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<?xml version="1.0" encoding="UTF-8"?>
<!--
model by Jüttner Domokos aka Rudolf
-->
<PropertyList>
<sim>
<author>Rudolf, pinto, Nikolai V. Chr., onox</author>
<description>ZSU-23-4M "Shilka" AAA defence system</description>
<status>alpha</status>
<aircraft-version>0.1</aircraft-version>
<flight-model>null</flight-model>
<aero>KPN-D</aero>
<aircraft-operator>KPN</aircraft-operator>
<model>
<path>Aircraft/ZSU-23/Models/ZSU-23-4M.xml</path>
<!-- Uncloak weather balloons visiting Earth -->
<always-show-in-MP type="bool">true</always-show-in-MP>
</model>
<sound>
<path>Sounds/sound.xml</path>
</sound>
<presets>
<onground>true</onground>
</presets>
<current-view>
<deck-park type="bool">true</deck-park>
<z-offset-dec-step type="double">0.0</z-offset-dec-step>
<z-offset-inc-step type="double">0.0</z-offset-inc-step>
<can-change-z-offset type="bool">false</can-change-z-offset>
<z-offset-min-m type="float">100.0</z-offset-min-m>
<z-offset-max-m type="float">2000.0</z-offset-max-m>
</current-view>
<hud>
<path n="1">Aircraft/ZSU-23/Hud/hud.xml</path>
<visibility n="1">true</visibility>
<font>
<size type="float">11.0</size>
</font>
</hud>
<!--menubar include="Dialogs/menu.xml"/-->
<multiplay>
<generic>
<int n="0" type="int">0</int>
<int n="1" type="int" alias="/sim/multiplay/generic/bool[0]"/>
<float n="0" type="double">0</float> <!-- Turret azimuth -->
<float n="1" type="double">0</float> <!-- gun elevation -->
<float n="2" type="double">0</float> <!-- radar azimuth -->
<float n="3" type="double">0</float> <!-- radar elevation -->
<bool n="0" type="bool">false</bool>
<string n="7" type="string"></string><!-- datalink -->
</generic>
</multiplay>
<systems>
<property-rule>
<path>Systems/radar-pos.xml</path>\
</property-rule>
</systems>
<menubar>
<default>
<menu n="100">
<label>ZSU-23</label>
<enabled type="bool">true</enabled>
<item>
<label>Event Log</label>
<binding>
<command>dialog-show</command>
<dialog-name>flightlog</dialog-name>
</binding>
</item>
</menu>
</default>
</menubar>
<previews>
<preview>
<type>exterior</type>
<splash type="bool">true</splash>
<path>thumbnail.png</path>
</preview>
</previews>
</sim>
<input>
<keyboard>
<key n="97">
<name>a</name>
<desc>Rotate Gun Left</desc>
<repeatable>true</repeatable>
<interval-sec>0.001</interval-sec>
<binding>
<command>property-adjust</command>
<property>sim/multiplay/generic/float[0]</property>
<step>1</step>
<min>-180</min>
<max>180</max>
<wrap>true</wrap>
</binding>
</key>
<key n="100">
<name>d</name>
<desc>Rotate Gun Right</desc>
<repeatable>true</repeatable>
<interval-sec>0.001</interval-sec>
<binding>
<command>property-adjust</command>
<property>sim/multiplay/generic/float[0]</property>
<step>-1</step>
<min>-180</min>
<max>180</max>
<wrap>true</wrap>
</binding>
</key>
<key n="101">
<name>e</name>
<desc>Gun Trigger</desc>
<binding>
<command>property-assign</command>
<property>controls/armament/trigger</property>
<value>true</value>
</binding>
<mod-up>
<binding>
<command>property-assign</command>
<property>controls/armament/trigger</property>
<value>false</value>
</binding>
</mod-up>
</key>
<key n="115">
<name>s</name>
<desc>Rotate Gun Down</desc>
<repeatable>true</repeatable>
<interval-sec>0.001</interval-sec>
<binding>
<command>property-adjust</command>
<property>sim/multiplay/generic/float[1]</property>
<step>-1</step>
<min>-10</min>
<max>85</max>
</binding>
</key>
<key n="119">
<name>w</name>
<desc>Rotate Gun Up</desc>
<repeatable>true</repeatable>
<interval-sec>0.001</interval-sec>
<binding>
<command>property-adjust</command>
<property>sim/multiplay/generic/float[1]</property>
<step>1</step>
<min>-10</min>
<max>85</max>
</binding>
</key>
</keyboard>
</input>
<controls>
<armament>
<trigger type="bool">0</trigger>
</armament>
</controls>
<enemies>
<e1 userarchive="y" type="string">target1</e1>
<e2 userarchive="y" type="string">target2</e2>
<e3 userarchive="y" type="string">target3</e3>
<e4 userarchive="y" type="string">target4</e4>
<e5 userarchive="y" type="string">target5</e5>
<e6 userarchive="y" type="string">target6</e6>
<e7 userarchive="y" type="string">target7</e7>
<e8 userarchive="y" type="string">target8</e8>
<e9 userarchive="y" type="string">target9</e9>
<e10 userarchive="y" type="string">targetA</e10>
<e11 userarchive="y" type="string">targetB</e11>
<e12 userarchive="y" type="string">targetC</e12>
</enemies>
<priority type="int">0</priority>
<priority0 type="int">1</priority0>
<payload>
<d-config>
<full_damage_dist_m type="double">2</full_damage_dist_m>
<use_hitpoints_instead_of_failure_modes_bool type="bool">true</use_hitpoints_instead_of_failure_modes_bool>
<hp_max type="double">5</hp_max>
<hitable_by_air_munitions type="bool">false</hitable_by_air_munitions>
<hitable_by_cannon type="bool">true</hitable_by_cannon>
<is_fleet type="bool">false</is_fleet>
<rwr_to_screen type="bool">false</rwr_to_screen>
<rwr_audio_extended type="bool">false</rwr_audio_extended>
<tacview_supported type="bool">false</tacview_supported>
<m28_auto type="bool">false</m28_auto>
<mlw_max type="double">2.25</mlw_max>
<auto_flare_caller type="bool">false</auto_flare_caller>
</d-config>
<armament>
<MP-lat type="string">rotors/main/blade[0]/flap-deg</MP-lat>
<MP-lon type="string">rotors/main/blade[1]/flap-deg</MP-lon>
<MP-alt type="string">rotors/main/blade[2]/flap-deg</MP-alt>
<MP-alt-ft type="string">rotors/main/blade[2]/position-deg</MP-alt-ft>
<models type="string">Aircraft/ZSU-23/Models/emesary/</models>
<msg type="bool">true</msg>
<enable-craters type="bool">true</enable-craters>
<MLW-bearing type="double">0</MLW-bearing>
<MLW-count type="int">0</MLW-count>
<MLW-launcher type="string"></MLW-launcher>
<MAW-bearing type="double">0</MAW-bearing>
<MAW-active type="bool">false</MAW-active>
<spike type="bool">false</spike>
</armament>
</payload>
<nasal>
<notifications>
<file>Aircraft/ZSU-23/Nasal/ArmamentNotification.nas</file>
<file>Aircraft/ZSU-23/Nasal/GeoBridgedTransmitter.nas</file>
</notifications>
<carrier>
<file>Aircraft/ZSU-23/Nasal/fdm.nas</file>
</carrier>
<vector>
<file>Aircraft/ZSU-23/Nasal/vector.nas</file>
</vector>
<radar_logic>
<file>Aircraft/ZSU-23/Nasal/radar-logic.nas</file>
</radar_logic>
<damage>
<file>Aircraft/ZSU-23/Nasal/damage.nas</file>
</damage>
<fire_control>
<file>Aircraft/ZSU-23/Nasal/fire-control.nas</file>
</fire_control>
</nasal>
</PropertyList>