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571
MIM-104D/Hud/hud.xml
Normal file
571
MIM-104D/Hud/hud.xml
Normal file
@ -0,0 +1,571 @@
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<?xml version="1.0"?>
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<PropertyList>
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<name>Vinson HUD</name>
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<enable3d>false</enable3d>
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<!-- <tape>
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<name>Rel Brg</name>
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<x>-100</x>
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<y>190</y>
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<width>200</width>
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<height>28</height>
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<input>
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<property>/sim/current-view/heading-offset-rel-deg</property>
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</input>
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<display-span>25.0</display-span>
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<option>top</option>
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<major-divisions>5</major-divisions>
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<minor-divisions>1</minor-divisions>
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<tick-bottom>false</tick-bottom>
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<tick-top>false</tick-top>
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<tick-right>true</tick-right>
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<tick-left>true</tick-left>
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<cap-bottom>true</cap-bottom>
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<cap-top>false</cap-top>
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<cap-right>false</cap-right>
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<cap-left>false</cap-left>
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<marker-offset>0.0</marker-offset>
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<enable-pointer>true</enable-pointer>
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<pointer-type>fixed</pointer-type>
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<tick-type>line</tick-type>
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<tick-length>variable</tick-length>
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</tape> -->
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<ladder>
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<name>Ladder</name>
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<type>pitch</type>
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<x>-60</x>
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<y>-90</y>
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<width>120</width>
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<height>180</height>
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<condition>
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<equals>
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<property>/sim/current-view/name</property>
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<value>Approach View</value>
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</equals>
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</condition>
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<roll-input>
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<property>/orientation/roll-deg</property>
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<factor>-1.0</factor>
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</roll-input>
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<pitch-input>
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<property>/orientation/pitch-deg</property>
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<factor>-1.0</factor>
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</pitch-input>
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<compression-factor>30</compression-factor>
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<display-span>8</display-span>
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<divisions>1.0</divisions>
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<screen-hole>100</screen-hole>
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<lbl-pos>0</lbl-pos>
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<glide-slope>0.0</glide-slope>
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<enable-fuselage-ref-line>false</enable-fuselage-ref-line>
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<enable-target-spot>false</enable-target-spot>
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<enable-target-markers>true</enable-target-markers>
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<enable-velocity-vector>false</enable-velocity-vector>
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<enable-drift-marker>false</enable-drift-marker>
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<enable-alpha-bracket>false</enable-alpha-bracket>
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<enable-energy-marker>false</enable-energy-marker>
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<enable-climb-dive-marker>false</enable-climb-dive-marker>
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<enable-glide-slope-marker>false</enable-glide-slope-marker>
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<enable-energy-worm>false</enable-energy-worm>
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<enable-waypoint-marker>false</enable-waypoint-marker>
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<enable-zenith>false</enable-zenith>
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<enable-nadir>false</enable-nadir>
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<enable-hat>false</enable-hat>
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</ladder>
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<!--<label>
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<name>Wind Angle Runway</name>
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<x>-300</x>
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<y>190</y>
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<width>200</width>
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<height>25</height>
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<prefix> Wind Angle Runway: </prefix>
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<postfix> deg</postfix>
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<halign>left</halign>
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<format>%03.0f</format>
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<box>true</box>
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<input>
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<property>/orientation/relative-wind-deg</property>
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</input>
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</label>-->
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<label>
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<name>Height</name>
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<x>-300</x>
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<y>80</y>
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<width>200</width>
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<height>25</height>
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<condition>
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<or>
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<equals>
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<property>/sim/current-view/name</property>
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<value>Landing Signal Officer View</value>
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</equals>
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<equals>
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<property>/sim/current-view/name</property>
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<value>Approach View</value>
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</equals>
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</or>
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</condition>
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<box>false</box>
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<prefix>HEIGHT: </prefix>
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<halign>left</halign>
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<input>
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<property>/sim/current-view/height</property>
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</input>
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<blinking>
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<interval>0.25</interval>
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<condition>
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<and>
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<equals>
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<property>/sim/current-view/height</property>
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<value>VERY LOW</value>
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</equals>
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<less-than>
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<property>/sim/current-view/distance</property>
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<value>1</value>
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</less-than>
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</and>
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</condition>
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</blinking>
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</label>
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<label>
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<name>Gear</name>
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<x>-300</x>
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<y>60</y>
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<width>200</width>
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<height>25</height>
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<condition>
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<or>
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<equals>
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<property>/sim/current-view/name</property>
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<value>Landing Signal Officer View</value>
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</equals>
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<equals>
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<property>/sim/current-view/name</property>
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<value>Approach View</value>
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</equals>
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</or>
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</condition>
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<box>false</box>
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<prefix>GEAR: </prefix>
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<halign>left</halign>
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<input>
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<property>/sim/current-view/gear</property>
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</input>
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<blinking>
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<interval>0.25</interval>
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<condition>
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<and>
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<less-than>
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<property>/sim/current-view/gear</property>
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<value>1</value>
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</less-than>
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<less-than>
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<property>/sim/current-view/distance</property>
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<value>1</value>
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</less-than>
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</and>
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</condition>
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</blinking>
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</label>
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<label>
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<name>Flap</name>
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<x>-300</x>
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<y>40</y>
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<width>200</width>
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<height>25</height>
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<condition>
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<or>
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<equals>
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<property>/sim/current-view/name</property>
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<value>Landing Signal Officer View</value>
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</equals>
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<equals>
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<property>/sim/current-view/name</property>
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<value>Approach View</value>
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</equals>
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</or>
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</condition>
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<box>false</box>
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<prefix>FLAPS: </prefix>
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<halign>left</halign>
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<input>
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<property>/sim/current-view/flap</property>
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</input>
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<blinking>
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<interval>0.25</interval>
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<condition>
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<and>
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<less-than>
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<property>/sim/current-view/flap</property>
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<value>1</value>
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</less-than>
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<less-than>
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<property>/sim/current-view/distance</property>
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<value>1</value>
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</less-than>
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</and>
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</condition>
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</blinking>
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</label>
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<label>
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<name>Hook</name>
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<x>-300</x>
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<y>20</y>
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<width>200</width>
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<height>25</height>
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<condition>
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<or>
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<equals>
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<property>/sim/current-view/name</property>
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<value>Landing Signal Officer View</value>
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</equals>
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<equals>
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<property>/sim/current-view/name</property>
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<value>Approach View</value>
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</equals>
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</or>
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</condition>
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<box>false</box>
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<prefix>HOOK: </prefix>
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<halign>left</halign>
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<input>
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<property>/sim/current-view/hook</property>
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</input>
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</label>
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<!--<label>
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<name>Magnetic Heading</name>
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<x>-300</x>
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<y>-225</y>
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<width>200</width>
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<height>25</height>
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<prefix> Mag. Heading: </prefix>
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<postfix> deg</postfix>
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<halign>left</halign>
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<format>%03.0f</format>
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<box>true</box>
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<input>
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<property>/orientation/heading-magnetic-deg</property>
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</input>
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</label>
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<label>
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<name>Magnetic Heading Runway</name>
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<x>-300</x>
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<y>-200</y>
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<width>200</width>
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<height>25</height>
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<prefix> Mag. Heading Runway: </prefix>
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<postfix> deg</postfix>
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<halign>left</halign>
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<format>%03.0f</format>
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<box>true</box>
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<input>
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<property>/orientation/heading-runway-magnetic-deg</property>
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</input>
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</label>
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<label>
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<name>Wind Speed Runway</name>
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<x>100</x>
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<y>190</y>
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<width>200</width>
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<height>25</height>
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<prefix> Wind Speed Runway: </prefix>
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<postfix> kts</postfix>
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<halign>left</halign>
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<format>%2.0f</format>
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<box>true</box>
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<input>
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<property>/velocities/wind-speed-runway-kt</property>
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</input>
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</label>-->
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<!--<label>
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<name>Speed</name>
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<x>100</x>
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<y>-225</y>
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<width>200</width>
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<height>25</height>
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<prefix> My speed: </prefix>
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<postfix> kts</postfix>
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<halign>left</halign>
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<format>%2.1f</format>
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<box>true</box>
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<input>
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<property>/velocities/groundspeed-kt</property>
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</input>
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</label>-->
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<!--<label>
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<name>Target Speed</name>
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<x>100</x>
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<y>-200</y>
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<width>200</width>
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<height>25</height>
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<prefix> Target Speed: </prefix>
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<postfix> kts</postfix>
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<halign>left</halign>
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<format>%2.1f</format>
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<box>true</box>
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<input>
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<property>/carrier/fbw/target/groundspeed-kt</property>
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</input>
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</label>-->
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<label>
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<name>Time to impact</name>
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<x>150</x>
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<y>50</y>
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<width>200</width>
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<height>25</height>
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<prefix>1st Time to impact: </prefix>
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<postfix> sec</postfix>
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<halign>left</halign>
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<format>%2.1f</format>
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<box>true</box>
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<input>
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<property>sam/impact0</property>
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</input>
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</label>
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<label>
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<name>Time to impact</name>
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<x>150</x>
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<y>0</y>
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<width>200</width>
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<height>25</height>
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<prefix>2nd Time to impact: </prefix>
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<postfix> sec</postfix>
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<halign>left</halign>
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<format>%2.1f</format>
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<box>true</box>
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<input>
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<property>sam/impact1</property>
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</input>
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</label>
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<label>
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<name>Time to impact</name>
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<x>150</x>
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<y>-50</y>
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<width>200</width>
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||||
<height>25</height>
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||||
<prefix>3rd Time to impact: </prefix>
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||||
<postfix> sec</postfix>
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||||
<halign>left</halign>
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<format>%2.1f</format>
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<box>true</box>
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||||
<input>
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||||
<property>sam/impact2</property>
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||||
</input>
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||||
</label>
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<label>
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||||
<name>Time to impact</name>
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||||
<x>150</x>
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<y>-100</y>
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||||
<width>200</width>
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||||
<height>25</height>
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||||
<prefix>4th Time to impact: </prefix>
|
||||
<postfix> sec</postfix>
|
||||
<halign>left</halign>
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||||
<format>%2.1f</format>
|
||||
<box>true</box>
|
||||
<input>
|
||||
<property>sam/impact3</property>
|
||||
</input>
|
||||
</label>
|
||||
|
||||
<label>
|
||||
<name>Hit chance</name>
|
||||
<x>150</x>
|
||||
<y>25</y>
|
||||
<width>200</width>
|
||||
<height>25</height>
|
||||
<prefix>1st Hit chance: </prefix>
|
||||
<postfix> %%</postfix>
|
||||
<halign>left</halign>
|
||||
<format>%d</format>
|
||||
<box>true</box>
|
||||
<input>
|
||||
<property>sam/hit0</property>
|
||||
</input>
|
||||
</label>
|
||||
|
||||
<label>
|
||||
<name>Hit chance</name>
|
||||
<x>150</x>
|
||||
<y>-25</y>
|
||||
<width>200</width>
|
||||
<height>25</height>
|
||||
<prefix>2nd Hit chance: </prefix>
|
||||
<postfix> %%</postfix>
|
||||
<halign>left</halign>
|
||||
<format>%d</format>
|
||||
<box>true</box>
|
||||
<input>
|
||||
<property>sam/hit1</property>
|
||||
</input>
|
||||
</label>
|
||||
|
||||
<label>
|
||||
<name>Hit chance</name>
|
||||
<x>150</x>
|
||||
<y>-75</y>
|
||||
<width>200</width>
|
||||
<height>25</height>
|
||||
<prefix>3rd Hit chance: </prefix>
|
||||
<postfix> %%</postfix>
|
||||
<halign>left</halign>
|
||||
<format>%d</format>
|
||||
<box>true</box>
|
||||
<input>
|
||||
<property>sam/hit2</property>
|
||||
</input>
|
||||
</label>
|
||||
|
||||
<label>
|
||||
<name>Hit chance</name>
|
||||
<x>150</x>
|
||||
<y>-125</y>
|
||||
<width>200</width>
|
||||
<height>25</height>
|
||||
<prefix>4th Hit chance: </prefix>
|
||||
<postfix> %%</postfix>
|
||||
<halign>left</halign>
|
||||
<format>%d</format>
|
||||
<box>true</box>
|
||||
<input>
|
||||
<property>sam/hit3</property>
|
||||
</input>
|
||||
</label>
|
||||
|
||||
<label>
|
||||
<name>ETA</name>
|
||||
<x>150</x>
|
||||
<y>-175</y>
|
||||
<width>200</width>
|
||||
<height>25</height>
|
||||
<prefix>Time before operational: </prefix>
|
||||
<postfix> sec</postfix>
|
||||
<halign>left</halign>
|
||||
<format>%d</format>
|
||||
<box>true</box>
|
||||
<input>
|
||||
<property>sam/timeleft</property>
|
||||
</input>
|
||||
</label>
|
||||
|
||||
<label>
|
||||
<name>stores</name>
|
||||
<x>-300</x>
|
||||
<y>-175</y>
|
||||
<width>125</width>
|
||||
<height>25</height>
|
||||
<prefix> Missiles ready: </prefix>
|
||||
<postfix></postfix>
|
||||
<halign>left</halign>
|
||||
<format>%d</format>
|
||||
<box>true</box>
|
||||
<input>
|
||||
<property>/sam/missiles</property>
|
||||
</input>
|
||||
</label>
|
||||
|
||||
<label>
|
||||
<name>damage</name>
|
||||
<x>-150</x>
|
||||
<y>-175</y>
|
||||
<width>125</width>
|
||||
<height>25</height>
|
||||
<prefix> Integrity: </prefix>
|
||||
<postfix> %%</postfix>
|
||||
<halign>left</halign>
|
||||
<format>%3.1f</format>
|
||||
<box>true</box>
|
||||
<input>
|
||||
<property>/sam/damage</property>
|
||||
</input>
|
||||
</label>
|
||||
|
||||
<label>
|
||||
<name>cs</name>
|
||||
<x>0</x>
|
||||
<y>-175</y>
|
||||
<width>125</width>
|
||||
<height>25</height>
|
||||
<prefix> Callsign: </prefix>
|
||||
<postfix></postfix>
|
||||
<halign>left</halign>
|
||||
<format>%s</format>
|
||||
<box>true</box>
|
||||
<input>
|
||||
<property>/sim/multiplay/callsign</property>
|
||||
</input>
|
||||
</label>
|
||||
|
||||
<label>
|
||||
<name>Target info</name>
|
||||
<x>-300</x>
|
||||
<y>-225</y>
|
||||
<width>375</width>
|
||||
<height>25</height>
|
||||
<prefix> Next target: </prefix>
|
||||
<postfix></postfix>
|
||||
<halign>left</halign>
|
||||
<format>%s</format>
|
||||
<box>true</box>
|
||||
<input>
|
||||
<property>/sam/info</property>
|
||||
</input>
|
||||
</label>
|
||||
|
||||
<label>
|
||||
<name>tower</name>
|
||||
<x>100</x>
|
||||
<y>-225</y>
|
||||
<width>200</width>
|
||||
<height>25</height>
|
||||
<prefix> Placement near: </prefix>
|
||||
<postfix></postfix>
|
||||
<halign>left</halign>
|
||||
<format>%s</format>
|
||||
<box>true</box>
|
||||
<input>
|
||||
<property>/sim/tower/airport-id</property>
|
||||
</input>
|
||||
</label>
|
||||
|
||||
</PropertyList>
|
404
MIM-104D/MIM-104D-set.xml
Normal file
404
MIM-104D/MIM-104D-set.xml
Normal file
@ -0,0 +1,404 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<PropertyList>
|
||||
|
||||
<environment>
|
||||
<in-to-wind type="bool">false</in-to-wind>
|
||||
</environment>
|
||||
|
||||
<carrier>
|
||||
<fdm>
|
||||
<settings>
|
||||
<!-- The maximum bank angle during full rudder deflection -->
|
||||
<bank-limit type="double">15.0</bank-limit>
|
||||
|
||||
<!-- Frequency and overshoot of the oscillator used to
|
||||
simulate heeling (roll).
|
||||
-->
|
||||
<heel-frequency type="double">0.5</heel-frequency>
|
||||
<heel-overshoot type="double">4.0</heel-overshoot>
|
||||
|
||||
<!-- Frequency and overshoot of the oscillator used to
|
||||
simulate trimming (pitch).
|
||||
-->
|
||||
<trim-frequency type="double">0.32</trim-frequency>
|
||||
<trim-overshoot type="double">0.45</trim-overshoot>
|
||||
|
||||
<!-- The speed of the waves plus speed of the ship in knots
|
||||
which generates the maximum overshoot of the trim
|
||||
oscillation.
|
||||
-->
|
||||
<max-trim-oscillation-wave-kt type="double">30.0</max-trim-oscillation-wave-kt>
|
||||
|
||||
<!-- The speed of the waves in knots which generates the
|
||||
maximum overshoot of the heel oscillation.
|
||||
-->
|
||||
<max-heel-oscillation-wave-kt type="double">20.0</max-heel-oscillation-wave-kt>
|
||||
|
||||
<movement type="bool">true</movement>
|
||||
</settings>
|
||||
</fdm>
|
||||
</carrier>
|
||||
|
||||
<sim>
|
||||
<author>pinto</author>
|
||||
<description>MIM-104D</description>
|
||||
<long-description>MIM-104D (PAC-3) is a US self-propelled surface to air missile system.</long-description>
|
||||
<status>alpha</status>
|
||||
<aircraft-version>0.1</aircraft-version>
|
||||
|
||||
<flight-model>null</flight-model>
|
||||
|
||||
<aero>KPN-D</aero>
|
||||
<aircraft-operator>KPN</aircraft-operator>
|
||||
|
||||
<model>
|
||||
<path>Aircraft/MIM-104D/Models/MIM104D.xml</path>
|
||||
|
||||
<!-- Uncloak weather balloons visiting Earth -->
|
||||
<always-show-in-MP type="bool">true</always-show-in-MP>
|
||||
</model>
|
||||
|
||||
<sound>
|
||||
<path>Sounds/sound.xml</path>
|
||||
</sound>
|
||||
|
||||
<presets>
|
||||
<onground>true</onground>
|
||||
</presets>
|
||||
|
||||
<startup>
|
||||
<splash-texture>Aircraft/MIM-104D/splash1.png</splash-texture>
|
||||
</startup>
|
||||
|
||||
<previews>
|
||||
<preview>
|
||||
<type>exterior</type>
|
||||
<splash type="bool">true</splash>
|
||||
<path>gui/1.png</path>
|
||||
</preview>
|
||||
</previews>
|
||||
|
||||
<current-view>
|
||||
<deck-park type="bool">true</deck-park>
|
||||
|
||||
<z-offset-dec-step type="double">0.0</z-offset-dec-step>
|
||||
<z-offset-inc-step type="double">0.0</z-offset-inc-step>
|
||||
<can-change-z-offset type="bool">false</can-change-z-offset>
|
||||
|
||||
<z-offset-min-m type="float">100.0</z-offset-min-m>
|
||||
<z-offset-max-m type="float">2000.0</z-offset-max-m>
|
||||
</current-view>
|
||||
|
||||
<view n="101">
|
||||
<name>Balcon</name>
|
||||
<type>lookfrom</type>
|
||||
<internal>false</internal>
|
||||
<config>
|
||||
<from-model type="bool">true</from-model>
|
||||
<pitch-offset-deg>-33.0</pitch-offset-deg>
|
||||
<heading-offset-deg>42</heading-offset-deg>
|
||||
<x-offset-m>50</x-offset-m>
|
||||
<y-offset-m>50</y-offset-m>
|
||||
<z-offset-m>50</z-offset-m>
|
||||
<default-field-of-view-deg>70</default-field-of-view-deg>
|
||||
<limits>
|
||||
<enabled type="bool">false</enabled>
|
||||
</limits>
|
||||
</config>
|
||||
</view>
|
||||
<view n="102">
|
||||
<name>Follow</name>
|
||||
<type>lookat</type>
|
||||
<internal>false</internal>
|
||||
<config>
|
||||
<!--<from-model type="bool">true</from-model>
|
||||
<from-model-idx type="int">0</from-model-idx>-->
|
||||
<eye-fixed type="bool">true</eye-fixed>
|
||||
<target-lat-deg-path>rotors/main/blade[0]/flap-deg</target-lat-deg-path>
|
||||
<target-lon-deg-path>rotors/main/blade[1]/flap-deg</target-lon-deg-path>
|
||||
<target-alt-ft-path>rotors/main/blade[2]/position-deg</target-alt-ft-path>
|
||||
<eye-lat-deg-path>/position/latitude-deg</eye-lat-deg-path>
|
||||
<eye-lon-deg-path>/position/longitude-deg</eye-lon-deg-path>
|
||||
<eye-alt-ft-path>/position/altitude-ft</eye-alt-ft-path>
|
||||
<!--<eye-heading-deg-path>/orientation/heading-deg</eye-heading-deg-path>
|
||||
<eye-pitch-deg-path>/orientation/pitch-deg</eye-pitch-deg-path>
|
||||
<eye-roll-deg-path>/orientation/roll-deg</eye-roll-deg-path>-->
|
||||
<eye-heading-deg-path>/orientation/heading-deg</eye-heading-deg-path>
|
||||
<eye-pitch-deg>0</eye-pitch-deg>
|
||||
<eye-roll-deg>0</eye-roll-deg>
|
||||
<x-offset-m>50</x-offset-m>
|
||||
<y-offset-m>50</y-offset-m>
|
||||
<z-offset-m>25</z-offset-m>
|
||||
<default-field-of-view-deg>70</default-field-of-view-deg>
|
||||
<limits>
|
||||
<enabled type="bool">false</enabled>
|
||||
</limits>
|
||||
</config>
|
||||
</view>
|
||||
|
||||
<chase-distance-m type="double" archive="y">-350.0</chase-distance-m>
|
||||
|
||||
<hud>
|
||||
<path n="1">Aircraft/MIM-104D/Hud/hud.xml</path>
|
||||
<visibility n="1">true</visibility>
|
||||
<font>
|
||||
<size type="float">11.0</size>
|
||||
</font>
|
||||
</hud>
|
||||
|
||||
<tower>
|
||||
<auto-position type="bool">true</auto-position>
|
||||
</tower>
|
||||
|
||||
<systems>
|
||||
<autopilot>
|
||||
<path>Systems/fbw.xml</path>
|
||||
</autopilot>
|
||||
<autopilot>
|
||||
<path>Systems/fdm.xml</path>
|
||||
</autopilot>
|
||||
|
||||
<property-rule n="100">
|
||||
<path>Systems/views.xml</path>
|
||||
</property-rule>
|
||||
</systems>
|
||||
<multiplay>
|
||||
<visibility-range-nm type="int">500</visibility-range-nm>
|
||||
<generic>
|
||||
<int n="0" type="int">0</int>
|
||||
<int n="2" type="int">0</int>
|
||||
<string n="6" type="string"></string><!-- string 6 used by radar lock RWR warning -->
|
||||
</generic>
|
||||
</multiplay>
|
||||
|
||||
<menubar>
|
||||
<default>
|
||||
<menu n="100">
|
||||
<label>MIM-104D</label>
|
||||
<enabled type="bool">true</enabled>
|
||||
<item>
|
||||
<label>Reload</label>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
fire_control.reload();
|
||||
</script>
|
||||
</binding>
|
||||
</item>
|
||||
<item>
|
||||
<label>Targets</label>
|
||||
<name>enemies</name>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>enemies</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
<item>
|
||||
<label>Priority</label>
|
||||
<name>enemies</name>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>priority</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
<item>
|
||||
<label>Relocate to cursor last click</label>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
setprop("position/latitude-deg",getprop("sim/input/click/latitude-deg"));
|
||||
setprop("position/longitude-deg",getprop("sim/input/click/longitude-deg"));
|
||||
setprop("position/altitude-ft",getprop("sim/input/click/elevation-ft"));
|
||||
</script>
|
||||
</binding>
|
||||
</item>
|
||||
<item>
|
||||
<label>Print log to console</label>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
damage.printDamageLog();
|
||||
</script>
|
||||
</binding>
|
||||
</item>
|
||||
<item>
|
||||
<label>Event Log</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>flightlog</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
</menu>
|
||||
</default>
|
||||
</menubar>
|
||||
|
||||
<aircraft-data>
|
||||
<!-- Properties that get saved to persist locally between FG sessions -->
|
||||
<path>enemies/e1</path>
|
||||
<path>enemies/e2</path>
|
||||
<path>enemies/e3</path>
|
||||
<path>enemies/e4</path>
|
||||
<path>enemies/e5</path>
|
||||
<path>enemies/e6</path>
|
||||
<path>enemies/e7</path>
|
||||
<path>enemies/e8</path>
|
||||
<path>enemies/e9</path>
|
||||
<path>enemies/e10</path>
|
||||
<path>enemies/e11</path>
|
||||
<path>enemies/e12</path>
|
||||
</aircraft-data>
|
||||
</sim>
|
||||
|
||||
<controls>
|
||||
<armament>
|
||||
<station-select type="int">0</station-select>
|
||||
<trigger type="bool">false</trigger>
|
||||
<station n="1">
|
||||
<offsets>
|
||||
<x-m type="double"> 13</x-m>
|
||||
<y-m type="double"> 0</y-m>
|
||||
<z-m type="double"> 2.5</z-m>
|
||||
</offsets>
|
||||
<trigger type="bool">false</trigger>
|
||||
</station>
|
||||
<station n="2">
|
||||
<offsets>
|
||||
<x-m type="double"> 13</x-m>
|
||||
<y-m type="double"> 0</y-m>
|
||||
<z-m type="double"> 2.5</z-m>
|
||||
</offsets>
|
||||
<trigger type="bool">false</trigger>
|
||||
</station>
|
||||
<station n="3">
|
||||
<offsets>
|
||||
<x-m type="double"> 13</x-m>
|
||||
<y-m type="double"> 0</y-m>
|
||||
<z-m type="double"> 2.5</z-m>
|
||||
</offsets>
|
||||
<trigger type="bool">false</trigger>
|
||||
</station>
|
||||
<station n="4">
|
||||
<offsets>
|
||||
<x-m type="double"> 13</x-m>
|
||||
<y-m type="double"> 0</y-m>
|
||||
<z-m type="double"> 2.5</z-m>
|
||||
</offsets>
|
||||
<trigger type="bool">false</trigger>
|
||||
</station>
|
||||
</armament>
|
||||
</controls>
|
||||
|
||||
<payload>
|
||||
<weight n="0">
|
||||
<name>Main Store</name>
|
||||
<weight-lb alias="/fdm/jsbsim/inertia/pointmass-weight-lbs[1]"/>
|
||||
<selected>none</selected>
|
||||
<opt>
|
||||
<name>M317</name>
|
||||
<lbs>50</lbs>
|
||||
</opt>
|
||||
</weight>
|
||||
|
||||
<armament>
|
||||
<models type="string">Aircraft/MIM-104D/Models/Armament/Weapons/</models>
|
||||
<modelsUseCase type="bool">true</modelsUseCase>
|
||||
<modelsUpperCase type="bool">true</modelsUpperCase>
|
||||
<MP-lat type="string">rotors/main/blade[0]/flap-deg</MP-lat>
|
||||
<MP-lon type="string">rotors/main/blade[1]/flap-deg</MP-lon>
|
||||
<MP-alt type="string">rotors/main/blade[2]/flap-deg</MP-alt>
|
||||
<MP-alt-ft type="string">rotors/main/blade[2]/position-deg</MP-alt-ft>
|
||||
<gnd-launch type="bool">true</gnd-launch>
|
||||
<pylon-offset type="int">1</pylon-offset>
|
||||
<pylon-stations>controls/armament</pylon-stations>
|
||||
<station-name type="string">station</station-name>
|
||||
<msg type="bool">true</msg>
|
||||
<damage type="bool">true</damage>
|
||||
<enable-craters type="bool">true</enable-craters>
|
||||
<MLW-bearing type="double">0</MLW-bearing>
|
||||
<MLW-count type="int">0</MLW-count>
|
||||
<MLW-launcher type="string"></MLW-launcher>
|
||||
<MAW-bearing type="double">0</MAW-bearing>
|
||||
<MAW-active type="bool">false</MAW-active>
|
||||
<spike type="bool">false</spike>
|
||||
</armament>
|
||||
</payload>
|
||||
|
||||
<rotors>
|
||||
<main>
|
||||
<blade n="0">
|
||||
<flap-deg type="double">0</flap-deg>
|
||||
</blade>
|
||||
<blade n="1">
|
||||
<flap-deg type="double">0</flap-deg>
|
||||
</blade>
|
||||
<blade n="2">
|
||||
<flap-deg type="double">0</flap-deg>
|
||||
<position-deg type="double">0</position-deg>
|
||||
</blade>
|
||||
<blade n="3">
|
||||
<flap-deg type="double">0</flap-deg>
|
||||
</blade>
|
||||
</main>
|
||||
</rotors>
|
||||
|
||||
<sam>
|
||||
<impact0 type="double">-1</impact0>
|
||||
<impact1 type="double">-1</impact1>
|
||||
<impact2 type="double">-1</impact2>
|
||||
<impact3 type="double">-1</impact3>
|
||||
<hit0 type="double">-1</hit0>
|
||||
<hit1 type="double">-1</hit1>
|
||||
<hit2 type="double">-1</hit2>
|
||||
<hit3 type="double">-1</hit3>
|
||||
<missiles type="double">4</missiles>
|
||||
<timeleft type="double">600</timeleft>
|
||||
<damage type="double">100</damage>
|
||||
</sam>
|
||||
|
||||
<enemies>
|
||||
<e1 userarchive="y" type="string">Leto</e1>
|
||||
<e2 userarchive="y" type="string">swamp</e2>
|
||||
<e3 userarchive="y" type="string">pinto</e3>
|
||||
<e4 userarchive="y" type="string">fb237</e4>
|
||||
<e5 userarchive="y" type="string">Wilco-1</e5>
|
||||
<e6 userarchive="y" type="string">Kokos</e6>
|
||||
<e7 userarchive="y" type="string">J-Mav16</e7>
|
||||
<e8 userarchive="y" type="string">S</e8>
|
||||
<e9 userarchive="y" type="string">Raider1</e9>
|
||||
<e10 userarchive="y" type="string">Slobb</e10>
|
||||
<e11 userarchive="y" type="string">5H1N0B1</e11>
|
||||
<e12 userarchive="y" type="string">SNOWY1</e12>
|
||||
</enemies>
|
||||
|
||||
<priority type="int">0</priority>
|
||||
<priority0 type="int">1</priority0>
|
||||
|
||||
<nasal>
|
||||
<!--emesary><file>Aircraft/S-300/Nasal/emesary.nas</file></emesary>
|
||||
<emesary_mp_bridge><file>Aircraft/S-300/Nasal/emesary_mp_bridge.nas</file></emesary_mp_bridge-->
|
||||
<notifications>
|
||||
<file>Aircraft/MIM-104D/Nasal/ArmamentNotification.nas</file>
|
||||
<file>Aircraft/MIM-104D/Nasal/GeoBridgedTransmitter.nas</file>
|
||||
</notifications>
|
||||
<carrier>
|
||||
<file>Aircraft/MIM-104D/Nasal/fdm.nas</file>
|
||||
</carrier>
|
||||
<damage>
|
||||
<file>Aircraft/MIM-104D/Nasal/damage.nas</file>
|
||||
</damage>
|
||||
<radar_logic>
|
||||
<file>Aircraft/MIM-104D/Nasal/radar-logic.nas</file>
|
||||
</radar_logic>
|
||||
<vector>
|
||||
<file>Aircraft/MIM-104D/Nasal/vector.nas</file><!-- needed by the guided-missiles -->
|
||||
</vector>
|
||||
<armament>
|
||||
<file>Aircraft/MIM-104D/Nasal/guided-missiles.nas</file>
|
||||
</armament>
|
||||
<fire_control>
|
||||
<file>Aircraft/MIM-104D/Nasal/fire-control.nas</file>
|
||||
</fire_control>
|
||||
</nasal>
|
||||
|
||||
</PropertyList>
|
1326
MIM-104D/Models/Armament/Weapons/aim-emesary.ac
Normal file
1326
MIM-104D/Models/Armament/Weapons/aim-emesary.ac
Normal file
File diff suppressed because it is too large
Load Diff
BIN
MIM-104D/Models/Armament/Weapons/aim-emesary.png
Normal file
BIN
MIM-104D/Models/Armament/Weapons/aim-emesary.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 700 B |
74
MIM-104D/Models/Armament/Weapons/bomb_hit_smoke.xml
Normal file
74
MIM-104D/Models/Armament/Weapons/bomb_hit_smoke.xml
Normal file
@ -0,0 +1,74 @@
|
||||
<?xml version="1.0"?>
|
||||
<PropertyList>
|
||||
<particlesystem>
|
||||
<name>bombhit-smoke</name>
|
||||
|
||||
<texture>smoke.png</texture>
|
||||
|
||||
<emissive>false</emissive>
|
||||
<lighting>false</lighting>
|
||||
<align>billboard</align>
|
||||
<attach>world</attach>
|
||||
<placer>
|
||||
<type>point</type>
|
||||
</placer>
|
||||
<shooter>
|
||||
<theta-min-deg>30</theta-min-deg>
|
||||
<theta-max-deg>60</theta-max-deg>
|
||||
<phi-min-deg>-180</phi-min-deg>
|
||||
<phi-max-deg> 180</phi-max-deg>
|
||||
<speed-mps>
|
||||
<value>5</value>
|
||||
<spread>5</spread>
|
||||
</speed-mps>
|
||||
<rotation-speed>
|
||||
<x-min-deg-sec>0</x-min-deg-sec>
|
||||
<y-min-deg-sec>0</y-min-deg-sec>
|
||||
<z-min-deg-sec>-60</z-min-deg-sec>
|
||||
<x-max-deg-sec>0</x-max-deg-sec>
|
||||
<y-max-deg-sec>0</y-max-deg-sec>
|
||||
<z-max-deg-sec>60</z-max-deg-sec>
|
||||
</rotation-speed>
|
||||
</shooter>
|
||||
<counter>
|
||||
<particles-per-sec>
|
||||
<value>3</value>
|
||||
<spread>5</spread>
|
||||
</particles-per-sec>
|
||||
</counter>
|
||||
<particle>
|
||||
<start>
|
||||
<color>
|
||||
<red><value>0.0</value></red>
|
||||
<green><value>0.0</value></green>
|
||||
<blue><value>0.0</value></blue>
|
||||
<alpha><value>0.2</value></alpha>
|
||||
</color>
|
||||
<size>
|
||||
<value>12.0</value>
|
||||
</size>
|
||||
</start>
|
||||
<end>
|
||||
<color>
|
||||
<red><value>0.0</value></red>
|
||||
<green><value>0.0</value></green>
|
||||
<blue><value>0.0</value></blue>
|
||||
<alpha><value>0.05</value></alpha>
|
||||
</color>
|
||||
<size>
|
||||
<value>80.0</value>
|
||||
</size>
|
||||
</end>
|
||||
<life-sec>
|
||||
<value>120</value>
|
||||
</life-sec>
|
||||
<mass-kg>0.025</mass-kg>
|
||||
<radius-m>0.40</radius-m>
|
||||
</particle>
|
||||
<program>
|
||||
<fluid>air</fluid>
|
||||
<gravity>true</gravity>
|
||||
<wind>true</wind>
|
||||
</program>
|
||||
</particlesystem>
|
||||
</PropertyList>
|
1065
MIM-104D/Models/Armament/Weapons/crater.ac
Normal file
1065
MIM-104D/Models/Armament/Weapons/crater.ac
Normal file
File diff suppressed because it is too large
Load Diff
BIN
MIM-104D/Models/Armament/Weapons/crater.png
Normal file
BIN
MIM-104D/Models/Armament/Weapons/crater.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 143 KiB |
103
MIM-104D/Models/Armament/Weapons/crater_big.xml
Normal file
103
MIM-104D/Models/Armament/Weapons/crater_big.xml
Normal file
@ -0,0 +1,103 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<PropertyList>
|
||||
|
||||
<path>crater.ac</path>
|
||||
|
||||
<animation>
|
||||
<type>scale</type>
|
||||
<object-name>Sphere</object-name>
|
||||
<x-offset>1.8</x-offset>
|
||||
<y-offset>1.8</y-offset>
|
||||
<z-offset>1.4</z-offset>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
<object-name>Sphere</object-name>
|
||||
<enable-hot type="bool">true</enable-hot>
|
||||
</animation>
|
||||
|
||||
<particlesystem>
|
||||
<name>explosion-smoke-longterm</name>
|
||||
<texture>smoke.png</texture>
|
||||
|
||||
<emissive type="bool">false</emissive>
|
||||
<lighting type="bool">false</lighting>
|
||||
|
||||
|
||||
<attach>world</attach>
|
||||
|
||||
<placer>
|
||||
<type>point</type>
|
||||
</placer>
|
||||
|
||||
<shooter>
|
||||
<theta-min-deg>0</theta-min-deg>
|
||||
<theta-max-deg>20</theta-max-deg>
|
||||
<phi-min-deg>-180</phi-min-deg>
|
||||
<phi-max-deg>180</phi-max-deg>
|
||||
<speed-mps>
|
||||
<value>30</value>
|
||||
<spread>10</spread>
|
||||
</speed-mps>
|
||||
<rotation-speed>
|
||||
<x-min-deg-sec>0</x-min-deg-sec>
|
||||
<y-min-deg-sec>0</y-min-deg-sec>
|
||||
<z-min-deg-sec>0</z-min-deg-sec>
|
||||
<x-max-deg-sec>0</x-max-deg-sec>
|
||||
<y-max-deg-sec>0</y-max-deg-sec>
|
||||
<z-max-deg-sec>5</z-max-deg-sec>
|
||||
</rotation-speed>
|
||||
</shooter>
|
||||
|
||||
<counter>
|
||||
<particles-per-sec>
|
||||
<value>2</value>
|
||||
<spread>0</spread>
|
||||
</particles-per-sec>
|
||||
</counter>
|
||||
|
||||
<align>billboard</align>
|
||||
|
||||
<particle>
|
||||
<start>
|
||||
<color>
|
||||
<red><value> 0.3 </value></red>
|
||||
<green><value> 0.3 </value></green>
|
||||
<blue><value> 0.25 </value></blue>
|
||||
<alpha><value> 0.3 </value></alpha>
|
||||
</color>
|
||||
<size>
|
||||
<value>6</value>
|
||||
</size>
|
||||
</start>
|
||||
|
||||
<end>
|
||||
<color>
|
||||
<red><value> 0.4 </value></red>
|
||||
<green><value> 0.4 </value></green>
|
||||
<blue><value> 0.4 </value></blue>
|
||||
<alpha><value> 0.05 </value></alpha>
|
||||
</color>
|
||||
<size>
|
||||
<value>12</value>
|
||||
</size>
|
||||
</end>
|
||||
|
||||
<life-sec>
|
||||
<value>90</value>
|
||||
</life-sec>
|
||||
|
||||
<mass-kg> 4.0 </mass-kg>
|
||||
<radius-m> 0.4 </radius-m>
|
||||
</particle>
|
||||
|
||||
<program>
|
||||
<fluid> air </fluid>
|
||||
<gravity type="bool"> true </gravity>
|
||||
<wind typ="bool"> true </wind>
|
||||
</program>
|
||||
|
||||
</particlesystem>
|
||||
|
||||
</PropertyList>
|
95
MIM-104D/Models/Armament/Weapons/crater_small.xml
Normal file
95
MIM-104D/Models/Armament/Weapons/crater_small.xml
Normal file
@ -0,0 +1,95 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<PropertyList>
|
||||
|
||||
<path>crater.ac</path>
|
||||
|
||||
<animation>
|
||||
<object-name>Sphere</object-name>
|
||||
<enable-hot type="bool">true</enable-hot>
|
||||
</animation>
|
||||
|
||||
<particlesystem>
|
||||
<name>explosion-smoke-longterm</name>
|
||||
<texture>smoke.png</texture>
|
||||
|
||||
<emissive type="bool">false</emissive>
|
||||
<lighting type="bool">false</lighting>
|
||||
|
||||
|
||||
<attach>world</attach>
|
||||
|
||||
<placer>
|
||||
<type>point</type>
|
||||
</placer>
|
||||
|
||||
<shooter>
|
||||
<theta-min-deg>0</theta-min-deg>
|
||||
<theta-max-deg>20</theta-max-deg>
|
||||
<phi-min-deg>-180</phi-min-deg>
|
||||
<phi-max-deg>180</phi-max-deg>
|
||||
<speed-mps>
|
||||
<value>30</value>
|
||||
<spread>10</spread>
|
||||
</speed-mps>
|
||||
<rotation-speed>
|
||||
<x-min-deg-sec>0</x-min-deg-sec>
|
||||
<y-min-deg-sec>0</y-min-deg-sec>
|
||||
<z-min-deg-sec>0</z-min-deg-sec>
|
||||
<x-max-deg-sec>0</x-max-deg-sec>
|
||||
<y-max-deg-sec>0</y-max-deg-sec>
|
||||
<z-max-deg-sec>5</z-max-deg-sec>
|
||||
</rotation-speed>
|
||||
</shooter>
|
||||
|
||||
<counter>
|
||||
<particles-per-sec>
|
||||
<value>2</value>
|
||||
<spread>0</spread>
|
||||
</particles-per-sec>
|
||||
</counter>
|
||||
|
||||
<align>billboard</align>
|
||||
|
||||
<particle>
|
||||
<start>
|
||||
<color>
|
||||
<red><value> 0.3 </value></red>
|
||||
<green><value> 0.3 </value></green>
|
||||
<blue><value> 0.25 </value></blue>
|
||||
<alpha><value> 0.3 </value></alpha>
|
||||
</color>
|
||||
<size>
|
||||
<value>6</value>
|
||||
</size>
|
||||
</start>
|
||||
|
||||
<end>
|
||||
<color>
|
||||
<red><value> 0.4 </value></red>
|
||||
<green><value> 0.4 </value></green>
|
||||
<blue><value> 0.4 </value></blue>
|
||||
<alpha><value> 0.05 </value></alpha>
|
||||
</color>
|
||||
<size>
|
||||
<value>10</value>
|
||||
</size>
|
||||
</end>
|
||||
|
||||
<life-sec>
|
||||
<value>50</value>
|
||||
</life-sec>
|
||||
|
||||
<mass-kg> 5.0 </mass-kg>
|
||||
<radius-m> 0.4 </radius-m>
|
||||
</particle>
|
||||
|
||||
<program>
|
||||
<fluid> air </fluid>
|
||||
<gravity type="bool"> true </gravity>
|
||||
<wind typ="bool"> true </wind>
|
||||
</program>
|
||||
|
||||
</particlesystem>
|
||||
|
||||
</PropertyList>
|
87
MIM-104D/Models/Armament/Weapons/heavy_smoke.xml
Normal file
87
MIM-104D/Models/Armament/Weapons/heavy_smoke.xml
Normal file
@ -0,0 +1,87 @@
|
||||
<PropertyList>
|
||||
|
||||
<path>aim-emesary.ac</path>
|
||||
|
||||
<particlesystem>
|
||||
<name>emesary-heavy-smoke</name>
|
||||
<texture>smoke.png</texture>
|
||||
|
||||
<emissive type="bool">false</emissive>
|
||||
<lighting type="bool">false</lighting>
|
||||
|
||||
<attach>world</attach>
|
||||
|
||||
<placer>
|
||||
<type>point</type>
|
||||
</placer>
|
||||
|
||||
<shooter>
|
||||
<theta-min-deg>-1.5</theta-min-deg>
|
||||
<theta-max-deg>1.5</theta-max-deg>
|
||||
<phi-min-deg>-1.5</phi-min-deg>
|
||||
<phi-max-deg>1.5</phi-max-deg>
|
||||
<speed-mps>
|
||||
<value>0</value>
|
||||
<spread>0</spread>
|
||||
</speed-mps>
|
||||
<rotation-speed>
|
||||
<x-min-deg-sec>0</x-min-deg-sec>
|
||||
<y-min-deg-sec>0</y-min-deg-sec>
|
||||
<z-min-deg-sec>0</z-min-deg-sec>
|
||||
<x-max-deg-sec>0</x-max-deg-sec>
|
||||
<y-max-deg-sec>0</y-max-deg-sec>
|
||||
<z-max-deg-sec>0</z-max-deg-sec>
|
||||
</rotation-speed>
|
||||
</shooter>
|
||||
|
||||
<counter>
|
||||
<particles-per-sec>
|
||||
<value>100</value>
|
||||
<spread>0</spread>
|
||||
</particles-per-sec>
|
||||
</counter>
|
||||
|
||||
<align>billboard</align>
|
||||
|
||||
<particle>
|
||||
<start>
|
||||
<color>
|
||||
<red><value> 0.3 </value></red>
|
||||
<green><value> 0.3 </value></green>
|
||||
<blue><value> 0.2 </value></blue>
|
||||
<alpha><value> 0.5 </value></alpha>
|
||||
</color>
|
||||
<size>
|
||||
<value>9</value>
|
||||
</size>
|
||||
</start>
|
||||
|
||||
<end>
|
||||
<color>
|
||||
<red><value> 0.2 </value></red>
|
||||
<green><value> 0.2 </value></green>
|
||||
<blue><value> 0.2 </value></blue>
|
||||
<alpha><value> 0.1 </value></alpha>
|
||||
</color>
|
||||
<size>
|
||||
<value>15</value>
|
||||
</size>
|
||||
</end>
|
||||
|
||||
<life-sec>
|
||||
<value>50</value>
|
||||
</life-sec>
|
||||
|
||||
<mass-kg> 0.5 </mass-kg>
|
||||
<radius-m> 0.5 </radius-m>
|
||||
</particle>
|
||||
|
||||
<program>
|
||||
<fluid> air </fluid>
|
||||
<gravity type="bool"> true </gravity>
|
||||
<wind typ="bool"> true </wind>
|
||||
</program>
|
||||
|
||||
</particlesystem>
|
||||
|
||||
</PropertyList>
|
87
MIM-104D/Models/Armament/Weapons/light_smoke.xml
Normal file
87
MIM-104D/Models/Armament/Weapons/light_smoke.xml
Normal file
@ -0,0 +1,87 @@
|
||||
<PropertyList>
|
||||
|
||||
<path>aim-emesary.ac</path>
|
||||
|
||||
<particlesystem>
|
||||
<name>emesary-light-smoke</name>
|
||||
<texture>smoke.png</texture>
|
||||
|
||||
<emissive type="bool">false</emissive>
|
||||
<lighting type="bool">false</lighting>
|
||||
|
||||
<attach>world</attach>
|
||||
|
||||
<placer>
|
||||
<type>point</type>
|
||||
</placer>
|
||||
|
||||
<shooter>
|
||||
<theta-min-deg>-1.5</theta-min-deg>
|
||||
<theta-max-deg>1.5</theta-max-deg>
|
||||
<phi-min-deg>-1.5</phi-min-deg>
|
||||
<phi-max-deg>1.5</phi-max-deg>
|
||||
<speed-mps>
|
||||
<value>0</value>
|
||||
<spread>0</spread>
|
||||
</speed-mps>
|
||||
<rotation-speed>
|
||||
<x-min-deg-sec>0</x-min-deg-sec>
|
||||
<y-min-deg-sec>0</y-min-deg-sec>
|
||||
<z-min-deg-sec>0</z-min-deg-sec>
|
||||
<x-max-deg-sec>0</x-max-deg-sec>
|
||||
<y-max-deg-sec>0</y-max-deg-sec>
|
||||
<z-max-deg-sec>0</z-max-deg-sec>
|
||||
</rotation-speed>
|
||||
</shooter>
|
||||
|
||||
<counter>
|
||||
<particles-per-sec>
|
||||
<value>100</value>
|
||||
<spread>0</spread>
|
||||
</particles-per-sec>
|
||||
</counter>
|
||||
|
||||
<align>billboard</align>
|
||||
|
||||
<particle>
|
||||
<start>
|
||||
<color>
|
||||
<red><value> 1.0 </value></red>
|
||||
<green><value> 1.0 </value></green>
|
||||
<blue><value> 0.9 </value></blue>
|
||||
<alpha><value> 0.5 </value></alpha>
|
||||
</color>
|
||||
<size>
|
||||
<value>1.5</value>
|
||||
</size>
|
||||
</start>
|
||||
|
||||
<end>
|
||||
<color>
|
||||
<red><value> 0.9 </value></red>
|
||||
<green><value> 0.9 </value></green>
|
||||
<blue><value> 0.9 </value></blue>
|
||||
<alpha><value> 0.1 </value></alpha>
|
||||
</color>
|
||||
<size>
|
||||
<value>3</value>
|
||||
</size>
|
||||
</end>
|
||||
|
||||
<life-sec>
|
||||
<value>50</value>
|
||||
</life-sec>
|
||||
|
||||
<mass-kg> 0.5 </mass-kg>
|
||||
<radius-m> 0.5 </radius-m>
|
||||
</particle>
|
||||
|
||||
<program>
|
||||
<fluid> air </fluid>
|
||||
<gravity type="bool"> true </gravity>
|
||||
<wind typ="bool"> true </wind>
|
||||
</program>
|
||||
|
||||
</particlesystem>
|
||||
|
||||
</PropertyList>
|
39964
MIM-104D/Models/Armament/Weapons/parachutist.ac
Normal file
39964
MIM-104D/Models/Armament/Weapons/parachutist.ac
Normal file
File diff suppressed because it is too large
Load Diff
12
MIM-104D/Models/Armament/Weapons/parachutist.xml
Normal file
12
MIM-104D/Models/Armament/Weapons/parachutist.xml
Normal file
@ -0,0 +1,12 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<PropertyList>
|
||||
|
||||
<path>parachutist.ac</path>
|
||||
<offsets>
|
||||
<x-m> 0.5</x-m>
|
||||
<y-m> 0.000</y-m>
|
||||
<z-m> 1.50</z-m>
|
||||
</offsets>
|
||||
|
||||
</PropertyList>
|
BIN
MIM-104D/Models/Armament/Weapons/smoke.png
Normal file
BIN
MIM-104D/Models/Armament/Weapons/smoke.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.3 KiB |
144
MIM-104D/Models/Armament/Weapons/the-flare.xml
Normal file
144
MIM-104D/Models/Armament/Weapons/the-flare.xml
Normal file
@ -0,0 +1,144 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<PropertyList>
|
||||
|
||||
<path>Models/Effects/procedural_light.ac</path>
|
||||
|
||||
<animation>
|
||||
<type>scale</type>
|
||||
<object-name>procedural_light</object-name>
|
||||
<x-offset>1000</x-offset>
|
||||
<y-offset>1000</y-offset>
|
||||
<z-offset>1000</z-offset>
|
||||
</animation>
|
||||
|
||||
<effect>
|
||||
<inherits-from>Effects/procedural-light</inherits-from>
|
||||
<object-name>procedural_light</object-name>
|
||||
<parameters>
|
||||
<light_color_base_r type="float">0.84</light_color_base_r>
|
||||
<light_color_base_g type="float">0.55</light_color_base_g>
|
||||
<light_color_base_b type="float">0.42</light_color_base_b>
|
||||
<light_color_center_r type="float">1.0</light_color_center_r>
|
||||
<light_color_center_g type="float">0.9</light_color_center_g>
|
||||
<light_color_center_b type="float">0.7</light_color_center_b>
|
||||
<intensity_scale type="float">1.0</intensity_scale>
|
||||
<is_directional type="bool">false</is_directional>
|
||||
<is_strobe type="bool">false</is_strobe>
|
||||
<outer_gain type="float">1</outer_gain>
|
||||
</parameters>
|
||||
</effect>
|
||||
|
||||
<animation>
|
||||
<type>dist-scale</type>
|
||||
<object-name>procedural_light</object-name>
|
||||
<interpolation>
|
||||
<entry><ind>0</ind> <dep>0.0075</dep></entry>
|
||||
<entry><ind>3750</ind> <dep>0.750</dep></entry>
|
||||
<entry><ind>10000</ind><dep>1.000</dep></entry>
|
||||
</interpolation>
|
||||
</animation>
|
||||
|
||||
<particlesystem>
|
||||
<name>flare-smoke</name>
|
||||
<texture>smoke.png</texture>
|
||||
<emissive>false</emissive>
|
||||
<lighting>false</lighting>
|
||||
|
||||
<offsets>
|
||||
<x-m>0</x-m>
|
||||
<y-m>0</y-m>
|
||||
<z-m>0</z-m>
|
||||
<pitch-deg>90</pitch-deg>
|
||||
<roll-deg>90</roll-deg>
|
||||
</offsets>
|
||||
|
||||
<attach>world</attach>
|
||||
|
||||
<placer>
|
||||
<type>point</type>
|
||||
</placer>
|
||||
|
||||
<shooter>
|
||||
<theta-min-deg>-5</theta-min-deg>
|
||||
<theta-max-deg>5</theta-max-deg>
|
||||
<phi-min-deg>-5</phi-min-deg>
|
||||
<phi-max-deg>5</phi-max-deg>
|
||||
<speed-mps>
|
||||
<value>0</value>
|
||||
<spread>2</spread>
|
||||
</speed-mps>
|
||||
<rotation-speed>
|
||||
<x-min-deg-sec>10</x-min-deg-sec>
|
||||
<y-min-deg-sec>10</y-min-deg-sec>
|
||||
<z-min-deg-sec>10</z-min-deg-sec>
|
||||
<x-max-deg-sec>40</x-max-deg-sec>
|
||||
<y-max-deg-sec>40</y-max-deg-sec>
|
||||
<z-max-deg-sec>40</z-max-deg-sec>
|
||||
</rotation-speed>
|
||||
</shooter>
|
||||
|
||||
<counter>
|
||||
<particles-per-sec>
|
||||
<value>25</value>
|
||||
<spread>5</spread>
|
||||
</particles-per-sec>
|
||||
</counter>
|
||||
|
||||
<align>billboard</align>
|
||||
|
||||
<particle>
|
||||
<start>
|
||||
<color>
|
||||
<red>
|
||||
<expression><product><value>0.9</value><property>/rendering/scene/diffuse/red</property></product></expression>
|
||||
</red>
|
||||
<green>
|
||||
<expression><product><value>0.9</value><property>/rendering/scene/diffuse/red</property></product></expression>
|
||||
</green>
|
||||
<blue>
|
||||
<expression><product><value>0.9</value><property>/rendering/scene/diffuse/red</property></product></expression>
|
||||
</blue>
|
||||
<alpha>
|
||||
<value>1</value>
|
||||
</alpha>
|
||||
</color>
|
||||
<size>
|
||||
<value>0.6</value>
|
||||
</size>
|
||||
</start>
|
||||
<end>
|
||||
<color>
|
||||
<red>
|
||||
<expression><product><value>0.9</value><property>/rendering/scene/diffuse/red</property></product></expression>
|
||||
</red>
|
||||
<green>
|
||||
<expression><product><value>0.9</value><property>/rendering/scene/diffuse/red</property></product></expression>
|
||||
</green>
|
||||
<blue>
|
||||
<expression><product><value>0.9</value><property>/rendering/scene/diffuse/red</property></product></expression>
|
||||
</blue>
|
||||
<alpha>
|
||||
<value>0.05</value>
|
||||
</alpha>
|
||||
</color>
|
||||
<size>
|
||||
<value>6.0</value>
|
||||
</size>
|
||||
</end>
|
||||
<life-sec>
|
||||
<value>2.75</value>
|
||||
</life-sec>
|
||||
<mass-kg>0.00001</mass-kg>
|
||||
<radius-m>0.015</radius-m>
|
||||
</particle>
|
||||
|
||||
<program>
|
||||
<fluid>air</fluid>
|
||||
<gravity type="bool">false</gravity>
|
||||
<wind type="bool">true</wind>
|
||||
</program>
|
||||
|
||||
</particlesystem>
|
||||
|
||||
</PropertyList>
|
179
MIM-104D/Models/MIM-104D.ac
Normal file
179
MIM-104D/Models/MIM-104D.ac
Normal file
@ -0,0 +1,179 @@
|
||||
AC3Db
|
||||
MATERIAL "DefaultWhite" rgb 1.000 1.000 1.000 amb 0.200 0.200 0.200 emis 0.000 0.000 0.000 spec 0.500 0.500 0.500 shi 10 trans 0.000
|
||||
OBJECT world
|
||||
name "Blender_exporter_v2.26__MIM-104D.ac"
|
||||
kids 3
|
||||
OBJECT poly
|
||||
name "Cockpit"
|
||||
data 8
|
||||
Cube.001
|
||||
crease 40.0
|
||||
numvert 8
|
||||
-1 2 1.5
|
||||
-1 4 1.5
|
||||
-1 2 -1.5
|
||||
-1 4 -1.5
|
||||
1 2 1.5
|
||||
1 4 1.5
|
||||
1 2 -1.5
|
||||
1 4 -1.5
|
||||
numsurf 6
|
||||
SURF 0X0
|
||||
mat 0
|
||||
refs 4
|
||||
0 0 0
|
||||
1 0 0
|
||||
3 0 0
|
||||
2 0 0
|
||||
SURF 0X0
|
||||
mat 0
|
||||
refs 4
|
||||
2 0 0
|
||||
3 0 0
|
||||
7 0 0
|
||||
6 0 0
|
||||
SURF 0X0
|
||||
mat 0
|
||||
refs 4
|
||||
6 0 0
|
||||
7 0 0
|
||||
5 0 0
|
||||
4 0 0
|
||||
SURF 0X0
|
||||
mat 0
|
||||
refs 4
|
||||
4 0 0
|
||||
5 0 0
|
||||
1 0 0
|
||||
0 0 0
|
||||
SURF 0X0
|
||||
mat 0
|
||||
refs 4
|
||||
2 0 0
|
||||
6 0 0
|
||||
4 0 0
|
||||
0 0 0
|
||||
SURF 0X0
|
||||
mat 0
|
||||
refs 4
|
||||
7 0 0
|
||||
3 0 0
|
||||
1 0 0
|
||||
5 0 0
|
||||
kids 0
|
||||
OBJECT poly
|
||||
name "Launcher"
|
||||
data 8
|
||||
Cube.002
|
||||
crease 40.0
|
||||
numvert 8
|
||||
5 2 1.5
|
||||
5 4 1.5
|
||||
5 2 -1.5
|
||||
5 4 -1.5
|
||||
13 2 1.5
|
||||
13 4 1.5
|
||||
13 2 -1.5
|
||||
13 4 -1.5
|
||||
numsurf 6
|
||||
SURF 0X0
|
||||
mat 0
|
||||
refs 4
|
||||
0 0 0
|
||||
1 0 0
|
||||
3 0 0
|
||||
2 0 0
|
||||
SURF 0X0
|
||||
mat 0
|
||||
refs 4
|
||||
2 0 0
|
||||
3 0 0
|
||||
7 0 0
|
||||
6 0 0
|
||||
SURF 0X0
|
||||
mat 0
|
||||
refs 4
|
||||
6 0 0
|
||||
7 0 0
|
||||
5 0 0
|
||||
4 0 0
|
||||
SURF 0X0
|
||||
mat 0
|
||||
refs 4
|
||||
4 0 0
|
||||
5 0 0
|
||||
1 0 0
|
||||
0 0 0
|
||||
SURF 0X0
|
||||
mat 0
|
||||
refs 4
|
||||
2 0 0
|
||||
6 0 0
|
||||
4 0 0
|
||||
0 0 0
|
||||
SURF 0X0
|
||||
mat 0
|
||||
refs 4
|
||||
7 0 0
|
||||
3 0 0
|
||||
1 0 0
|
||||
5 0 0
|
||||
kids 0
|
||||
OBJECT poly
|
||||
name "Vehicle"
|
||||
data 4
|
||||
Cube
|
||||
crease 40.0
|
||||
numvert 8
|
||||
-1 0.5 1.5
|
||||
-1 2 1.5
|
||||
-1 0.5 -1.5
|
||||
-1 2 -1.5
|
||||
13 0.5 1.5
|
||||
13 2 1.5
|
||||
13 0.5 -1.5
|
||||
13 2 -1.5
|
||||
numsurf 6
|
||||
SURF 0X0
|
||||
mat 0
|
||||
refs 4
|
||||
0 0 0
|
||||
1 0 0
|
||||
3 0 0
|
||||
2 0 0
|
||||
SURF 0X0
|
||||
mat 0
|
||||
refs 4
|
||||
2 0 0
|
||||
3 0 0
|
||||
7 0 0
|
||||
6 0 0
|
||||
SURF 0X0
|
||||
mat 0
|
||||
refs 4
|
||||
6 0 0
|
||||
7 0 0
|
||||
5 0 0
|
||||
4 0 0
|
||||
SURF 0X0
|
||||
mat 0
|
||||
refs 4
|
||||
4 0 0
|
||||
5 0 0
|
||||
1 0 0
|
||||
0 0 0
|
||||
SURF 0X0
|
||||
mat 0
|
||||
refs 4
|
||||
2 0 0
|
||||
6 0 0
|
||||
4 0 0
|
||||
0 0 0
|
||||
SURF 0X0
|
||||
mat 0
|
||||
refs 4
|
||||
7 0 0
|
||||
3 0 0
|
||||
1 0 0
|
||||
5 0 0
|
||||
kids 0
|
206
MIM-104D/Models/MIM104D.xml
Normal file
206
MIM-104D/Models/MIM104D.xml
Normal file
@ -0,0 +1,206 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<PropertyList>
|
||||
|
||||
<path>MIM-104D.ac</path>
|
||||
|
||||
<animation>
|
||||
<type>rotate</type>
|
||||
<object-name>Launcher</object-name>
|
||||
<property>sim/multiplay/generic/float[6]</property>
|
||||
<factor>1.0</factor>
|
||||
<axis>
|
||||
<x1-m> 13 </x1-m>
|
||||
<y1-m> 0 </y1-m>
|
||||
<z1-m> 2 </z1-m>
|
||||
<x2-m> 13 </x2-m>
|
||||
<y2-m> 0 </y2-m>
|
||||
<z2-m> 0 </z2-m>
|
||||
</axis>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
<type>rotate</type>
|
||||
<object-name>Launcher</object-name>
|
||||
<property>sim/multiplay/generic/float[5]</property>
|
||||
<factor>1.0</factor>
|
||||
<axis>
|
||||
<x1-m> 13 </x1-m>
|
||||
<y1-m> -1 </y1-m>
|
||||
<z1-m> 2 </z1-m>
|
||||
<x2-m> 13 </x2-m>
|
||||
<y2-m> 1 </y2-m>
|
||||
<z2-m> 2 </z2-m>
|
||||
</axis>
|
||||
</animation>
|
||||
|
||||
|
||||
|
||||
<model>
|
||||
<path>Aircraft/S-300/Models/smoke.xml</path>
|
||||
<offsets>
|
||||
<x-m> 3.26307</x-m>
|
||||
<y-m>-0.84611</y-m>
|
||||
<z-m> 2.85616</z-m>
|
||||
<pitch-deg>0</pitch-deg>
|
||||
</offsets>
|
||||
</model>
|
||||
|
||||
<model>
|
||||
<path>Aircraft/S-300/Models/fire.xml</path>
|
||||
<offsets>
|
||||
<x-m> 3.26307</x-m>
|
||||
<y-m>-0.84611</y-m>
|
||||
<z-m> 2.85616</z-m>
|
||||
<pitch-deg>0</pitch-deg>
|
||||
</offsets>
|
||||
</model>
|
||||
|
||||
<model>
|
||||
<path>Aircraft/S-300/Models/smoke.xml</path>
|
||||
<offsets>
|
||||
<x-m> 3.26307</x-m>
|
||||
<y-m> 0.84611</y-m>
|
||||
<z-m> 2.85616</z-m>
|
||||
<pitch-deg>0</pitch-deg>
|
||||
</offsets>
|
||||
</model>
|
||||
|
||||
<model>
|
||||
<path>Aircraft/S-300/Models/fire.xml</path>
|
||||
<offsets>
|
||||
<x-m> 3.26307</x-m>
|
||||
<y-m> 0.84611</y-m>
|
||||
<z-m> 2.85616</z-m>
|
||||
<pitch-deg>0</pitch-deg>
|
||||
</offsets>
|
||||
</model>
|
||||
|
||||
<model>
|
||||
<path>Aircraft/S-300/Models/smoke.xml</path>
|
||||
<offsets>
|
||||
<x-m> -0.80986</x-m>
|
||||
<y-m> 0.00064</y-m>
|
||||
<z-m> 3.24007</z-m>
|
||||
<pitch-deg>0</pitch-deg>
|
||||
</offsets>
|
||||
</model>
|
||||
|
||||
<model>
|
||||
<path>Aircraft/S-300/Models/fire.xml</path>
|
||||
<offsets>
|
||||
<x-m> -0.80986</x-m>
|
||||
<y-m> 0.00064</y-m>
|
||||
<z-m> 3.24007</z-m>
|
||||
<pitch-deg>0</pitch-deg>
|
||||
</offsets>
|
||||
</model>
|
||||
|
||||
<model>
|
||||
<path>Aircraft/S-300/Models/smoke.xml</path>
|
||||
<offsets>
|
||||
<x-m> -3.97300</x-m>
|
||||
<y-m> 0.00023</y-m>
|
||||
<z-m> 1.83017</z-m>
|
||||
<pitch-deg>0</pitch-deg>
|
||||
</offsets>
|
||||
</model>
|
||||
|
||||
<model>
|
||||
<path>Aircraft/S-300/Models/fire.xml</path>
|
||||
<offsets>
|
||||
<x-m> -3.97300</x-m>
|
||||
<y-m> 0.00023</y-m>
|
||||
<z-m> 1.83017</z-m>
|
||||
<pitch-deg>0</pitch-deg>
|
||||
</offsets>
|
||||
</model>
|
||||
|
||||
<model>
|
||||
<path>Aircraft/S-300/Models/smoke.xml</path>
|
||||
<offsets>
|
||||
<x-m> -4.26653</x-m>
|
||||
<y-m> -1.82402</y-m>
|
||||
<z-m> 1.44961</z-m>
|
||||
<pitch-deg>0</pitch-deg>
|
||||
</offsets>
|
||||
</model>
|
||||
|
||||
<model>
|
||||
<path>Aircraft/S-300/Models/fire.xml</path>
|
||||
<offsets>
|
||||
<x-m> -4.26653</x-m>
|
||||
<y-m> -1.82402</y-m>
|
||||
<z-m> 1.44961</z-m>
|
||||
<pitch-deg>0</pitch-deg>
|
||||
</offsets>
|
||||
</model>
|
||||
|
||||
<model>
|
||||
<path>Aircraft/S-300/Models/smoke.xml</path>
|
||||
<offsets>
|
||||
<x-m> -4.26653</x-m>
|
||||
<y-m> 1.82402</y-m>
|
||||
<z-m> 1.44961</z-m>
|
||||
<pitch-deg>0</pitch-deg>
|
||||
</offsets>
|
||||
</model>
|
||||
|
||||
<model>
|
||||
<path>Aircraft/S-300/Models/fire.xml</path>
|
||||
<offsets>
|
||||
<x-m> -4.26653</x-m>
|
||||
<y-m> 1.82402</y-m>
|
||||
<z-m> 1.44961</z-m>
|
||||
<pitch-deg>0</pitch-deg>
|
||||
</offsets>
|
||||
</model>
|
||||
|
||||
<model>
|
||||
<path>Aircraft/S-300/Models/smoke.xml</path>
|
||||
<offsets>
|
||||
<x-m> -0.63979</x-m>
|
||||
<y-m> -2.14385</y-m>
|
||||
<z-m> 0.05906</z-m>
|
||||
<pitch-deg>0</pitch-deg>
|
||||
</offsets>
|
||||
</model>
|
||||
|
||||
<model>
|
||||
<path>Aircraft/S-300/Models/fire.xml</path>
|
||||
<offsets>
|
||||
<x-m> -0.63979</x-m>
|
||||
<y-m> -2.14385</y-m>
|
||||
<z-m> 0.05906</z-m>
|
||||
<pitch-deg>0</pitch-deg>
|
||||
</offsets>
|
||||
</model>
|
||||
|
||||
<model>
|
||||
<path>Aircraft/S-300/Models/smoke.xml</path>
|
||||
<offsets>
|
||||
<x-m> -0.63979</x-m>
|
||||
<y-m> 2.14385</y-m>
|
||||
<z-m> 0.05906</z-m>
|
||||
<pitch-deg>0</pitch-deg>
|
||||
</offsets>
|
||||
</model>
|
||||
|
||||
<model>
|
||||
<path>Aircraft/S-300/Models/fire.xml</path>
|
||||
<offsets>
|
||||
<x-m> -0.63979</x-m>
|
||||
<y-m> 2.14385</y-m>
|
||||
<z-m> 0.05906</z-m>
|
||||
<pitch-deg>0</pitch-deg>
|
||||
</offsets>
|
||||
</model>
|
||||
|
||||
<nasal>
|
||||
<load><![CDATA[
|
||||
|
||||
]]>
|
||||
</load>
|
||||
</nasal>
|
||||
|
||||
</PropertyList>
|
260
MIM-104D/Nasal/ArmamentNotification.nas
Normal file
260
MIM-104D/Nasal/ArmamentNotification.nas
Normal file
@ -0,0 +1,260 @@
|
||||
#
|
||||
#
|
||||
# Use to transmit events that happen at a specific place; can be used to make
|
||||
# models that are simulated locally (e.g. tankers) appear on other player's MP sessions.
|
||||
var ArmamentNotification_Id = 19;
|
||||
|
||||
var ArmamentNotification =
|
||||
{
|
||||
# new:
|
||||
# _ident - the identifier for the notification. not bridged.
|
||||
# _name - name of the notification, bridged.
|
||||
# _kind - created, moved, deleted, impact (see notifications.nas)
|
||||
# _secondary_kind - This is the entity on which the activity is being performed. See below for predefined types.
|
||||
##
|
||||
new: func(_ident="none", _kind=0, _secondary_kind=0)
|
||||
{
|
||||
var new_class = emesary.Notification.new("ArmamentNotification", _ident, ArmamentNotification_Id);
|
||||
|
||||
new_class.Kind = _kind;
|
||||
new_class.SecondaryKind = _secondary_kind;
|
||||
new_class.RelativeAltitude = 0;
|
||||
new_class.IsDistinct = 0;
|
||||
new_class.Distance = 0;
|
||||
new_class.Bearing = 0;
|
||||
new_class.RemoteCallsign = ""; # associated remote callsign.
|
||||
|
||||
new_class.bridgeProperties = func
|
||||
{
|
||||
return
|
||||
[
|
||||
{
|
||||
getValue:func{return emesary.TransferByte.encode(new_class.Kind);},
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferByte.decode(v,pos);new_class.Kind=dv.value;return dv},
|
||||
},
|
||||
{
|
||||
getValue:func{return emesary.TransferByte.encode(new_class.SecondaryKind);},
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferByte.decode(v,pos);new_class.SecondaryKind=dv.value;return dv},
|
||||
},
|
||||
{
|
||||
getValue:func{return emesary.TransferFixedDouble.encode(new_class.RelativeAltitude,2,1/10);},
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferFixedDouble.decode(v,2,1/10,pos);new_class.RelativeAltitude=dv.value;return dv},
|
||||
},
|
||||
{
|
||||
getValue:func{return emesary.TransferFixedDouble.encode(new_class.Distance,2,1/10);},
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferFixedDouble.decode(v,2,1/10,pos);new_class.Distance=dv.value;return dv},
|
||||
},
|
||||
{
|
||||
getValue:func{return emesary.TransferFixedDouble.encode(geo.normdeg180(new_class.Bearing),1,1.54);},
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferFixedDouble.decode(v,1,1.54,pos);new_class.Bearing=geo.normdeg(dv.value);return dv},
|
||||
},
|
||||
{
|
||||
getValue:func{return emesary.TransferString.encode(new_class.RemoteCallsign);},
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferString.decode(v,pos);new_class.RemoteCallsign=dv.value;return dv},
|
||||
},
|
||||
];
|
||||
};
|
||||
return new_class;
|
||||
},
|
||||
};
|
||||
|
||||
var ArmamentInFlightNotification_Id = 21;
|
||||
var ArmamentInFlightNotification =
|
||||
{
|
||||
# new:
|
||||
# _ident - the identifier for the notification. not bridged.
|
||||
# _name - name of the notification, bridged.
|
||||
# _kind - created, moved, deleted (see below). This is the activity that the notification represents, called kind to avoid confusion with notification type.
|
||||
# _secondary_kind - This is the entity on which the activity is being performed. See below for predefined types.
|
||||
#
|
||||
# UniqueIdentity - an identity that is unique to the sending instance of FG. Can be combined with the callsign to create an MP unique ID.
|
||||
##
|
||||
new: func(_ident="none", _unique=0, _kind=0, _secondary_kind=0)
|
||||
{
|
||||
var new_class = emesary.Notification.new("ArmamentInFlightNotification", _ident, ArmamentInFlightNotification_Id);
|
||||
|
||||
new_class.Kind = _kind;
|
||||
new_class.SecondaryKind = _secondary_kind;
|
||||
new_class.Position = geo.aircraft_position();
|
||||
new_class.UniqueIndex = 0;
|
||||
|
||||
new_class.Heading = 360;
|
||||
new_class.Pitch = 90;
|
||||
new_class.u_fps = 0;
|
||||
new_class.IsDistinct = 0;
|
||||
new_class.Callsign = nil; # populated automatically by the incoming bridge when routed
|
||||
new_class.RemoteCallsign = ""; # associated remote callsign.
|
||||
new_class.Flags = 0; # 8 bits for whatever.
|
||||
new_class.UniqueIdentity = _unique;
|
||||
|
||||
new_class.GetBridgeMessageNotificationTypeKey = func {
|
||||
return new_class.NotificationType~"."~new_class.Ident~"."~new_class.UniqueIndex;
|
||||
};
|
||||
new_class.bridgeProperties = func
|
||||
{
|
||||
return
|
||||
[
|
||||
{
|
||||
getValue:func{return emesary.TransferCoord.encode(new_class.Position);},
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferCoord.decode(v, pos);new_class.Position=dv.value;return dv},
|
||||
},
|
||||
{
|
||||
getValue:func{return emesary.TransferByte.encode(new_class.Kind);},
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferByte.decode(v,pos);new_class.Kind=dv.value;return dv},
|
||||
},
|
||||
{
|
||||
getValue:func{return emesary.TransferByte.encode(new_class.SecondaryKind);},
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferByte.decode(v,pos);new_class.SecondaryKind=dv.value;return dv},
|
||||
},
|
||||
{
|
||||
#0..6696 fps (3967kts), mach 6.1 (SL) - factor 0.03703
|
||||
getValue:func{return emesary.TransferFixedDouble.encode(new_class.u_fps-3348,1,1/0.03703);},
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferFixedDouble.decode(v,1,1/0.03703,pos);new_class.u_fps=dv.value+3348;return dv},
|
||||
},
|
||||
{
|
||||
getValue:func{return emesary.TransferFixedDouble.encode(geo.normdeg180(new_class.Heading),1,1.54);},#1.0/0.65
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferFixedDouble.decode(v,1,1.54,pos);new_class.Heading=geo.normdeg(dv.value);return dv},
|
||||
},
|
||||
{
|
||||
getValue:func{return emesary.TransferFixedDouble.encode(new_class.Pitch, 1, 1/1.38);},
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferFixedDouble.decode(v,1, 1/1.38, pos);new_class.Pitch=dv.value;return dv},
|
||||
},
|
||||
{
|
||||
getValue:func{return emesary.TransferString.encode(new_class.RemoteCallsign);},
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferString.decode(v,pos);new_class.RemoteCallsign=dv.value;return dv},
|
||||
},
|
||||
{
|
||||
getValue:func{return emesary.TransferByte.encode(new_class.Flags);},
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferByte.decode(v,pos);new_class.Flags=dv.value;return dv},
|
||||
},
|
||||
{
|
||||
getValue:func{return emesary.TransferByte.encode(new_class.UniqueIdentity);},
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferByte.decode(v,pos);new_class.UniqueIdentity=dv.value;return dv},
|
||||
},
|
||||
|
||||
];
|
||||
};
|
||||
return new_class;
|
||||
},
|
||||
};
|
||||
|
||||
|
||||
|
||||
var StaticNotification_Id = 25;
|
||||
var StaticNotification =
|
||||
{
|
||||
# new:
|
||||
# _ident - the identifier for the notification. not bridged.
|
||||
# _kind - created, moved, deleted (see below). This is the activity that the notification represents, called kind to avoid confusion with notification type.
|
||||
# _secondary_kind - This is the entity on which the activity is being performed. See below for predefined types.
|
||||
#
|
||||
# UniqueIdentity - an identity that is unique to the sending instance of FG. Can be combined with the callsign to create an MP unique ID.
|
||||
##
|
||||
new: func(_ident="stat", _unique=0, _kind=0, _secondary_kind=0)
|
||||
{
|
||||
var new_class = emesary.Notification.new("StaticNotification", _ident, StaticNotification_Id);
|
||||
# _ident -> "stat"
|
||||
new_class.UniqueIdentity = _unique; # random from 0 to 15000000 that identifies each static object
|
||||
new_class.Kind = _kind; # 1=create, 2=move, 3=delete, 4=request_all
|
||||
new_class.SecondaryKind = _secondary_kind; # 0 = small crater, 1 = big crater, 2 = smoke
|
||||
new_class.IsDistinct = 0; # keep it 0
|
||||
new_class.Callsign = nil; # populated automatically by the incoming bridge when routed
|
||||
|
||||
new_class.Position = geo.aircraft_position(); # position
|
||||
new_class.Heading = 360; # heading
|
||||
new_class.Flags1 = 0; # 7 bits for whatever.
|
||||
new_class.Flags2 = 0; # 7 bits for whatever.
|
||||
|
||||
new_class.GetBridgeMessageNotificationTypeKey = func {
|
||||
return new_class.NotificationType~"."~new_class.Ident~"."~new_class.UniqueIdentity;
|
||||
};
|
||||
new_class.bridgeProperties = func
|
||||
{
|
||||
return
|
||||
[
|
||||
{
|
||||
getValue:func{return emesary.TransferCoord.encode(new_class.Position);},
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferCoord.decode(v, pos);new_class.Position=dv.value;return dv},
|
||||
},
|
||||
{
|
||||
getValue:func{return emesary.TransferByte.encode(new_class.Kind);},
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferByte.decode(v,pos);new_class.Kind=dv.value;return dv},
|
||||
},
|
||||
{
|
||||
getValue:func{return emesary.TransferByte.encode(new_class.SecondaryKind);},
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferByte.decode(v,pos);new_class.SecondaryKind=dv.value;return dv},
|
||||
},
|
||||
{
|
||||
getValue:func{return emesary.TransferFixedDouble.encode(geo.normdeg180(new_class.Heading),1,1.54);},#1.0/0.65
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferFixedDouble.decode(v,1,1.54,pos);new_class.Heading=geo.normdeg(dv.value);return dv},
|
||||
},
|
||||
{
|
||||
getValue:func{return emesary.TransferByte.encode(new_class.Flags1);},
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferByte.decode(v,pos);new_class.Flags1=dv.value;return dv},
|
||||
},
|
||||
{
|
||||
getValue:func{return emesary.TransferByte.encode(new_class.Flags2);},
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferByte.decode(v,pos);new_class.Flags2=dv.value;return dv},
|
||||
},
|
||||
{
|
||||
getValue:func{return emesary.TransferInt.encode(new_class.UniqueIdentity,3);},
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferInt.decode(v,3,pos);new_class.UniqueIdentity=dv.value;return dv},
|
||||
},
|
||||
];
|
||||
};
|
||||
return new_class;
|
||||
},
|
||||
};
|
||||
|
||||
var ObjectInFlightNotification_Id = 22;
|
||||
var ObjectInFlightNotification =
|
||||
{
|
||||
# new:
|
||||
# _ident - the identifier for the notification. not bridged.
|
||||
# _name - name of the notification, bridged.
|
||||
# _kind - created, moved, deleted (see below). This is the activity that the notification represents, called kind to avoid confusion with notification type.
|
||||
# _secondary_kind - This is the entity on which the activity is being performed. See below for predefined types.
|
||||
#
|
||||
# UniqueIdentity - an identity that is unique to the sending instance of FG. Can be combined with the callsign to create an MP unique ID.
|
||||
##
|
||||
new: func(_ident="none", _unique=0, _kind=0, _secondary_kind=0)
|
||||
{
|
||||
var new_class = emesary.Notification.new("ObjectInFlightNotification", _ident, ObjectInFlightNotification_Id);
|
||||
|
||||
new_class.Kind = _kind;
|
||||
new_class.SecondaryKind = _secondary_kind;
|
||||
new_class.Position = geo.aircraft_position();
|
||||
new_class.UniqueIndex = 0;
|
||||
new_class.IsDistinct = 1;
|
||||
new_class.Callsign = nil; # populated automatically by the incoming bridge when routed
|
||||
new_class.UniqueIdentity = _unique;
|
||||
|
||||
new_class.GetBridgeMessageNotificationTypeKey = func {
|
||||
return new_class.NotificationType~"."~new_class.Ident~"."~new_class.UniqueIndex;
|
||||
};
|
||||
new_class.bridgeProperties = func
|
||||
{
|
||||
return
|
||||
[
|
||||
{
|
||||
getValue:func{return emesary.TransferCoord.encode(new_class.Position);},
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferCoord.decode(v, pos);new_class.Position=dv.value;return dv},
|
||||
},
|
||||
{
|
||||
getValue:func{return emesary.TransferByte.encode(new_class.Kind);},
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferByte.decode(v,pos);new_class.Kind=dv.value;return dv},
|
||||
},
|
||||
{
|
||||
getValue:func{return emesary.TransferByte.encode(new_class.SecondaryKind);},
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferByte.decode(v,pos);new_class.SecondaryKind=dv.value;return dv},
|
||||
},
|
||||
{
|
||||
getValue:func{return emesary.TransferByte.encode(new_class.UniqueIdentity);},
|
||||
setValue:func(v,root,pos){var dv=emesary.TransferByte.decode(v,pos);new_class.UniqueIdentity=dv.value;return dv},
|
||||
},
|
||||
|
||||
];
|
||||
};
|
||||
return new_class;
|
||||
},
|
||||
};
|
53
MIM-104D/Nasal/GeoBridgedTransmitter.nas
Normal file
53
MIM-104D/Nasal/GeoBridgedTransmitter.nas
Normal file
@ -0,0 +1,53 @@
|
||||
# Emesary bridged transmitter for armament notifications.
|
||||
#
|
||||
# Richard Harrison 2017
|
||||
#
|
||||
# NOTES:
|
||||
# 1.The incoming bridges that is defined here will apply to all models that
|
||||
# are loaded over MP; it is better to create the bridges here rather than in the model.xml
|
||||
# So given that we don't want a bridge on all MP models only those that are on OPRF
|
||||
# aircraft that want to receive notifications we will create the incoming bridge here
|
||||
# and thus only an OPRF model will receive notifications from another OPRF model.
|
||||
#
|
||||
# 2. The Emesary MP bridge requires two sides; the outgoing and incoming.
|
||||
# - The outgoing aircraft will forwards all received notifications via MP;
|
||||
# and these will be received by a similarly equipped craft.
|
||||
# - The receiving aircraft will receive all notifications from other MP craft via
|
||||
# the globalTransmitter - which is bridged via property #18 /sim/multiplay/emesary/bridge[18]
|
||||
#------------------------------------------------------------------------------------------
|
||||
|
||||
# Setup the bridge
|
||||
# armament notification 24 bytes
|
||||
# geoEventNotification - 34 bytes + the length of the RemoteCallsign and Name fields.
|
||||
#NOTE: due to bug in Emesary MP Bridge (fixed in 2019.2 after 24/3/2020) we can only
|
||||
# reliably send one message type per bridge - so for the maximum compatibility
|
||||
# we will use two bridges.
|
||||
# If at some point in the future we target 2019.2 as a min ver we can use a single
|
||||
# bridge and setup the notification list to contain all of the armament hit/flying notifications
|
||||
#i.e. change to [notifications.ArmamentInFlightNotification.new(nil), notifications.ArmamentNotification.new(nil)];
|
||||
var geoRoutedNotifications = [notifications.ArmamentInFlightNotification.new()];
|
||||
var geoBridgedTransmitter = emesary.Transmitter.new("geoOutgoingBridge");
|
||||
var geooutgoingBridge = emesary_mp_bridge.OutgoingMPBridge.new("patriotmp.geo",geoRoutedNotifications, 18, "", geoBridgedTransmitter);
|
||||
|
||||
# bridge should be tuned to be around 90% of the packet size full.
|
||||
geooutgoingBridge.TransmitFrequencySeconds = 0.75;
|
||||
geooutgoingBridge.MPStringMaxLen = 150;
|
||||
emesary_mp_bridge.IncomingMPBridge.startMPBridge(geoRoutedNotifications, 18, emesary.GlobalTransmitter);
|
||||
|
||||
|
||||
#----- bridge hit (armament) notifications
|
||||
var hitRoutedNotifications = [notifications.ArmamentNotification.new(),notifications.StaticNotification.new()];
|
||||
var hitBridgedTransmitter = emesary.Transmitter.new("armamentNotificationBridge");
|
||||
var hitoutgoingBridge = emesary_mp_bridge.OutgoingMPBridge.new("patriotmp.hit",hitRoutedNotifications, 19, "", hitBridgedTransmitter);
|
||||
hitoutgoingBridge.TransmitFrequencySeconds = 1.5;
|
||||
hitoutgoingBridge.MPStringMaxLen = 120;
|
||||
emesary_mp_bridge.IncomingMPBridge.startMPBridge(hitRoutedNotifications, 19, emesary.GlobalTransmitter);
|
||||
|
||||
#----- bridge object notifications
|
||||
var objectRoutedNotifications = [notifications.ObjectInFlightNotification.new()];
|
||||
var objectBridgedTransmitter = emesary.Transmitter.new("objectNotificationBridge");
|
||||
var objectoutgoingBridge = emesary_mp_bridge.OutgoingMPBridge.new("patriotmp.object",objectRoutedNotifications, 17, "", objectBridgedTransmitter);
|
||||
objectoutgoingBridge.TransmitFrequencySeconds = 0.2;
|
||||
objectoutgoingBridge.MessageLifeTime = 1;
|
||||
objectoutgoingBridge.MPStringMaxLen = 150;
|
||||
emesary_mp_bridge.IncomingMPBridge.startMPBridge(objectRoutedNotifications, 17, emesary.GlobalTransmitter);
|
1267
MIM-104D/Nasal/damage.nas
Normal file
1267
MIM-104D/Nasal/damage.nas
Normal file
File diff suppressed because it is too large
Load Diff
370
MIM-104D/Nasal/vector.nas
Normal file
370
MIM-104D/Nasal/vector.nas
Normal file
@ -0,0 +1,370 @@
|
||||
var Math = {
|
||||
#
|
||||
# Authors: Nikolai V. Chr, Axel Paccalin.
|
||||
#
|
||||
# Version 1.94
|
||||
#
|
||||
# When doing euler coords. to cartesian: +x = forw, +y = left, +z = up.
|
||||
# FG struct. coords: +x = back, +y = right, +z = up.
|
||||
#
|
||||
# If euler to cartesian (with inverted heading) then:
|
||||
# cartesian vector will be x: north, y: west, z: skyward
|
||||
#
|
||||
# When doing euler angles (from pilots point of view): yaw = yaw left, pitch = rotate up, roll = roll right.
|
||||
# FG rotations: heading = yaw right, pitch = rotate up, roll = roll right.
|
||||
#
|
||||
# Cartesian is right-handed coord system.
|
||||
#
|
||||
clamp: func(v, min, max) { v < min ? min : v > max ? max : v },
|
||||
|
||||
convertCoords: func (x,y,z) {
|
||||
return [-x, -y, z];
|
||||
},
|
||||
|
||||
convertAngles: func (heading,pitch,roll) {
|
||||
return [-heading, pitch, roll];
|
||||
},
|
||||
|
||||
# returns direction in geo coordinate system
|
||||
vectorToGeoVector: func (a, coord) {
|
||||
me.handp = me.cartesianToEuler(a);
|
||||
me.end_dist_m = 100;# not too low for floating point precision. Not too high to get into earth curvature stuff.
|
||||
me.tgt_coord = geo.Coord.new(coord);
|
||||
if (me.handp[0] != nil) {
|
||||
me.tgt_coord.apply_course_distance(me.handp[0],me.end_dist_m);
|
||||
me.upamount = me.end_dist_m * math.tan(me.handp[1]*D2R);
|
||||
} elsif (me.handp[1] == 90) {
|
||||
me.upamount = me.end_dist_m;
|
||||
} else {
|
||||
me.upamount = -me.end_dist_m;
|
||||
}
|
||||
me.tgt_coord.set_alt(coord.alt()+me.upamount);
|
||||
|
||||
return {"x":me.tgt_coord.x()-coord.x(), "y":me.tgt_coord.y()-coord.y(), "z":me.tgt_coord.z()-coord.z()};
|
||||
},
|
||||
|
||||
# When observing another MP aircraft the groundspeed velocity info is in body frame, this method will convert it to cartesian vector.
|
||||
getCartesianVelocity: func (yaw_deg, pitch_deg, roll_deg, uBody_fps, vBody_fps, wBody_fps) {
|
||||
me.bodyVelocity = [uBody_fps, -vBody_fps, -wBody_fps];
|
||||
return me.yawPitchRollVector(yaw_deg, pitch_deg, roll_deg, me.bodyVelocity);
|
||||
},
|
||||
|
||||
# angle between 2 vectors. Returns 0-180 degrees.
|
||||
angleBetweenVectors: func (a,b) {
|
||||
a = me.normalize(a);
|
||||
b = me.normalize(b);
|
||||
me.value = me.clamp((me.dotProduct(a,b)/me.magnitudeVector(a))/me.magnitudeVector(b),-1,1);#just to be safe in case some floating point error makes it out of bounds
|
||||
return R2D * math.acos(me.value);
|
||||
},
|
||||
|
||||
# length of vector
|
||||
magnitudeVector: func (a) {
|
||||
me.mag = 1;
|
||||
call(func {me.mag = math.sqrt(math.pow(a[0],2)+math.pow(a[1],2)+math.pow(a[2],2))},nil,nil,var err =[]);#strange bug in Nasal can sometimes mess up sqrt
|
||||
return me.mag;
|
||||
},
|
||||
|
||||
# dot product of 2 vectors
|
||||
dotProduct: func (a,b) {
|
||||
return a[0]*b[0]+a[1]*b[1]+a[2]*b[2];
|
||||
},
|
||||
|
||||
# rotate a vector. Order: roll, pitch, yaw
|
||||
rollPitchYawVector: func (roll, pitch, yaw, vector) {
|
||||
me.rollM = me.rollMatrix(roll);
|
||||
me.pitchM = me.pitchMatrix(pitch);
|
||||
me.yawM = me.yawMatrix(yaw);
|
||||
me.rotation = me.multiplyMatrices(me.rollM, me.multiplyMatrices(me.pitchM, me.yawM));
|
||||
return me.multiplyMatrixWithVector(me.rotation, vector);
|
||||
},
|
||||
|
||||
# rotate a vector. Order: yaw, pitch, roll (like an aircraft)
|
||||
yawPitchRollVector: func (yaw, pitch, roll, vector) {
|
||||
me.rollM = me.rollMatrix(roll);
|
||||
me.pitchM = me.pitchMatrix(pitch);
|
||||
me.yawM = me.yawMatrix(yaw);
|
||||
me.rotation = me.multiplyMatrices(me.yawM, me.multiplyMatrices(me.pitchM, me.rollM));
|
||||
return me.multiplyMatrixWithVector(me.rotation, vector);
|
||||
},
|
||||
|
||||
# rotate a vector. Order: yaw, pitch
|
||||
yawPitchVector: func (yaw, pitch, vector) {
|
||||
me.pitchM = me.pitchMatrix(pitch);
|
||||
me.yawM = me.yawMatrix(yaw);
|
||||
me.rotation = me.multiplyMatrices(me.pitchM, me.yawM);
|
||||
return me.multiplyMatrixWithVector(me.rotation, vector);
|
||||
},
|
||||
|
||||
# rotate a vector. Order: pitch
|
||||
pitchVector: func (pitch, vector) {
|
||||
me.pitchM = me.pitchMatrix(pitch);
|
||||
return me.multiplyMatrixWithVector(me.pitchM, vector);
|
||||
},
|
||||
|
||||
# multiply 3x3 matrix with vector
|
||||
multiplyMatrixWithVector: func (matrix, vector) {
|
||||
return [matrix[0]*vector[0]+matrix[1]*vector[1]+matrix[2]*vector[2],
|
||||
matrix[3]*vector[0]+matrix[4]*vector[1]+matrix[5]*vector[2],
|
||||
matrix[6]*vector[0]+matrix[7]*vector[1]+matrix[8]*vector[2]];
|
||||
},
|
||||
|
||||
# multiply 2 3x3 matrices
|
||||
multiplyMatrices: func (a,b) {
|
||||
return [a[0]*b[0]+a[1]*b[3]+a[2]*b[6], a[0]*b[1]+a[1]*b[4]+a[2]*b[7], a[0]*b[2]+a[1]*b[5]+a[2]*b[8],
|
||||
a[3]*b[0]+a[4]*b[3]+a[5]*b[6], a[3]*b[1]+a[4]*b[4]+a[5]*b[7], a[3]*b[2]+a[4]*b[5]+a[5]*b[8],
|
||||
a[6]*b[0]+a[7]*b[3]+a[8]*b[6], a[6]*b[1]+a[7]*b[4]+a[8]*b[7], a[6]*b[2]+a[7]*b[5]+a[8]*b[8]];
|
||||
},
|
||||
|
||||
# matrix for rolling
|
||||
rollMatrix: func (roll) {
|
||||
roll = roll * D2R;
|
||||
return [1,0,0,
|
||||
0,math.cos(roll),-math.sin(roll),
|
||||
0,math.sin(roll), math.cos(roll)];
|
||||
},
|
||||
|
||||
# matrix for pitching
|
||||
pitchMatrix: func (pitch) {
|
||||
pitch = -pitch * D2R;
|
||||
return [math.cos(pitch),0,math.sin(pitch),
|
||||
0,1,0,
|
||||
-math.sin(pitch),0,math.cos(pitch)];
|
||||
},
|
||||
|
||||
# matrix for yawing
|
||||
yawMatrix: func (yaw) {
|
||||
yaw = yaw * D2R;
|
||||
return [math.cos(yaw),-math.sin(yaw),0,
|
||||
math.sin(yaw),math.cos(yaw),0,
|
||||
0,0,1];
|
||||
},
|
||||
|
||||
# vector to heading/pitch
|
||||
cartesianToEuler: func (vector) {
|
||||
me.horz = math.sqrt(vector[0]*vector[0]+vector[1]*vector[1]);
|
||||
if (me.horz != 0) {
|
||||
me.pitch = math.atan2(vector[2],me.horz)*R2D;
|
||||
me.hdg = math.asin(-vector[1]/me.horz)*R2D;
|
||||
|
||||
if (vector[0] < 0) {
|
||||
# south
|
||||
if (me.hdg >= 0) {
|
||||
me.hdg = 180-me.hdg;
|
||||
} else {
|
||||
me.hdg = -180-me.hdg;
|
||||
}
|
||||
}
|
||||
me.hdg = geo.normdeg(me.hdg);
|
||||
} else {
|
||||
me.pitch = vector[2]>=0?90:-90;
|
||||
me.hdg = nil;
|
||||
}
|
||||
return [me.hdg, me.pitch];
|
||||
},
|
||||
|
||||
# gives an vector that points up from fuselage
|
||||
eulerToCartesian3Z: func (yaw_deg, pitch_deg, roll_deg) {
|
||||
me.yaw = yaw_deg * D2R;
|
||||
me.pitch = pitch_deg * D2R;
|
||||
me.roll = roll_deg * D2R;
|
||||
me.x = -math.cos(me.yaw)*math.sin(me.pitch)*math.cos(me.roll) + math.sin(me.yaw)*math.sin(me.roll);
|
||||
me.y = -math.sin(me.yaw)*math.sin(me.pitch)*math.cos(me.roll) - math.cos(me.yaw)*math.sin(me.roll);
|
||||
me.z = math.cos(me.pitch)*math.cos(me.roll);#roll changed from sin to cos, since the rotation matrix is wrong
|
||||
return [me.x,me.y,me.z];
|
||||
},
|
||||
|
||||
# gives an vector that points forward from fuselage
|
||||
eulerToCartesian3X: func (yaw_deg, pitch_deg, roll_deg) {
|
||||
me.yaw = yaw_deg * D2R;
|
||||
me.pitch = pitch_deg * D2R;
|
||||
me.roll = roll_deg * D2R;
|
||||
me.x = math.cos(me.yaw)*math.cos(me.pitch);
|
||||
me.y = math.sin(me.yaw)*math.cos(me.pitch);
|
||||
me.z = math.sin(me.pitch);
|
||||
return [me.x,me.y,me.z];
|
||||
},
|
||||
|
||||
# gives an vector that points left from fuselage
|
||||
eulerToCartesian3Y: func (yaw_deg, pitch_deg, roll_deg) {
|
||||
me.yaw = yaw_deg * D2R;
|
||||
me.pitch = pitch_deg * D2R;
|
||||
me.roll = roll_deg * D2R;
|
||||
me.x = -math.cos(me.yaw)*math.sin(me.pitch)*math.sin(me.roll) - math.sin(me.yaw)*math.cos(me.roll);
|
||||
me.y = -math.sin(me.yaw)*math.sin(me.pitch)*math.sin(me.roll) + math.cos(me.yaw)*math.cos(me.roll);
|
||||
me.z = math.cos(me.pitch)*math.sin(me.roll);
|
||||
return [me.x,me.y,me.z];
|
||||
},
|
||||
|
||||
# same as eulerToCartesian3X, except it needs no roll
|
||||
eulerToCartesian2: func (yaw_deg, pitch_deg) {
|
||||
me.yaw = yaw_deg * D2R;
|
||||
me.pitch = pitch_deg * D2R;
|
||||
me.x = math.cos(me.pitch) * math.cos(me.yaw);
|
||||
me.y = math.cos(me.pitch) * math.sin(me.yaw);
|
||||
me.z = math.sin(me.pitch);
|
||||
return [me.x,me.y,me.z];
|
||||
},
|
||||
|
||||
#pitch from coord1 to coord2 in degrees (takes curvature of earth into effect.)
|
||||
getPitch: func (coord1, coord2) {
|
||||
if (coord1.lat() == coord2.lat() and coord1.lon() == coord2.lon()) {
|
||||
if (coord2.alt() > coord1.alt()) {
|
||||
return 90;
|
||||
} elsif (coord2.alt() < coord1.alt()) {
|
||||
return -90;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
if (coord1.alt() != coord2.alt()) {
|
||||
me.d12 = coord1.direct_distance_to(coord2);
|
||||
me.coord3 = geo.Coord.new(coord1);
|
||||
me.coord3.set_alt(coord1.alt()-me.d12*0.5);# this will increase the area of the triangle so that rounding errors dont get in the way.
|
||||
me.d13 = coord1.alt()-me.coord3.alt();
|
||||
if (me.d12 == 0) {
|
||||
# on top of each other, maybe rounding error..
|
||||
return 0;
|
||||
}
|
||||
me.d32 = me.coord3.direct_distance_to(coord2);
|
||||
if (math.abs(me.d13)+me.d32 < me.d12) {
|
||||
# rounding errors somewhere..one triangle side is longer than other 2 sides combined.
|
||||
return 0;
|
||||
}
|
||||
# standard formula for a triangle where all 3 side lengths are known:
|
||||
me.len = (math.pow(me.d12, 2)+math.pow(me.d13,2)-math.pow(me.d32, 2))/(2 * me.d12 * math.abs(me.d13));
|
||||
if (me.len < -1 or me.len > 1) {
|
||||
# something went wrong, maybe rounding error..
|
||||
return 0;
|
||||
}
|
||||
me.angle = R2D * math.acos(me.len);
|
||||
me.pitch = -1* (90 - me.angle);
|
||||
#printf("d12 %.4f d32 %.4f d13 %.4f len %.4f pitch %.4f angle %.4f", me.d12, me.d32, me.d13, me.len, me.pitch, me.angle);
|
||||
return me.pitch;
|
||||
} else {
|
||||
# same altitude
|
||||
me.nc = geo.Coord.new();
|
||||
me.nc.set_xyz(0,0,0); # center of earth
|
||||
me.radiusEarth = coord1.direct_distance_to(me.nc);# current distance to earth center
|
||||
me.d12 = coord1.direct_distance_to(coord2);
|
||||
# standard formula for a triangle where all 3 side lengths are known:
|
||||
me.len = (math.pow(me.d12, 2)+math.pow(me.radiusEarth,2)-math.pow(me.radiusEarth, 2))/(2 * me.d12 * me.radiusEarth);
|
||||
if (me.len < -1 or me.len > 1) {
|
||||
# something went wrong, maybe rounding error..
|
||||
return 0;
|
||||
}
|
||||
me.angle = R2D * math.acos(me.len);
|
||||
me.pitch = -1* (90 - me.angle);
|
||||
return me.pitch;
|
||||
}
|
||||
},
|
||||
|
||||
# supply a normal to the plane, and a vector. The vector will be projected onto the plane, and that projection is returned as a vector.
|
||||
projVectorOnPlane: func (planeNormal, vector) {
|
||||
return me.minus(vector, me.product(me.dotProduct(vector,planeNormal)/math.pow(me.magnitudeVector(planeNormal),2), planeNormal));
|
||||
},
|
||||
|
||||
# unary - vector
|
||||
opposite: func (v){
|
||||
# author: Paccalin
|
||||
return [-v[0], -v[1], -v[2]];
|
||||
},
|
||||
|
||||
# vector a - vector b
|
||||
minus: func (a, b) {
|
||||
return [a[0]-b[0], a[1]-b[1], a[2]-b[2]];
|
||||
},
|
||||
|
||||
# vector a + vector b
|
||||
plus: func (a, b) {
|
||||
return [a[0]+b[0], a[1]+b[1], a[2]+b[2]];
|
||||
},
|
||||
|
||||
# float * vector
|
||||
product: func (scalar, vector) {
|
||||
return [scalar*vector[0], scalar*vector[1], scalar*vector[2]]
|
||||
},
|
||||
|
||||
# print vector to console
|
||||
format: func (v) {
|
||||
return sprintf("(%.2f, %.2f, %.2f)",v[0],v[1],v[2]);
|
||||
},
|
||||
|
||||
# make vector length 1.0
|
||||
normalize: func (v) {
|
||||
me.mag = me.magnitudeVector(v);
|
||||
return [v[0]/me.mag, v[1]/me.mag, v[2]/me.mag];
|
||||
},
|
||||
|
||||
crossProduct: func (a,b) {
|
||||
return [a[1]*b[2]-a[2]*b[1], a[2]*b[0]-a[0]*b[2], a[0]*b[1]-a[1]*b[0]];
|
||||
},
|
||||
|
||||
distance_from_point_to_line: func (coordP, coordL1, coordL2) {
|
||||
var P = [coordP.x(), coordP.y(), coordP.z()];
|
||||
var L1 = [coordL1.x(), coordL1.y(), coordL1.z()];
|
||||
var L2 = [coordL2.x(), coordL2.y(), coordL2.z()];
|
||||
|
||||
return me.magnitudeVector(me.crossProduct(me.minus(L2,L1), me.minus(L1,P)))/me.magnitudeVector(me.minus(L2,L1));
|
||||
},
|
||||
|
||||
interpolateVector: func (start, end, fraction) {
|
||||
me.xx = (start[0]*(1-fraction) +end[0]*fraction);
|
||||
me.yy = (start[1]*(1-fraction) +end[1]*fraction);
|
||||
me.zz = (start[2]*(1-fraction) +end[2]*fraction);
|
||||
|
||||
return [me.xx, me.yy, me.zz];
|
||||
},
|
||||
|
||||
# move distance 'along' from start towards end. Total dist from start to end is dist.
|
||||
alongVector: func (start, end, dist, along) {
|
||||
me.fraction = along/dist;
|
||||
return me.interpolateVector(start, end, me.fraction);
|
||||
},
|
||||
|
||||
# Orthogonal projection of a vector `vec` onto another `ref` !!can throw an exception if the referential vector is null!!.
|
||||
orthogonalProjection: func(vec, ref){
|
||||
# author: Paccalin
|
||||
me.op_refMag = me.magnitudeVector(ref);
|
||||
if(me.op_refMag == 0)
|
||||
die("Orthogonal projection on a null vector referential");
|
||||
|
||||
return me.dotProduct(vec, ref) / me.op_refMag;
|
||||
},
|
||||
|
||||
# Time at which two particles will be at shortest distance !!can throw an exception if the relative speed is null!!
|
||||
particleShortestDistTime: func (orig1, speed1, orig2, speed2) {
|
||||
# author: Paccalin
|
||||
# Compute the origin of the second particle in a referential positionally centered on the first particle.
|
||||
me.psdt_tgtOrig = me.minus(orig2, orig1);
|
||||
# Compute the speed of the second particle in a referential inertially based on the first particle.
|
||||
me.psdt_tgtSpeed = me.minus(speed2, speed1);
|
||||
|
||||
# Project the origin of the particle1 referential onto the line supported by the particle2 trajectory in 1 unit of time.
|
||||
# And divide the result by the magnitude of the speed to have it normalized relative to the time.
|
||||
return me.orthogonalProjection(me.opposite(me.psdt_tgtOrig), me.psdt_tgtSpeed) / me.magnitudeVector(me.psdt_tgtSpeed);
|
||||
},
|
||||
|
||||
# rotation matrices
|
||||
#
|
||||
#
|
||||
#| 1 0 0 |
|
||||
#| 0 cos(roll) -sin(roll) |
|
||||
#| 0 sin(roll) cos(roll) |
|
||||
#
|
||||
#| cos(-pitch) 0 sin(-pitch) |
|
||||
#| 0 1 0 |
|
||||
#| -sin(-pitch) 0 cos(-pitch) |
|
||||
#
|
||||
#| cos(yaw) -sin(yaw) 0 |
|
||||
#| sin(yaw) cos(yaw) 0 |
|
||||
#| 0 0 1 |
|
||||
#
|
||||
# combined matrix from yaw, pitch, roll:
|
||||
#
|
||||
#| cos(yaw)cos(pitch) -cos(yaw)sin(pitch)sin(roll)-sin(yaw)cos(roll) -cos(yaw)sin(pitch)cos(roll)+sin(yaw)sin(roll)|
|
||||
#| sin(yaw)cos(pitch) -sin(yaw)sin(pitch)sin(roll)+cos(yaw)cos(roll) -sin(yaw)sin(pitch)cos(roll)-cos(yaw)sin(roll)|
|
||||
#| sin(pitch) cos(pitch)sin(roll) cos(pitch)cos(roll)|
|
||||
#
|
||||
#
|
||||
|
||||
};
|
25
MIM-104D/Sounds/sound.xml
Normal file
25
MIM-104D/Sounds/sound.xml
Normal file
@ -0,0 +1,25 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<PropertyList>
|
||||
<fx>
|
||||
<launch>
|
||||
<name>missile</name>
|
||||
<path>Aircraft/MIM-104D/Sounds/launch.wav</path>
|
||||
<mode>once</mode>
|
||||
<condition>
|
||||
<property>payload/armament/ged/sound-fire-on-off</property>
|
||||
</condition>
|
||||
<reference-dist>50</reference-dist>
|
||||
<max-dist>15000</max-dist>
|
||||
<position>
|
||||
<x> 0.01 </x>
|
||||
<y> 0.01 </y>
|
||||
<z> 0.01 </z>
|
||||
</position>
|
||||
<volume>
|
||||
<factor>1</factor>
|
||||
<max>1</max>
|
||||
</volume>
|
||||
</launch>
|
||||
</fx>
|
||||
</PropertyList>
|
BIN
MIM-104D/gui/1.png
Normal file
BIN
MIM-104D/gui/1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.2 MiB |
348
MIM-104D/gui/dialogs/enemies.xml
Normal file
348
MIM-104D/gui/dialogs/enemies.xml
Normal file
@ -0,0 +1,348 @@
|
||||
<?xml version="1.0"?>
|
||||
<PropertyList>
|
||||
<name>enemies</name>
|
||||
<modal>false</modal>
|
||||
<layout>vbox</layout>
|
||||
<draggable>true</draggable>
|
||||
<resizable>true</resizable>
|
||||
<width>250</width>
|
||||
<height>550</height>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<empty><stretch>1</stretch></empty>
|
||||
|
||||
<text>
|
||||
<label>Targets</label>
|
||||
</text>
|
||||
|
||||
<empty><stretch>1</stretch></empty>
|
||||
|
||||
<button>
|
||||
<pref-width>16</pref-width>
|
||||
<pref-height>16</pref-height>
|
||||
<legend></legend>
|
||||
<default>1</default>
|
||||
<keynum>27</keynum>
|
||||
<border>2</border>
|
||||
<binding>
|
||||
<command>dialog-close</command>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</button>
|
||||
</group>
|
||||
|
||||
<text>
|
||||
<label>Callsigns:</label>
|
||||
<height>25</height>
|
||||
</text>
|
||||
|
||||
<input>
|
||||
<width>250</width>
|
||||
<height>25</height>
|
||||
<label>1</label>
|
||||
<property>enemies/e1</property>
|
||||
<live>true</live>
|
||||
<halign>left</halign>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<color>
|
||||
<red>1</red>
|
||||
<green>0.5</green>
|
||||
<blue>0.5</blue>
|
||||
</color>
|
||||
<enable>
|
||||
<not>
|
||||
<property>enemies/opfor-switch</property>
|
||||
</not>
|
||||
<not>
|
||||
<property>enemies/friend-switch</property>
|
||||
</not>
|
||||
</enable>
|
||||
</input>
|
||||
<input>
|
||||
<width>250</width>
|
||||
<height>25</height>
|
||||
<label>2</label>
|
||||
<property>enemies/e2</property>
|
||||
<live>true</live>
|
||||
<halign>left</halign>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<color>
|
||||
<red>1</red>
|
||||
<green>0.5</green>
|
||||
<blue>0.5</blue>
|
||||
</color>
|
||||
<enable>
|
||||
<not>
|
||||
<property>enemies/opfor-switch</property>
|
||||
</not>
|
||||
<not>
|
||||
<property>enemies/friend-switch</property>
|
||||
</not>
|
||||
</enable>
|
||||
</input>
|
||||
<input>
|
||||
<width>250</width>
|
||||
<height>25</height>
|
||||
<label>3</label>
|
||||
<property>enemies/e3</property>
|
||||
<live>true</live>
|
||||
<halign>left</halign>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<color>
|
||||
<red>1</red>
|
||||
<green>0.5</green>
|
||||
<blue>0.5</blue>
|
||||
</color>
|
||||
<enable>
|
||||
<not>
|
||||
<property>enemies/opfor-switch</property>
|
||||
</not>
|
||||
<not>
|
||||
<property>enemies/friend-switch</property>
|
||||
</not>
|
||||
</enable>
|
||||
</input>
|
||||
<input>
|
||||
<width>250</width>
|
||||
<height>25</height>
|
||||
<label>4</label>
|
||||
<property>enemies/e4</property>
|
||||
<live>true</live>
|
||||
<halign>left</halign>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<color>
|
||||
<red>1</red>
|
||||
<green>0.5</green>
|
||||
<blue>0.5</blue>
|
||||
</color>
|
||||
<enable>
|
||||
<not>
|
||||
<property>enemies/opfor-switch</property>
|
||||
</not>
|
||||
<not>
|
||||
<property>enemies/friend-switch</property>
|
||||
</not>
|
||||
</enable>
|
||||
</input>
|
||||
<input>
|
||||
<width>250</width>
|
||||
<height>25</height>
|
||||
<label>5</label>
|
||||
<property>enemies/e5</property>
|
||||
<live>true</live>
|
||||
<halign>left</halign>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<color>
|
||||
<red>1</red>
|
||||
<green>0.5</green>
|
||||
<blue>0.5</blue>
|
||||
</color>
|
||||
<enable>
|
||||
<not>
|
||||
<property>enemies/opfor-switch</property>
|
||||
</not>
|
||||
<not>
|
||||
<property>enemies/friend-switch</property>
|
||||
</not>
|
||||
</enable>
|
||||
</input>
|
||||
<input>
|
||||
<width>250</width>
|
||||
<height>25</height>
|
||||
<label>6</label>
|
||||
<property>enemies/e6</property>
|
||||
<live>true</live>
|
||||
<halign>left</halign>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<color>
|
||||
<red>1</red>
|
||||
<green>0.5</green>
|
||||
<blue>0.5</blue>
|
||||
</color>
|
||||
<enable>
|
||||
<not>
|
||||
<property>enemies/opfor-switch</property>
|
||||
</not>
|
||||
<not>
|
||||
<property>enemies/friend-switch</property>
|
||||
</not>
|
||||
</enable>
|
||||
</input>
|
||||
<input>
|
||||
<width>250</width>
|
||||
<height>25</height>
|
||||
<label>7</label>
|
||||
<property>enemies/e7</property>
|
||||
<live>true</live>
|
||||
<halign>left</halign>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<color>
|
||||
<red>1</red>
|
||||
<green>0.5</green>
|
||||
<blue>0.5</blue>
|
||||
</color>
|
||||
<enable>
|
||||
<not>
|
||||
<property>enemies/opfor-switch</property>
|
||||
</not>
|
||||
<not>
|
||||
<property>enemies/friend-switch</property>
|
||||
</not>
|
||||
</enable>
|
||||
</input>
|
||||
<input>
|
||||
<width>250</width>
|
||||
<height>25</height>
|
||||
<label>8</label>
|
||||
<property>enemies/e8</property>
|
||||
<live>true</live>
|
||||
<halign>left</halign>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<color>
|
||||
<red>1</red>
|
||||
<green>0.5</green>
|
||||
<blue>0.5</blue>
|
||||
</color>
|
||||
<enable>
|
||||
<not>
|
||||
<property>enemies/opfor-switch</property>
|
||||
</not>
|
||||
<not>
|
||||
<property>enemies/friend-switch</property>
|
||||
</not>
|
||||
</enable>
|
||||
</input>
|
||||
<input>
|
||||
<width>250</width>
|
||||
<height>25</height>
|
||||
<label>9</label>
|
||||
<property>enemies/e9</property>
|
||||
<live>true</live>
|
||||
<halign>left</halign>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<color>
|
||||
<red>1</red>
|
||||
<green>0.5</green>
|
||||
<blue>0.5</blue>
|
||||
</color>
|
||||
<enable>
|
||||
<not>
|
||||
<property>enemies/opfor-switch</property>
|
||||
</not>
|
||||
<not>
|
||||
<property>enemies/friend-switch</property>
|
||||
</not>
|
||||
</enable>
|
||||
</input>
|
||||
<input>
|
||||
<width>250</width>
|
||||
<height>25</height>
|
||||
<label>10</label>
|
||||
<property>enemies/e10</property>
|
||||
<live>true</live>
|
||||
<halign>left</halign>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<color>
|
||||
<red>1</red>
|
||||
<green>0.5</green>
|
||||
<blue>0.5</blue>
|
||||
</color>
|
||||
<enable>
|
||||
<not>
|
||||
<property>enemies/opfor-switch</property>
|
||||
</not>
|
||||
<not>
|
||||
<property>enemies/friend-switch</property>
|
||||
</not>
|
||||
</enable>
|
||||
</input>
|
||||
<input>
|
||||
<width>250</width>
|
||||
<height>25</height>
|
||||
<label>11</label>
|
||||
<property>enemies/e11</property>
|
||||
<live>true</live>
|
||||
<halign>left</halign>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<color>
|
||||
<red>1</red>
|
||||
<green>0.5</green>
|
||||
<blue>0.5</blue>
|
||||
</color>
|
||||
<enable>
|
||||
<not>
|
||||
<property>enemies/opfor-switch</property>
|
||||
</not>
|
||||
<not>
|
||||
<property>enemies/friend-switch</property>
|
||||
</not>
|
||||
</enable>
|
||||
</input>
|
||||
<input>
|
||||
<width>250</width>
|
||||
<height>25</height>
|
||||
<label>12</label>
|
||||
<property>enemies/e12</property>
|
||||
<live>true</live>
|
||||
<halign>left</halign>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<color>
|
||||
<red>1</red>
|
||||
<green>0.5</green>
|
||||
<blue>0.5</blue>
|
||||
</color>
|
||||
<enable>
|
||||
<not>
|
||||
<property>enemies/opfor-switch</property>
|
||||
</not>
|
||||
<not>
|
||||
<property>enemies/friend-switch</property>
|
||||
</not>
|
||||
</enable>
|
||||
</input>
|
||||
<checkbox>
|
||||
<width>12</width>
|
||||
<height>12</height>
|
||||
<property>/enemies/opfor-switch</property>
|
||||
<label>Target all non-OPFOR</label>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
<checkbox>
|
||||
<width>12</width>
|
||||
<height>12</height>
|
||||
<property>/enemies/friend-switch</property>
|
||||
<label>Target all OPFOR</label>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
</PropertyList>
|
91
MIM-104D/gui/dialogs/event-log.xml
Normal file
91
MIM-104D/gui/dialogs/event-log.xml
Normal file
@ -0,0 +1,91 @@
|
||||
<?xml version="1.0"?>
|
||||
<PropertyList>
|
||||
<name>flightlog</name>
|
||||
<modal>false</modal>
|
||||
<layout>vbox</layout>
|
||||
<draggable>true</draggable>
|
||||
<resizable>true</resizable>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<empty><stretch>1</stretch></empty>
|
||||
|
||||
<text>
|
||||
<label>Event log</label>
|
||||
</text>
|
||||
|
||||
<empty><stretch>1</stretch></empty>
|
||||
|
||||
<button>
|
||||
<pref-width>16</pref-width>
|
||||
<pref-height>16</pref-height>
|
||||
<legend></legend>
|
||||
<default>1</default>
|
||||
<keynum>27</keynum>
|
||||
<border>2</border>
|
||||
<binding>
|
||||
<command>dialog-close</command>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</button>
|
||||
</group>
|
||||
|
||||
<nasal>
|
||||
<open>
|
||||
<![CDATA[
|
||||
setprop("sim/model/mig21/event-log", "Click refresh to see the event log..");
|
||||
]]>
|
||||
</open>
|
||||
<close>
|
||||
<![CDATA[
|
||||
setprop("sim/model/mig21/event-log", "");
|
||||
]]>
|
||||
</close>
|
||||
</nasal>
|
||||
|
||||
<button>
|
||||
<!--<x>0</x>
|
||||
<y>0</y>-->
|
||||
<legend>Refresh</legend>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script><![CDATA[
|
||||
var str = "";
|
||||
if (1) {
|
||||
var buffer = damage.damageLog.get_buffer();
|
||||
|
||||
foreach(entry; buffer) {
|
||||
str = str~""~entry.time~" "~entry.message~"\n";
|
||||
}
|
||||
} else {
|
||||
str = "The aircraft must be still to read the event log.";
|
||||
}
|
||||
setprop("sim/model/mig21/event-log", str);
|
||||
]]></script>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<text>
|
||||
<label>Log:</label>
|
||||
</text>
|
||||
|
||||
<textbox>
|
||||
<!-- position -->
|
||||
<!--<x>100</x>
|
||||
<y>100</y>-->
|
||||
|
||||
<!-- dimensions -->
|
||||
<pref-width>500</pref-width>
|
||||
<pref-height>500</pref-height>
|
||||
|
||||
<property>/sim/model/mig21/event-log</property>
|
||||
<live>true</live>
|
||||
<slider>15</slider> <!--width for slider -->
|
||||
<wrap>false</wrap> <!-- don't wrap text; default: true -->
|
||||
<top-line>0</top-line> <!-- line to show at top, -ve numbers show last line -->
|
||||
<editable>false</editable> <!-- if the puLargeInput is supposed to be editable -->
|
||||
</textbox>
|
||||
|
||||
</PropertyList>
|
148
MIM-104D/gui/dialogs/prio.xml
Normal file
148
MIM-104D/gui/dialogs/prio.xml
Normal file
@ -0,0 +1,148 @@
|
||||
<?xml version="1.0"?>
|
||||
<PropertyList>
|
||||
<name>priority</name>
|
||||
<modal>false</modal>
|
||||
<layout>vbox</layout>
|
||||
<draggable>true</draggable>
|
||||
<resizable>false</resizable>
|
||||
<width>125</width>
|
||||
<height>200</height>
|
||||
|
||||
<group>
|
||||
<empty><stretch>1</stretch></empty>
|
||||
<layout>hbox</layout>
|
||||
<text>
|
||||
<label>Priority</label>
|
||||
</text>
|
||||
<empty><stretch>1</stretch></empty>
|
||||
<button>
|
||||
<pref-width>16</pref-width>
|
||||
<pref-height>16</pref-height>
|
||||
<legend></legend>
|
||||
<default>1</default>
|
||||
<keynum>27</keynum>
|
||||
<border>2</border>
|
||||
<binding>
|
||||
<command>dialog-close</command>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</button>
|
||||
</group>
|
||||
<group>
|
||||
<layout>table</layout>
|
||||
<text>
|
||||
<label>Random</label>
|
||||
<halign>right</halign>
|
||||
<row>0</row>
|
||||
<col>0</col>
|
||||
</text>
|
||||
<radio>
|
||||
<row>0</row>
|
||||
<col>1</col>
|
||||
<property>priority0</property>
|
||||
<live>true</live>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>setprop("priority",0);setprop("priority0",1);setprop("priority6",0);setprop("priority1",0);setprop("priority2",0);setprop("priority3",0);setprop("priority4",0);setprop("priority5",0);</script>
|
||||
</binding>
|
||||
</radio>
|
||||
<text>
|
||||
<label>Highest</label>
|
||||
<halign>right</halign>
|
||||
<row>1</row>
|
||||
<col>0</col>
|
||||
</text>
|
||||
<radio>
|
||||
<row>1</row>
|
||||
<col>1</col>
|
||||
<property>priority1</property>
|
||||
<live>true</live>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>setprop("priority",1);setprop("priority1",1);setprop("priority0",0);setprop("priority6",0);setprop("priority2",0);setprop("priority3",0);setprop("priority4",0);setprop("priority5",0);</script>
|
||||
</binding>
|
||||
</radio>
|
||||
<text>
|
||||
<label>Lowest</label>
|
||||
<halign>right</halign>
|
||||
<row>2</row>
|
||||
<col>0</col>
|
||||
</text>
|
||||
<radio>
|
||||
<row>2</row>
|
||||
<col>1</col>
|
||||
<property>priority2</property>
|
||||
<live>true</live>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>setprop("priority",2);setprop("priority2",1);setprop("priority0",0);setprop("priority1",0);setprop("priority6",0);setprop("priority3",0);setprop("priority4",0);setprop("priority5",0);</script>
|
||||
</binding>
|
||||
</radio>
|
||||
<text>
|
||||
<label>Fastest</label>
|
||||
<halign>right</halign>
|
||||
<row>3</row>
|
||||
<col>0</col>
|
||||
</text>
|
||||
<radio>
|
||||
<row>3</row>
|
||||
<col>1</col>
|
||||
<property>priority3</property>
|
||||
<live>true</live>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>setprop("priority",3);setprop("priority3",1);setprop("priority0",0);setprop("priority1",0);setprop("priority2",0);setprop("priority6",0);setprop("priority4",0);setprop("priority5",0);</script>
|
||||
</binding>
|
||||
</radio>
|
||||
<text>
|
||||
<label>Slowest</label>
|
||||
<halign>right</halign>
|
||||
<row>4</row>
|
||||
<col>0</col>
|
||||
</text>
|
||||
<radio>
|
||||
<row>4</row>
|
||||
<col>1</col>
|
||||
<property>priority4</property>
|
||||
<live>true</live>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>setprop("priority",4);setprop("priority4",1);setprop("priority0",0);setprop("priority1",0);setprop("priority2",0);setprop("priority3",0);setprop("priority6",0);setprop("priority5",0);</script>
|
||||
</binding>
|
||||
</radio>
|
||||
<text>
|
||||
<label>Closest</label>
|
||||
<halign>right</halign>
|
||||
<row>5</row>
|
||||
<col>0</col>
|
||||
</text>
|
||||
<radio>
|
||||
<row>5</row>
|
||||
<col>1</col>
|
||||
<property>priority5</property>
|
||||
<live>true</live>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>setprop("priority",5);setprop("priority5",1);setprop("priority0",0);setprop("priority1",0);setprop("priority2",0);setprop("priority3",0);setprop("priority4",0);setprop("priority6",0);</script>
|
||||
</binding>
|
||||
</radio>
|
||||
<text>
|
||||
<label>Farthest</label>
|
||||
<halign>right</halign>
|
||||
<row>6</row>
|
||||
<col>0</col>
|
||||
</text>
|
||||
<radio>
|
||||
<row>6</row>
|
||||
<col>1</col>
|
||||
<property>priority6</property>
|
||||
<live>true</live>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>setprop("priority",6);setprop("priority6",1);setprop("priority0",0);setprop("priority1",0);setprop("priority2",0);setprop("priority3",0);setprop("priority4",0);setprop("priority5",0);</script>
|
||||
</binding>
|
||||
</radio>
|
||||
</group>
|
||||
</PropertyList>
|
Loading…
Reference in New Issue
Block a user