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asset-fire-control 1.0.1->1.0.2 (BUK-M2/Nasal/fire-control.nas) asset-fire-control 1.0.1->1.0.2 (MIM-104D/Nasal/fire-control.nas) asset-fire-control 1.0.1->1.0.2 (S-75/Nasal/fire-control.nas) asset-fire-control 1.0.1->1.0.2 (SA-3/Nasal/fire-control.nas) asset-fire-control 1.0.1->1.0.2 (SA-6/Nasal/fire-control.nas) datalink 1.1.0->1.1.1 (BUK-M2/Nasal/datalink.nas) datalink 1.1.0->1.1.1 (fleet/Nasal/datalink.nas) datalink 1.1.0->1.1.1 (MIM-104D/Nasal/datalink.nas) datalink 1.1.0->1.1.1 (missile-frigate/Nasal/datalink.nas) datalink 1.1.0->1.1.1 (S-200/Nasal/datalink.nas) datalink 1.1.0->1.1.1 (S-300/Nasal/datalink.nas) datalink 1.1.0->1.1.1 (S-75/Nasal/datalink.nas) datalink 1.1.0->1.1.1 (SA-3/Nasal/datalink.nas) datalink 1.1.0->1.1.1 (SA-6/Nasal/datalink.nas) datalink 1.1.0->1.1.1 (ZSU-23/Nasal/datalink.nas) damage 1.4.4->1.4.5 (BUK-M2/Nasal/damage.nas) damage 1.4.4->1.4.5 (depot/Nasal/damage.nas) damage 1.4.4->1.4.5 (fleet/Nasal/damage.nas) damage 1.4.4->1.4.5 (Frigate/Nasal/damage.nas) damage 1.4.4->1.4.5 (gci-radar/Nasal/damage.nas) damage 1.4.4->1.4.5 (groundtarget/Nasal/damage.nas) damage 1.4.4->1.4.5 (MIM-104D/Nasal/damage.nas) damage 1.4.4->1.4.5 (missile-frigate/Nasal/damage.nas) damage 1.4.4->1.4.5 (S-200/Nasal/damage.nas) damage 1.4.4->1.4.5 (S-300/Nasal/damage.nas) damage 1.4.4->1.4.5 (S-75/Nasal/damage.nas) damage 1.4.4->1.4.5 (SA-3/Nasal/damage.nas) damage 1.4.4->1.4.5 (SA-6/Nasal/damage.nas) damage 1.4.4->1.4.5 (ZSU-23/Nasal/damage.nas) missile-code 1.1.4->1.1.5 (BUK-M2/Nasal/guided-missiles.nas) missile-code 1.1.4->1.1.5 (MIM-104D/Nasal/guided-missiles.nas) missile-code 1.1.4->1.1.5 (S-75/Nasal/guided-missiles.nas) missile-code 1.1.4->1.1.5 (SA-3/Nasal/guided-missiles.nas) missile-code 1.1.4->1.1.5 (SA-6/Nasal/guided-missiles.nas)
684 lines
22 KiB
Plaintext
684 lines
22 KiB
Plaintext
#### Datalink
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# Copyright 2020-2021 Colin Geniet.
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# Licensed under the GNU General Public License 2.0 or any later version.
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#### Usage
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### Generalities
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#
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# The datalink protocol consists of a core protocol which implements a notion
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# of datalink channel, and extensions which allow transmitting actual data.
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### Core protocol usage:
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#
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# Define the following properties (must be defined at nasal loading time).
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# * Mandatory
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# /instrumentation/datalink/power_prop path to property indicating if datalink is on
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# /instrumentation/datalink/channel_prop path to property containing datalink channel
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# (the channel property can contain anything, and is transmitted/compared as a string).
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# * Optional
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# /instrumentation/datalink/receive_period = 1 receiving loop update rate
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#
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# Optional: Re-define the function
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# datalink.can_transmit(callsign, mp_prop, mp_index)
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#
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# This function should return 'true' when the given aircraft is able to transmit over datalink to us.
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# For instance, it can be used to check line of sight and maximum range.
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# The default implementation always returns true (always able to transmit).
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# Arguments are callsign, property node /ai/models/multiplayer[i], index of the former node.
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#
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#
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# API:
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# - get_data(callsign)
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# Returns all datalink information about 'callsign' as an object, or nil if there is none.
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# This object must not be modified.
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# It contains the following methods:
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# callsign(): The aircraft callsign (same as the argument of get_data()).
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# index(): The aircraft index in /ai/models/multiplayer[i].
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# on_link(): Returns a bool indicating whether 'callsign' is connected to this aircraft through datalink.
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#
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# Extensions can define other methods in this object.
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#
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# - get_connected_callsigns() / get_connected_indices()
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# Returns a vector containing all callsigns, resp. indices
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# in /ai/models/multiplayer[i], of aircrafts connected on datalink.
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# Both vectors use the same order, i.e. get_connected_callsigns()[i]
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# and get_connected_indices()[i] correspond to the same aircraft.
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# Furthermore this order is stable (the relative order of two aircrafts
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# does not change as long as neither disconnects from multiplayer).
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#
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# - get_all_callsigns()
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# Returns a vector containing all callsigns of aircraft with any associated data.
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# There is no guarantee on the order of callsigns.
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#
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# - send_data(data, timeout=nil)
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# Send data on the datalink. 'data' is a hash of the form
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# {
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# <extension_name>: <extension_data>,
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# ...
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# }
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# If 'timeout' is set, clear_data() will be called after this delay.
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# Data sent with send_data() is deleted at the next call of send_data(), or by clear_data().
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#
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# - clear_data()
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# Clear data transmitted by this aircraft.
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#
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# Important note:
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# After a send_data(), and until the next send_data() or clear_data(),
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# the datalink behaves as if you are continuously sending the same data.
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# Thus, it is important to
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# 1. either call send_data() regularly
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# 2. or set the timeout argument of send_data()
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### Extensions
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### Aircraft contacts (extension name: "contacts")
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#
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# This extension allows to simulate an aircraft transmitting information about
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# another aircraft (typically one tracked on radar). The position data is not
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# actually transmitted (since everyone can access it from simulator internals).
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#
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## Receiving data
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# This extension adds the following methods to the result of get_data("A"):
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# tracked(): A bool indicating that some aircraft "B" connected on datalink
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# is transmitting information about aircraft "A".
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# iff(): One of IFF_UNKNOWN, IFF_HOSTILE, IFF_FRIENDLY, or nil if tracked() is false.
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# Indicates the result of IFF interrogation of "A" by "B"
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# IFF_UNKNOWN means that e.g. no IFF interrogation was performed.
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# tracked_by(): The callsign of the transmitting aircraft ("A"), or nil if tracked() is false.
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# tracked_by_index(): The index of the transmitting aircraft, or nil if tracked() is false.
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# The index refers to property nodes /ai/models/multiplayer[i].
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# is_known(): Equivalent to (on_link() or tracked()).
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# Indicates if the position of this aircraft is supposed to be known
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# (i.e. whether or not it should be displayed on a HSD or whatever).
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# is_friendly(): Equivalent to (on_link() or iff() == IFF_FRIENDLY).
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# is_hostile(): Equivalent to (!on_link() and iff() == IFF_HOSTILE).
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#
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## Sending data
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# usage: send_data({ contacts: <contacts>, ...}, ...)
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# where <contacts> is a vector of hashes of the form { callsign: <callsign>, [iff: <iff>,] }.
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# <callsign> is the multiplayer callsign of the tracked aircraft.
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# <iff> (optional) is one of IFF_UNKNOWN, IFF_HOSTILE, IFF_FRIENDLY
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### Datalink identifier (extension name: "identifier")
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#
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# This extension allows each aircraft on datalink to transmit a personal
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# identifier, e.g. the number of the aircraft in a flight.
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#
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## Receiving data
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# This extension adds the method identifier() to the result of get_data(),
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# which returns the identifier, or nil if there is none).
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#
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## Sending data
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# Set the identifier with send_data({"identifier": <identifier>, ...});
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# The identifier must be a string. It must not contain '!'.
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### Coordinate transmission (extension name: "point")
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#
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# This extension allows each aircraft to broadcast a coordinate (geo.Coord object).
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#
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## Receiving data
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# This extension adds the method point() to the result of get_data(),
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# which results the transmitted geo.Coord object, or nil if there is none.
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#
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## Sending data
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# Transmit a geo.Coord object <coord> with send_data({"point": <coord>, ...});
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#### Protocol:
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#
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# Data is transmitted on MP generic string[7], with the following format:
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# <channel>(!<data>)+
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#
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# <channel> is a hash of the datalink channel. See hash_channel() and check_channel_hash().
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# Each <data> block corresponds to data sent by an extension.
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# It starts with a prefix uniquely defining the extension.
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# The rest of the block can contain any character (including non-ascii) except '!'.
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#
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# Remark: '!' as separator is specifically chosen to allow encoding with emesary.Transfer<type>.
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#
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# The current extension prefixes are the following:
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# contacts: C
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# identifier: I
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# point: P
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#### Extensions API
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#
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# Creating a new extension is done with
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# register_extension(name, prefix, object, encode, decode)
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# name the extension name, used as key in the 'data' argument of send_data().
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# prefix the protocol prefix.
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# class contact class parent.
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# A class from which all contact objects will inherit.
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# It must have an init() method, which is called whenever a contact is created.
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#
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# encode(data) extension encoding function.
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# Must return the encoding of the extension data (i.e. <data> when calling
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# send_data({name: <data>})) into a string, which may use any character except '!'.
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# The extension prefix must not be part of the encoded string.
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#
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# decode(aircrafts_data, callsign, index, string) extension decoding function.
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# 'aircrafts_data' is a hash from callsigns to contact objects (see below).
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# 'callsign' is the callsign of the aircraft which transmitted this data.
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# 'index' is the index of the aircraft which transmitted this data.
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# 'string' is the data encoded by encode() and transmitted through datalink.
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# Each contact in 'data' inherits from the core 'Contact' class, and the extension 'class'.
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# decode() is expected to modify 'aircrafts_data', by possibly editing
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# existing contacts and adding new ones. It should be careful when
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# overwriting existing data in these contacts, including its own: decode()
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# will be called several time on the same 'aircrafts_data' (once for each
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# transmitting aircraft).
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# The modified 'aircrafts_data' hash must be returned.
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#
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# decode() may use the following helper functions:
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# add_if_missing(aircrafts_data, callsign):
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# Create a new contact object for 'callsign' and add it to 'aircrafts_data',
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# unless an entry for 'callsign' already exists. Returns the modified hash.
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#### Version and changelog
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# current: v1.1.0, minimum compatible: v1.0.0
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#
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## v1.1.0:
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# Allow external transmission restrictions
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# Make transmitting contact IFF optional
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# Ensure personal identifier has no '!'
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# '\n' is redundant for printf()
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# Fix separator character in documentation
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# Fix error when sending unknown extension
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#
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## v1.0.1:
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# Add is_known(), is_friendly(), is_hostile() helpers to extension "contacts".
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#
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## v1.0.0: Initial version
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# - Core protocol for datalink channel.
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# - Extensions "contacts", "identifier", and "point".
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### Parameters
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#
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# Remark: most parameters need to be the same on all aircrafts.
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# Index of multiplayer string used to transmit datalink info.
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# Must be the same for all aircrafts.
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var mp_string = 7;
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var mp_path = "sim/multiplay/generic/string["~mp_string~"]";
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var channel_hash_period = 600;
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var receive_period = getprop("/instrumentation/datalink/receive_period") or 1;
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# Should be overwitten to add transmission restrictions.
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var can_transmit = func(contact, mp_prop, mp_index) {
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return 1;
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}
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### Properties
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var input = {
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power: getprop("/instrumentation/datalink/power_prop"),
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channel: getprop("/instrumentation/datalink/channel_prop"),
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ident: getprop("/instrumentation/datalink/identifier_prop"),
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mp: mp_path,
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models: "/ai/models",
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callsign: "/sim/multiplay/callsign",
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};
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foreach (var name; keys(input)) {
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if (input[name] != nil) {
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input[name] = props.globals.getNode(input[name], 1);
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}
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}
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#### Core protocol implementation
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### Channel hash (based on iff.nas)
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#
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# Channel is hashed with current time (rounded to 10min) and own callsign.
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var clean_callsign = func(callsign) {
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return damage.processCallsign(callsign);
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}
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var my_callsign = func {
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return clean_callsign(input.callsign.getValue());
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}
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# Time, rounded to 'channel_hash_period'. This is used to hash channel.
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var get_time = func {
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return int(math.floor(systime() / channel_hash_period) * channel_hash_period);
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}
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# Previous / next time (with channel_hash_period interval).
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# This is used to give a bit of margin on the time check.
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# (will work if system clocks are coordinated within 10min).
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var get_prev_time = func { return get_time() - channel_hash_period; }
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var get_next_time = func { return get_time() + channel_hash_period; }
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var parse_hexadecimal = func(str) {
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var res = 0;
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for (var i=0; i<size(str); i+=1) {
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res *= 10;
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var c = str[i];
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if (c >= 48 and c < 58) {
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# digit
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res += c - 48;
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} elsif (c >= 65 and c < 71) {
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# upper case letter
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res += c - 55;
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} elsif (c >= 97 and c < 103) {
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# lower case letter
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res += c - 87;
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}
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}
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return res;
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}
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var _hash_channel = func(time, callsign, channel) {
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# 5 hex digits (2^20) fit in 3 chars for emesary int encoding.
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var hash = parse_hexadecimal(left(md5(time ~ callsign ~ channel), 5));
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return emesary.TransferInt.encode(hash, 3);
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}
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# Hash channel (when sending).
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var encode_channel = func(channel) {
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return _hash_channel(get_time(), my_callsign(), channel);
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}
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# Check that the hash transmitted by aircraft 'callsign' is correct for 'channel'.
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var check_channel = func(hash, callsign, channel) {
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return hash == _hash_channel(get_time(), callsign, channel)
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or hash == _hash_channel(get_prev_time(), callsign, channel)
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or hash == _hash_channel(get_next_time(), callsign, channel);
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}
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### Contact object
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var Contact = {
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new: func(callsign) {
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var c = {
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# contact_parents is the list of all classes from which contacts inherit (for extensions).
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parents: contact_parents,
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_callsign: callsign,
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};
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# Initialize all inherited classes.
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foreach (var class; contact_parents) {
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call(class.init, [], c, nil, nil);
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}
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return c;
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},
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init: func { me._on_link = 0; },
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callsign: func { return me._callsign; },
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index: func { return callsign_to_index[me._callsign]; },
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on_link: func { return me._on_link; },
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set_on_link: func(b) { me._on_link = b; },
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};
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### Extensions
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var extensions = {};
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var extension_prefixes = {};
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var max_prefix_length = 0;
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var contact_parents = [Contact];
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var register_extension = func(name, prefix, class, encode, decode) {
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if (contains(extensions, name)) {
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printf("Datalink: double registration of extension '%s'. Skipping.", name);
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return -1;
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}
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if (contains(extension_prefixes, prefix)) {
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printf("Datalink: double registration of extension prefix '%s'. Skipping.", name);
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return -1;
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}
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extensions[name] = { prefix: prefix, encode: encode, decode: decode, };
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extension_prefixes[prefix] = name;
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max_prefix_length = math.max(max_prefix_length, size(prefix));
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append(contact_parents, class);
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return 0;
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}
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var data_separator = "!";
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### Transmission
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var clear_data = func {
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send_data({});
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}
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var clear_timer = maketimer(1, clear_data);
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clear_timer.singleShot = 1;
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# Send data through datalink.
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#
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# timeout: if set, sent data will be cleared after this time (other aircrafts
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# won't receive it anymore). Useful if 'send_data' is not called often.
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var send_data = func(data, timeout=nil) {
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if (!input.power.getBoolValue()) {
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last_data = {};
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input.mp.setValue("");
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return;
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}
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# First encode channel
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var str = encode_channel(input.channel.getValue());
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# Then all extensions
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last_data = data;
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foreach(var ext; keys(data)) {
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# Skip missing extensions with a warning
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if (!contains(extensions, ext)) {
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printf("Warning: unknown datalink extension %s in send_data().", ext);
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continue;
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}
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str = str ~ data_separator ~ extensions[ext].prefix ~ extensions[ext].encode(data[ext]);
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}
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input.mp.setValue(str);
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if (timeout != nil) {
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clear_timer.restart(timeout);
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}
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}
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# Used internally to update the channel/identifier while keeping the same data.
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# Does not touch timeout.
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var last_data = {};
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var resend_data = func {
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send_data(last_data);
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}
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# Very slow timer to ensure the channel hash is updated regularly.
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# Only relevant if you never call send_data();
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var hash_update_timer = maketimer(channel_hash_period/2, resend_data);
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hash_update_timer.start();
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### Receiving
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# callsign to data hash
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var aircrafts_data = {};
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# List of callsigns / indices connected on datalink (index is for /ai/models/multiplayer[i]).
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var connected_callsigns = [];
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var connected_indices = [];
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# Maintain callsign to multiplayer index hash
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# (doesn't cost much since we already iterate over MP models).
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var callsign_to_index = {};
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var get_data = func(callsign) {
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return aircrafts_data[callsign];
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}
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var get_connected_callsigns = func {
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return connected_callsigns;
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}
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var get_connected_indices = func {
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return connected_indices;
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}
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var get_all_callsigns = func {
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return keys(aircrafts_data);
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}
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# Helper for modifying aircrafts_data.
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var add_if_missing = func(aircrafts_data, callsign) {
|
|
if (!contains(aircrafts_data, callsign)) {
|
|
aircrafts_data[callsign] = Contact.new(callsign);
|
|
}
|
|
return aircrafts_data;
|
|
}
|
|
|
|
var receive_loop = func {
|
|
var my_channel = input.channel.getValue();
|
|
|
|
aircrafts_data = {};
|
|
connected_callsigns = [];
|
|
connected_indices = [];
|
|
|
|
var mp_models = input.models.getChildren("multiplayer");
|
|
foreach(var mp; mp_models) {
|
|
var idx = mp.getIndex();
|
|
if (!mp.getValue("valid")) continue;
|
|
var callsign = mp.getValue("callsign");
|
|
if (callsign == nil) continue;
|
|
if(multiplayer.ignore[callsign] == 1) {
|
|
continue;
|
|
}
|
|
callsign_to_index[callsign] = idx;
|
|
|
|
var data = mp.getValue(mp_path);
|
|
if (data == nil) continue;
|
|
|
|
# Split channel part and data part
|
|
var tokens = split(data_separator, data);
|
|
|
|
# Check channel
|
|
if (!check_channel(tokens[0], callsign, my_channel)) continue;
|
|
|
|
# We check this _after_ the channel. Checking the channel is quite cheap,
|
|
# and we don't know how slow this function is, it might have a get_cart_ground_intersection()
|
|
if (!can_transmit(callsign, mp, idx)) continue;
|
|
|
|
# Add to list of connected aircrafts.
|
|
append(connected_callsigns, callsign);
|
|
append(connected_indices, idx);
|
|
# Add to data
|
|
aircrafts_data = add_if_missing(aircrafts_data, callsign);
|
|
aircrafts_data[callsign].set_on_link(1);
|
|
|
|
# Parse extensions data
|
|
for (var i=1; i<size(tokens); i+=1) {
|
|
var extension = nil;
|
|
# Identify extension prefix. This is not very clever code, but
|
|
# realistically it doesn't matter since prefixes are very short.
|
|
var len = 1;
|
|
for (; len <= max_prefix_length; len += 1) {
|
|
if (len > size(tokens)) break;
|
|
var prefix = left(tokens[i], len);
|
|
if (contains(extension_prefixes, prefix)) {
|
|
extension = extension_prefixes[prefix];
|
|
break;
|
|
}
|
|
}
|
|
# Unknown extension, skip
|
|
if (extension == nil) continue;
|
|
# Remove prefix
|
|
var data = substr(tokens[i], len);
|
|
# Decode
|
|
aircrafts_data = extensions[extension].decode(aircrafts_data, callsign, data);
|
|
}
|
|
}
|
|
}
|
|
|
|
var receive_timer = maketimer(receive_period, receive_loop);
|
|
|
|
|
|
# Start / stop listener
|
|
setlistener(input.power, func (node) {
|
|
if (node.getBoolValue()) {
|
|
receive_timer.start();
|
|
resend_data(); # Sets channel/identifier
|
|
} else {
|
|
receive_timer.stop();
|
|
aircrafts_data = {};
|
|
clear_data();
|
|
}
|
|
}, 1, 0);
|
|
|
|
# Listener to resend data so as to update the channel.
|
|
setlistener(input.channel, resend_data);
|
|
|
|
|
|
|
|
#### Extensions
|
|
|
|
## Identifier
|
|
|
|
var ContactIdentifier = {
|
|
init: func {
|
|
me._identifier = nil;
|
|
},
|
|
set_identifier: func(ident) {
|
|
me._identifier = ident;
|
|
},
|
|
identifier: func {
|
|
return me._identifier;
|
|
},
|
|
};
|
|
|
|
var encode_identifier = func(ident) {
|
|
# Force string conversion
|
|
ident = ""~ident;
|
|
|
|
if (find("!", ident) >= 0) {
|
|
printf("Datalink: Identifier is not allowed to contain '!': %s.", ident);
|
|
return "";
|
|
} else {
|
|
return ident;
|
|
}
|
|
}
|
|
|
|
var decode_identifier = func(aircrafts_data, callsign, str) {
|
|
aircrafts_data = add_if_missing(aircrafts_data, callsign);
|
|
aircrafts_data[callsign].set_identifier(str);
|
|
return aircrafts_data;
|
|
}
|
|
|
|
register_extension("identifier", "I", ContactIdentifier, encode_identifier, decode_identifier);
|
|
|
|
|
|
|
|
## Contacts
|
|
|
|
# IFF status transmitted over datalink.
|
|
var IFF_UNKNOWN = 0; # Unknown status
|
|
var IFF_HOSTILE = 1; # Considered hostile (no response to IFF).
|
|
var IFF_FRIENDLY = 2; # Friendly, because positive IFF identification.
|
|
# This is also the priority order for IFF reports in case of conflicts:
|
|
# e.g. a contact will be reported as friendly if anyone on datalink reports it as friendly.
|
|
|
|
var ContactTracked = {
|
|
init: func {
|
|
me._tracked_by = nil;
|
|
me._iff = IFF_UNKNOWN;
|
|
},
|
|
set_tracked_by: func(callsign) {
|
|
me._tracked_by = callsign;
|
|
},
|
|
set_iff: func(iff) {
|
|
# Priority order on IFF values (friendly, then hostile, then no data).
|
|
me._iff = math.max(me._iff, iff);
|
|
},
|
|
tracked: func {
|
|
return me._tracked_by != nil;
|
|
},
|
|
tracked_by: func {
|
|
return me._tracked_by;
|
|
},
|
|
tracked_by_index: func {
|
|
return (me._tracked_by != nil) ? callsign_to_index[me._tracked_by] : nil;
|
|
},
|
|
iff: func {
|
|
return me._iff;
|
|
},
|
|
is_known: func {
|
|
return me.on_link() or me.tracked();
|
|
},
|
|
is_friendly: func {
|
|
return me.on_link() or me.iff() == IFF_FRIENDLY;
|
|
},
|
|
is_hostile: func {
|
|
return !me.on_link() and me.iff() == IFF_HOSTILE;
|
|
},
|
|
};
|
|
|
|
# Contact encoding: callsign + bits
|
|
# callsign: the callsign encoded with emesary.TransferString
|
|
# bits: bitfield |xxxxxxff| (left is most significant)
|
|
# f: IFF, x: unused
|
|
# encoded with emesary.TransferByte
|
|
# Additional values may be appended for extensions.
|
|
|
|
var encode_contact = func(contact) {
|
|
# Encode bitfield
|
|
var bits = contact["iff"] != nil ? contact.iff : IFF_UNKNOWN;
|
|
|
|
return emesary.TransferString.encode(clean_callsign(contact.callsign))
|
|
~ emesary.TransferByte.encode(bits);
|
|
}
|
|
|
|
var decode_contact = func(str) {
|
|
var res = {};
|
|
var dv = emesary.TransferString.decode(str, 0);
|
|
res.callsign = dv.value;
|
|
dv = emesary.TransferByte.decode(str, dv.pos);
|
|
var bits = dv.value;
|
|
res.iff = math.mod(bits, 4);
|
|
return res;
|
|
}
|
|
|
|
# Special character, won't be used by emesary encoding.
|
|
var contacts_separator = "#";
|
|
|
|
var encode_contacts = func(contacts) {
|
|
var str = "";
|
|
foreach (var contact; contacts) {
|
|
str = str~encode_contact(contact)~contacts_separator;
|
|
}
|
|
return str;
|
|
}
|
|
|
|
var decode_contacts = func(aircrafts_data, callsign, str) {
|
|
var contacts = split(contacts_separator, str);
|
|
foreach (var contact; contacts) {
|
|
if (contact == "") continue;
|
|
var res = decode_contact(contact);
|
|
aircrafts_data = add_if_missing(aircrafts_data, res.callsign);
|
|
aircrafts_data[res.callsign].set_iff(res.iff);
|
|
aircrafts_data[res.callsign].set_tracked_by(callsign);
|
|
}
|
|
return aircrafts_data;
|
|
}
|
|
|
|
register_extension("contacts", "C", ContactTracked, encode_contacts, decode_contacts);
|
|
|
|
|
|
|
|
## Coordinate
|
|
|
|
var ContactPoint = {
|
|
init: func {
|
|
me._point = nil;
|
|
},
|
|
set_point: func(point) {
|
|
me._point = point;
|
|
},
|
|
point: func {
|
|
return me._point;
|
|
},
|
|
};
|
|
|
|
var encode_point = func(coord) {
|
|
return emesary.TransferCoord.encode(coord);
|
|
}
|
|
|
|
var decode_point = func(aircrafts_data, callsign, str) {
|
|
var coord = emesary.TransferCoord.decode(str, 0).value;
|
|
aircrafts_data = add_if_missing(aircrafts_data, callsign);
|
|
aircrafts_data[callsign].set_point(coord);
|
|
return aircrafts_data;
|
|
}
|
|
|
|
register_extension("point", "P", ContactPoint, encode_point, decode_point);
|