mirror of
https://github.com/l0k1/oprf_assets.git
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268 lines
8.4 KiB
XML
268 lines
8.4 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!--
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model by Jüttner Domokos aka Rudolf
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-->
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<PropertyList>
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<sim>
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<author>Rudolf, pinto, Nikolai V. Chr., onox</author>
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<description>ZSU-23-4M "Shilka" AAA defence system</description>
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<status>alpha</status>
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<aircraft-version>0.1</aircraft-version>
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<flight-model>null</flight-model>
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<aero>KPN-D</aero>
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<aircraft-operator>KPN</aircraft-operator>
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<model>
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<path>Aircraft/ZSU-23/Models/ZSU-23-4M.xml</path>
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<!-- Uncloak weather balloons visiting Earth -->
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<always-show-in-MP type="bool">true</always-show-in-MP>
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</model>
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<sound>
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<path>Sounds/sound.xml</path>
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</sound>
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<presets>
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<onground>true</onground>
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</presets>
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<current-view>
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<deck-park type="bool">true</deck-park>
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<z-offset-dec-step type="double">0.0</z-offset-dec-step>
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<z-offset-inc-step type="double">0.0</z-offset-inc-step>
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<can-change-z-offset type="bool">false</can-change-z-offset>
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<z-offset-min-m type="float">100.0</z-offset-min-m>
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<z-offset-max-m type="float">2000.0</z-offset-max-m>
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</current-view>
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<hud>
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<path n="1">Aircraft/ZSU-23/Hud/hud.xml</path>
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<visibility n="1">true</visibility>
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<font>
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<size type="float">11.0</size>
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</font>
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</hud>
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<!--menubar include="Dialogs/menu.xml"/-->
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<multiplay>
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<generic>
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<int n="0" type="int">0</int>
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<int n="1" type="int" alias="/sim/multiplay/generic/bool[0]"/>
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<float n="0" type="double">0</float> <!-- Turret azimuth -->
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<float n="1" type="double">0</float> <!-- gun elevation -->
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<float n="2" type="double">0</float> <!-- radar azimuth -->
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<float n="3" type="double">0</float> <!-- radar elevation -->
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<bool n="0" type="bool">false</bool>
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<string n="7" type="string"></string><!-- datalink -->
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</generic>
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</multiplay>
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<systems>
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<property-rule>
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<path>Systems/radar-pos.xml</path>\
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</property-rule>
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</systems>
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<menubar>
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<default>
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<menu n="100">
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<label>ZSU-23</label>
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<enabled type="bool">true</enabled>
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<item>
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<label>Event Log</label>
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<binding>
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<command>dialog-show</command>
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<dialog-name>flightlog</dialog-name>
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</binding>
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</item>
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</menu>
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</default>
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</menubar>
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<previews>
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<preview>
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<type>exterior</type>
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<splash type="bool">true</splash>
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<path>thumbnail.png</path>
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</preview>
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</previews>
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</sim>
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<input>
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<keyboard>
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<key n="97">
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<name>a</name>
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<desc>Rotate Gun Left</desc>
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<repeatable>true</repeatable>
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<interval-sec>0.001</interval-sec>
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<binding>
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<command>property-adjust</command>
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<property>sim/multiplay/generic/float[0]</property>
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<step>1</step>
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<min>-180</min>
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<max>180</max>
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<wrap>true</wrap>
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</binding>
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</key>
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<key n="100">
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<name>d</name>
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<desc>Rotate Gun Right</desc>
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<repeatable>true</repeatable>
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<interval-sec>0.001</interval-sec>
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<binding>
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<command>property-adjust</command>
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<property>sim/multiplay/generic/float[0]</property>
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<step>-1</step>
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<min>-180</min>
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<max>180</max>
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<wrap>true</wrap>
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</binding>
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</key>
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<key n="101">
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<name>e</name>
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<desc>Gun Trigger</desc>
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<binding>
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<command>property-assign</command>
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<property>controls/armament/trigger</property>
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<value>true</value>
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</binding>
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<mod-up>
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<binding>
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<command>property-assign</command>
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<property>controls/armament/trigger</property>
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<value>false</value>
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</binding>
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</mod-up>
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</key>
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<key n="115">
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<name>s</name>
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<desc>Rotate Gun Down</desc>
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<repeatable>true</repeatable>
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<interval-sec>0.001</interval-sec>
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<binding>
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<command>property-adjust</command>
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<property>sim/multiplay/generic/float[1]</property>
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<step>-1</step>
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<min>-10</min>
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<max>85</max>
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</binding>
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</key>
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<key n="119">
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<name>w</name>
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<desc>Rotate Gun Up</desc>
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<repeatable>true</repeatable>
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<interval-sec>0.001</interval-sec>
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<binding>
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<command>property-adjust</command>
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<property>sim/multiplay/generic/float[1]</property>
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<step>1</step>
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<min>-10</min>
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<max>85</max>
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</binding>
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</key>
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</keyboard>
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</input>
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<controls>
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<armament>
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<trigger type="bool">0</trigger>
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</armament>
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</controls>
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<enemies>
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<e1 userarchive="y" type="string">target1</e1>
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<e2 userarchive="y" type="string">target2</e2>
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<e3 userarchive="y" type="string">target3</e3>
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<e4 userarchive="y" type="string">target4</e4>
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<e5 userarchive="y" type="string">target5</e5>
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<e6 userarchive="y" type="string">target6</e6>
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<e7 userarchive="y" type="string">target7</e7>
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<e8 userarchive="y" type="string">target8</e8>
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<e9 userarchive="y" type="string">target9</e9>
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<e10 userarchive="y" type="string">targetA</e10>
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<e11 userarchive="y" type="string">targetB</e11>
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<e12 userarchive="y" type="string">targetC</e12>
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</enemies>
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<priority type="int">0</priority>
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<priority0 type="int">1</priority0>
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<payload>
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<d-config>
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<full_damage_dist_m type="double">2</full_damage_dist_m>
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<use_hitpoints_instead_of_failure_modes_bool type="bool">true</use_hitpoints_instead_of_failure_modes_bool>
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<hp_max type="double">5</hp_max>
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<hitable_by_air_munitions type="bool">false</hitable_by_air_munitions>
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<hitable_by_cannon type="bool">true</hitable_by_cannon>
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<is_fleet type="bool">false</is_fleet>
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<rwr_to_screen type="bool">false</rwr_to_screen>
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<rwr_audio_extended type="bool">false</rwr_audio_extended>
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<tacview_supported type="bool">false</tacview_supported>
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<m28_auto type="bool">false</m28_auto>
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<mlw_max type="double">2.25</mlw_max>
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<auto_flare_caller type="bool">false</auto_flare_caller>
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</d-config>
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<armament>
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<MP-lat type="string">rotors/main/blade[0]/flap-deg</MP-lat>
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<MP-lon type="string">rotors/main/blade[1]/flap-deg</MP-lon>
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<MP-alt type="string">rotors/main/blade[2]/flap-deg</MP-alt>
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<MP-alt-ft type="string">rotors/main/blade[2]/position-deg</MP-alt-ft>
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<models type="string">Aircraft/ZSU-23/Models/emesary/</models>
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<msg type="bool">true</msg>
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<enable-craters type="bool">true</enable-craters>
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<MLW-bearing type="double">0</MLW-bearing>
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<MLW-count type="int">0</MLW-count>
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<MLW-launcher type="string"></MLW-launcher>
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<MAW-bearing type="double">0</MAW-bearing>
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<MAW-active type="bool">false</MAW-active>
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<spike type="bool">false</spike>
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</armament>
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</payload>
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<nasal>
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<notifications>
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<file>Aircraft/ZSU-23/Nasal/ArmamentNotification.nas</file>
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<file>Aircraft/ZSU-23/Nasal/GeoBridgedTransmitter.nas</file>
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</notifications>
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<carrier>
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<file>Aircraft/ZSU-23/Nasal/fdm.nas</file>
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</carrier>
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<vector>
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<file>Aircraft/ZSU-23/Nasal/vector.nas</file>
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</vector>
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<radar_logic>
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<file>Aircraft/ZSU-23/Nasal/radar-logic.nas</file>
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</radar_logic>
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<damage>
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<file>Aircraft/ZSU-23/Nasal/damage.nas</file>
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</damage>
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<fire_control>
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<file>Aircraft/ZSU-23/Nasal/fire-control.nas</file>
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</fire_control>
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</nasal>
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</PropertyList>
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