mirror of
https://github.com/l0k1/oprf_assets.git
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324 lines
12 KiB
XML
324 lines
12 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!--
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Copyright (c) 2015 onox
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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-->
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<PropertyList>
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<sim>
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<author>pinto, Nikolai V. Chr.</author>
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<description>BUK-M2</description>
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<long-description>BUK-M2 is a modern Russian self-propelled surface to air missile system.</long-description>
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<status>alpha</status>
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<aircraft-version>0.1</aircraft-version>
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<flight-model>null</flight-model>
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<aero>KPN-D</aero>
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<aircraft-operator>KPN</aircraft-operator>
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<chase-distance-m type="double" archive="y">-250.0</chase-distance-m>
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<model>
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<path>Aircraft/BUK-M2/Models/buk-m2.xml</path>
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<!-- Uncloak weather balloons visiting Earth -->
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<always-show-in-MP type="bool">true</always-show-in-MP>
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</model>
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<sound>
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<path>Sounds/sound.xml</path>
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</sound>
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<presets>
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<onground>true</onground>
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</presets>
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<startup>
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<splash-texture>Aircraft/BUK-M2/splash1.png</splash-texture>
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</startup>
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<previews>
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<preview>
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<type>exterior</type>
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<splash type="bool">true</splash>
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<path>gui/1.png</path>
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</preview>
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<preview>
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<type>exterior</type>
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<splash type="bool">true</splash>
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<path>gui/2.png</path>
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</preview>
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</previews>
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<current-view>
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<deck-park type="bool">true</deck-park>
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<z-offset-dec-step type="double">0.0</z-offset-dec-step>
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<z-offset-inc-step type="double">0.0</z-offset-inc-step>
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<can-change-z-offset type="bool">false</can-change-z-offset>
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<z-offset-min-m type="float">100.0</z-offset-min-m>
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<z-offset-max-m type="float">2000.0</z-offset-max-m>
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</current-view>
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<view n="200">
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<name>Follow</name>
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<type>lookat</type>
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<internal>false</internal>
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<config>
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<!--<from-model type="bool">true</from-model>
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<from-model-idx type="int">0</from-model-idx>-->
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<eye-fixed type="bool">true</eye-fixed>
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<target-lat-deg-path>rotors/main/blade[0]/flap-deg</target-lat-deg-path>
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<target-lon-deg-path>rotors/main/blade[1]/flap-deg</target-lon-deg-path>
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<target-alt-ft-path>rotors/main/blade[2]/position-deg</target-alt-ft-path>
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<eye-lat-deg-path>/position/latitude-deg</eye-lat-deg-path>
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<eye-lon-deg-path>/position/longitude-deg</eye-lon-deg-path>
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<eye-alt-ft-path>/position/altitude-ft</eye-alt-ft-path>
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<!--<eye-heading-deg-path>/orientation/heading-deg</eye-heading-deg-path>
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<eye-pitch-deg-path>/orientation/pitch-deg</eye-pitch-deg-path>
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<eye-roll-deg-path>/orientation/roll-deg</eye-roll-deg-path>-->
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<eye-heading-deg-path>/orientation/heading-deg</eye-heading-deg-path>
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<eye-pitch-deg>0</eye-pitch-deg>
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<eye-roll-deg>0</eye-roll-deg>
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<x-offset-m>50</x-offset-m>
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<y-offset-m>50</y-offset-m>
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<z-offset-m>25</z-offset-m>
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<default-field-of-view-deg>70</default-field-of-view-deg>
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<limits>
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<enabled type="bool">false</enabled>
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</limits>
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</config>
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</view>
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<hud>
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<path n="1">Aircraft/BUK-M2/Hud/hud.xml</path>
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<visibility n="1">true</visibility>
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<font>
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<size type="float">11.0</size>
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</font>
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</hud>
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<tower>
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<auto-position type="bool">true</auto-position>
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</tower>
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<multiplay>
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<visibility-range-nm type="int">500</visibility-range-nm>
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<generic>
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<int n="0" type="int">0</int>
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<int n="2" type="int">0</int>
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<string n="6" type="string"></string><!-- string 6 used by radar lock RWR warning -->
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<string n="7" type="string"></string><!-- datalink -->
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</generic>
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</multiplay>
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<menubar>
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<default>
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<menu n="100">
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<label>BUK-M2</label>
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<enabled type="bool">true</enabled>
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<item>
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<label>Event Log</label>
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<binding>
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<command>dialog-show</command>
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<dialog-name>flightlog</dialog-name>
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</binding>
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</item>
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</menu>
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</default>
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</menubar>
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<aircraft-data>
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<!-- Properties that get saved to persist locally between FG sessions -->
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<path>enemies/e1</path>
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<path>enemies/e2</path>
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<path>enemies/e3</path>
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<path>enemies/e4</path>
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<path>enemies/e5</path>
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<path>enemies/e6</path>
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<path>enemies/e7</path>
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<path>enemies/e8</path>
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<path>enemies/e9</path>
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<path>enemies/e10</path>
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<path>enemies/e11</path>
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<path>enemies/e12</path>
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</aircraft-data>
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</sim>
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<controls>
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<armament>
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<station-select type="int">0</station-select>
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<trigger type="bool">false</trigger>
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<station n="1">
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<offsets>
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<x-m type="double"> 2.00744</x-m>
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<y-m type="double"> -1.27342</y-m>
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<z-m type="double"> 4.26168</z-m>
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</offsets>
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<trigger type="bool">false</trigger>
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</station>
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<station n="2">
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<offsets>
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<x-m type="double"> 2.00744</x-m>
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<y-m type="double"> -0.42511</y-m>
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<z-m type="double"> 4.26168</z-m>
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</offsets>
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<trigger type="bool">false</trigger>
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</station>
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<station n="3">
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<offsets>
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<x-m type="double"> 2.00744</x-m>
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<y-m type="double"> 0.42511</y-m>
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<z-m type="double"> 4.26168</z-m>
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</offsets>
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<trigger type="bool">false</trigger>
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</station>
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<station n="4">
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<offsets>
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<x-m type="double"> 2.00744</x-m>
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<y-m type="double"> 1.27342</y-m>
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<z-m type="double"> 4.26168</z-m>
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</offsets>
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<trigger type="bool">false</trigger>
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</station>
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</armament>
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</controls>
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<payload>
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<weight n="0">
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<name>Main Store</name>
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<weight-lb alias="/fdm/jsbsim/inertia/pointmass-weight-lbs[1]"/>
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<selected>none</selected>
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<opt>
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<name>M317</name>
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<lbs>50</lbs>
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</opt>
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</weight>
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<d-config>
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<full_damage_dist_m type="double">2.25</full_damage_dist_m>
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<use_hitpoints_instead_of_failure_modes_bool type="bool">true</use_hitpoints_instead_of_failure_modes_bool>
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<hp_max type="double">80</hp_max>
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<hitable_by_air_munitions type="bool">false</hitable_by_air_munitions>
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<hitable_by_cannon type="bool">true</hitable_by_cannon>
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<is_fleet type="bool">false</is_fleet>
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<rwr_to_screen type="bool">false</rwr_to_screen>
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<rwr_audio_extended type="bool">false</rwr_audio_extended>
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<tacview_supported type="bool">false</tacview_supported>
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<m28_auto type="bool">false</m28_auto>
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<mlw_max type="double">2.25</mlw_max>
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<auto_flare_caller type="bool">false</auto_flare_caller>
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</d-config>
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<armament>
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<models type="string">Aircraft/BUK-M2/Models/Armament/Weapons/</models>
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<modelsUseCase type="bool">true</modelsUseCase>
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<modelsUpperCase type="bool">true</modelsUpperCase>
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<MP-lat type="string">rotors/main/blade[0]/flap-deg</MP-lat>
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<MP-lon type="string">rotors/main/blade[1]/flap-deg</MP-lon>
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<MP-alt type="string">rotors/main/blade[2]/flap-deg</MP-alt>
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<MP-alt-ft type="string">rotors/main/blade[2]/position-deg</MP-alt-ft>
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<hit-interpolation type="bool">true</hit-interpolation>
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<gnd-launch type="bool">true</gnd-launch>
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<pylon-offset type="int">1</pylon-offset>
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<pylon-stations>controls/armament</pylon-stations>
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<station-name type="string">station</station-name>
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<msg type="bool">true</msg>
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<damage type="bool">true</damage>
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<enable-craters type="bool">true</enable-craters>
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<MLW-bearing type="double">0</MLW-bearing>
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<MLW-count type="int">0</MLW-count>
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<MLW-launcher type="string"></MLW-launcher>
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<MAW-bearing type="double">0</MAW-bearing>
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<MAW-active type="bool">false</MAW-active>
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<spike type="bool">false</spike>
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<!-- speed: Mach 4 length: 5.5m -->
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</armament>
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</payload>
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<rotors>
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<main>
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<blade n="0">
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<flap-deg type="double">0</flap-deg>
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</blade>
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<blade n="1">
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<flap-deg type="double">0</flap-deg>
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</blade>
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<blade n="2">
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<flap-deg type="double">0</flap-deg>
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<position-deg type="double">0</position-deg>
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</blade>
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</main>
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</rotors>
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<sam>
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<impact0 type="double">-1</impact0>
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<impact1 type="double">-1</impact1>
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<impact2 type="double">-1</impact2>
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<impact3 type="double">-1</impact3>
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<hit0 type="double">-1</hit0>
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<hit1 type="double">-1</hit1>
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<hit2 type="double">-1</hit2>
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<hit3 type="double">-1</hit3>
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<missiles type="double">4</missiles>
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<timeleft type="double">600</timeleft>
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<damage type="double">100</damage>
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</sam>
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<enemies>
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<e1 userarchive="y" type="string">target1</e1>
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<e2 userarchive="y" type="string">target2</e2>
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<e3 userarchive="y" type="string">target3</e3>
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<e4 userarchive="y" type="string">target4</e4>
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<e5 userarchive="y" type="string">target5</e5>
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<e6 userarchive="y" type="string">target6</e6>
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<e7 userarchive="y" type="string">target7</e7>
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<e8 userarchive="y" type="string">target8</e8>
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<e9 userarchive="y" type="string">target9</e9>
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<e10 userarchive="y" type="string">targetA</e10>
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<e11 userarchive="y" type="string">targetB</e11>
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<e12 userarchive="y" type="string">targetC</e12>
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</enemies>
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<priority type="int">0</priority>
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<priority0 type="int">1</priority0>
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<nasal>
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<notifications>
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<file>Aircraft/BUK-M2/Nasal/ArmamentNotification.nas</file>
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<file>Aircraft/BUK-M2/Nasal/GeoBridgedTransmitter.nas</file>
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</notifications>
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<carrier>
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<file>Aircraft/BUK-M2/Nasal/fdm.nas</file>
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</carrier>
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<damage>
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<file>Aircraft/BUK-M2/Nasal/damage.nas</file>
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</damage>
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<radar_logic>
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<file>Aircraft/BUK-M2/Nasal/radar-logic.nas</file>
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</radar_logic>
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<vector>
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<file>Aircraft/BUK-M2/Nasal/vector.nas</file><!-- needed by the guided-missiles -->
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</vector>
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<armament>
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<file>Aircraft/BUK-M2/Nasal/guided-missiles.nas</file>
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</armament>
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<fire_control>
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<file>Aircraft/BUK-M2/Nasal/fire-control.nas</file>
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</fire_control>
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</nasal>
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</PropertyList>
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