oprf_assets/BUK-M2/BUK-M2-set.xml
2022-11-25 02:57:13 +01:00

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<?xml version="1.0" encoding="UTF-8"?>
<!--
Copyright (c) 2015 onox
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
-->
<PropertyList>
<sim>
<author>pinto, Nikolai V. Chr.</author>
<description>BUK-M2</description>
<long-description>BUK-M2 is a modern Russian self-propelled surface to air missile system.</long-description>
<status>alpha</status>
<aircraft-version>0.1</aircraft-version>
<flight-model>null</flight-model>
<aero>KPN-D</aero>
<aircraft-operator>KPN</aircraft-operator>
<chase-distance-m type="double" archive="y">-250.0</chase-distance-m>
<model>
<path>Aircraft/BUK-M2/Models/buk-m2.xml</path>
<!-- Uncloak weather balloons visiting Earth -->
<always-show-in-MP type="bool">true</always-show-in-MP>
</model>
<sound>
<path>Sounds/sound.xml</path>
</sound>
<presets>
<onground>true</onground>
</presets>
<startup>
<splash-texture>Aircraft/BUK-M2/splash1.png</splash-texture>
</startup>
<previews>
<preview>
<type>exterior</type>
<splash type="bool">true</splash>
<path>gui/1.png</path>
</preview>
<preview>
<type>exterior</type>
<splash type="bool">true</splash>
<path>gui/2.png</path>
</preview>
</previews>
<current-view>
<deck-park type="bool">true</deck-park>
<z-offset-dec-step type="double">0.0</z-offset-dec-step>
<z-offset-inc-step type="double">0.0</z-offset-inc-step>
<can-change-z-offset type="bool">false</can-change-z-offset>
<z-offset-min-m type="float">100.0</z-offset-min-m>
<z-offset-max-m type="float">2000.0</z-offset-max-m>
</current-view>
<view n="200">
<name>Follow</name>
<type>lookat</type>
<internal>false</internal>
<config>
<!--<from-model type="bool">true</from-model>
<from-model-idx type="int">0</from-model-idx>-->
<eye-fixed type="bool">true</eye-fixed>
<target-lat-deg-path>rotors/main/blade[0]/flap-deg</target-lat-deg-path>
<target-lon-deg-path>rotors/main/blade[1]/flap-deg</target-lon-deg-path>
<target-alt-ft-path>rotors/main/blade[2]/position-deg</target-alt-ft-path>
<eye-lat-deg-path>/position/latitude-deg</eye-lat-deg-path>
<eye-lon-deg-path>/position/longitude-deg</eye-lon-deg-path>
<eye-alt-ft-path>/position/altitude-ft</eye-alt-ft-path>
<!--<eye-heading-deg-path>/orientation/heading-deg</eye-heading-deg-path>
<eye-pitch-deg-path>/orientation/pitch-deg</eye-pitch-deg-path>
<eye-roll-deg-path>/orientation/roll-deg</eye-roll-deg-path>-->
<eye-heading-deg-path>/orientation/heading-deg</eye-heading-deg-path>
<eye-pitch-deg>0</eye-pitch-deg>
<eye-roll-deg>0</eye-roll-deg>
<x-offset-m>50</x-offset-m>
<y-offset-m>50</y-offset-m>
<z-offset-m>25</z-offset-m>
<default-field-of-view-deg>70</default-field-of-view-deg>
<limits>
<enabled type="bool">false</enabled>
</limits>
</config>
</view>
<hud>
<path n="1">Aircraft/BUK-M2/Hud/hud.xml</path>
<visibility n="1">true</visibility>
<font>
<size type="float">11.0</size>
</font>
</hud>
<tower>
<auto-position type="bool">true</auto-position>
</tower>
<multiplay>
<visibility-range-nm type="int">500</visibility-range-nm>
<generic>
<int n="0" type="int">0</int>
<int n="2" type="int">0</int>
<string n="6" type="string"></string><!-- string 6 used by radar lock RWR warning -->
<string n="7" type="string"></string><!-- datalink -->
</generic>
</multiplay>
<menubar>
<default>
<menu n="100">
<label>BUK-M2</label>
<enabled type="bool">true</enabled>
<item>
<label>Event Log</label>
<binding>
<command>dialog-show</command>
<dialog-name>flightlog</dialog-name>
</binding>
</item>
</menu>
</default>
</menubar>
<aircraft-data>
<!-- Properties that get saved to persist locally between FG sessions -->
<path>enemies/e1</path>
<path>enemies/e2</path>
<path>enemies/e3</path>
<path>enemies/e4</path>
<path>enemies/e5</path>
<path>enemies/e6</path>
<path>enemies/e7</path>
<path>enemies/e8</path>
<path>enemies/e9</path>
<path>enemies/e10</path>
<path>enemies/e11</path>
<path>enemies/e12</path>
</aircraft-data>
</sim>
<controls>
<armament>
<station-select type="int">0</station-select>
<trigger type="bool">false</trigger>
<station n="1">
<offsets>
<x-m type="double"> 2.00744</x-m>
<y-m type="double"> -1.27342</y-m>
<z-m type="double"> 4.26168</z-m>
</offsets>
<trigger type="bool">false</trigger>
</station>
<station n="2">
<offsets>
<x-m type="double"> 2.00744</x-m>
<y-m type="double"> -0.42511</y-m>
<z-m type="double"> 4.26168</z-m>
</offsets>
<trigger type="bool">false</trigger>
</station>
<station n="3">
<offsets>
<x-m type="double"> 2.00744</x-m>
<y-m type="double"> 0.42511</y-m>
<z-m type="double"> 4.26168</z-m>
</offsets>
<trigger type="bool">false</trigger>
</station>
<station n="4">
<offsets>
<x-m type="double"> 2.00744</x-m>
<y-m type="double"> 1.27342</y-m>
<z-m type="double"> 4.26168</z-m>
</offsets>
<trigger type="bool">false</trigger>
</station>
</armament>
</controls>
<payload>
<weight n="0">
<name>Main Store</name>
<weight-lb alias="/fdm/jsbsim/inertia/pointmass-weight-lbs[1]"/>
<selected>none</selected>
<opt>
<name>M317</name>
<lbs>50</lbs>
</opt>
</weight>
<d-config>
<full_damage_dist_m type="double">2.25</full_damage_dist_m>
<use_hitpoints_instead_of_failure_modes_bool type="bool">true</use_hitpoints_instead_of_failure_modes_bool>
<hp_max type="double">80</hp_max>
<hitable_by_air_munitions type="bool">false</hitable_by_air_munitions>
<hitable_by_cannon type="bool">true</hitable_by_cannon>
<is_fleet type="bool">false</is_fleet>
<rwr_to_screen type="bool">false</rwr_to_screen>
<rwr_audio_extended type="bool">false</rwr_audio_extended>
<tacview_supported type="bool">false</tacview_supported>
<m28_auto type="bool">false</m28_auto>
<mlw_max type="double">2.25</mlw_max>
<auto_flare_caller type="bool">false</auto_flare_caller>
</d-config>
<armament>
<models type="string">Aircraft/BUK-M2/Models/Armament/Weapons/</models>
<modelsUseCase type="bool">true</modelsUseCase>
<modelsUpperCase type="bool">true</modelsUpperCase>
<MP-lat type="string">rotors/main/blade[0]/flap-deg</MP-lat>
<MP-lon type="string">rotors/main/blade[1]/flap-deg</MP-lon>
<MP-alt type="string">rotors/main/blade[2]/flap-deg</MP-alt>
<MP-alt-ft type="string">rotors/main/blade[2]/position-deg</MP-alt-ft>
<hit-interpolation type="bool">true</hit-interpolation>
<gnd-launch type="bool">true</gnd-launch>
<pylon-offset type="int">1</pylon-offset>
<pylon-stations>controls/armament</pylon-stations>
<station-name type="string">station</station-name>
<msg type="bool">true</msg>
<damage type="bool">true</damage>
<enable-craters type="bool">true</enable-craters>
<MLW-bearing type="double">0</MLW-bearing>
<MLW-count type="int">0</MLW-count>
<MLW-launcher type="string"></MLW-launcher>
<MAW-bearing type="double">0</MAW-bearing>
<MAW-active type="bool">false</MAW-active>
<spike type="bool">false</spike>
<!-- speed: Mach 4 length: 5.5m -->
</armament>
</payload>
<rotors>
<main>
<blade n="0">
<flap-deg type="double">0</flap-deg>
</blade>
<blade n="1">
<flap-deg type="double">0</flap-deg>
</blade>
<blade n="2">
<flap-deg type="double">0</flap-deg>
<position-deg type="double">0</position-deg>
</blade>
</main>
</rotors>
<sam>
<impact0 type="double">-1</impact0>
<impact1 type="double">-1</impact1>
<impact2 type="double">-1</impact2>
<impact3 type="double">-1</impact3>
<hit0 type="double">-1</hit0>
<hit1 type="double">-1</hit1>
<hit2 type="double">-1</hit2>
<hit3 type="double">-1</hit3>
<missiles type="double">4</missiles>
<timeleft type="double">600</timeleft>
<damage type="double">100</damage>
</sam>
<enemies>
<e1 userarchive="y" type="string">target1</e1>
<e2 userarchive="y" type="string">target2</e2>
<e3 userarchive="y" type="string">target3</e3>
<e4 userarchive="y" type="string">target4</e4>
<e5 userarchive="y" type="string">target5</e5>
<e6 userarchive="y" type="string">target6</e6>
<e7 userarchive="y" type="string">target7</e7>
<e8 userarchive="y" type="string">target8</e8>
<e9 userarchive="y" type="string">target9</e9>
<e10 userarchive="y" type="string">targetA</e10>
<e11 userarchive="y" type="string">targetB</e11>
<e12 userarchive="y" type="string">targetC</e12>
</enemies>
<priority type="int">0</priority>
<priority0 type="int">1</priority0>
<nasal>
<notifications>
<file>Aircraft/BUK-M2/Nasal/ArmamentNotification.nas</file>
<file>Aircraft/BUK-M2/Nasal/GeoBridgedTransmitter.nas</file>
</notifications>
<carrier>
<file>Aircraft/BUK-M2/Nasal/fdm.nas</file>
</carrier>
<damage>
<file>Aircraft/BUK-M2/Nasal/damage.nas</file>
</damage>
<radar_logic>
<file>Aircraft/BUK-M2/Nasal/radar-logic.nas</file>
</radar_logic>
<vector>
<file>Aircraft/BUK-M2/Nasal/vector.nas</file><!-- needed by the guided-missiles -->
</vector>
<armament>
<file>Aircraft/BUK-M2/Nasal/guided-missiles.nas</file>
</armament>
<fire_control>
<file>Aircraft/BUK-M2/Nasal/fire-control.nas</file>
</fire_control>
</nasal>
</PropertyList>