.00,1,0],
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"GBU-24": [19, 945.00,1,0],
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"GBU-31": [20, 945.00,1,0],
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"GBU-54": [21, 190.00,1,0],
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"GBU-10": [22, 2000.00,1,0],
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"GBU-16": [23, 450.00,1,0],
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"HVAR": [24, 7.50,1,0],#P51
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"KAB-500": [25, 564.38,1,0],
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"Kh-25MP": [26, 197.53,1,0],
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"Kh-66": [27, 244.71,1,0],
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"LAU-68": [28, 10.00,1,0],
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"M71": [29, 200.00,1,0],
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"M71R": [30, 200.00,1,0],
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"M90": [31, 10.00,1,1],# bomblet warhead. x3 of real mass.
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"MK-82": [32, 192.00,1,0],
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"MK-83": [33, 445.00,1,0],
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"MK-83HD": [34, 445.00,1,0],
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"MK-84": [35, 945.00,1,0],
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"OFAB-100": [36, 92.59,1,0],
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"RB-04E": [37, 661.00,1,0],
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"RB-15F": [38, 440.92,1,0],
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"RB-75": [39, 126.00,1,0],
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"RN-14T": [40, 800.00,1,0], #fictional, thermobaeric replacement for the RN-24 nuclear bomb
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"RN-18T": [41, 1200.00,1,0], #fictional, thermobaeric replacement for the RN-28 nuclear bomb
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"RS-2US": [42, 28.66,1,0],
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"S-21": [43, 245.00,1,0],
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"S-24": [44, 271.00,1,0],
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"SCALP EG": [45, 992.00,1,0],# aka. Storm Shadow
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"Sea Eagle": [46, 505.00,1,0],
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"MK-82HD": [47, 192.00,1,0],
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"MK-20": [48, 100.00,1,1],#aka CBU-100 # bomblet warhead. 247 x 0.4lb
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"ZB-250": [49, 236.99,1,0],
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"ZB-500": [50, 473.99,1,0],
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"AGM-45": [51, 149.00,1,0],#shrike
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"AIM-120B": [52, 44.00,0,0],
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"AIM-54": [53, 135.00,0,0],
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"AGM-78": [54, 215.00,1,0],
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"AIM-7F": [55, 88.00,0,0],
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"AGM-62": [56, 2000.00,1,0],
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"AIM-9L": [57, 20.80,0,0],
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"d-7": [58, 44.00,0,0],#deprecated
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"AIM-132": [59, 22.05,0,0],
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"d-8": [60, 20.80,0,0],#deprecated
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"KN-06": [61, 315.00,0,0],
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"9M317": [62, 145.00,0,0],
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"d9": [63, 27.00,0,0],#deprecated
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"R.550 Magic": [64, 26.45,0,0],# also called majic
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"d-0": [65, 30.00,0,0],#deprecated
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"R.550 Magic 2": [66, 27.00,0,0],
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"R.530": [67, 55.00,0,0],
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"d-a": [68, 30.00,0,0],#deprecated
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"AIM-9M": [69, 20.80,0,0],
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"R-73 RMD-1": [70, 16.31,0,0],# automat Mig29/su27
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"Meteor": [71, 55.00,0,0],
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"MICA-EM": [72, 30.00,0,0],
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"MICA-IR": [73, 30.00,0,0],
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"R-13M": [74, 16.31,0,0],
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"R-27R1": [75, 85.98,0,0],
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"R-27T1": [76, 85.98,0,0],
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"R-3R": [77, 16.31,0,0],
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"R-3S": [78, 16.31,0,0],
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"R-55": [79, 20.06,0,0],
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"R-60": [80, 6.60,0,0],
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"R-60M": [81, 7.70,0,0],
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"R-73E": [82, 16.31,0,0],
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"R-77": [83, 49.60,0,0],
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"R74": [84, 16.00,0,0],
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"RB-05A": [85, 353.00,1,0],
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"RB-24": [86, 20.80,0,0],
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"RB-24J": [87, 20.80,0,0],
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"RB-71": [88, 88.00,0,0],
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"RB-74": [89, 20.80,0,0],
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"RB-99": [90, 44.00,0,0],
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"Super 530D": [91, 66.00,0,0],
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"48N6": [92, 330.00,0,0],# 48N6 from S-300pmu
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"pilot": [93, 0.00,1,0],# ejected pilot
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"BETAB-500ShP": [94, 1160.00,1,0],
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"Flare": [95, 0.00,0,0],
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};
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var id2warhead = [];
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var launched = {};# callsign: elapsed-sec
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var approached = {};# callsign: uniqueID
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var heavy_smoke = [61,62,92];
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var k = keys(warheads);
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for(var myid = 0;myid<size(k);myid+=1) {
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foreach(key ; k) {
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var wh = warheads[key];
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if (wh[0] == myid) {
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append(wh, key);
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append(id2warhead, wh);
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break;
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}
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}
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if (size(id2warhead) != myid+1) {
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printf("warheads corrupt at %d", myid);
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return;
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}
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}
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var id2shell = [];
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var k = keys(shells);
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for(var myid = 0;myid<size(k);myid+=1) {
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foreach(key ; k) {
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var wh = shells[key];
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if (wh[0] == myid) {
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append(wh, key);
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append(id2shell, wh);
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break;
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}
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}
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if (size(id2shell) != myid+1) {
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printf("shells corrupt at %d", myid);
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return;
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}
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}
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#==================================================================
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# Notification processing
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#==================================================================
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#
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# Create emesary recipient for handling other craft's missile positioins.
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var DamageRecipient =
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{
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new: func(_ident)
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{
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var new_class = emesary.Recipient.new(_ident);
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new_class.Receive = func(notification)
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{
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if (!notification.FromIncomingBridge) {
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return emesary.Transmitter.ReceiptStatus_NotProcessed;
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}
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#
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#
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# This will be where movement and damage notifications are received.
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# This can replace MP chat for damage notifications
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# and allow missile visibility globally (i.e. all suitable equipped models) have the possibility
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# to receive notifications from all other suitably equipped models.
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if (notification.NotificationType == "ArmamentInFlightNotification" or notification.NotificationType == "ObjectInFlightNotification") {
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# print("recv(d1): ",notification.NotificationType, " ", notification.Ident,
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# " UniqueIdentity=",notification.UniqueIdentity,
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# " Kind=",notification.Kind,
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# " SecondaryKind=",notification.SecondaryKind,
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# " lat=",notification.Position.lat(),
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# " lon=",notification.Position.lon(),
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# " alt=",notification.Position.alt(),
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# " u_fps=",notification.u_fps,
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# " Heading=",notification.Heading,
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# " Pitch=",notification.Pitch,
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# " IsDistinct=",notification.IsDistinct,
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# " Callsign=",notification.Callsign,
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# " RemoteCallsign=",notification.RemoteCallsign,
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# " Flags=",notification.Flags,
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# " Radar=",bits.test(notification.Flags, 0),
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# " Thrust=",bits.test(notification.Flags, 1));
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#
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# todo:
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# animate missiles
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#
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if (notification.NotificationType == "ObjectInFlightNotification") {
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notification.Pitch = 0;
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notification.Heading = 0;
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notification.u_fps = 0;
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notification.Flags = 0;
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notification.RemoteCallsign = "";
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}
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if(getprop("payload/armament/msg") == 0 and notification.RemoteCallsign != notification.Callsign) {
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return emesary.Transmitter.ReceiptStatus_NotProcessed;
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}
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var elapsed = getprop("sim/time/elapsed-sec");
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var ownPos = geo.aircraft_position();
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var bearing = ownPos.course_to(notification.Position);
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var radarOn = bits.test(notification.Flags, 0);
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var thrustOn = bits.test(notification.Flags, 1);
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var index = notification.SecondaryKind-21;
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var typ = id2warhead[index];
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if (notification.Kind == MOVE) {
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if (thrustOn or index == 93 or index == 95) {
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# visualize missile smoke trail
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var smoke = 1;
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if (index == 93) {
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smoke = 0;
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} elsif (index == 95) {
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smoke = 3;
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if (notification.Position.distance_to(ownPos)*M2NM > 5) {
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return emesary.Transmitter.ReceiptStatus_OK;
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}
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} else {
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foreach(var black;heavy_smoke) {
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if (index == black) {
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smoke = 2;
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break;
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}
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}
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}
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dynamics["noti_"~notification.Callsign~"_"~notification.UniqueIdentity] = [systime(), notification.Position.lat(), notification.Position.lon(), notification.Position.alt(), notification.u_fps, notification.Heading, notification.Pitch,smoke];
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} else {
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# the +1.5 is the update time that missiles send notifications out in
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dynamics["noti_"~notification.Callsign~"_"~notification.UniqueIdentity] = [systime()-(time_before_delete-1.6), notification.Position.lat(), notification.Position.lon(), notification.Position.alt(), notification.u_fps, notification.Heading, notification.Pitch,-1]
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}
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} elsif (notification.Kind == DESTROY) {
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dynamics["noti_"~notification.Callsign~"_"~notification.UniqueIdentity] = [systime()-(time_before_delete-1.6), notification.Position.lat(), notification.Position.lon(), notification.Position.alt(), notification.u_fps, notification.Heading, notification.Pitch,-1]
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}
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if (tacview_supported and getprop("sim/multiplay/txhost") == "mpserver.opredflag.com") {
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if (tacview.starttime) {
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var tacID = left(md5(notification.Callsign~notification.UniqueIdentity),6);
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if (notification.Kind == DESTROY) {
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thread.lock(tacview.mutexWrite);
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tacview.write("#" ~ (systime() - tacview.starttime)~"\n");
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tacview.write(tacID~",Visible=0\n-"~tacID~"\n");
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thread.unlock(tacview.mutexWrite);
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} else {
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var typp = typ[4]=="pilot"?"Parachutist":typ[4];
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var extra = typp=="Parachutist"?"|0|0|0":"";
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var extra2 = typ[2]==0?",Type=Weapon+Missile":",Type=Weapon+Bomb";
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extra2 = typp=="Parachutist"?"":extra2;
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var color = radarOn?",Color=Red":",Color=Yellow";
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thread.lock(tacview.mutexWrite);
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tacview.write("#" ~ (systime() - tacview.starttime)~"\n");
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tacview.write(tacID~",T="~notification.Position.lon()~"|"~notification.Position.lat()~"|"~notification.Position.alt()~extra~",Name="~typp~color~extra2~"\n");
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thread.unlock(tacview.mutexWrite);
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}
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}
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}
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if (notification.Kind == DESTROY) {
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return emesary.Transmitter.ReceiptStatus_OK;
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}
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if (index == 95 or index == 93) {
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return emesary.Transmitter.ReceiptStatus_OK;
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}
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# Missile launch warning:
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if (thrustOn) {
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var launch = launched[notification.Callsign~notification.UniqueIdentity];
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if (launch == nil or elapsed - launch > 300) {
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launch = elapsed;
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launched[notification.Callsign~notification.UniqueIdentity] = launch;
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if (notification.Position.direct_distance_to(ownPos)*M2NM < mlw_max) {
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setprop("payload/armament/MLW-bearing", bearing);
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setprop("payload/armament/MLW-launcher", notification.Callsign);
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setprop("payload/armament/MLW-count", getprop("payload/armament/MLW-count")+1);
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var out = sprintf("Missile Launch Warning from %03d degrees.", bearing);
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if (rwr_to_screen) screen.log.write(out, 1,1,0);# temporary till someone models a RWR in RIO seat
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print(out);
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damageLog.push(sprintf("Missile Launch Warning from %03d degrees from %s.", bearing, notification.Callsign));
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}
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}
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}
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# Missile approach warning:
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var callsign = getprop("sim/multiplay/callsign");
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callsign = size(callsign) < 8 ? callsign : left(callsign,7);
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if (notification.RemoteCallsign != callsign) return emesary.Transmitter.ReceiptStatus_OK;
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if (!radarOn) return emesary.Transmitter.ReceiptStatus_OK;# this should be little more complex later
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var heading = getprop("orientation/heading-deg");
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var clock = geo.normdeg(bearing - heading);
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setprop("payload/armament/MAW-bearing", bearing);
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setprop("payload/armament/MAW-active", 1);# resets every 1 seconds
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MAW_elapsed = elapsed;
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var appr = approached[notification.Callsign~notification.UniqueIdentity];
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if (appr == nil or elapsed - appr > 450) {
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printf("Missile Approach Warning from %03d degrees.", bearing);
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damageLog.push(sprintf("Missile Approach Warning from %03d degrees from %s.", bearing, notification.Callsign));
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if (rwr_to_screen) screen.log.write(sprintf("Missile Approach Warning from %03d degrees.", bearing), 1,1,0);# temporary till someone models a RWR in RIO seat
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approached[notification.Callsign~notification.UniqueIdentity] = elapsed;
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if (m28_auto) mig28.engagedBy(notification.Callsign);
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}
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return emesary.Transmitter.ReceiptStatus_OK;
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}
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if (notification.NotificationType == "ArmamentNotification") {
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# if (notification.FromIncomingBridge) {
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# print("recv(d2): ",notification.NotificationType, " ", notification.Ident,
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# " Kind=",notification.Kind,
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# " SecondaryKind=",notification.SecondaryKind,
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# " RelativeAltitude=",notification.RelativeAltitude,
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# " Distance=",notification.Distance,
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# " Bearing=",notification.Bearing,
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# " Inc-bridge=",notification.FromIncomingBridge,
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# " RemoteCallsign=",notification.RemoteCallsign);
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# debug.dump(notification);
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#
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#
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var callsign = getprop("sim/multiplay/callsign");
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callsign = size(callsign) < 8 ? callsign : left(callsign,7);
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if (notification.RemoteCallsign == callsign and getprop("payload/armament/msg") == 1) {
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#damage enabled and were getting hit
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if (m28_auto) mig28.engagedBy(notification.Callsign);
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if (notification.SecondaryKind < 0 and hitable_by_cannon) {
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# cannon hit
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var probability = id2shell[-1*notification.SecondaryKind-1][1];
|
|
var typ = id2shell[-1*notification.SecondaryKind-1][2];
|
|
var hit_count = notification.Distance;
|
|
if (hit_count != nil) {
|
|
var damaged_sys = 0;
|
|
for (var i = 1; i <= hit_count; i = i + 1) {
|
|
var failed = fail_systems(probability);
|
|
damaged_sys = damaged_sys + failed;
|
|
}
|
|
printf("Took %.1f%% x %2d damage from %s! %s systems was hit.", probability*100, hit_count, typ, damaged_sys);
|
|
damageLog.push(sprintf("%s hit you with %d %s.", notification.Callsign, hit_count, typ));
|
|
nearby_explosion();
|
|
}
|
|
} elsif (notification.SecondaryKind > 20) {
|
|
# its a warhead
|
|
var dist = notification.Distance;
|
|
var wh = id2warhead[notification.SecondaryKind - 21];
|
|
var type = wh[4];#test code
|
|
if (wh[3] == 1) {
|
|
# cluster munition
|
|
var lbs = wh[1];
|
|
var maxDist = maxDamageDistFromWarhead(lbs);
|
|
var distance = math.max(0,rand()*5-full_damage_dist_m);#being 0 to 5 meters from a bomblet on average.
|
|
var diff = math.max(0, maxDist-distance);
|
|
diff = diff * diff;
|
|
var probability = diff / (maxDist*maxDist);
|
|
if (use_hitpoints_instead_of_failure_modes_bool) {
|
|
var hpDist = maxDamageDistFromWarhead(hp_max);
|
|
probability = (maxDist/hpDist)*probability;
|
|
}
|
|
var failed = fail_systems(probability, hp_max);
|
|
var percent = 100 * probability;
|
|
printf("Took %.1f%% damage from %s clusterbomb at %0.1f meters from bomblet. %s systems was hit", percent,type,distance,failed);
|
|
damageLog.push(sprintf("%s hit you with %s bomblet, %.1f meters distance.", notification.Callsign, type, dist));
|
|
nearby_explosion();
|
|
return;
|
|
}
|
|
|
|
var distance = math.max(dist-full_damage_dist_m, 0);
|
|
|
|
var maxDist = 0;# distance where the explosion dont hurt us anymore
|
|
var lbs = 0;
|
|
|
|
if (wh[2] == 1) {
|
|
lbs = wh[1];
|
|
maxDist = maxDamageDistFromWarhead(lbs);#3*sqrt(lbs)
|
|
} elsif (hitable_by_air_munitions and wh[2] == 0) {
|
|
lbs = wh[1];
|
|
maxDist = maxDamageDistFromWarhead(lbs);
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
var diff = maxDist-distance;
|
|
if (diff < 0) {
|
|
diff = 0;
|
|
}
|
|
diff = diff * diff;
|
|
|
|
var probability = diff / (maxDist*maxDist);
|
|
|
|
if (use_hitpoints_instead_of_failure_modes_bool) {
|
|
var hpDist = maxDamageDistFromWarhead(hp_max);
|
|
probability = (maxDist/hpDist)*probability;
|
|
}
|
|
|
|
var failed = fail_systems(probability, hp_max);
|
|
var percent = 100 * probability;
|
|
printf("Took %.1f%% damage from %s at %0.1f meters. %s systems was hit", percent,type,dist,failed);
|
|
damageLog.push(sprintf("%s hit you with %s, %.1f meters distance.", notification.Callsign, type, dist));
|
|
nearby_explosion();
|
|
|
|
####
|
|
# I don't remember all the considerations that went into our original warhead damage model.
|
|
# But looking at the formula it looks like they all do 100% damage at 0 meter hit,
|
|
# and warhead size is only used to determine the decrease of damage with distance increase.
|
|
# It sorta gets the job done though, so I am hesitant to advocate that warheads above a certain
|
|
# size should give 100% damage for some distance, and that warheads smaller than certain size should
|
|
# not give 100% damage even on direct hit.
|
|
# Anyway, for hitpoint based assets, this is now the case. Maybe we should consider to also do something
|
|
# similar for failure mode based aircraft. ~Nikolai
|
|
####
|
|
|
|
## example 1: ##
|
|
# 300 lbs warhead, 50 meters distance
|
|
# maxDist=52
|
|
# diff = 52-50 = 2
|
|
# diff^2 = 4
|
|
# prob = 4/2700 = 0.15%
|
|
|
|
## example 2: ##
|
|
# 300 lbs warhead, 25 meters distance
|
|
# maxDist=52
|
|
# diff = 52-25 = 27
|
|
# diff^2 = 729
|
|
# prob = 729/2700 = 27%
|
|
}
|
|
}
|
|
# }
|
|
return emesary.Transmitter.ReceiptStatus_OK;
|
|
}
|
|
if (notification.NotificationType == "StaticNotification") {
|
|
if(getprop("payload/armament/msg") == 0) {
|
|
return emesary.Transmitter.ReceiptStatus_NotProcessed;
|
|
}
|
|
if (notification.Kind == CREATE and getprop("payload/armament/enable-craters") == 1 and statics["obj_"~notification.UniqueIdentity] == nil) {
|
|
if (notification.SecondaryKind == 0) {# TODO: make a hash with all the models
|
|
var crater_model = getprop("payload/armament/models") ~ "crater_small.xml";
|
|
var static = geo.put_model(crater_model, notification.Position.lat(), notification.Position.lon(), notification.Position.alt(), notification.Heading);
|
|
if (static != nil) {
|
|
statics["obj_"~notification.UniqueIdentity] = [static, notification.Position.lat(), notification.Position.lon(), notification.Position.alt(), notification.Heading, notification.SecondaryKind];
|
|
#static is a PropertyNode inside /models
|
|
}
|
|
} elsif (notification.SecondaryKind == 1) {
|
|
var crater_model = getprop("payload/armament/models") ~ "crater_big.xml";
|
|
var static = geo.put_model(crater_model, notification.Position.lat(), notification.Position.lon(), notification.Position.alt(), notification.Heading);
|
|
if (static != nil) {
|
|
statics["obj_"~notification.UniqueIdentity] = [static, notification.Position.lat(), notification.Position.lon(), notification.Position.alt(), notification.Heading, notification.SecondaryKind];
|
|
}
|
|
} elsif (notification.SecondaryKind == 2) {
|
|
var crater_model = getprop("payload/armament/models") ~ "bomb_hit_smoke.xml";
|
|
var static = geo.put_model(crater_model, notification.Position.lat(), notification.Position.lon(), notification.Position.alt(), notification.Heading);
|
|
if (static != nil) {
|
|
statics["obj_"~notification.UniqueIdentity] = [static, notification.Position.lat(), notification.Position.lon(), notification.Position.alt(), notification.Heading, notification.SecondaryKind];
|
|
}
|
|
}
|
|
} elsif (notification.Kind == REQUEST_ALL and getprop("payload/armament/enable-craters") == 1) {
|
|
# someone has requested all statics, lets send them out
|
|
var kes = keys(statics);
|
|
printf(notification.Callsign~" has requested all statics, sending %d to him/her.",size(kes));
|
|
foreach(ke;kes) {
|
|
var static = statics[ke];
|
|
var msg = notifications.StaticNotification.new("stat", num(substr(ke,4)), CREATE, static[5]);
|
|
msg.Position.set_latlon(static[1],static[2],static[3]);
|
|
msg.IsDistinct = 0;
|
|
msg.Heading = static[4];
|
|
notifications.hitBridgedTransmitter.NotifyAll(msg);
|
|
}
|
|
}
|
|
return emesary.Transmitter.ReceiptStatus_OK;
|
|
}
|
|
return emesary.Transmitter.ReceiptStatus_NotProcessed;
|
|
};
|
|
return new_class;
|
|
}
|
|
};
|
|
|
|
damage_recipient = DamageRecipient.new("DamageRecipient");
|
|
emesary.GlobalTransmitter.Register(damage_recipient);
|
|
|
|
#==================================================================
|
|
# Notification Kinds
|
|
#==================================================================
|
|
# Static variables for notification.Kind:
|
|
var CREATE = 1;
|
|
var MOVE = 2;
|
|
var DESTROY = 3;
|
|
var IMPACT = 4;
|
|
var REQUEST_ALL = 5;
|
|
|
|
#==================================================================
|
|
# Flying missiles over MP
|
|
#==================================================================
|
|
|
|
var statics = {};
|
|
var dynamics = {};
|
|
var dynamic3d = [];
|
|
var deadreckon_updatetime = 0.1;# 1/15 of missile send rate
|
|
var time_before_delete = 2.5;# time since last notification before deleting
|
|
|
|
var dynamic_loop = func {
|
|
# This keeps track of flying missiles/parachutes/flares and manages ModelManager.
|
|
var new_dynamic3d = [];
|
|
var stime = systime();
|
|
foreach (dynamic3d_entry ; dynamic3d) {
|
|
var dyna = dynamics[dynamic3d_entry[0]];
|
|
if (dyna != nil and stime-dyna[0] > time_before_delete) {
|
|
# OLD, DELETE ALL
|
|
delete(dynamics, dynamic3d_entry[0]);
|
|
reckon_delete(dynamic3d_entry);
|
|
} elsif (dyna != nil and dynamic3d_entry[1] < dyna[0]) {
|
|
# REFRESH INCOMING
|
|
# update pos and attitude
|
|
append(new_dynamic3d, reckon_update(dyna, dynamic3d_entry, stime));
|
|
delete(dynamics, dynamic3d_entry[0]);
|
|
} elsif (dyna == nil and stime-dynamic3d_entry[1] < time_before_delete) {
|
|
# BETWEEN UPDATES
|
|
# deadreckon
|
|
reckon_move(dynamic3d_entry, stime);
|
|
append(new_dynamic3d, dynamic3d_entry);
|
|
} else {
|
|
# OLD, DELETE ALL
|
|
reckon_delete(dynamic3d_entry);
|
|
}
|
|
}
|
|
dynamic3d = new_dynamic3d;
|
|
var kees = keys(dynamics);
|
|
foreach(kee; kees) {
|
|
var dyna = dynamics[kee];
|
|
if (stime-dyna[0] < time_before_delete) {
|
|
var new_entry = reckon_create(kee, dyna, stime);
|
|
if (new_entry !=nil) {
|
|
append(dynamic3d, new_entry);
|
|
}
|
|
}
|
|
delete(dynamics, kee);
|
|
}
|
|
settimer(dynamic_loop,deadreckon_updatetime);
|
|
}
|
|
|
|
var ModelManager = {
|
|
# This shows missiles/parachutes/flares flying and their smoke trail.
|
|
new: func (path,lat,lon,alt_ft,heading,pitch,para) {
|
|
var m = {parents:[ModelManager]};
|
|
var n = props.globals.getNode("models", 1);
|
|
var i = 0;
|
|
for (i = 0; 1==1; i += 1) {
|
|
if (n.getChild("model", i, 0) == nil) {
|
|
break;
|
|
}
|
|
}
|
|
m.model = n.getChild("model", i, 1);
|
|
|
|
n = props.globals.getNode("sim/emesary-models", 1);
|
|
for (i = 0; 1==1; i += 1) {
|
|
if (n.getChild("dynamic", i, 0) == nil) {
|
|
break;
|
|
}
|
|
}
|
|
m.ai = n.getChild("dynamic", i, 1);
|
|
|
|
m.model.getNode("path", 1).setValue(path);
|
|
|
|
# Create the AI position and orientation properties.
|
|
m.lat = m.ai.getNode("position/latitude-deg", 1);
|
|
m.lon = m.ai.getNode("position/longitude-deg", 1);
|
|
m.alt_ft= m.ai.getNode("position/altitude-ft", 1);
|
|
m.heading= m.ai.getNode("orientation/true-heading-deg", 1);
|
|
m.pitch = m.ai.getNode("orientation/pitch-deg", 1);
|
|
m.roll = m.ai.getNode("orientation/roll-deg", 1);
|
|
|
|
m.lat.setDoubleValue(lat);
|
|
m.lon.setDoubleValue(lon);
|
|
m.alt_ft.setDoubleValue(alt_ft);
|
|
m.heading.setDoubleValue(heading);
|
|
m.pitch.setDoubleValue(para?0:pitch);
|
|
m.roll.setDoubleValue(0);
|
|
|
|
m.vLat = lat;
|
|
m.vLon = lon;
|
|
m.vAlt_ft = alt_ft;
|
|
m.vHeading = heading;
|
|
m.vPitch = pitch;
|
|
#m.vRoll = 0;
|
|
m.pLat = m.vLat;
|
|
m.pLon = m.vLon;
|
|
m.pAlt_ft = m.vAlt_ft;
|
|
m.pHeading = m.vHeading;
|
|
m.pPitch = m.vPitch;
|
|
|
|
|
|
m.model.getNode("latitude-deg-prop", 1).setValue(m.lat.getPath());
|
|
m.model.getNode("longitude-deg-prop", 1).setValue(m.lon.getPath());
|
|
m.model.getNode("elevation-ft-prop", 1).setValue(m.alt_ft.getPath());
|
|
m.model.getNode("heading-deg-prop", 1).setValue(m.heading.getPath());
|
|
m.model.getNode("pitch-deg-prop", 1).setValue(m.pitch.getPath());
|
|
m.model.getNode("roll-deg-prop", 1).setValue(m.roll.getPath());
|
|
|
|
m.coord = geo.Coord.new();
|
|
m.uBody_fps = 0;
|
|
m.last = [geo.Coord.new().set_latlon(lat,lon,alt_ft*FT2M).xyz(),systime()];
|
|
m.past = m.last;
|
|
m.frametime = 0;
|
|
m.delayTime = 0;
|
|
|
|
return m;
|
|
},
|
|
moveRealtime: func (uBody_fps, dt, factor) {
|
|
if (me.uBody_fps == 0) me.uBody_fps = uBody_fps;
|
|
me.slant_ft = (me.uBody_fps < uBody_fps?me.uBody_fps:uBody_fps) * dt * factor;
|
|
me.uBody_fps = uBody_fps;
|
|
me.alt_dist = me.slant_ft*math.sin(me.vPitch*D2R);
|
|
me.horiz_dist = me.slant_ft*math.cos(me.vPitch*D2R);
|
|
|
|
me.coord.set_latlon(me.vLat, me.vLon, (me.vAlt_ft+me.alt_dist) * FT2M);
|
|
|
|
me.coord = me.coord.apply_course_distance(me.vHeading, me.horiz_dist*FT2M);
|
|
|
|
me.latlon = me.coord.latlon();
|
|
|
|
me.vLat = me.latlon[0];
|
|
me.vLon = me.latlon[1];
|
|
me.vAlt_ft = me.latlon[2]*M2FT;
|
|
|
|
me.lat.setDoubleValue(me.vLat);
|
|
me.lon.setDoubleValue(me.vLon);
|
|
me.alt_ft.setDoubleValue(me.vAlt_ft);
|
|
},
|
|
moveDelayed: func (dt) {
|
|
if (me.frametime==0) return;
|
|
me.place();
|
|
me.xyz = me.interpolate(me.past[0],me.last[0], me.delayTime/me.frametime);
|
|
#print("% "~100*me.delayTime/me.frametime);
|
|
me.coord.set_xyz(me.xyz[0],me.xyz[1],me.xyz[2]);
|
|
me.latlon = me.coord.latlon();
|
|
me.lat.setDoubleValue(me.latlon[0]);
|
|
me.lon.setDoubleValue(me.latlon[1]);
|
|
me.alt_ft.setDoubleValue(me.latlon[2]*M2FT);
|
|
me.delayTime += dt;
|
|
},
|
|
interpolate: func (start, end, fraction) {
|
|
me.xx = (start[0]*(1-fraction)+end[0]*fraction);
|
|
me.yy = (start[1]*(1-fraction)+end[1]*fraction);
|
|
me.zz = (start[2]*(1-fraction)+end[2]*fraction);
|
|
return [me.xx,me.yy,me.zz];
|
|
},
|
|
place: func {
|
|
if (me["loadNode"] == nil) {
|
|
me.loadNode = me.model.getNode("load", 1);
|
|
me.loadNode.setBoolValue(1);
|
|
me.loadNode.setBoolValue(0);
|
|
}
|
|
},
|
|
translateDelayed: func (lat,lon,alt_ft,heading,pitch, para) {
|
|
me.heading.setDoubleValue(heading);
|
|
me.pitch.setDoubleValue(para?0:pitch);
|
|
|
|
me.pLat = me.vLat;
|
|
me.pLon = me.vLon;
|
|
me.pAlt_ft = me.vAlt_ft;
|
|
me.pHeading = me.vHeading;
|
|
me.pPitch = me.vPitch;
|
|
|
|
me.vLat = lat;
|
|
me.vLon = lon;
|
|
me.vAlt_ft = alt_ft;
|
|
me.vHeading = heading;
|
|
me.vPitch = pitch;
|
|
#me.vRoll = 0;
|
|
|
|
me.past = me.last;
|
|
me.last = [geo.Coord.new().set_latlon(lat,lon,alt_ft*FT2M).xyz(),systime()];
|
|
me.delayTime = 0;
|
|
me.frametime = me.last[1]-me.past[1];
|
|
},
|
|
translateRealtime: func (lat,lon,alt_ft,heading,pitch, para) {
|
|
me.lat.setDoubleValue(lat);
|
|
me.lon.setDoubleValue(lon);
|
|
me.alt_ft.setDoubleValue(alt_ft);
|
|
me.heading.setDoubleValue(heading);
|
|
me.pitch.setDoubleValue(para?0:pitch);
|
|
#me.roll.setDoubleValue(0);
|
|
|
|
me.vLat = lat;
|
|
me.vLon = lon;
|
|
me.vAlt_ft = alt_ft;
|
|
me.vHeading = heading;
|
|
me.vPitch = pitch;
|
|
#me.vRoll = 0;
|
|
},
|
|
del: func {
|
|
me.model.remove();
|
|
me.ai.remove();
|
|
},
|
|
};
|
|
|
|
var reckon_create = func (kee, dyna, stime) {
|
|
#print("ES create "~kee);
|
|
var path = getprop("payload/armament/models") ~ "parachutist.xml";
|
|
if (dyna[7]==1) {
|
|
path = getprop("payload/armament/models") ~ "light_smoke.xml";
|
|
} elsif (dyna[7] ==2) {
|
|
path = getprop("payload/armament/models") ~ "heavy_smoke.xml";
|
|
} elsif (dyna[7] ==3) {
|
|
path = getprop("payload/armament/models") ~ "the-flare.xml";
|
|
}
|
|
var static = ModelManager.new(path, dyna[1],dyna[2],dyna[3]*M2FT,dyna[5],dyna[6],dyna[7]==0);#path,lat,lon,alt_m,heading,pitch
|
|
if (static != nil) {
|
|
#static.place();
|
|
var entry = [kee, stime, static, dyna[4]];
|
|
return entry;
|
|
}
|
|
print("NOT FOUND (Emesary): "~path);
|
|
return nil;
|
|
}
|
|
|
|
var reckon_update = func (dyna, entry, stime) {
|
|
#print("ES update");
|
|
var static = entry[2];
|
|
var dynami2 = [entry[0], stime, static, dyna[4]];
|
|
# translate
|
|
static.translateDelayed(dyna[1],dyna[2],dyna[3]*M2FT,dyna[5],dyna[6],dyna[7]==0);
|
|
static.moveDelayed(deadreckon_updatetime);
|
|
return dynami2;
|
|
}
|
|
|
|
var reckon_move = func (entry, stime) {
|
|
#print("ES move");
|
|
var static = entry[2];
|
|
var time_then = entry[1];
|
|
var time_now = stime;
|
|
# dead-reckon
|
|
#static.moveRealtime(entry[3] , time_now-time_then, entry[4]?0.25:0.5);
|
|
static.moveDelayed(deadreckon_updatetime);#time_now-time_then);
|
|
}
|
|
|
|
var reckon_delete = func (entry) {
|
|
#print("ES delete");
|
|
entry[2].del();
|
|
}
|
|
|
|
dynamic_loop();
|
|
|
|
#==================================================================
|
|
# Flares over MP
|
|
#==================================================================
|
|
|
|
var last_prop = 0;
|
|
var last_release = 0;
|
|
var flare_list = [];
|
|
var flare_update_time = 0.4;
|
|
var flare_duration = 8;
|
|
var flare_terminal_speed = 50;#m/s
|
|
var flares_max_process_per_loop = 4;
|
|
|
|
var flare_sorter = func(a, b) {
|
|
if(a[0] < b[0]){
|
|
return -1; # A should before b in the returned vector
|
|
}elsif(a[0] == b[0]){
|
|
return 0; # A is equivalent to b
|
|
}else{
|
|
return 1; # A should after b in the returned vector
|
|
}
|
|
}
|
|
|
|
var animate_flare = func {
|
|
# This detects own flares and send out notifications about their position every 0.75s
|
|
if (!getprop("payload/armament/msg")) {
|
|
return;
|
|
}
|
|
var stime = systime();
|
|
# old flares
|
|
var old_flares = [];
|
|
var flares_sent = 0;
|
|
flare_list = sort(flare_list, flare_sorter);
|
|
foreach(flare; flare_list) {
|
|
if (stime-flare[1] > flare_duration) {
|
|
var msg = notifications.ObjectInFlightNotification.new("ffly", flare[6], DESTROY, 21+95);
|
|
msg.Flags = 0;
|
|
msg.Position = flare[2];
|
|
msg.IsDistinct = 1;
|
|
msg.RemoteCallsign = "";
|
|
msg.UniqueIndex = flare[6];
|
|
msg.Pitch = 0;
|
|
msg.Heading = 0;
|
|
msg.u_fps = 0;
|
|
notifications.objectBridgedTransmitter.NotifyAll(msg);
|
|
continue;
|
|
}
|
|
if (flares_sent < flares_max_process_per_loop) {
|
|
var flare_dt = stime-flare[0];
|
|
# update_t,start_t, coord, heading, speed_down_mps, , speed_horiz_mps, unique
|
|
flare = [stime, flare[1], flare[2], flare[3], (flare[4]<flare_terminal_speed)?(flare[4]+flare_dt*9.83*0.5):(flare[4]-flare_dt*3), math.max(0,flare[5]-flare_dt*20), flare[6]];
|
|
flare[2].apply_course_distance(flare[3], flare_dt*flare[5]);
|
|
flare[2].set_alt(flare[2].alt()-flare_dt*flare[4]);
|
|
|
|
var msg = notifications.ObjectInFlightNotification.new("ffly", flare[6], MOVE, 21+95);
|
|
msg.Flags = 0;
|
|
msg.Position = flare[2];
|
|
msg.IsDistinct = 1;
|
|
msg.RemoteCallsign = "";
|
|
msg.UniqueIndex = flare[6];
|
|
msg.Pitch = 0;
|
|
msg.Heading = 0;
|
|
msg.u_fps = 0;
|
|
notifications.objectBridgedTransmitter.NotifyAll(msg);
|
|
flares_sent += 1;
|
|
}
|
|
#print("Update flare "~flare[5]);
|
|
append(old_flares, flare);
|
|
}
|
|
flare_list = old_flares;
|
|
#print(flares_sent~" flares sent, out of "~size(flare_list));
|
|
if(auto_flare_caller) {
|
|
auto_flare_released();
|
|
}
|
|
}
|
|
var flaretimer = maketimer(flare_update_time, animate_flare);
|
|
flaretimer.start();
|
|
|
|
var auto_flare_released = func {
|
|
# new flare
|
|
var prop = getprop("rotors/main/blade[3]/flap-deg");
|
|
var stime = systime();
|
|
if (prop != nil and prop != 0 and prop != last_prop and stime-last_release > 1) {
|
|
flare_released();
|
|
last_release = stime;
|
|
}
|
|
last_prop = prop;
|
|
}
|
|
|
|
var flare_released = func {
|
|
if (!getprop("payload/armament/msg")) {
|
|
return;
|
|
}
|
|
# new flare
|
|
var stime = systime();
|
|
var flare =[stime, stime,
|
|
geo.aircraft_position(),
|
|
getprop("orientation/heading-deg"),
|
|
FT2M*getprop("velocities/speed-down-fps"),
|
|
FT2M*math.sqrt(getprop("velocities/speed-north-fps")*getprop("velocities/speed-north-fps")+getprop("velocities/speed-east-fps")*getprop("velocities/speed-east-fps")),
|
|
int(rand()*200)-100];
|
|
append(flare_list, flare);
|
|
var msg = notifications.ObjectInFlightNotification.new("ffly", flare[6], MOVE, 21+95);
|
|
msg.Flags = 0;
|
|
msg.Position = flare[2];
|
|
msg.IsDistinct = 1;
|
|
msg.RemoteCallsign = "";
|
|
msg.UniqueIndex = flare[6];
|
|
msg.Pitch = 0;
|
|
msg.Heading = 0;
|
|
msg.u_fps = 0;
|
|
notifications.objectBridgedTransmitter.NotifyAll(msg);
|
|
#print("Adding flare "~flare[6]);
|
|
}
|
|
|
|
#==================================================================
|
|
# Notification for getting craters
|
|
#==================================================================
|
|
|
|
setlistener("sim/multiplay/online", func {
|
|
check_for_Request();
|
|
},0,0);
|
|
|
|
setlistener("payload/armament/msg", func {
|
|
check_for_Request();
|
|
},0,0);
|
|
|
|
var last_check = -65;
|
|
|
|
var check_for_Request = func {
|
|
# This sends out a notification to ask other aircraft for all craters
|
|
if (getprop("payload/armament/enable-craters") == 1 and getprop("sim/multiplay/online") and getprop("payload/armament/msg") and systime()-last_check > 60) {
|
|
last_check = systime();
|
|
var msg = notifications.StaticNotification.new("stat", int(rand()*15000000), REQUEST_ALL, 0);
|
|
msg.IsDistinct = 0;
|
|
msg.Heading = 0;
|
|
notifications.hitBridgedTransmitter.NotifyAll(msg);
|
|
#print("REQUEST_ALL");
|
|
} else {
|
|
#print("REQUEST_NONE");
|
|
}
|
|
}
|
|
|
|
settimer(check_for_Request, 60);# for aircraft like mig21 that starts with damage enabled
|
|
|
|
#==================================================================
|
|
# Damage functions
|
|
#==================================================================
|
|
|
|
var maxDamageDistFromWarhead = func (lbs) {
|
|
# Calc at what distance the warhead will do zero damage every time.
|
|
var dist = 3*math.sqrt(lbs);
|
|
|
|
return dist;
|
|
}
|
|
|
|
var fail_systems = func (probability, factor = 100) {#this factor needs tuning after all asset hitpoints have been evaluated.
|
|
if (is_fleet) {
|
|
return fail_fleet_systems(probability, factor);
|
|
} elsif (use_hitpoints_instead_of_failure_modes_bool) {
|
|
hp -= factor * probability*(0.75+rand()*0.25);# from 75 to 100% damage
|
|
printf("HP: %d/%d", hp, hp_max);
|
|
setprop("sam/damage", math.max(0,100*hp/hp_max));#used in HUD
|
|
if ( hp < 0 ) {
|
|
setprop("/carrier/sunk/",1);#we are dead
|
|
setprop("/sim/multiplay/generic/int[2]",1);#radar off
|
|
setprop("/sim/multiplay/generic/int[0]",1);#smoke on
|
|
setprop("/sim/messages/copilot", getprop("sim/multiplay/callsign")~" dead.");
|
|
}
|
|
return -1;
|
|
} else {
|
|
var failure_modes = FailureMgr._failmgr.failure_modes;
|
|
var mode_list = keys(failure_modes);
|
|
var failed = 0;
|
|
foreach(var failure_mode_id; mode_list) {
|
|
#print(failure_mode_id);
|
|
if (rand() < probability) {
|
|
FailureMgr.set_failure_level(failure_mode_id, 1);
|
|
failed += 1;
|
|
if (getprop("sim/flight-model") == "yasim") {
|
|
if (failure_mode_id == "Engines/engine" and yasim_list2 == nil) {
|
|
# fail yasim:
|
|
setprop("sim/model/uh1/state",0);
|
|
setprop("controls/engines/engine/magnetos", 0);
|
|
setprop("controls/engines/engine/cutoff", 1);
|
|
setprop("controls/engines/engine/on-fire", 1);
|
|
#set a listener so that if a restart is attempted, it'll fail.
|
|
yasim_list = setlistener("sim/model/uh1/state",func {setprop("sim/model/uh1/state",0);});
|
|
yasim_list2 = setlistener("controls/engines/engine/cutoff",func {setprop("controls/engines/engine/cutoff",1);});
|
|
}
|
|
if (failure_mode_id == "Engines/engine[1]" and yasim_list3 == nil) {
|
|
# fail yasim:
|
|
setprop("controls/engines/engine[1]/magnetos", 0);
|
|
setprop("controls/engines/engine[1]/cutoff", 1);
|
|
setprop("controls/engines/engine[1]/on-fire", 1);
|
|
#set a listener so that if a restart is attempted, it'll fail.
|
|
yasim_list3 = setlistener("controls/engines/engine[1]/cutoff",func {setprop("controls/engines/engine[1]/cutoff",1);});
|
|
}
|
|
if (failure_mode_id == "Engines/engine[2]" and yasim_list4 == nil) {
|
|
# fail yasim:
|
|
setprop("controls/engines/engine[2]/magnetos", 0);
|
|
setprop("controls/engines/engine[2]/cutoff", 1);
|
|
setprop("controls/engines/engine[2]/on-fire", 1);
|
|
#set a listener so that if a restart is attempted, it'll fail.
|
|
yasim_list4 = setlistener("controls/engines/engine[2]/cutoff",func {setprop("controls/engines/engine[2]/cutoff",1);});
|
|
}
|
|
if (failure_mode_id == "Engines/engine[3]" and yasim_list5 == nil) {
|
|
# fail yasim:
|
|
setprop("controls/engines/engine[3]/magnetos", 0);
|
|
setprop("controls/engines/engine[3]/cutoff", 1);
|
|
setprop("controls/engines/engine[3]/on-fire", 1);
|
|
#set a listener so that if a restart is attempted, it'll fail.
|
|
yasim_list5 = setlistener("controls/engines/engine[3]/cutoff",func {setprop("controls/engines/engine[3]/cutoff",1);});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return failed;
|
|
}
|
|
};
|
|
var yasim_list = nil;
|
|
var yasim_list2 = nil;
|
|
var yasim_list3 = nil;
|
|
var yasim_list4 = nil;
|
|
var yasim_list5 = nil;
|
|
|
|
var repairYasim = func {
|
|
if (yasim_list != nil) {removelistener(yasim_list); yasim_list=nil;}
|
|
if (yasim_list2 != nil) {removelistener(yasim_list2); yasim_list2=nil;}
|
|
if (yasim_list3 != nil) {removelistener(yasim_list3); yasim_list3=nil;}
|
|
if (yasim_list4 != nil) {removelistener(yasim_list4); yasim_list4=nil;}
|
|
if (yasim_list5 != nil) {removelistener(yasim_list5); yasim_list5=nil;}
|
|
setprop("controls/engines/engine[0]/on-fire", 0);
|
|
setprop("controls/engines/engine[1]/on-fire", 0);
|
|
setprop("controls/engines/engine[2]/on-fire", 0);
|
|
setprop("controls/engines/engine[3]/on-fire", 0);
|
|
setprop("sim/crashed", 0);
|
|
var failure_modes = FailureMgr._failmgr.failure_modes;
|
|
var mode_list = keys(failure_modes);
|
|
|
|
foreach(var failure_mode_id; mode_list) {
|
|
FailureMgr.set_failure_level(failure_mode_id, 0);
|
|
}
|
|
}
|
|
|
|
setlistener("/sim/signals/reinit", repairYasim);
|
|
|
|
hp_f = [hp_max,hp_max,hp_max,hp_max,hp_max,hp_max,hp_max];
|
|
|
|
var fail_fleet_systems = func (probability, factor) {
|
|
|
|
var sinking_ships = (hp_f[0]<0) + (hp_f[1]<0) + (hp_f[2]<0) + (hp_f[3]<0) + (hp_f[4]<0) + (hp_f[5]<0) + (hp_f[6]<0);
|
|
var hit_sinking = 0;
|
|
if (sinking_ships == 0) {
|
|
hit_sinking = 0;
|
|
} elsif (sinking_ships == 7) {
|
|
hit_sinking = 1;
|
|
} else {
|
|
hit_sinking = rand()<0.10;
|
|
}
|
|
if (hit_sinking) {
|
|
armament.defeatSpamFilter("You shot one of our already sinking ships, you are just mean.");
|
|
return;
|
|
}
|
|
|
|
var no = 0;
|
|
|
|
for (no=0; no < 7; no+=1) {
|
|
if (hp_f[no] > 0) {
|
|
break;
|
|
}
|
|
}
|
|
hp_f[no] -= factor * probability*(0.75+rand()*0.25);# from 75 to 100% damage
|
|
printf("HP[%d]: %d/%d", no, hp_f[no], hp_max);
|
|
#setprop("sam/damage", math.max(0,100*hp/hp_max));#used in HUD
|
|
if ( hp_f[no] < 0 ) {
|
|
setprop("/sim/multiplay/generic/bool["~(no+40)~"]",1);
|
|
armament.defeatSpamFilter("So you sank one of our ships, we will get you for that!");
|
|
if (!getprop("/carrier/disabled") and hp_f[0]<0 and hp_f[1]<0 and hp_f[2]<0) {
|
|
setprop("/carrier/disabled",1);
|
|
armament.defeatSpamFilter("Captain our offensive capability is crippled!");
|
|
}
|
|
if (hp_f[0]<0 and hp_f[1]<0 and hp_f[2]<0 and hp_f[3]<0 and hp_f[4]<0 and hp_f[5]<0 and hp_f[6]<0) {
|
|
setprop("/carrier/sunk",1);
|
|
setprop("/sim/multiplay/generic/int[2]",1);#radar off
|
|
setprop("/sim/messages/copilot", getprop("sim/multiplay/callsign")~" dead.");
|
|
armament.defeatSpamFilter("S.O.S. Heeelp");
|
|
} else {
|
|
armament.defeatSpamFilter("This is not over yet..");
|
|
}
|
|
}
|
|
return -1;
|
|
};
|
|
|
|
setlistener("payload/armament/MLW-count", func {
|
|
setLaunch(getprop("payload/armament/MLW-launcher"), 0);#TODO: figure out if that callsign is a SAM/ship.
|
|
});
|
|
|
|
#==================================================================
|
|
# RWR and sound functions
|
|
#==================================================================
|
|
|
|
var setLaunch = func (c,s) {
|
|
setprop("sound/rwr-launch-sam", s);
|
|
setprop("sound/rwr-launch", c);
|
|
settimer(func {stopLaunch();},7);
|
|
}
|
|
|
|
var stopLaunch = func () {
|
|
setprop("sound/rwr-launch", "");
|
|
setprop("sound/rwr-launch-sam", 0);
|
|
}
|
|
|
|
var playIncomingSound = func (clock) {
|
|
setprop("sound/incoming"~clock, 1);
|
|
settimer(func {stopIncomingSound(clock);},3);
|
|
}
|
|
|
|
var stopIncomingSound = func (clock) {
|
|
setprop("sound/incoming"~clock, 0);
|
|
}
|
|
|
|
var nearby_explosion = func {
|
|
setprop("damage/sounds/nearby-explode-on", 0);
|
|
settimer(nearby_explosion_a, 0);
|
|
}
|
|
|
|
var nearby_explosion_a = func {
|
|
setprop("damage/sounds/nearby-explode-on", 1);
|
|
settimer(nearby_explosion_b, 0.5);
|
|
}
|
|
|
|
var nearby_explosion_b = func {
|
|
setprop("damage/sounds/nearby-explode-on", 0);
|
|
}
|
|
|
|
#==================================================================
|
|
# Helper functions
|
|
#==================================================================
|
|
|
|
var callsign_struct = {};
|
|
var getCallsign = func (callsign) {
|
|
var node = callsign_struct[callsign];
|
|
return node;
|
|
}
|
|
|
|
var MAW_elapsed = 0;
|
|
|
|
var processCallsigns = func () {
|
|
callsign_struct = {};
|
|
var players = props.globals.getNode("ai/models").getChildren();
|
|
var myCallsign = getprop("sim/multiplay/callsign");
|
|
myCallsign = size(myCallsign) < 8 ? myCallsign : left(myCallsign,7);
|
|
var painted = 0;
|
|
foreach (var player; players) {
|
|
if(player.getChild("valid") != nil and player.getChild("valid").getValue() == TRUE and player.getChild("callsign") != nil and player.getChild("callsign").getValue() != "" and player.getChild("callsign").getValue() != nil) {
|
|
var callsign = player.getChild("callsign").getValue();
|
|
callsign_struct[callsign] = player;
|
|
var str6 = player.getNode("sim/multiplay/generic/string[6]");
|
|
if (str6 != nil and str6.getValue() != nil and str6.getValue() != "" and size(""~str6.getValue())==4 and left(md5(myCallsign),4) == str6.getValue()) {
|
|
painted = 1;
|
|
}
|
|
}
|
|
}
|
|
setprop("payload/armament/spike", painted);
|
|
if (getprop("sim/time/elapsed-sec")-MAW_elapsed > 1.1) {
|
|
setprop("payload/armament/MAW-active", 0);# resets every 1.1 seconds without warning
|
|
}
|
|
}
|
|
processCallsignsTimer = maketimer(1.5, processCallsigns);
|
|
processCallsignsTimer.simulatedTime = 1;
|
|
processCallsignsTimer.start();
|
|
|
|
#==================================================================
|
|
# Stuff
|
|
#==================================================================
|
|
|
|
var code_ct = func () {
|
|
#ANTIC
|
|
if (getprop("payload/armament/msg")) {
|
|
setprop("sim/rendering/redout/enabled", TRUE);
|
|
#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
|
|
call(func{multiplayer.dialog.del();},nil,var err= []);
|
|
if (!getprop("gear/gear[0]/wow")) {
|
|
call(func{fgcommand('dialog-close', props.Node.new({"dialog-name": "WeightAndFuel"}))},nil,var err2 = []);
|
|
call(func{fgcommand('dialog-close', props.Node.new({"dialog-name": "system-failures"}))},nil,var err2 = []);
|
|
call(func{fgcommand('dialog-close', props.Node.new({"dialog-name": "instrument-failures"}))},nil,var err2 = []);
|
|
}
|
|
setprop("sim/freeze/fuel",0);
|
|
setprop("/sim/speed-up", 1);
|
|
setprop("/gui/map/draw-traffic", 0);
|
|
setprop("/sim/gui/dialogs/map-canvas/draw-TFC", 0);
|
|
#fgcommand("timeofday", props.Node.new({"timeofday": "real"}));
|
|
#setprop("/sim/rendering/als-filters/use-filtering", 1);
|
|
call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
|
|
interfaceController.stop();},nil,var err2=[]);
|
|
}
|
|
}
|
|
code_ctTimer = maketimer(1, code_ct);
|
|
code_ctTimer.simulatedTime = 1;
|
|
|
|
|
|
|
|
setprop("/sim/failure-manager/display-on-screen", FALSE);
|
|
|
|
code_ctTimer.start();
|
|
|
|
#==================================================================
|
|
# Relocation function
|
|
#==================================================================
|
|
|
|
var re_init = func (node) {
|
|
# repair the aircraft
|
|
if (node.getValue() == 0) return;
|
|
|
|
var failure_modes = FailureMgr._failmgr.failure_modes;
|
|
var mode_list = keys(failure_modes);
|
|
|
|
foreach(var failure_mode_id; mode_list) {
|
|
FailureMgr.set_failure_level(failure_mode_id, 0);
|
|
}
|
|
damageLog.push("Aircraft was repaired due to re-init.");
|
|
}
|
|
|
|
#==================================================================
|
|
# Event log
|
|
#==================================================================
|
|
|
|
var damageLog = events.LogBuffer.new(echo: 0);
|
|
|
|
damageLog.push("Flightgear "~getprop("sim/version/flightgear")~" was loaded up with "~getprop("sim/description")~" - "~getprop("sim/time/gmt"));
|
|
|
|
setlistener("/sim/signals/reinit", re_init, 0, 0);
|
|
|
|
setlistener("payload/armament/msg", func {damageLog.push("Damage is now "~(getprop("payload/armament/msg")?"ON.":"OFF."));}, 1, 0);
|
|
|
|
setlistener("sim/multiplay/callsign", func {damageLog.push("Callsign is now "~getprop("sim/multiplay/callsign"));}, 1, 0);
|
|
|
|
setlistener("sim/multiplay/online", func {damageLog.push(getprop("sim/multiplay/online")?("Connected to "~getprop("sim/multiplay/txhost")):"Disconnected from MP.");}, 1, 0);
|
|
|
|
var printDamageLog = func {
|
|
if (getprop("payload/armament/msg")) {print("disable damage to use this function");return;}
|
|
var buffer = damageLog.get_buffer();
|
|
var str = "";
|
|
foreach(entry; buffer) {
|
|
str = str~" "~entry.time~" "~entry.message~"\n";
|
|
}
|
|
print();
|
|
print(str);
|
|
print();
|
|
}
|
|
|
|
#TODO testing:
|
|
|
|
var writeDamageLog = func {
|
|
var output_file = getprop("/sim/fg-home") ~ "/Export/combat-log.txt";
|
|
var buffer = damageLog.get_buffer();
|
|
var str = "\n";
|
|
foreach(entry; buffer) {
|
|
str = str~" "~entry.time~" "~entry.message~"\n";
|
|
}
|
|
str = str ~ "\n";
|
|
var file = nil;
|
|
if (io.stat(output_file) == nil) {
|
|
file = io.open(output_file, "w");
|
|
io.close(file);
|
|
}
|
|
file = io.open(output_file, "a");
|
|
io.write(file, str);
|
|
io.close(file);
|
|
}
|
|
|
|
setlistener("sim/signals/exit", writeDamageLog, 0, 0);
|
|
|
|
#screen.property_display.add("payload/armament/MAW-bearing");
|
|
#screen.property_display.add("payload/armament/MAW-active");
|
|
#screen.property_display.add("payload/armament/MLW-bearing");
|
|
#screen.property_display.add("payload/armament/MLW-count");
|
|
#screen.property_display.add("payload/armament/MLW-launcher");
|
|
#screen.property_display.add("payload/armament/spike"); |