mirror of
https://github.com/l0k1/oprf_assets.git
synced 2024-11-01 07:41:15 +08:00
Made the repo more up-to-date.
This commit is contained in:
parent
eb205cc8ff
commit
d7aa0c93cc
@ -60,6 +60,7 @@
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<sim>
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<author>pinto</author>
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<description>BUK-M2</description>
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<long-description>BUK-M2 is a modern Russian self-propelled surface to air missile system.</long-description>
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<status>alpha</status>
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<aircraft-version>0.1</aircraft-version>
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@ -87,6 +88,19 @@
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<splash-texture>Aircraft/BUK-M2/splash1.png</splash-texture>
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</startup>
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<previews>
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<preview>
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<type>exterior</type>
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<splash type="bool">true</splash>
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<path>gui/1.png</path>
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</preview>
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<preview>
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<type>exterior</type>
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<splash type="bool">true</splash>
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<path>gui/2.png</path>
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</preview>
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</previews>
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<current-view>
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<deck-park type="bool">true</deck-park>
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@ -106,6 +120,10 @@
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</font>
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</hud>
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<tower>
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<auto-position type="bool">true</auto-position>
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</tower>
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<systems>
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<autopilot>
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<path>Systems/fbw.xml</path>
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@ -119,8 +137,10 @@
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</property-rule>
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</systems>
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<multiplay>
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<visibility-range-nm type="int">250</visibility-range-nm>
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<generic>
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<int n="0" type="int">0</int>
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<int n="2" type="int">0</int>
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</generic>
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</multiplay>
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@ -138,9 +158,41 @@
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</script>
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</binding>
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</item>
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<item>
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<label>Targets</label>
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<name>enemies</name>
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<binding>
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<command>dialog-show</command>
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<dialog-name>enemies</dialog-name>
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</binding>
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</item>
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<item>
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<label>Priority</label>
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<name>enemies</name>
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<binding>
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<command>dialog-show</command>
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<dialog-name>priority</dialog-name>
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</binding>
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</item>
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</menu>
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</default>
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</menubar>
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<aircraft-data>
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<!-- Properties that get saved to persist locally between FG sessions -->
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<path>enemies/e1</path>
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<path>enemies/e2</path>
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<path>enemies/e3</path>
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<path>enemies/e4</path>
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<path>enemies/e5</path>
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<path>enemies/e6</path>
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<path>enemies/e7</path>
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<path>enemies/e8</path>
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<path>enemies/e9</path>
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<path>enemies/e10</path>
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<path>enemies/e11</path>
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<path>enemies/e12</path>
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</aircraft-data>
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</sim>
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<controls>
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@ -149,33 +201,33 @@
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<trigger type="bool">false</trigger>
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<station n="1">
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<offsets>
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<x-m type="double"> 4.15986</x-m>
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<y-m type="double"> -2.70311</y-m>
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<z-m type="double"> 3.67645</z-m>
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<x-m type="double"> 2.00744</x-m>
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<y-m type="double"> -1.27342</y-m>
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<z-m type="double"> 4.26168</z-m>
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</offsets>
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<trigger type="bool">false</trigger>
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</station>
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<station n="2">
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<offsets>
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<x-m type="double"> -0.02697</x-m>
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<y-m type="double"> -0.98148</y-m>
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<z-m type="double"> 3.94307</z-m>
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<x-m type="double"> 2.00744</x-m>
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<y-m type="double"> -0.42511</y-m>
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<z-m type="double"> 4.26168</z-m>
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</offsets>
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<trigger type="bool">false</trigger>
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</station>
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<station n="3">
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<offsets>
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<x-m type="double"> 4.15986</x-m>
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<y-m type="double"> 2.70311</y-m>
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<z-m type="double"> 3.67645</z-m>
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<x-m type="double"> 2.00744</x-m>
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<y-m type="double"> 0.42511</y-m>
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<z-m type="double"> 4.26168</z-m>
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</offsets>
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<trigger type="bool">false</trigger>
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</station>
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<station n="4">
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<offsets>
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<x-m type="double"> -0.02697</x-m>
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<y-m type="double"> 0.98148</y-m>
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<z-m type="double"> 3.94307</z-m>
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<x-m type="double"> 2.00744</x-m>
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<y-m type="double"> 1.27342</y-m>
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<z-m type="double"> 4.26168</z-m>
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</offsets>
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<trigger type="bool">false</trigger>
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</station>
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@ -195,44 +247,54 @@
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<armament>
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<models type="string">Aircraft/BUK-M2/Models/Armament/Weapons/</models>
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<modelsUseCase type="bool">true</modelsUseCase>
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<modelsUpperCase type="bool">true</modelsUpperCase>
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<MP-lat type="string">rotors/main/blade[0]/flap-deg</MP-lat>
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<MP-lon type="string">rotors/main/blade[1]/flap-deg</MP-lon>
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<MP-alt type="string">rotors/main/blade[2]/flap-deg</MP-alt>
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<hit-interpolation type="bool">true</hit-interpolation>
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<pylon-offset type="int">1</pylon-offset>
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<pylon-stations>controls/armament</pylon-stations>
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<station-name type="string">station</station-name>
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<msg type="bool">true</msg>
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<damage type="bool">true</damage>
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<!-- speed: M4 diameter: 0.4m lenght: 5.5-->
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<!-- speed: Mach 4 length: 5.5m -->
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<m317>
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<sound-on-off type="bool">false</sound-on-off>
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<sound-volume type="double">0.0</sound-volume>
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<vol-search type="double">0.00</vol-search>
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<vol-track type="double">0.15</vol-track>
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<vol-track-weak type="double">0.1</vol-track-weak>
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<guidance type="string">radar</guidance>
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<navigation type="string">APN</navigation> <!-- new -->
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<navigation type="string">APN0506</navigation> <!-- horizontal APN, vertical aim 5 degrees above for 6 seconds -->
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<all-aspect type="bool">true</all-aspect>
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<max-fire-range-nm type="int">31</max-fire-range-nm>
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<max-fire-range-nm type="int">31</max-fire-range-nm> <!-- -->
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<FCS-field-deg type="int">360</FCS-field-deg>
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<seeker-field-deg type="int">360</seeker-field-deg>
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<max-g type="int">24</max-g>
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<thrust-lbf-stage-1 type="double">18000</thrust-lbf-stage-1> <!-- changed -->
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<thrust-lbf-stage-2 type="double">6000</thrust-lbf-stage-2> <!-- changed -->
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<stage-1-duration-sec type="double">8</stage-1-duration-sec> <!-- changed -->
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<stage-2-duration-sec type="double">18</stage-2-duration-sec><!-- changed -->
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<weight-launch-lbs>1576</weight-launch-lbs>
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<weight-warhead-lbs>145</weight-warhead-lbs>
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<weight-fuel-lbs>900</weight-fuel-lbs> <!-- new -->
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<drag-coeff type="double">0.15</drag-coeff> <!-- changed -->
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<drag-area type="double">1.312336</drag-area> <!-- changed -->
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<seeker-field-deg type="int">170</seeker-field-deg>
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<max-g type="int">24</max-g> <!-- wikipedia -->
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<thrust-lbf-stage-1 type="double">16500</thrust-lbf-stage-1> <!-- changed -->
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<thrust-lbf-stage-2 type="double">0</thrust-lbf-stage-2> <!-- authentic -->
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<stage-1-duration-sec type="double">15</stage-1-duration-sec> <!-- http://www.whathappenedtoflightmh17.com/a-detailed-description-of-the-buk-sa-11-which-could-have-shot-down-mh17/#prettyPhoto -->
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<stage-2-duration-sec type="double">0</stage-2-duration-sec><!-- -->
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<weight-launch-lbs>1576</weight-launch-lbs> <!-- authentic -->
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<weight-warhead-lbs>145</weight-warhead-lbs> <!-- authentic -->
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<weight-fuel-lbm>900</weight-fuel-lbm> <!-- -->
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<drag-coeff type="double">0.25</drag-coeff> <!-- -->
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<cross-section-sqft type="double">1.312336</cross-section-sqft> <!-- authentic (0.4m diameter) -->
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<arming-time-sec type="double">2</arming-time-sec>
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<min-speed-for-guiding-mach type="double">0.35</min-speed-for-guiding-mach>
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<self-destruct-time-sec type="double">120</self-destruct-time-sec>
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<min-speed-for-guiding-mach type="double">0.5</min-speed-for-guiding-mach>
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<self-destruct-time-sec type="double">60</self-destruct-time-sec>
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<seeker-angular-speed-dps type="double">3000</seeker-angular-speed-dps>
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<loft-altitude type="int">0</loft-altitude>
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<min-fire-range-nm type="double">2.0</min-fire-range-nm>
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<max-report-distance type="double">200</max-report-distance> <!-- new -->
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<rail type="bool">true</rail> <!-- changed -->
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<rail-length-m type="double">5.5</rail-length-m> <!-- changed -->
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<min-fire-range-nm type="double">1.6</min-fire-range-nm> <!-- authentic -->
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<max-report-distance type="double">200</max-report-distance> <!-- -->
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<rail type="bool">true</rail> <!-- -->
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<rail-length-m type="double">5.5</rail-length-m> <!-- authentic length-->
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<rail-point-forward type="bool">false</rail-point-forward>
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<rail-pitch-deg type="double">30</rail-pitch-deg> <!-- new -->
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<rail-pitch-deg type="double">24</rail-pitch-deg> <!-- matching mount -->
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<chaff-resistance type="double">0.95</chaff-resistance>
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<proportionality-constant type="double">3</proportionality-constant>
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<ready-time type="int">1</ready-time>
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<class type="string">A</class>
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<fire-msg>Bird away</fire-msg>
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<telemetry type="bool">true</telemetry>
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</m317>
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</armament>
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</payload>
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@ -250,6 +312,38 @@
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</blade>
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</main>
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</rotors>
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<sam>
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<impact0 type="double">-1</impact0>
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<impact1 type="double">-1</impact1>
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<impact2 type="double">-1</impact2>
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<impact3 type="double">-1</impact3>
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<hit0 type="double">-1</hit0>
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<hit1 type="double">-1</hit1>
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<hit2 type="double">-1</hit2>
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<hit3 type="double">-1</hit3>
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<missiles type="double">4</missiles>
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<timeleft type="double">600</timeleft>
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<damage type="double">100</damage>
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</sam>
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<enemies>
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<e1 userarchive="y" type="string">Leto</e1>
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<e2 userarchive="y" type="string">swamp</e2>
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<e3 userarchive="y" type="string">pinto</e3>
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<e4 userarchive="y" type="string">fb237</e4>
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<e5 userarchive="y" type="string">Wilco-1</e5>
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<e6 userarchive="y" type="string">Kokos</e6>
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<e7 userarchive="y" type="string">J-Mav16</e7>
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<e8 userarchive="y" type="string">S</e8>
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<e9 userarchive="y" type="string">Raider1</e9>
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<e10 userarchive="y" type="string">Slobb</e10>
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<e11 userarchive="y" type="string">5H1N0B1</e11>
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<e12 userarchive="y" type="string">SNOWY1</e12>
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</enemies>
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<priority type="int">0</priority>
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<priority0 type="int">1</priority0>
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<nasal>
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<carrier>
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@ -261,6 +355,9 @@
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<radar_logic>
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<file>Aircraft/BUK-M2/Nasal/radar-logic.nas</file>
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</radar_logic>
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<vector>
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<file>Aircraft/BUK-M2/Nasal/vector.nas</file><!-- needed by the guided-missiles -->
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</vector>
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<armament>
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<file>Aircraft/BUK-M2/Nasal/guided-missiles.nas</file>
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</armament>
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@ -84,7 +84,7 @@
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<enable-hat>false</enable-hat>
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</ladder>
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<label>
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<!--<label>
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<name>Wind Angle Runway</name>
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<x>-300</x>
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<y>190</y>
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@ -98,7 +98,7 @@
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<input>
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<property>/orientation/relative-wind-deg</property>
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</input>
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</label>
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</label>-->
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<label>
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<name>Height</name>
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@ -264,7 +264,7 @@
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</input>
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</label>
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<label>
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<!--<label>
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<name>Magnetic Heading</name>
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<x>-300</x>
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<y>-225</y>
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@ -310,15 +310,15 @@
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<input>
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<property>/velocities/wind-speed-runway-kt</property>
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</input>
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</label>
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</label>-->
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<label>
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<!--<label>
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<name>Speed</name>
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<x>100</x>
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<y>-225</y>
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<width>200</width>
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<height>25</height>
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<prefix> Speed: </prefix>
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<prefix> My speed: </prefix>
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<postfix> kts</postfix>
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<halign>left</halign>
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<format>%2.1f</format>
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@ -326,9 +326,9 @@
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<input>
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<property>/velocities/groundspeed-kt</property>
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</input>
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</label>
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</label>-->
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<label>
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<!--<label>
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<name>Target Speed</name>
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<x>100</x>
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<y>-200</y>
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@ -342,6 +342,214 @@
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<input>
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<property>/carrier/fbw/target/groundspeed-kt</property>
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</input>
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</label>-->
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<label>
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<name>Time to impact</name>
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<x>150</x>
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<y>50</y>
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<width>200</width>
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<height>25</height>
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<prefix>1st Time to impact: </prefix>
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<postfix> sec</postfix>
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<halign>left</halign>
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<format>%2.1f</format>
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<box>true</box>
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<input>
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<property>sam/impact0</property>
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</input>
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</label>
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<label>
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<name>Time to impact</name>
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<x>150</x>
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<y>0</y>
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<width>200</width>
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<height>25</height>
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<prefix>2nd Time to impact: </prefix>
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<postfix> sec</postfix>
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<halign>left</halign>
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<format>%2.1f</format>
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<box>true</box>
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<input>
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<property>sam/impact1</property>
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</input>
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</label>
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<label>
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<name>Time to impact</name>
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<x>150</x>
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<y>-50</y>
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<width>200</width>
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<height>25</height>
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<prefix>3rd Time to impact: </prefix>
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<postfix> sec</postfix>
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<halign>left</halign>
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<format>%2.1f</format>
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<box>true</box>
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<input>
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<property>sam/impact2</property>
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</input>
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</label>
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<label>
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<name>Time to impact</name>
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<x>150</x>
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<y>-100</y>
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<width>200</width>
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<height>25</height>
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<prefix>4th Time to impact: </prefix>
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<postfix> sec</postfix>
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<halign>left</halign>
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<format>%2.1f</format>
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<box>true</box>
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<input>
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<property>sam/impact3</property>
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</input>
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</label>
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<label>
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<name>Hit chance</name>
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<x>150</x>
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<y>25</y>
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<width>200</width>
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<height>25</height>
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<prefix>1st Hit chance: </prefix>
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<postfix> %%</postfix>
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<halign>left</halign>
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<format>%d</format>
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<box>true</box>
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<input>
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<property>sam/hit0</property>
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</input>
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||||
</label>
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<label>
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||||
<name>Hit chance</name>
|
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<x>150</x>
|
||||
<y>-25</y>
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<width>200</width>
|
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<height>25</height>
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<prefix>2nd Hit chance: </prefix>
|
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<postfix> %%</postfix>
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<halign>left</halign>
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<format>%d</format>
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<box>true</box>
|
||||
<input>
|
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<property>sam/hit1</property>
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</input>
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</label>
|
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<label>
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<name>Hit chance</name>
|
||||
<x>150</x>
|
||||
<y>-75</y>
|
||||
<width>200</width>
|
||||
<height>25</height>
|
||||
<prefix>3rd Hit chance: </prefix>
|
||||
<postfix> %%</postfix>
|
||||
<halign>left</halign>
|
||||
<format>%d</format>
|
||||
<box>true</box>
|
||||
<input>
|
||||
<property>sam/hit2</property>
|
||||
</input>
|
||||
</label>
|
||||
|
||||
<label>
|
||||
<name>Hit chance</name>
|
||||
<x>150</x>
|
||||
<y>-125</y>
|
||||
<width>200</width>
|
||||
<height>25</height>
|
||||
<prefix>4th Hit chance: </prefix>
|
||||
<postfix> %%</postfix>
|
||||
<halign>left</halign>
|
||||
<format>%d</format>
|
||||
<box>true</box>
|
||||
<input>
|
||||
<property>sam/hit3</property>
|
||||
</input>
|
||||
</label>
|
||||
|
||||
<label>
|
||||
<name>ETA</name>
|
||||
<x>150</x>
|
||||
<y>-175</y>
|
||||
<width>200</width>
|
||||
<height>25</height>
|
||||
<prefix>Time before operational: </prefix>
|
||||
<postfix> sec</postfix>
|
||||
<halign>left</halign>
|
||||
<format>%d</format>
|
||||
<box>true</box>
|
||||
<input>
|
||||
<property>sam/timeleft</property>
|
||||
</input>
|
||||
</label>
|
||||
|
||||
<label>
|
||||
<name>stores</name>
|
||||
<x>-300</x>
|
||||
<y>-175</y>
|
||||
<width>125</width>
|
||||
<height>25</height>
|
||||
<prefix> Missiles ready: </prefix>
|
||||
<postfix></postfix>
|
||||
<halign>left</halign>
|
||||
<format>%d</format>
|
||||
<box>true</box>
|
||||
<input>
|
||||
<property>/sam/missiles</property>
|
||||
</input>
|
||||
</label>
|
||||
|
||||
<label>
|
||||
<name>damage</name>
|
||||
<x>-150</x>
|
||||
<y>-175</y>
|
||||
<width>125</width>
|
||||
<height>25</height>
|
||||
<prefix> Integrity: </prefix>
|
||||
<postfix> %%</postfix>
|
||||
<halign>left</halign>
|
||||
<format>%3.1f</format>
|
||||
<box>true</box>
|
||||
<input>
|
||||
<property>/sam/damage</property>
|
||||
</input>
|
||||
</label>
|
||||
|
||||
<label>
|
||||
<name>Target info</name>
|
||||
<x>-300</x>
|
||||
<y>-225</y>
|
||||
<width>375</width>
|
||||
<height>25</height>
|
||||
<prefix> Next target: </prefix>
|
||||
<postfix></postfix>
|
||||
<halign>left</halign>
|
||||
<format>%s</format>
|
||||
<box>true</box>
|
||||
<input>
|
||||
<property>/sam/info</property>
|
||||
</input>
|
||||
</label>
|
||||
|
||||
<label>
|
||||
<name>tower</name>
|
||||
<x>100</x>
|
||||
<y>-225</y>
|
||||
<width>200</width>
|
||||
<height>25</height>
|
||||
<prefix> Placement near: </prefix>
|
||||
<postfix></postfix>
|
||||
<halign>left</halign>
|
||||
<format>%s</format>
|
||||
<box>true</box>
|
||||
<input>
|
||||
<property>/sim/tower/airport-id</property>
|
||||
</input>
|
||||
</label>
|
||||
|
||||
</PropertyList>
|
||||
|
@ -4,6 +4,50 @@
|
||||
|
||||
<path>BUK-M2.ac</path>
|
||||
|
||||
<animation>
|
||||
<type>select</type>
|
||||
<object-name>missile1</object-name>
|
||||
<condition>
|
||||
<less-than>
|
||||
<property>active</property>
|
||||
<value>1</value>
|
||||
</less-than>
|
||||
</condition>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
<type>select</type>
|
||||
<object-name>missile2</object-name>
|
||||
<condition>
|
||||
<less-than>
|
||||
<property>active</property>
|
||||
<value>2</value>
|
||||
</less-than>
|
||||
</condition>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
<type>select</type>
|
||||
<object-name>missile3</object-name>
|
||||
<condition>
|
||||
<less-than>
|
||||
<property>active</property>
|
||||
<value>3</value>
|
||||
</less-than>
|
||||
</condition>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
<type>select</type>
|
||||
<object-name>missile4</object-name>
|
||||
<condition>
|
||||
<less-than>
|
||||
<property>active</property>
|
||||
<value>4</value>
|
||||
</less-than>
|
||||
</condition>
|
||||
</animation>
|
||||
|
||||
<model>
|
||||
<path>Aircraft/BUK-M2/Models/smoke.xml</path>
|
||||
<offsets>
|
||||
|
@ -28,10 +28,13 @@ var warhead_lbs = {
|
||||
"AGM-84": 488.00,
|
||||
"AGM-88": 146.00,
|
||||
"AGM65": 200.00,
|
||||
"AGM-154A": 493.00,
|
||||
"AGM-158": 1000.00,
|
||||
"ALARM": 450.00,
|
||||
"AM39-Exocet": 364.00,
|
||||
"AS-37-Martel": 330.00,
|
||||
"AS30L": 529.00,
|
||||
"CBU-87": 128.00,
|
||||
"Exocet": 364.00,
|
||||
"FAB-100": 92.59,
|
||||
"FAB-250": 202.85,
|
||||
@ -81,6 +84,7 @@ var incoming_listener = func {
|
||||
var last_vector = split(":", last);
|
||||
var author = last_vector[0];
|
||||
var callsign = getprop("sim/multiplay/callsign");
|
||||
callsign = size(callsign) < 8 ? callsign : left(callsign,7);
|
||||
if (size(last_vector) > 1 and author != callsign) {
|
||||
# not myself
|
||||
#print("not me");
|
||||
@ -175,11 +179,11 @@ var incoming_listener = func {
|
||||
return;
|
||||
}
|
||||
|
||||
var prob = 1;
|
||||
if (type == "M90" and distance < 300) {
|
||||
var failed = fail_systems(warhead_lbs[type]/2);
|
||||
return;
|
||||
} elsif (distance < 150) {
|
||||
var prob = 1;
|
||||
if ( distance > 50 ) {
|
||||
distance = distance - 50;
|
||||
prob = 1 - (distance/100);
|
||||
@ -197,6 +201,14 @@ var incoming_listener = func {
|
||||
print("cannon");
|
||||
if (size(last_vector) > 2 and last_vector[2] == " "~callsign) {
|
||||
print("cannon hit us");
|
||||
|
||||
#"Leto: Gun Splash On : SA-11"
|
||||
#"Leto: KCA cannon shell hit: SA-11: 4 hits:..."
|
||||
if (size(last_vector) < 4) {
|
||||
# msg is either missing number of hits, or has no trailing dots from spam filter.
|
||||
print('"'~last~'" is not a legal hit message, tell the shooter to upgrade his OPRF plane :)');
|
||||
return;
|
||||
}
|
||||
var last3 = split(" ", last_vector[3]);
|
||||
#print("last3[2]: " ~ last3[2]);
|
||||
#print("last3[1]: " ~ last3[1]);
|
||||
@ -211,12 +223,12 @@ var incoming_listener = func {
|
||||
var probability = cannon_types[last_vector[1]];
|
||||
for (var i = 1; i <= hit_count; i = i + 1) {
|
||||
var failed = fail_systems(probability);
|
||||
damaged_sys = damaged_sys + failed;
|
||||
# damaged_sys = damaged_sys + failed;
|
||||
}
|
||||
# that someone is me!
|
||||
#print("hitting me");
|
||||
|
||||
printf("Took %.1f%% damage from cannon! %s systems was hit.", probability*hit_count*100, damaged_sys);
|
||||
#printf("Took %.1f%% damage from cannon! %s systems was hit.", probability*hit_count*100, damaged_sys);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -234,10 +246,12 @@ var maxDamageDistFromWarhead = func (lbs) {
|
||||
var fail_systems = func (damage) {
|
||||
hp = hp - damage;
|
||||
print("HP: " ~ hp ~ "/" ~ hp_max);
|
||||
|
||||
setprop("sam/damage", math.max(0,100*hp/hp_max));
|
||||
if ( hp < 0 ) {
|
||||
setprop("/carrier/sunk/",1);
|
||||
setprop("/sim/multiplay/generic/int[2]",1);
|
||||
setprop("/sim/multiplay/generic/int[0]",1);
|
||||
setprop("/sim/messages/copilot", "SAM dead.");
|
||||
}
|
||||
};
|
||||
|
||||
@ -281,4 +295,4 @@ var logTime = func{
|
||||
}
|
||||
}
|
||||
|
||||
setlistener("/sim/multiplay/chat-history", incoming_listener, 0, 0);
|
||||
setlistener("/sim/multiplay/chat-history", incoming_listener, 0, 0);
|
||||
|
BIN
BUK-M2/gui/1.png
Normal file
BIN
BUK-M2/gui/1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.4 MiB |
BIN
BUK-M2/gui/2.png
Normal file
BIN
BUK-M2/gui/2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.1 MiB |
@ -28,10 +28,13 @@ var warhead_lbs = {
|
||||
"AGM-84": 488.00,
|
||||
"AGM-88": 146.00,
|
||||
"AGM65": 200.00,
|
||||
"AGM-154A": 493.00,
|
||||
"AGM-158": 1000.00,
|
||||
"ALARM": 450.00,
|
||||
"AM39-Exocet": 364.00,
|
||||
"AS-37-Martel": 330.00,
|
||||
"AS30L": 529.00,
|
||||
"CBU-87": 128.00,
|
||||
"Exocet": 364.00,
|
||||
"FAB-100": 92.59,
|
||||
"FAB-250": 202.85,
|
||||
|
@ -1,51 +1,70 @@
|
||||
var clamp = func(v, min, max) { v < min ? min : v > max ? max : v }
|
||||
|
||||
var TRUE = 1;
|
||||
var FALSE = 0;
|
||||
|
||||
var hp = 10000;
|
||||
var hp_max = hp;
|
||||
|
||||
#
|
||||
# Install: Include this code into an aircraft to make it damagable. (remember to add it to the -set file)
|
||||
#
|
||||
# Author: Nikolai V. Chr. (with some improvement by Onox and Pinto)
|
||||
#
|
||||
#
|
||||
|
||||
|
||||
var clamp = func(v, min, max) { v < min ? min : v > max ? max : v }
|
||||
#
|
||||
# Install: Include this code into an aircraft to make it damageable. (remember to add it to the -set file)
|
||||
#
|
||||
# Authors: Nikolai V. Chr. and Pinto (with improvement by Onox)
|
||||
#
|
||||
#
|
||||
|
||||
|
||||
############################ Config ######################################################################################
|
||||
var full_damage_dist_m =10;# Can vary from aircraft to aircraft depending on how many failure modes it has.
|
||||
# Many modes (like Viggen) ought to have lower number like zero.
|
||||
# Few modes (like F-14) ought to have larger number such as 3.
|
||||
# For assets this should be average radius of the asset.
|
||||
var use_hitpoints_instead_of_failure_modes_bool = 1;# mainly used by assets that don't have failure modes.
|
||||
var hp_max = 1000;# given a direct hit, how much pounds of warhead is needed to kill. Only used if hitpoints is enabled.
|
||||
var hitable_by_air_munitions = 0; # if anti-air can do damage
|
||||
var hitable_by_cannon = 1; # if cannon can do damage
|
||||
var hitable_by_ground_munitions = 1;# if anti-ground/marine can do damage
|
||||
var is_fleet = 0; # Is really 7 ships, 3 of which has offensive missiles.
|
||||
##########################################################################################################################
|
||||
|
||||
##
|
||||
## TODO:
|
||||
## Include mechanics for hitting fleet
|
||||
## Move all to emesary
|
||||
##
|
||||
|
||||
|
||||
var TRUE = 1;
|
||||
var FALSE = 0;
|
||||
|
||||
var hp = hp_max;
|
||||
|
||||
var cannon_types = {
|
||||
" M70 rocket hit": 0.25, #135mm
|
||||
" M55 cannon shell hit": 0.10, # 30mm
|
||||
" KCA cannon shell hit": 0.10, # 30mm
|
||||
" Gun Splash On ": 0.10, # 30mm
|
||||
" M61A1 shell hit": 0.05, # 20mm
|
||||
" GAU-8/A hit": 0.10, # 30mm
|
||||
" BK27 cannon hit": 0.07, # 27mm
|
||||
" GSh-30 hit": 0.10, # 30mm
|
||||
" GSh-23 hit": 0.065,# 23mm
|
||||
" 7.62 hit": 0.005,# 7.62mm
|
||||
" 50 BMG hit": 0.015,# 12.7mm
|
||||
" S-5 rocket hit": 0.20, #55mm
|
||||
};
|
||||
|
||||
|
||||
|
||||
#
|
||||
# 0.20 means a direct hit will disable 20% of the failure modes in average.
|
||||
# 0.20 also means a direct hit will do 20 hitpoints damage.
|
||||
#
|
||||
" M70 rocket hit": 0.250, #135mm
|
||||
" S-5 rocket hit": 0.200, # 55mm
|
||||
" M55 cannon shell hit": 0.100, # 30mm
|
||||
" KCA cannon shell hit": 0.100, # 30mm
|
||||
" Gun Splash On ": 0.100, # 30mm
|
||||
" GSh-30 hit": 0.100, # 30mm
|
||||
" GAU-8/A hit": 0.100, # 30mm
|
||||
" BK27 cannon hit": 0.070, # 27mm
|
||||
" GSh-23 hit": 0.065, # 23mm
|
||||
" M61A1 shell hit": 0.050, # 20mm
|
||||
" 50 BMG hit": 0.015, # 12.7mm (non-explosive)
|
||||
" 7.62 hit": 0.005, # 7.62mm (non-explosive)
|
||||
};
|
||||
|
||||
# lbs of warheads is explosive+fragmentation+fuse, so total warhead mass.
|
||||
|
||||
var warhead_lbs = {
|
||||
# Anti-ground/marine warheads (sorted alphabetically)
|
||||
"AGM-65": 126.00,
|
||||
"AGM-84": 488.00,
|
||||
"AGM-88": 146.00,
|
||||
"AGM65": 200.00,
|
||||
"AGM-154A": 493.00,
|
||||
"AGM-158": 1000.00,
|
||||
"ALARM": 450.00,
|
||||
"AM39-Exocet": 364.00,
|
||||
"AS-37-Martel": 330.00,
|
||||
"AS30L": 529.00,
|
||||
"CBU-87": 3.00,# bomblet warhead.
|
||||
"Exocet": 364.00,
|
||||
"FAB-100": 92.59,
|
||||
"FAB-250": 202.85,
|
||||
@ -59,12 +78,10 @@ var warhead_lbs = {
|
||||
"KAB-500": 564.38,
|
||||
"Kh-25MP": 197.53,
|
||||
"Kh-66": 244.71,
|
||||
"KN-06": 315.00,
|
||||
"LAU-68": 10.00,
|
||||
"M317": 145.00,
|
||||
"M71": 200.00,
|
||||
"M71R": 200.00,
|
||||
"M90": 500.00,
|
||||
"M90": 3.00,# bomblet warhead.
|
||||
"MK-82": 192.00,
|
||||
"MK-83": 445.00,
|
||||
"MK-84": 945.00,
|
||||
@ -77,8 +94,7 @@ var warhead_lbs = {
|
||||
"RN-18T": 1200.00, #fictional, thermobaeric replacement for the RN-28 nuclear bomb
|
||||
"RS-2US": 28.66,
|
||||
"S-21": 245.00,
|
||||
"S-24": 271.00,
|
||||
"S530D": 66.00,
|
||||
"S-24": 271.00,
|
||||
"SCALP": 992.00,
|
||||
"Sea Eagle": 505.00,
|
||||
"SeaEagle": 505.00,
|
||||
@ -87,6 +103,82 @@ var warhead_lbs = {
|
||||
"ZB-500": 473.99,
|
||||
};
|
||||
|
||||
var warhead_air_lbs = {
|
||||
# Anti-air warheads (sorted alphabetically)
|
||||
"aim-120": 44.00,
|
||||
"AIM-120": 44.00,
|
||||
"AIM-54": 135.00,
|
||||
"aim-7": 88.00,
|
||||
"AIM-7": 88.00,
|
||||
"aim-9": 20.80,
|
||||
"AIM-9": 20.80,
|
||||
"AIM120": 44.00,
|
||||
"AIM132": 22.05,
|
||||
"AIM9": 20.80,
|
||||
"KN-06": 315.00,
|
||||
"M317": 145.00,
|
||||
"Magic-2": 27.00,
|
||||
"Matra MICA": 30.00,
|
||||
"Matra R550 Magic 2": 27.00,
|
||||
"MATRA-R530": 55.00,
|
||||
"MatraMica": 30.00,
|
||||
"MatraMicaIR": 30.00,
|
||||
"MatraR550Magic2": 27.00,
|
||||
"Meteor": 55.00,
|
||||
"MICA-EM": 30.00,
|
||||
"MICA-IR": 30.00,
|
||||
"R-13M": 16.31,
|
||||
"R-27R1": 85.98,
|
||||
"R-27T1": 85.98,
|
||||
"R-3R": 16.31,
|
||||
"R-3S": 16.31,
|
||||
"R-55": 20.06,
|
||||
"R-60": 6.60,
|
||||
"R-60M": 7.70,
|
||||
"R-73E": 16.31,
|
||||
"R-77": 49.60,
|
||||
"R74": 16.00,
|
||||
"RB-05A": 353.00,
|
||||
"RB-24": 20.80,
|
||||
"RB-24J": 20.80,
|
||||
"RB-71": 88.00,
|
||||
"RB-74": 20.80,
|
||||
"RB-99": 44.00,
|
||||
"S530D": 66.00,
|
||||
};
|
||||
|
||||
var cluster = {
|
||||
# cluster munition list
|
||||
"M90": nil,
|
||||
"CBU-87": nil,
|
||||
};
|
||||
|
||||
var fireMsgs = {
|
||||
|
||||
# F14
|
||||
" FOX3 at": nil, # radar
|
||||
" FOX2 at": nil, # heat
|
||||
" FOX1 at": nil, # semi-radar
|
||||
|
||||
# Generic
|
||||
" Fox 1 at": nil, # semi-radar
|
||||
" Fox 2 at": nil, # heat
|
||||
" Fox 3 at": nil, # radar
|
||||
" Greyhound at": nil, # cruise missile
|
||||
" Bombs away at": nil, # bombs
|
||||
" Bruiser at": nil, # anti-ship
|
||||
" Rifle at": nil, # TV guided
|
||||
" Sniper at": nil, # anti-radiation
|
||||
|
||||
# SAM, fleet and missile frigate
|
||||
" Bird away at": nil, # G/A
|
||||
|
||||
# F15
|
||||
" aim7 at": nil,
|
||||
" aim9 at": nil,
|
||||
" aim120 at": nil,
|
||||
};
|
||||
|
||||
var incoming_listener = func {
|
||||
var history = getprop("/sim/multiplay/chat-history");
|
||||
var hist_vector = split("\n", history);
|
||||
@ -95,6 +187,7 @@ var incoming_listener = func {
|
||||
var last_vector = split(":", last);
|
||||
var author = last_vector[0];
|
||||
var callsign = getprop("sim/multiplay/callsign");
|
||||
callsign = size(callsign) < 8 ? callsign : left(callsign,7);
|
||||
if (size(last_vector) > 1 and author != callsign) {
|
||||
# not myself
|
||||
#print("not me");
|
||||
@ -103,68 +196,10 @@ var incoming_listener = func {
|
||||
# a m2000 is firing at us
|
||||
m2000 = TRUE;
|
||||
}
|
||||
if (last_vector[1] == " FOX2 at" or last_vector[1] == " Fox 1 at" or last_vector[1] == " Fox 2 at" or last_vector[1] == " Fox 3 at"
|
||||
or last_vector[1] == " Greyhound at" or last_vector[1] == " Bombs away at" or last_vector[1] == " Bruiser at" or last_vector[1] == " Rifle at" or last_vector[1] == " Bird away at"
|
||||
or last_vector[1] == " aim7 at" or last_vector[1] == " aim9 at"
|
||||
or last_vector[1] == " aim120 at"
|
||||
or m2000 == TRUE) {
|
||||
if (contains(fireMsgs, last_vector[1]) or m2000 == TRUE) {
|
||||
# air2air being fired
|
||||
if (size(last_vector) > 2 or m2000 == TRUE) {
|
||||
#print("Missile launch detected at"~last_vector[2]~" from "~author);
|
||||
if (m2000 == TRUE or last_vector[2] == " "~callsign) {
|
||||
# its being fired at me
|
||||
#print("Incoming!");
|
||||
var enemy = getCallsign(author);
|
||||
if (enemy != nil) {
|
||||
#print("enemy identified");
|
||||
var bearingNode = enemy.getNode("radar/bearing-deg");
|
||||
if (bearingNode != nil) {
|
||||
#print("bearing to enemy found");
|
||||
var bearing = bearingNode.getValue();
|
||||
var heading = getprop("orientation/heading-deg");
|
||||
var clock = bearing - heading;
|
||||
while(clock < 0) {
|
||||
clock = clock + 360;
|
||||
}
|
||||
while(clock > 360) {
|
||||
clock = clock - 360;
|
||||
}
|
||||
#print("incoming from "~clock);
|
||||
if (clock >= 345 or clock < 15) {
|
||||
playIncomingSound("12");
|
||||
} elsif (clock >= 15 and clock < 45) {
|
||||
playIncomingSound("1");
|
||||
} elsif (clock >= 45 and clock < 75) {
|
||||
playIncomingSound("2");
|
||||
} elsif (clock >= 75 and clock < 105) {
|
||||
playIncomingSound("3");
|
||||
} elsif (clock >= 105 and clock < 135) {
|
||||
playIncomingSound("4");
|
||||
} elsif (clock >= 135 and clock < 165) {
|
||||
playIncomingSound("5");
|
||||
} elsif (clock >= 165 and clock < 195) {
|
||||
playIncomingSound("6");
|
||||
} elsif (clock >= 195 and clock < 225) {
|
||||
playIncomingSound("7");
|
||||
} elsif (clock >= 225 and clock < 255) {
|
||||
playIncomingSound("8");
|
||||
} elsif (clock >= 255 and clock < 285) {
|
||||
playIncomingSound("9");
|
||||
} elsif (clock >= 285 and clock < 315) {
|
||||
playIncomingSound("10");
|
||||
} elsif (clock >= 315 and clock < 345) {
|
||||
playIncomingSound("11");
|
||||
} else {
|
||||
playIncomingSound("");
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} elsif (1==1) { # mirage: getprop("/controls/armament/mp-messaging")
|
||||
# latest version of failure manager and taking damage enabled
|
||||
#print("damage enabled");
|
||||
warn(last_vector,m2000,callsign,author);
|
||||
} elsif (getprop("payload/armament/msg")) {
|
||||
var last1 = split(" ", last_vector[1]);
|
||||
if(size(last1) > 2 and last1[size(last1)-1] == "exploded" ) {
|
||||
#print("missile hitting someone");
|
||||
@ -182,56 +217,113 @@ var incoming_listener = func {
|
||||
if(distance != nil) {
|
||||
var dist = distance;
|
||||
|
||||
#check distance w/ if statement here
|
||||
|
||||
if (contains(warhead_lbs, type)) {
|
||||
#maxDist = maxDamageDistFromWarhead(warhead_lbs[type]);
|
||||
if (contains(cluster, type)) {
|
||||
# cluster munition
|
||||
var lbs = warhead_lbs[type];
|
||||
var maxDist = maxDamageDistFromWarhead(lbs);
|
||||
var distance = math.max(0,rand()*2-full_damage_dist_m);#being 0 to 2 meters from a bomblet on average.
|
||||
var diff = maxDist-distance;
|
||||
diff = diff * diff;
|
||||
var probability = diff / (maxDist*maxDist);
|
||||
if (use_hitpoints_instead_of_failure_modes_bool) {
|
||||
var hpDist = maxDamageDistFromWarhead(hp_max);
|
||||
probability = (maxDist/hpDist)*probability;
|
||||
}
|
||||
var failed = fail_systems(probability, hp_max);
|
||||
var percent = 100 * prob;
|
||||
printf("Took %.1f%% damage from %s clusterbomb at %0.1f meters from bomblet. %s systems was hit", percent,type,distance,failed);
|
||||
nearby_explosion();
|
||||
return;
|
||||
}
|
||||
|
||||
distance = math.max(distance-full_damage_dist_m, 0);
|
||||
|
||||
var maxDist = 0;# distance where the explosion dont hurt us anymore
|
||||
var lbs = 0;
|
||||
|
||||
if (hitable_by_ground_munitions and contains(warhead_lbs, type)) {
|
||||
lbs = warhead_lbs[type];
|
||||
maxDist = maxDamageDistFromWarhead(lbs);#3*sqrt(lbs)
|
||||
} elsif (hitable_by_air_munitions and contains(warhead_air_lbs, type)) {
|
||||
lbs = warhead_air_lbs[type];
|
||||
maxDist = maxDamageDistFromWarhead(lbs);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
if (type == "M90" and distance < 300) {
|
||||
var failed = fail_systems(warhead_lbs[type]/2);
|
||||
return;
|
||||
} elsif (distance < 150) {
|
||||
var prob = 1;
|
||||
if ( distance > 50 ) {
|
||||
distance = distance - 50;
|
||||
prob = 1 - (distance/100);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
var diff = maxDist-distance;
|
||||
if (diff < 0) {
|
||||
diff = 0;
|
||||
}
|
||||
diff = diff * diff;
|
||||
|
||||
var probability = diff / (maxDist*maxDist);
|
||||
|
||||
if (use_hitpoints_instead_of_failure_modes_bool) {
|
||||
var hpDist = maxDamageDistFromWarhead(hp_max);
|
||||
probability = (maxDist/hpDist)*probability;
|
||||
}
|
||||
|
||||
var failed = fail_systems(warhead_lbs[type] * prob);
|
||||
#ar percent = 100 * probability;
|
||||
#printf("Took %.1f%% damage from %s missile at %0.1f meters. %s systems was hit", percent,type,dist,failed);
|
||||
var failed = fail_systems(probability, hp_max);
|
||||
var percent = 100 * probability;
|
||||
printf("Took %.1f%% damage from %s missile at %0.1f meters. %s systems was hit", percent,type,dist,failed);
|
||||
nearby_explosion();
|
||||
|
||||
####
|
||||
# I don't remember all the considerations that went into our original warhead damage model.
|
||||
# But looking at the formula it looks like they all do 100% damage at 0 meter hit,
|
||||
# and warhead size is only used to determine the decrease of damage with distance increase.
|
||||
# It sorta gets the job done though, so I am hesitant to advocate that warheads above a certain
|
||||
# size should give 100% damage for some distance, and that warheads smaller than certain size should
|
||||
# not give 100% damage even on direct hit.
|
||||
# Anyway, for hitpoint based assets, this is now the case. Maybe we should consider to also do something
|
||||
# similar for failure mode based aircraft. ~Nikolai
|
||||
####
|
||||
|
||||
## example 1: ##
|
||||
# 300 lbs warhead, 50 meters distance
|
||||
# maxDist=52
|
||||
# diff = 52-50 = 2
|
||||
# diff^2 = 4
|
||||
# prob = 4/2700 = 0.15%
|
||||
|
||||
## example 2: ##
|
||||
# 300 lbs warhead, 25 meters distance
|
||||
# maxDist=52
|
||||
# diff = 52-25 = 27
|
||||
# diff^2 = 729
|
||||
# prob = 729/2700 = 27%
|
||||
}
|
||||
}
|
||||
} elsif (cannon_types[last_vector[1]] != nil) {
|
||||
# cannon hitting someone
|
||||
print("cannon");
|
||||
} elsif (hitable_by_cannon and cannon_types[last_vector[1]] != nil) {
|
||||
if (size(last_vector) > 2 and last_vector[2] == " "~callsign) {
|
||||
print("cannon hit us");
|
||||
var last3 = split(" ", last_vector[3]);
|
||||
#print("last3[2]: " ~ last3[2]);
|
||||
#print("last3[1]: " ~ last3[1]);
|
||||
if(size(last3) > 2) {
|
||||
if ( last3[2] == "hits" ) {
|
||||
var hit_count = num(last3[1]);
|
||||
}
|
||||
} else {
|
||||
var hit_count = 4;
|
||||
}
|
||||
var damaged_sys = 0;
|
||||
var probability = cannon_types[last_vector[1]];
|
||||
for (var i = 1; i <= hit_count; i = i + 1) {
|
||||
var failed = fail_systems(probability);
|
||||
damaged_sys = damaged_sys + failed;
|
||||
}
|
||||
# that someone is me!
|
||||
#print("hitting me");
|
||||
if (size(last_vector) < 4) {
|
||||
# msg is either missing number of hits, or has no trailing dots from spam filter.
|
||||
print('"'~last~'" is not a legal hit message, tell the shooter to upgrade his OPRF plane :)');
|
||||
return;
|
||||
}
|
||||
var last3 = split(" ", last_vector[3]);
|
||||
if(size(last3) > 2 and size(last3[2]) > 2 and last3[2] == "hits" ) {
|
||||
var probability = cannon_types[last_vector[1]];
|
||||
var hit_count = num(last3[1]);
|
||||
if (hit_count != nil) {
|
||||
var damaged_sys = 0;
|
||||
for (var i = 1; i <= hit_count; i = i + 1) {
|
||||
var failed = fail_systems(probability);
|
||||
damaged_sys = damaged_sys + failed;
|
||||
}
|
||||
|
||||
printf("Took %.1f%% damage from cannon! %s systems was hit.", probability*hit_count*100, damaged_sys);
|
||||
printf("Took %.1f%% x %2d damage from cannon! %s systems was hit.", probability*100, hit_count, damaged_sys);
|
||||
nearby_explosion();
|
||||
}
|
||||
} else {
|
||||
var probability = cannon_types[last_vector[1]];
|
||||
#print("probability: " ~ probability);
|
||||
|
||||
var failed = fail_systems(probability * 3);# Old messages is assumed to be 3 hits
|
||||
printf("Took %.1f%% x 3 damage from cannon! %s systems was hit.", probability*100, failed);
|
||||
nearby_explosion();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -239,25 +331,133 @@ var incoming_listener = func {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
var maxDamageDistFromWarhead = func (lbs) {
|
||||
# very simple
|
||||
var dist = 7*math.sqrt(lbs);
|
||||
|
||||
# Calc at what distance the warhead will do zero damage every time.
|
||||
var dist = 3*math.sqrt(lbs);
|
||||
return dist;
|
||||
}
|
||||
|
||||
var fail_systems = func (damage) {
|
||||
hp = hp - damage;
|
||||
print("HP: " ~ hp ~ "/" ~ hp_max);
|
||||
|
||||
if ( hp < 0 ) {
|
||||
setprop("/carrier/sunk/",1);
|
||||
setprop("/sim/multiplay/generic/int[0]",1);
|
||||
}
|
||||
return 1;
|
||||
var fail_systems = func (probability, factor = 100) {#this factor needs tuning after all asset hitpoints have been evaluated.
|
||||
if (fleet) {
|
||||
return fail_fleet_systems(probability, factor);
|
||||
} elsif (use_hitpoints_instead_of_failure_modes_bool) {
|
||||
hp -= factor * probability*(0.75+rand()*0.25);# from 75 to 100% damage
|
||||
printf("HP: %d/%d", hp, hp_max);
|
||||
setprop("sam/damage", math.max(0,100*hp/hp_max));#used in HUD
|
||||
if ( hp < 0 ) {
|
||||
setprop("/carrier/sunk/",1);#we are dead
|
||||
setprop("/sim/multiplay/generic/int[2]",1);#radar off
|
||||
setprop("/sim/multiplay/generic/int[0]",1);#smoke on
|
||||
setprop("/sim/messages/copilot", getprop("sim/multiplay/callsign")~" dead.");
|
||||
}
|
||||
return -1;
|
||||
} else {
|
||||
var failure_modes = FailureMgr._failmgr.failure_modes;
|
||||
var mode_list = keys(failure_modes);
|
||||
var failed = 0;
|
||||
foreach(var failure_mode_id; mode_list) {
|
||||
if (rand() < probability) {
|
||||
FailureMgr.set_failure_level(failure_mode_id, 1);
|
||||
failed += 1;
|
||||
}
|
||||
}
|
||||
return failed;
|
||||
}
|
||||
};
|
||||
|
||||
hp_f = [hp_max,hp_max,hp_max,hp_max,hp_max,hp_max,hp_max];
|
||||
|
||||
var fail_fleet_systems = func (probability, factor) {
|
||||
var no = 7;
|
||||
while (no > 6 or hp_f[no] < 0) {
|
||||
no = int(rand()*7);
|
||||
if (hp_f[no] < 0) {
|
||||
if (rand() > 0.9) {
|
||||
armament.defeatSpamFilter("You shot one of our already sinking ships, you are just mean.");
|
||||
hp_f[no] -= factor * probability*(0.75+rand()*0.25);# from 75 to 100% damage
|
||||
print("HP["~no~"]: " ~ hp_f[no] ~ "/" ~ hp_max);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
hp_f[no] -= factor * probability*(0.75+rand()*0.25);# from 75 to 100% damage
|
||||
printf("HP[%d]: %d/%d", no, hp_f[no], hp_max);
|
||||
#setprop("sam/damage", math.max(0,100*hp/hp_max));#used in HUD
|
||||
if ( hp_f[no] < 0 ) {
|
||||
setprop("/sim/multiplay/generic/bool["~(no+40)~"]",1);
|
||||
armament.defeatSpamFilter("So you sank one of our ships, we will get you for that!");
|
||||
if (!getprop("/carrier/disabled") and hp_f[0]<0 and hp_f[1]<0 and hp_f[2]<0) {
|
||||
setprop("/carrier/disabled",1);
|
||||
armament.defeatSpamFilter("Captain our offensive capability is crippled!");
|
||||
}
|
||||
if (hp_f[0]<0 and hp_f[1]<0 and hp_f[2]<0 and hp_f[3]<0 and hp_f[4]<0 and hp_f[5]<0 and hp_f[6]<0) {
|
||||
setprop("/carrier/sunk",1);
|
||||
setprop("/sim/multiplay/generic/int[2]",1);#radar off
|
||||
setprop("/sim/messages/copilot", getprop("sim/multiplay/callsign")~" dead.");
|
||||
armament.defeatSpamFilter("S.O.S. Heeelp");
|
||||
} else {
|
||||
armament.defeatSpamFilter("This is not over yet..");
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
};
|
||||
|
||||
var warn = func (last_vector,m2000,callsign,author) {
|
||||
if (size(last_vector) > 2 or m2000 == TRUE) {
|
||||
#print("Missile launch detected at"~last_vector[2]~" from "~author);
|
||||
if (m2000 == TRUE or last_vector[2] == " "~callsign) {
|
||||
# its being fired at me
|
||||
#print("Incoming!");
|
||||
var enemy = getCallsign(author);
|
||||
if (enemy != nil) {
|
||||
#print("enemy identified");
|
||||
var bearingNode = enemy.getNode("radar/bearing-deg");
|
||||
if (bearingNode != nil) {
|
||||
#print("bearing to enemy found");
|
||||
var bearing = bearingNode.getValue();
|
||||
var heading = getprop("orientation/heading-deg");
|
||||
var clock = bearing - heading;
|
||||
while(clock < 0) {
|
||||
clock = clock + 360;
|
||||
}
|
||||
while(clock > 360) {
|
||||
clock = clock - 360;
|
||||
}
|
||||
#print("incoming from "~clock);
|
||||
if (clock >= 345 or clock < 15) {
|
||||
playIncomingSound("12");
|
||||
} elsif (clock >= 15 and clock < 45) {
|
||||
playIncomingSound("1");
|
||||
} elsif (clock >= 45 and clock < 75) {
|
||||
playIncomingSound("2");
|
||||
} elsif (clock >= 75 and clock < 105) {
|
||||
playIncomingSound("3");
|
||||
} elsif (clock >= 105 and clock < 135) {
|
||||
playIncomingSound("4");
|
||||
} elsif (clock >= 135 and clock < 165) {
|
||||
playIncomingSound("5");
|
||||
} elsif (clock >= 165 and clock < 195) {
|
||||
playIncomingSound("6");
|
||||
} elsif (clock >= 195 and clock < 225) {
|
||||
playIncomingSound("7");
|
||||
} elsif (clock >= 225 and clock < 255) {
|
||||
playIncomingSound("8");
|
||||
} elsif (clock >= 255 and clock < 285) {
|
||||
playIncomingSound("9");
|
||||
} elsif (clock >= 285 and clock < 315) {
|
||||
playIncomingSound("10");
|
||||
} elsif (clock >= 315 and clock < 345) {
|
||||
playIncomingSound("11");
|
||||
} else {
|
||||
playIncomingSound("");
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var playIncomingSound = func (clock) {
|
||||
setprop("sound/incoming"~clock, 1);
|
||||
settimer(func {stopIncomingSound(clock);},3);
|
||||
@ -267,6 +467,20 @@ var stopIncomingSound = func (clock) {
|
||||
setprop("sound/incoming"~clock, 0);
|
||||
}
|
||||
|
||||
var nearby_explosion = func {
|
||||
setprop("damage/sounds/nearby-explode-on", 0);
|
||||
settimer(nearby_explosion_a, 0);
|
||||
}
|
||||
|
||||
var nearby_explosion_a = func {
|
||||
setprop("damage/sounds/nearby-explode-on", 1);
|
||||
settimer(nearby_explosion_b, 0.5);
|
||||
}
|
||||
|
||||
var nearby_explosion_b = func {
|
||||
setprop("damage/sounds/nearby-explode-on", 0);
|
||||
}
|
||||
|
||||
var callsign_struct = {};
|
||||
var getCallsign = func (callsign) {
|
||||
var node = callsign_struct[callsign];
|
||||
@ -282,20 +496,25 @@ var processCallsigns = func () {
|
||||
callsign_struct[callsign] = player;
|
||||
}
|
||||
}
|
||||
settimer(processCallsigns, 1.5);
|
||||
settimer(processCallsigns, 5);
|
||||
}
|
||||
|
||||
processCallsigns();
|
||||
|
||||
var logTime = func{
|
||||
#log time and date for outputing ucsv files for converting into KML files for google earth.
|
||||
if (getprop("logging/log[0]/enabled") == TRUE and getprop("sim/time/utc/year") != nil) {
|
||||
var date = getprop("sim/time/utc/year")~"/"~getprop("sim/time/utc/month")~"/"~getprop("sim/time/utc/day");
|
||||
var time = getprop("sim/time/utc/hour")~":"~getprop("sim/time/utc/minute")~":"~getprop("sim/time/utc/second");
|
||||
setlistener("/sim/multiplay/chat-history", incoming_listener, 0, 0);
|
||||
|
||||
setprop("logging/date-log", date);
|
||||
setprop("logging/time-log", time);
|
||||
# prevent flooding the pilots screen with failure modes that fail when getting hit.
|
||||
setprop("/sim/failure-manager/display-on-screen", FALSE);
|
||||
|
||||
var re_init = func {
|
||||
# repair the aircraft at relocation to another airport.
|
||||
|
||||
var failure_modes = FailureMgr._failmgr.failure_modes;
|
||||
var mode_list = keys(failure_modes);
|
||||
|
||||
foreach(var failure_mode_id; mode_list) {
|
||||
FailureMgr.set_failure_level(failure_mode_id, 0);
|
||||
}
|
||||
}
|
||||
|
||||
setlistener("/sim/multiplay/chat-history", incoming_listener, 0, 0);
|
||||
setlistener("/sim/signals/reinit", re_init, 0, 0);
|
||||
|
@ -113,6 +113,12 @@
|
||||
</multiplay>
|
||||
</sim>
|
||||
|
||||
<payload>
|
||||
<armament>
|
||||
<msg type="bool">true</msg>
|
||||
</armament>
|
||||
</payload>
|
||||
|
||||
<nasal>
|
||||
<carrier>
|
||||
<file>Aircraft/depot/Nasal/fdm.nas</file>
|
||||
|
317
fleet/Nasal/damage.nas
Normal file
317
fleet/Nasal/damage.nas
Normal file
@ -0,0 +1,317 @@
|
||||
var clamp = func(v, min, max) { v < min ? min : v > max ? max : v }
|
||||
|
||||
var TRUE = 1;
|
||||
var FALSE = 0;
|
||||
|
||||
var hp_max = 200;
|
||||
var hp = [hp_max,hp_max,hp_max,hp_max,hp_max,hp_max,hp_max];
|
||||
|
||||
|
||||
var cannon_types = {
|
||||
" M70 rocket hit": 0.25, #135mm
|
||||
" M55 cannon shell hit": 0.10, # 30mm
|
||||
" KCA cannon shell hit": 0.10, # 30mm
|
||||
" Gun Splash On ": 0.10, # 30mm
|
||||
" M61A1 shell hit": 0.05, # 20mm
|
||||
" GAU-8/A hit": 0.10, # 30mm
|
||||
" BK27 cannon hit": 0.07, # 27mm
|
||||
" GSh-30 hit": 0.10, # 30mm
|
||||
" GSh-23 hit": 0.065,# 23mm
|
||||
" 7.62 hit": 0.005,# 7.62mm
|
||||
" 50 BMG hit": 0.015,# 12.7mm
|
||||
" S-5 rocket hit": 0.20, #55mm
|
||||
};
|
||||
|
||||
|
||||
|
||||
var warhead_lbs = {
|
||||
"AGM-65": 126.00,
|
||||
"AGM-84": 488.00,
|
||||
"AGM-88": 146.00,
|
||||
"AGM65": 200.00,
|
||||
"AGM-154A": 493.00,
|
||||
"AGM-158": 1000.00,
|
||||
"ALARM": 450.00,
|
||||
"AM39-Exocet": 364.00,
|
||||
"AS-37-Martel": 330.00,
|
||||
"AS30L": 529.00,
|
||||
"CBU-87": 128.00,
|
||||
"Exocet": 364.00,
|
||||
"FAB-100": 92.59,
|
||||
"FAB-250": 202.85,
|
||||
"FAB-500": 564.38,
|
||||
"GBU-12": 190.00,
|
||||
"GBU-24": 945.00,
|
||||
"GBU-31": 945.00,
|
||||
"GBU12": 190.00,
|
||||
"GBU16": 450.00,
|
||||
"HVAR": 7.50,#P51
|
||||
"KAB-500": 564.38,
|
||||
"Kh-25MP": 197.53,
|
||||
"Kh-66": 244.71,
|
||||
"KN-06": 315.00,
|
||||
"LAU-68": 10.00,
|
||||
"M317": 145.00,
|
||||
"M71": 200.00,
|
||||
"M71R": 200.00,
|
||||
"M90": 500.00,
|
||||
"MK-82": 192.00,
|
||||
"MK-83": 445.00,
|
||||
"MK-84": 945.00,
|
||||
"OFAB-100": 92.59,
|
||||
"RB-04E": 661.00,
|
||||
"RB-05A": 353.00,
|
||||
"RB-15F": 440.92,
|
||||
"RB-75": 126.00,
|
||||
"RN-14T": 800.00, #fictional, thermobaeric replacement for the RN-24 nuclear bomb
|
||||
"RN-18T": 1200.00, #fictional, thermobaeric replacement for the RN-28 nuclear bomb
|
||||
"RS-2US": 28.66,
|
||||
"S-21": 245.00,
|
||||
"S-24": 271.00,
|
||||
"S530D": 66.00,
|
||||
"SCALP": 992.00,
|
||||
"Sea Eagle": 505.00,
|
||||
"SeaEagle": 505.00,
|
||||
"STORMSHADOW": 850.00,
|
||||
"ZB-250": 236.99,
|
||||
"ZB-500": 473.99,
|
||||
};
|
||||
|
||||
var incoming_listener = func {
|
||||
var history = getprop("/sim/multiplay/chat-history");
|
||||
var hist_vector = split("\n", history);
|
||||
if (size(hist_vector) > 0) {
|
||||
var last = hist_vector[size(hist_vector)-1];
|
||||
var last_vector = split(":", last);
|
||||
var author = last_vector[0];
|
||||
var callsign = getprop("sim/multiplay/callsign");
|
||||
callsign = size(callsign) < 8 ? callsign : left(callsign,7);
|
||||
if (size(last_vector) > 1 and author != callsign) {
|
||||
# not myself
|
||||
#print("not me");
|
||||
var m2000 = FALSE;
|
||||
if (find(" at " ~ callsign ~ ". Release ", last_vector[1]) != -1) {
|
||||
# a m2000 is firing at us
|
||||
m2000 = TRUE;
|
||||
}
|
||||
if (last_vector[1] == " FOX2 at" or last_vector[1] == " aim7 at" or last_vector[1] == " aim9 at"
|
||||
or last_vector[1] == " aim120 at" or last_vector[1] == " RB-24J fired at" or last_vector[1] == " RB-74 fired at"
|
||||
or last_vector[1] == " RB-71 fired at" or last_vector[1] == " RB-15F fired at"
|
||||
or last_vector[1] == " RB-99 fired at" or m2000 == TRUE) {
|
||||
# air2air being fired
|
||||
if (size(last_vector) > 2 or m2000 == TRUE) {
|
||||
#print("Missile launch detected at"~last_vector[2]~" from "~author);
|
||||
if (m2000 == TRUE or last_vector[2] == " "~callsign) {
|
||||
# its being fired at me
|
||||
#print("Incoming!");
|
||||
var enemy = getCallsign(author);
|
||||
if (enemy != nil) {
|
||||
#print("enemy identified");
|
||||
var bearingNode = enemy.getNode("radar/bearing-deg");
|
||||
if (bearingNode != nil) {
|
||||
#print("bearing to enemy found");
|
||||
var bearing = bearingNode.getValue();
|
||||
var heading = getprop("orientation/heading-deg");
|
||||
var clock = bearing - heading;
|
||||
while(clock < 0) {
|
||||
clock = clock + 360;
|
||||
}
|
||||
while(clock > 360) {
|
||||
clock = clock - 360;
|
||||
}
|
||||
#print("incoming from "~clock);
|
||||
if (clock >= 345 or clock < 15) {
|
||||
playIncomingSound("12");
|
||||
} elsif (clock >= 15 and clock < 45) {
|
||||
playIncomingSound("1");
|
||||
} elsif (clock >= 45 and clock < 75) {
|
||||
playIncomingSound("2");
|
||||
} elsif (clock >= 75 and clock < 105) {
|
||||
playIncomingSound("3");
|
||||
} elsif (clock >= 105 and clock < 135) {
|
||||
playIncomingSound("4");
|
||||
} elsif (clock >= 135 and clock < 165) {
|
||||
playIncomingSound("5");
|
||||
} elsif (clock >= 165 and clock < 195) {
|
||||
playIncomingSound("6");
|
||||
} elsif (clock >= 195 and clock < 225) {
|
||||
playIncomingSound("7");
|
||||
} elsif (clock >= 225 and clock < 255) {
|
||||
playIncomingSound("8");
|
||||
} elsif (clock >= 255 and clock < 285) {
|
||||
playIncomingSound("9");
|
||||
} elsif (clock >= 285 and clock < 315) {
|
||||
playIncomingSound("10");
|
||||
} elsif (clock >= 315 and clock < 345) {
|
||||
playIncomingSound("11");
|
||||
} else {
|
||||
playIncomingSound("");
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} elsif (1 == 1) { # mirage: getprop("/controls/armament/mp-messaging")
|
||||
# latest version of failure manager and taking damage enabled
|
||||
#print("damage enabled");
|
||||
var last1 = split(" ", last_vector[1]);
|
||||
if(size(last1) > 2 and last1[size(last1)-1] == "exploded" ) {
|
||||
#print("missile hitting someone");
|
||||
if (size(last_vector) > 3 and last_vector[3] == " "~callsign) {
|
||||
#print("that someone is me!");
|
||||
var type = last1[1];
|
||||
if (type == "Matra" or type == "Sea") {
|
||||
for (var i = 2; i < size(last1)-1; i += 1) {
|
||||
type = type~" "~last1[i];
|
||||
}
|
||||
}
|
||||
var number = split(" ", last_vector[2]);
|
||||
var distance = num(number[1]);
|
||||
#print(type~"|");
|
||||
if(distance != nil) {
|
||||
var dist = distance;
|
||||
|
||||
#check distance w/ if statement here
|
||||
|
||||
if (contains(warhead_lbs, type)) {
|
||||
#maxDist = maxDamageDistFromWarhead(warhead_lbs[type]);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
var prob = 1;
|
||||
if (type == "M90" and distance < 300) {
|
||||
var failed = fail_systems(warhead_lbs[type]/2);
|
||||
return;
|
||||
} elsif (distance < 150) {
|
||||
if ( distance > 50 ) {
|
||||
distance = distance - 50;
|
||||
prob = 1 - (distance/100);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
var failed = fail_systems(warhead_lbs[type] * prob);
|
||||
#ar percent = 100 * probability;
|
||||
#printf("Took %.1f%% damage from %s missile at %0.1f meters. %s systems was hit", percent,type,dist,failed);
|
||||
}
|
||||
}
|
||||
} elsif (cannon_types[last_vector[1]] != nil) {
|
||||
# cannon hitting someone
|
||||
print("cannon");
|
||||
if (size(last_vector) > 2 and last_vector[2] == " "~callsign) {
|
||||
print("cannon hit us");
|
||||
if (size(last_vector) < 4) {
|
||||
# msg is either missing number of hits, or has no trailing dots from spam filter.
|
||||
print('"'~last~'" is not a legal hit message, tell the shooter to upgrade his OPRF plane :)');
|
||||
return;
|
||||
}
|
||||
var last3 = split(" ", last_vector[3]);
|
||||
#print("last3[2]: " ~ last3[2]);
|
||||
#print("last3[1]: " ~ last3[1]);
|
||||
if(size(last3) > 2) {
|
||||
if ( last3[2] == "hits" ) {
|
||||
var hit_count = num(last3[1]);
|
||||
}
|
||||
} else {
|
||||
var hit_count = 4;
|
||||
}
|
||||
var damaged_sys = 0;
|
||||
var probability = cannon_types[last_vector[1]];
|
||||
for (var i = 1; i <= hit_count; i = i + 1) {
|
||||
var failed = fail_systems(probability);
|
||||
#damaged_sys = damaged_sys + failed;
|
||||
}
|
||||
# that someone is me!
|
||||
#print("hitting me");
|
||||
|
||||
#printf("Took %.1f%% damage from cannon! %s systems was hit.", probability*hit_count*100, damaged_sys);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var maxDamageDistFromWarhead = func (lbs) {
|
||||
# very simple
|
||||
var dist = 7*math.sqrt(lbs);
|
||||
|
||||
return dist;
|
||||
}
|
||||
|
||||
var fail_systems = func (damage) {
|
||||
var no = 7;
|
||||
while (no > 6 or hp[no] < 0) {
|
||||
no = int(rand()*7);
|
||||
if (hp[no] < 0) {
|
||||
if (rand() > 0.8) {
|
||||
armament.defeatSpamFilter("You shot one of our already sinking ships, you are just mean.");
|
||||
hp[no] = hp[no] - damage;
|
||||
print("HP["~no~"]: " ~ hp[no] ~ "/" ~ hp_max);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
hp[no] = hp[no] - damage;
|
||||
print("HP["~no~"]: " ~ hp[no] ~ "/" ~ hp_max);
|
||||
|
||||
if ( hp[no] < 0 ) {
|
||||
setprop("/sim/multiplay/generic/bool["~(no+40)~"]",1);
|
||||
armament.defeatSpamFilter("So you sank one of our ships, we will get you for that!");
|
||||
if (!getprop("/carrier/disabled") and hp[0]<0 and hp[1]<0 and hp[2]<0) {
|
||||
setprop("/carrier/disabled",1);
|
||||
armament.defeatSpamFilter("Captain our offensive capability is crippled!");
|
||||
}
|
||||
if (hp[0]<0 and hp[1]<0 and hp[2]<0 and hp[3]<0 and hp[4]<0 and hp[5]<0 and hp[6]<0) {
|
||||
setprop("/carrier/sunk",1);
|
||||
armament.defeatSpamFilter("S.O.S. Heeelp");
|
||||
} else {
|
||||
armament.defeatSpamFilter("This is not over yet..");
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
var playIncomingSound = func (clock) {
|
||||
setprop("sound/incoming"~clock, 1);
|
||||
settimer(func {stopIncomingSound(clock);},3);
|
||||
}
|
||||
|
||||
var stopIncomingSound = func (clock) {
|
||||
setprop("sound/incoming"~clock, 0);
|
||||
}
|
||||
|
||||
var callsign_struct = {};
|
||||
var getCallsign = func (callsign) {
|
||||
var node = callsign_struct[callsign];
|
||||
return node;
|
||||
}
|
||||
|
||||
var processCallsigns = func () {
|
||||
callsign_struct = {};
|
||||
var players = props.globals.getNode("ai/models").getChildren();
|
||||
foreach (var player; players) {
|
||||
if(player.getChild("valid") != nil and player.getChild("valid").getValue() == TRUE and player.getChild("callsign") != nil and player.getChild("callsign").getValue() != "" and player.getChild("callsign").getValue() != nil) {
|
||||
var callsign = player.getChild("callsign").getValue();
|
||||
callsign_struct[callsign] = player;
|
||||
}
|
||||
}
|
||||
settimer(processCallsigns, 1.5);
|
||||
}
|
||||
|
||||
processCallsigns();
|
||||
|
||||
var logTime = func{
|
||||
#log time and date for outputing ucsv files for converting into KML files for google earth.
|
||||
if (getprop("logging/log[0]/enabled") == TRUE and getprop("sim/time/utc/year") != nil) {
|
||||
var date = getprop("sim/time/utc/year")~"/"~getprop("sim/time/utc/month")~"/"~getprop("sim/time/utc/day");
|
||||
var time = getprop("sim/time/utc/hour")~":"~getprop("sim/time/utc/minute")~":"~getprop("sim/time/utc/second");
|
||||
|
||||
setprop("logging/date-log", date);
|
||||
setprop("logging/time-log", time);
|
||||
}
|
||||
}
|
||||
|
||||
setlistener("/sim/multiplay/chat-history", incoming_listener, 0, 0);
|
@ -145,6 +145,31 @@
|
||||
<bool n="46" type="bool">false</bool>
|
||||
</generic>
|
||||
</multiplay>
|
||||
<menubar>
|
||||
<default>
|
||||
<menu n="100">
|
||||
<label>Missile-frigate</label>
|
||||
<enabled type="bool">true</enabled>
|
||||
<item>
|
||||
<label>Reload</label>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
fire_control.reload();
|
||||
</script>
|
||||
</binding>
|
||||
</item>
|
||||
<item>
|
||||
<label>Targets</label>
|
||||
<name>enemies</name>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>enemies</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
</menu>
|
||||
</default>
|
||||
</menubar>
|
||||
|
||||
<aircraft-data>
|
||||
<!-- Properties that get saved to persist locally between FG sessions -->
|
||||
@ -302,6 +327,132 @@
|
||||
</controls>
|
||||
|
||||
|
||||
<payload>
|
||||
<weight n="0">
|
||||
<name>Main Store</name>
|
||||
<weight-lb alias="/fdm/jsbsim/inertia/pointmass-weight-lbs[1]"/>
|
||||
<selected>none</selected>
|
||||
<opt>
|
||||
<name>KN-06</name>
|
||||
<lbs>50</lbs>
|
||||
</opt>
|
||||
</weight>
|
||||
|
||||
<armament>
|
||||
<models type="string">Aircraft/fleet/Models/Armament/Weapons/</models>
|
||||
<modelsUseCase type="bool">true</modelsUseCase>
|
||||
<modelsUpperCase type="bool">true</modelsUpperCase>
|
||||
<MP-lat type="string">rotors/main/blade[0]/flap-deg</MP-lat>
|
||||
<MP-lon type="string">rotors/main/blade[1]/flap-deg</MP-lon>
|
||||
<MP-alt type="string">rotors/main/blade[2]/flap-deg</MP-alt>
|
||||
<hit-interpolation type="bool">true</hit-interpolation>
|
||||
<pylon-offset type="int">1</pylon-offset>
|
||||
<pylon-stations>controls/armament</pylon-stations>
|
||||
<station-name type="string">station</station-name>
|
||||
<msg type="bool">true</msg>
|
||||
<damage type="bool">true</damage>
|
||||
<kn-06>
|
||||
<vol-search type="double">0.00</vol-search>
|
||||
<vol-track type="double">0.15</vol-track> <!-- -->
|
||||
<vol-track-weak type="double">0.1</vol-track-weak> <!-- -->
|
||||
<guidance type="string">radar</guidance>
|
||||
<navigation type="string">APN</navigation> <!-- -->
|
||||
<all-aspect type="bool">true</all-aspect>
|
||||
<max-fire-range-nm type="int">85</max-fire-range-nm>
|
||||
<FCS-field-deg type="int">360</FCS-field-deg>
|
||||
<seeker-field-deg type="int">220</seeker-field-deg><!-- since launched vertical, it cannot be too small -->
|
||||
<max-g type="int">22</max-g>
|
||||
<thrust-lbf-stage-1 type="double">90000</thrust-lbf-stage-1>
|
||||
<thrust-lbf-stage-2 type="double">77000</thrust-lbf-stage-2> <!-- max 2000 m/s speed, 93 NM range -->
|
||||
<stage-1-duration-sec type="double">0.25</stage-1-duration-sec>
|
||||
<stage-2-duration-sec type="double">8.0</stage-2-duration-sec>
|
||||
<weight-launch-lbs>3920</weight-launch-lbs>
|
||||
<weight-warhead-lbs>315</weight-warhead-lbs>
|
||||
<weight-fuel-lbm>2800</weight-fuel-lbm> <!-- -->
|
||||
<drag-coeff type="double">0.20</drag-coeff> <!-- max 2000 m/s speed, 93 NM range -->
|
||||
<cross-section-sqft type="double">2.11349</cross-section-sqft>
|
||||
<arming-time-sec type="double">2</arming-time-sec>
|
||||
<min-speed-for-guiding-mach type="double">0.25</min-speed-for-guiding-mach>
|
||||
<self-destruct-time-sec type="double">160</self-destruct-time-sec>
|
||||
<self-destruct-at-lock-lost type="bool">true</self-destruct-at-lock-lost>
|
||||
<seeker-angular-speed-dps type="double">3000</seeker-angular-speed-dps>
|
||||
<loft-altitude type="int">75000</loft-altitude>
|
||||
<min-fire-range-nm type="double">0.85</min-fire-range-nm>
|
||||
<max-report-distance type="double">200</max-report-distance> <!-- -->
|
||||
<rail type="bool">true</rail>
|
||||
<rail-length-m type="double">7.5</rail-length-m>
|
||||
<rail-point-forward type="bool">false</rail-point-forward>
|
||||
<rail-pitch-deg type="double">90</rail-pitch-deg> <!-- new -->
|
||||
<chaff-resistance type="double">0.95</chaff-resistance>
|
||||
<proportionality-constant type="double">3</proportionality-constant>
|
||||
<class type="string">A</class>
|
||||
<fire-msg>Bird away</fire-msg>
|
||||
</kn-06>
|
||||
<!-- test: SAM -->
|
||||
<test>
|
||||
<sound-on-off type="bool">false</sound-on-off>
|
||||
<sound-volume type="double">0.0</sound-volume>
|
||||
<sound-fire-on-off type="bool">false</sound-fire-on-off>
|
||||
<vol-search type="double">0.00</vol-search>
|
||||
<guidance type="string">radar</guidance>
|
||||
<all-aspect type="bool">true</all-aspect>
|
||||
<max-fire-range-nm type="int">38.8</max-fire-range-nm>
|
||||
<FCS-field-deg type="int">360</FCS-field-deg>
|
||||
<seeker-field-deg type="int">360</seeker-field-deg>
|
||||
<max-g type="int">30</max-g>
|
||||
<thrust-lbf-stage-1 type="double">9000</thrust-lbf-stage-1>
|
||||
<thrust-lbf-stage-2 type="double">1500</thrust-lbf-stage-2>
|
||||
<stage-1-duration-sec type="double">4.0</stage-1-duration-sec>
|
||||
<stage-2-duration-sec type="double">15.0</stage-2-duration-sec>
|
||||
<weight-launch-lbs>291</weight-launch-lbs>
|
||||
<weight-warhead-lbs>44</weight-warhead-lbs>
|
||||
<drag-coeff type="double">0.5</drag-coeff>
|
||||
<drag-area type="double">0.2739</drag-area>
|
||||
<searcher-beam-width type="double">3.0</searcher-beam-width>
|
||||
<arming-time-sec type="double">1.6</arming-time-sec>
|
||||
<min-speed-for-guiding-mach type="double">0.9</min-speed-for-guiding-mach>
|
||||
<self-destruct-time-sec type="double">90</self-destruct-time-sec>
|
||||
<seeker-angular-speed-dps type="double">30</seeker-angular-speed-dps>
|
||||
<loft-altitude>0</loft-altitude>
|
||||
<min-fire-range-nm type="double">0.35</min-fire-range-nm>
|
||||
<rail type="bool">true</rail>
|
||||
<rail-length-m type="double">5</rail-length-m>
|
||||
<rail-point-forward type="bool">false</rail-point-forward>
|
||||
<class type="string">A/A</class>
|
||||
<fire-msg>Chickenbeater</fire-msg>
|
||||
</test>
|
||||
<!--<test>
|
||||
<sound-on-off type="bool">false</sound-on-off>
|
||||
<sound-volume type="double">0.0</sound-volume>
|
||||
<vol-search type="double">0.03</vol-search>
|
||||
<guidance type="string">radar</guidance>
|
||||
<all-aspect type="bool">true</all-aspect>
|
||||
<max-fire-range-nm type="double">100</max-fire-range-nm>
|
||||
<FCS-field-deg type="int">25</FCS-field-deg>
|
||||
<seeker-field-deg type="int">180</seeker-field-deg>
|
||||
<max-g type="int">20</max-g>
|
||||
<max-launch-g type="int">7</max-launch-g>
|
||||
<thrust-lbf-stage-1 type="double">150</thrust-lbf-stage-1>
|
||||
<thrust-lbf-stage-2 type="double">0.0</thrust-lbf-stage-2>
|
||||
<stage-1-duration-sec type="double">200.5</stage-1-duration-sec>
|
||||
<stage-2-duration-sec type="double">1.0</stage-2-duration-sec>
|
||||
<weight-launch-lbs type="double">179</weight-launch-lbs>
|
||||
<weight-warhead-lbs type="double">20.8</weight-warhead-lbs>
|
||||
<drag-coeff type="double">0.5</drag-coeff>
|
||||
<drag-area type="double">0.143</drag-area>
|
||||
<searcher-beam-width type="double">2.0</searcher-beam-width>
|
||||
<arming-time-sec type="double">1.4</arming-time-sec>
|
||||
<min-speed-for-guiding-mach type="double">0.4</min-speed-for-guiding-mach>
|
||||
<self-destruct-time-sec type="double">250</self-destruct-time-sec>
|
||||
<seeker-angular-speed-dps type="double">50</seeker-angular-speed-dps>
|
||||
<loft-altitude>100</loft-altitude>
|
||||
<min-fire-range-nm type="double">0.2</min-fire-range-nm>
|
||||
<rail type="bool">false</rail>
|
||||
<class type="string">A/G</class>
|
||||
</test>-->
|
||||
</armament>
|
||||
</payload>
|
||||
|
||||
<rotors>
|
||||
<main>
|
||||
<blade n="0">
|
||||
@ -331,6 +482,27 @@
|
||||
<e12 userarchive="y" type="string">SNOWY1</e12>
|
||||
</enemies>
|
||||
|
||||
<nasal>
|
||||
<carrier>
|
||||
<file>Aircraft/fleet/Nasal/fdm.nas</file>
|
||||
</carrier>
|
||||
<damage>
|
||||
<file>Aircraft/fleet/Nasal/damage.nas</file>
|
||||
</damage>
|
||||
<radar_logic>
|
||||
<file>Aircraft/fleet/Nasal/radar-logic.nas</file>
|
||||
</radar_logic>
|
||||
<vector>
|
||||
<file>Aircraft/fleet/Nasal/vector.nas</file>
|
||||
</vector>
|
||||
<armament>
|
||||
<file>Aircraft/fleet/Nasal/guided-missiles.nas</file>
|
||||
</armament>
|
||||
<fire_control>
|
||||
<file>Aircraft/fleet/Nasal/fire-control.nas</file>
|
||||
</fire_control>
|
||||
</nasal>
|
||||
|
||||
<input>
|
||||
<mice include="Sim/mice.xml"/>
|
||||
</input>
|
||||
|
@ -29,10 +29,13 @@ var warhead_lbs = {
|
||||
"AGM-84": 488.00,
|
||||
"AGM-88": 146.00,
|
||||
"AGM65": 200.00,
|
||||
"AGM-154A": 493.00,
|
||||
"AGM-158": 1000.00,
|
||||
"ALARM": 450.00,
|
||||
"AM39-Exocet": 364.00,
|
||||
"AS-37-Martel": 330.00,
|
||||
"AS30L": 529.00,
|
||||
"CBU-87": 128.00,
|
||||
"Exocet": 364.00,
|
||||
"FAB-100": 92.59,
|
||||
"FAB-250": 202.85,
|
||||
@ -212,12 +215,12 @@ var incoming_listener = func {
|
||||
var probability = cannon_types[last_vector[1]];
|
||||
for (var i = 1; i <= hit_count; i = i + 1) {
|
||||
var failed = fail_systems(probability);
|
||||
damaged_sys = damaged_sys + failed;
|
||||
#damaged_sys = damaged_sys + failed;
|
||||
}
|
||||
# that someone is me!
|
||||
#print("hitting me");
|
||||
|
||||
printf("Took %.1f%% damage from cannon! %s systems was hit.", probability*hit_count*100, damaged_sys);
|
||||
#printf("Took %.1f%% damage from cannon! %s systems was hit.", probability*hit_count*100, damaged_sys);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -93,8 +93,9 @@
|
||||
<multiplay>
|
||||
<generic>
|
||||
<int n="0" type="int">0</int>
|
||||
<int n="2" type="int">0</int>
|
||||
</generic>
|
||||
<visibility-range-nm type="int">500</visibility-range-nm>
|
||||
<!--<visibility-range-nm type="int">500</visibility-range-nm>-->
|
||||
</multiplay>
|
||||
</sim>
|
||||
|
||||
|
@ -3,7 +3,7 @@ var clamp = func(v, min, max) { v < min ? min : v > max ? max : v }
|
||||
var TRUE = 1;
|
||||
var FALSE = 0;
|
||||
|
||||
var hp = 2500;
|
||||
var hp = 5;
|
||||
var hp_max = hp;
|
||||
|
||||
var cannon_types = {
|
||||
@ -28,10 +28,13 @@ var warhead_lbs = {
|
||||
"AGM-84": 488.00,
|
||||
"AGM-88": 146.00,
|
||||
"AGM65": 200.00,
|
||||
"AGM-154A": 493.00,
|
||||
"AGM-158": 1000.00,
|
||||
"ALARM": 450.00,
|
||||
"AM39-Exocet": 364.00,
|
||||
"AS-37-Martel": 330.00,
|
||||
"AS30L": 529.00,
|
||||
"CBU-87": 128.00,
|
||||
"Exocet": 364.00,
|
||||
"FAB-100": 92.59,
|
||||
"FAB-250": 202.85,
|
||||
@ -73,7 +76,6 @@ var warhead_lbs = {
|
||||
"ZB-500": 473.99,
|
||||
};
|
||||
|
||||
|
||||
var incoming_listener = func {
|
||||
var history = getprop("/sim/multiplay/chat-history");
|
||||
var hist_vector = split("\n", history);
|
||||
@ -82,6 +84,7 @@ var incoming_listener = func {
|
||||
var last_vector = split(":", last);
|
||||
var author = last_vector[0];
|
||||
var callsign = getprop("sim/multiplay/callsign");
|
||||
callsign = size(callsign) < 8 ? callsign : left(callsign,7);
|
||||
if (size(last_vector) > 1 and author != callsign) {
|
||||
# not myself
|
||||
#print("not me");
|
||||
@ -176,11 +179,11 @@ var incoming_listener = func {
|
||||
return;
|
||||
}
|
||||
|
||||
var prob = 1;
|
||||
if (type == "M90" and distance < 300) {
|
||||
var failed = fail_systems(warhead_lbs[type]/2);
|
||||
return;
|
||||
} elsif (distance < 150) {
|
||||
var prob = 1;
|
||||
if ( distance > 50 ) {
|
||||
distance = distance - 50;
|
||||
prob = 1 - (distance/100);
|
||||
@ -188,7 +191,7 @@ var incoming_listener = func {
|
||||
}
|
||||
|
||||
|
||||
var failed = fail_systems(warhead_lbs[type] * prob);
|
||||
fail_systems(warhead_lbs[type] * prob);
|
||||
#ar percent = 100 * probability;
|
||||
#printf("Took %.1f%% damage from %s missile at %0.1f meters. %s systems was hit", percent,type,dist,failed);
|
||||
}
|
||||
@ -198,6 +201,11 @@ var incoming_listener = func {
|
||||
print("cannon");
|
||||
if (size(last_vector) > 2 and last_vector[2] == " "~callsign) {
|
||||
print("cannon hit us");
|
||||
if (size(last_vector) < 4) {
|
||||
# msg is either missing number of hits, or has no trailing dots from spam filter.
|
||||
print('"'~last~'" is not a legal hit message, tell the shooter to upgrade his OPRF plane :)');
|
||||
return;
|
||||
}
|
||||
var last3 = split(" ", last_vector[3]);
|
||||
#print("last3[2]: " ~ last3[2]);
|
||||
#print("last3[1]: " ~ last3[1]);
|
||||
@ -211,8 +219,7 @@ var incoming_listener = func {
|
||||
var damaged_sys = 0;
|
||||
var probability = cannon_types[last_vector[1]];
|
||||
for (var i = 1; i <= hit_count; i = i + 1) {
|
||||
var failed = fail_systems(probability);
|
||||
damaged_sys = damaged_sys + failed;
|
||||
fail_systems(probability);
|
||||
}
|
||||
# that someone is me!
|
||||
#print("hitting me");
|
||||
|
@ -33,12 +33,19 @@ setprop("/carrier/pitch-offset",0);
|
||||
setprop("/carrier/roll-deg",0);
|
||||
setprop("/carrier/roll-offset",0);
|
||||
setprop("/carrier/sunk",0);
|
||||
|
||||
var arrived = 0;
|
||||
var PositionUpdater = func () {
|
||||
|
||||
settimer( PositionUpdater, 1/frequency );
|
||||
|
||||
var position = geo.aircraft_position();
|
||||
|
||||
if ( arrived == 0 and getprop("/carrier/sunk") == 0 and getprop("/autopilot/route-manager/wp-last/dist") != nil and getprop("/autopilot/route-manager/wp-last/dist") < 1 ) {
|
||||
setprop("/sim/multiplay/chat",getprop("sim/multiplay/callsign") ~ " has arrived safely!");
|
||||
print("arrived");
|
||||
arrived = 1;
|
||||
#return;
|
||||
}
|
||||
|
||||
var time_now = getprop("/sim/time/elapsed-sec");
|
||||
var dt = (time_now - time_last) * sim_speed;
|
||||
@ -53,7 +60,7 @@ var PositionUpdater = func () {
|
||||
if ( getprop("/carrier/sunk") == 0 and getprop("/autopilot/route-manager/active") == 1 ) {
|
||||
|
||||
#for event
|
||||
var speed = 50;
|
||||
var speed = 25;
|
||||
var cur_waypoint = getprop("/autopilot/route-manager/current-wp");
|
||||
var cur_wp_lon = getprop("/autopilot/route-manager/route/wp[" ~ cur_waypoint ~ "]/longitude-deg");
|
||||
var cur_wp_lat = getprop("/autopilot/route-manager/route/wp[" ~ cur_waypoint ~ "]/latitude-deg");
|
||||
@ -68,7 +75,7 @@ var PositionUpdater = func () {
|
||||
# Set new position
|
||||
setprop("/position/latitude-deg", position.lat());
|
||||
setprop("/position/longitude-deg", position.lon());
|
||||
var g_alt = getprop("/position/ground-elev-ft");
|
||||
var g_alt = getprop("/position/ground-elev-ft")+1;
|
||||
setprop("/position/altitude-ft",g_alt);
|
||||
|
||||
|
||||
|
@ -37,53 +37,6 @@
|
||||
<tick-length>variable</tick-length>
|
||||
</tape> -->
|
||||
|
||||
<ladder>
|
||||
<name>Ladder</name>
|
||||
<type>pitch</type>
|
||||
<x>-60</x>
|
||||
<y>-90</y>
|
||||
<width>120</width>
|
||||
<height>180</height>
|
||||
|
||||
<condition>
|
||||
<equals>
|
||||
<property>/sim/current-view/name</property>
|
||||
<value>Approach View</value>
|
||||
</equals>
|
||||
</condition>
|
||||
|
||||
<roll-input>
|
||||
<property>/orientation/roll-deg</property>
|
||||
<factor>-1.0</factor>
|
||||
</roll-input>
|
||||
|
||||
<pitch-input>
|
||||
<property>/orientation/pitch-deg</property>
|
||||
<factor>-1.0</factor>
|
||||
</pitch-input>
|
||||
|
||||
<compression-factor>30</compression-factor>
|
||||
<display-span>8</display-span>
|
||||
<divisions>1.0</divisions>
|
||||
<screen-hole>100</screen-hole>
|
||||
<lbl-pos>0</lbl-pos>
|
||||
<glide-slope>0.0</glide-slope>
|
||||
<enable-fuselage-ref-line>false</enable-fuselage-ref-line>
|
||||
<enable-target-spot>false</enable-target-spot>
|
||||
<enable-target-markers>true</enable-target-markers>
|
||||
<enable-velocity-vector>false</enable-velocity-vector>
|
||||
<enable-drift-marker>false</enable-drift-marker>
|
||||
<enable-alpha-bracket>false</enable-alpha-bracket>
|
||||
<enable-energy-marker>false</enable-energy-marker>
|
||||
<enable-climb-dive-marker>false</enable-climb-dive-marker>
|
||||
<enable-glide-slope-marker>false</enable-glide-slope-marker>
|
||||
<enable-energy-worm>false</enable-energy-worm>
|
||||
<enable-waypoint-marker>false</enable-waypoint-marker>
|
||||
<enable-zenith>false</enable-zenith>
|
||||
<enable-nadir>false</enable-nadir>
|
||||
<enable-hat>false</enable-hat>
|
||||
</ladder>
|
||||
|
||||
<label>
|
||||
<name>Wind Angle Runway</name>
|
||||
<x>-300</x>
|
||||
@ -100,170 +53,6 @@
|
||||
</input>
|
||||
</label>
|
||||
|
||||
<label>
|
||||
<name>Height</name>
|
||||
<x>-300</x>
|
||||
<y>80</y>
|
||||
<width>200</width>
|
||||
<height>25</height>
|
||||
|
||||
<condition>
|
||||
<or>
|
||||
<equals>
|
||||
<property>/sim/current-view/name</property>
|
||||
<value>Landing Signal Officer View</value>
|
||||
</equals>
|
||||
<equals>
|
||||
<property>/sim/current-view/name</property>
|
||||
<value>Approach View</value>
|
||||
</equals>
|
||||
</or>
|
||||
</condition>
|
||||
|
||||
<box>false</box>
|
||||
<prefix>HEIGHT: </prefix>
|
||||
<halign>left</halign>
|
||||
|
||||
<input>
|
||||
<property>/sim/current-view/height</property>
|
||||
</input>
|
||||
|
||||
<blinking>
|
||||
<interval>0.25</interval>
|
||||
<condition>
|
||||
<and>
|
||||
<equals>
|
||||
<property>/sim/current-view/height</property>
|
||||
<value>VERY LOW</value>
|
||||
</equals>
|
||||
<less-than>
|
||||
<property>/sim/current-view/distance</property>
|
||||
<value>1</value>
|
||||
</less-than>
|
||||
</and>
|
||||
</condition>
|
||||
</blinking>
|
||||
</label>
|
||||
|
||||
<label>
|
||||
<name>Gear</name>
|
||||
<x>-300</x>
|
||||
<y>60</y>
|
||||
<width>200</width>
|
||||
<height>25</height>
|
||||
|
||||
<condition>
|
||||
<or>
|
||||
<equals>
|
||||
<property>/sim/current-view/name</property>
|
||||
<value>Landing Signal Officer View</value>
|
||||
</equals>
|
||||
<equals>
|
||||
<property>/sim/current-view/name</property>
|
||||
<value>Approach View</value>
|
||||
</equals>
|
||||
</or>
|
||||
</condition>
|
||||
|
||||
<box>false</box>
|
||||
<prefix>GEAR: </prefix>
|
||||
<halign>left</halign>
|
||||
|
||||
<input>
|
||||
<property>/sim/current-view/gear</property>
|
||||
</input>
|
||||
|
||||
<blinking>
|
||||
<interval>0.25</interval>
|
||||
<condition>
|
||||
<and>
|
||||
<less-than>
|
||||
<property>/sim/current-view/gear</property>
|
||||
<value>1</value>
|
||||
</less-than>
|
||||
<less-than>
|
||||
<property>/sim/current-view/distance</property>
|
||||
<value>1</value>
|
||||
</less-than>
|
||||
</and>
|
||||
</condition>
|
||||
</blinking>
|
||||
</label>
|
||||
|
||||
<label>
|
||||
<name>Flap</name>
|
||||
<x>-300</x>
|
||||
<y>40</y>
|
||||
<width>200</width>
|
||||
<height>25</height>
|
||||
|
||||
<condition>
|
||||
<or>
|
||||
<equals>
|
||||
<property>/sim/current-view/name</property>
|
||||
<value>Landing Signal Officer View</value>
|
||||
</equals>
|
||||
<equals>
|
||||
<property>/sim/current-view/name</property>
|
||||
<value>Approach View</value>
|
||||
</equals>
|
||||
</or>
|
||||
</condition>
|
||||
|
||||
<box>false</box>
|
||||
<prefix>FLAPS: </prefix>
|
||||
<halign>left</halign>
|
||||
|
||||
<input>
|
||||
<property>/sim/current-view/flap</property>
|
||||
</input>
|
||||
|
||||
<blinking>
|
||||
<interval>0.25</interval>
|
||||
<condition>
|
||||
<and>
|
||||
<less-than>
|
||||
<property>/sim/current-view/flap</property>
|
||||
<value>1</value>
|
||||
</less-than>
|
||||
<less-than>
|
||||
<property>/sim/current-view/distance</property>
|
||||
<value>1</value>
|
||||
</less-than>
|
||||
</and>
|
||||
</condition>
|
||||
</blinking>
|
||||
</label>
|
||||
|
||||
<label>
|
||||
<name>Hook</name>
|
||||
<x>-300</x>
|
||||
<y>20</y>
|
||||
<width>200</width>
|
||||
<height>25</height>
|
||||
|
||||
<condition>
|
||||
<or>
|
||||
<equals>
|
||||
<property>/sim/current-view/name</property>
|
||||
<value>Landing Signal Officer View</value>
|
||||
</equals>
|
||||
<equals>
|
||||
<property>/sim/current-view/name</property>
|
||||
<value>Approach View</value>
|
||||
</equals>
|
||||
</or>
|
||||
</condition>
|
||||
|
||||
<box>false</box>
|
||||
<prefix>HOOK: </prefix>
|
||||
<halign>left</halign>
|
||||
|
||||
<input>
|
||||
<property>/sim/current-view/hook</property>
|
||||
</input>
|
||||
</label>
|
||||
|
||||
<label>
|
||||
<name>Magnetic Heading</name>
|
||||
<x>-300</x>
|
||||
|
@ -28,10 +28,13 @@ var warhead_lbs = {
|
||||
"AGM-84": 488.00,
|
||||
"AGM-88": 146.00,
|
||||
"AGM65": 200.00,
|
||||
"AGM-154A": 493.00,
|
||||
"AGM-158": 1000.00,
|
||||
"ALARM": 450.00,
|
||||
"AM39-Exocet": 364.00,
|
||||
"AS-37-Martel": 330.00,
|
||||
"AS30L": 529.00,
|
||||
"CBU-87": 128.00,
|
||||
"Exocet": 364.00,
|
||||
"FAB-100": 92.59,
|
||||
"FAB-250": 202.85,
|
||||
@ -81,6 +84,7 @@ var incoming_listener = func {
|
||||
var last_vector = split(":", last);
|
||||
var author = last_vector[0];
|
||||
var callsign = getprop("sim/multiplay/callsign");
|
||||
callsign = size(callsign) < 8 ? callsign : left(callsign,7);
|
||||
if (size(last_vector) > 1 and author != callsign) {
|
||||
# not myself
|
||||
#print("not me");
|
||||
@ -175,11 +179,11 @@ var incoming_listener = func {
|
||||
return;
|
||||
}
|
||||
|
||||
var prob = 1;
|
||||
if (type == "M90" and distance < 300) {
|
||||
var failed = fail_systems(warhead_lbs[type]/2);
|
||||
return;
|
||||
} elsif (distance < 150) {
|
||||
var prob = 1;
|
||||
if ( distance > 50 ) {
|
||||
distance = distance - 50;
|
||||
prob = 1 - (distance/100);
|
||||
@ -197,6 +201,11 @@ var incoming_listener = func {
|
||||
print("cannon");
|
||||
if (size(last_vector) > 2 and last_vector[2] == " "~callsign) {
|
||||
print("cannon hit us");
|
||||
if (size(last_vector) < 4) {
|
||||
# msg is either missing number of hits, or has no trailing dots from spam filter.
|
||||
print('"'~last~'" is not a legal hit message, tell the shooter to upgrade his OPRF plane :)');
|
||||
return;
|
||||
}
|
||||
var last3 = split(" ", last_vector[3]);
|
||||
#print("last3[2]: " ~ last3[2]);
|
||||
#print("last3[1]: " ~ last3[1]);
|
||||
@ -211,12 +220,12 @@ var incoming_listener = func {
|
||||
var probability = cannon_types[last_vector[1]];
|
||||
for (var i = 1; i <= hit_count; i = i + 1) {
|
||||
var failed = fail_systems(probability);
|
||||
damaged_sys = damaged_sys + failed;
|
||||
#damaged_sys = damaged_sys + failed;
|
||||
}
|
||||
# that someone is me!
|
||||
#print("hitting me");
|
||||
|
||||
printf("Took %.1f%% damage from cannon! %s systems was hit.", probability*hit_count*100, damaged_sys);
|
||||
#printf("Took %.1f%% damage from cannon! %s systems was hit.", probability*hit_count*100, damaged_sys);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -236,8 +245,8 @@ var fail_systems = func (damage) {
|
||||
print("HP: " ~ hp ~ "/" ~ hp_max);
|
||||
|
||||
if ( hp < 0 ) {
|
||||
setprop("/sim/multiplay/generic/int[2]",1);
|
||||
setprop("/carrier/sunk/",1);
|
||||
setprop("/sim/multiplay/generic/int[0]",1);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -30,11 +30,14 @@ sink_rate = .025;
|
||||
pitch_rate = .007;
|
||||
roll_rate = .007;
|
||||
|
||||
var last_speed = 4;
|
||||
|
||||
setprop("/carrier/pitch-deg",0);
|
||||
setprop("/carrier/pitch-offset",0);
|
||||
setprop("/carrier/roll-deg",0);
|
||||
setprop("/carrier/roll-offset",0);
|
||||
setprop("/carrier/sunk",0);
|
||||
setprop("/carrier/aground",0);
|
||||
|
||||
var PositionUpdater = func () {
|
||||
|
||||
@ -48,34 +51,67 @@ var PositionUpdater = func () {
|
||||
|
||||
time_last = time_now;
|
||||
|
||||
var heading = getprop("/orientation/heading-deg");
|
||||
var speed = getprop("/velocities/groundspeed-kt");
|
||||
var rudder = getprop("/surface-positions/rudder-pos-norm");
|
||||
|
||||
|
||||
if ( getprop("/carrier/sunk") == 0 and getprop("/autopilot/route-manager/active") == 1 ) {
|
||||
var aground_pos = geo.Coord.new().set_latlon(position.lat(),position.lon());
|
||||
aground_pos.apply_course_distance(heading,25);
|
||||
var aground = geodinfo(aground_pos.lat(), aground_pos.lon())[1].solid;
|
||||
if ( aground == 0 ) {
|
||||
aground_pos.apply_course_distance(heading,-50);
|
||||
aground = geodinfo(aground_pos.lat(), aground_pos.lon())[1].solid;
|
||||
}
|
||||
if ( aground == 1 ) {
|
||||
setprop("/carrier/aground",1);
|
||||
setprop("/carrier/sunk",1);
|
||||
}
|
||||
|
||||
#for event
|
||||
var speed = 15;
|
||||
var cur_waypoint = getprop("/autopilot/route-manager/current-wp");
|
||||
var cur_wp_lon = getprop("/autopilot/route-manager/route/wp[" ~ cur_waypoint ~ "]/longitude-deg");
|
||||
var cur_wp_lat = getprop("/autopilot/route-manager/route/wp[" ~ cur_waypoint ~ "]/latitude-deg");
|
||||
var rm_destination = geo.Coord.new().set_latlon(cur_wp_lat,cur_wp_lon);
|
||||
|
||||
|
||||
var heading = position.course_to(rm_destination);
|
||||
|
||||
if ( aground == 1 ) {
|
||||
speed = 0;
|
||||
}
|
||||
#print(speed);
|
||||
var distance = speed * globals.KT2MPS * dt;
|
||||
position.apply_course_distance(heading, distance);
|
||||
|
||||
# check if we've ran aground
|
||||
|
||||
# Set new position
|
||||
setprop("/position/latitude-deg", position.lat());
|
||||
setprop("/position/longitude-deg", position.lon());
|
||||
var g_alt = getprop("/position/ground-elev-ft");
|
||||
setprop("/position/altitude-ft",g_alt);
|
||||
|
||||
# Update heading
|
||||
var course = heading + rudder * heading_ps * dt;
|
||||
setprop("/orientation/heading-deg", course);
|
||||
|
||||
if ( getprop("/carrier/sunk") == 0 ) {
|
||||
|
||||
# Update heading
|
||||
var course = heading + rudder * heading_ps * dt;
|
||||
setprop("/orientation/heading-deg", course);
|
||||
setprop("/position/altitude-ft",getprop("/position/ground-elev-ft"));
|
||||
|
||||
# } elsif ( getprop("/carrier/sunk") == 0 and getprop("/autopilot/route-manager/active") == 1 ) {
|
||||
#
|
||||
# #for event
|
||||
# var speed = 15;
|
||||
# var cur_waypoint = getprop("/autopilot/route-manager/current-wp");
|
||||
# var cur_wp_lon = getprop("/autopilot/route-manager/route/wp[" ~ cur_waypoint ~ "]/longitude-deg");
|
||||
# var cur_wp_lat = getprop("/autopilot/route-manager/route/wp[" ~ cur_waypoint ~ "]/latitude-deg");
|
||||
# var rm_destination = geo.Coord.new().set_latlon(cur_wp_lat,cur_wp_lon);
|
||||
#
|
||||
#
|
||||
# var heading = position.course_to(rm_destination);
|
||||
#
|
||||
# var distance = speed * globals.KT2MPS * dt;
|
||||
# position.apply_course_distance(heading, distance);
|
||||
#
|
||||
# # Set new position
|
||||
# setprop("/position/latitude-deg", position.lat());
|
||||
# setprop("/position/longitude-deg", position.lon());
|
||||
# var g_alt = getprop("/position/ground-elev-ft");
|
||||
# setprop("/position/altitude-ft",g_alt);
|
||||
#
|
||||
# # Update heading
|
||||
# var course = heading + rudder * heading_ps * dt;
|
||||
# setprop("/orientation/heading-deg", course);
|
||||
#
|
||||
} elsif ( getprop("/carrier/sunk") == 1 ) {
|
||||
setprop("/carrier/fbw/target/groundspeed-kt",0);
|
||||
setprop("/controls/engines/engine/throttle",0);
|
||||
@ -85,9 +121,11 @@ var PositionUpdater = func () {
|
||||
setprop("/position/longitude-deg", position.lon());
|
||||
|
||||
#calculate sinking.
|
||||
setprop("/position/altitude-ft",getprop("/position/altitude-ft") - ( sink_rate ));
|
||||
setprop("/carrier/pitch-offset",getprop("/carrier/pitch-offset") + ( pitch_rate ));
|
||||
setprop("/carrier/roll-offset",getprop("/carrier/roll-offset") + ( roll_rate ));
|
||||
if ( getprop("carrier/aground") != 1 ) {
|
||||
setprop("/position/altitude-ft",getprop("/position/altitude-ft") - ( sink_rate ));
|
||||
setprop("/carrier/pitch-offset",getprop("/carrier/pitch-offset") + ( pitch_rate ));
|
||||
setprop("/carrier/roll-offset",getprop("/carrier/roll-offset") + ( roll_rate ));
|
||||
}
|
||||
}
|
||||
|
||||
#set pitch
|
||||
|
@ -121,50 +121,6 @@
|
||||
</config>
|
||||
</view>
|
||||
|
||||
<view n="104">
|
||||
<name>Landing Signal Officer View</name>
|
||||
<type>lookfrom</type>
|
||||
<internal type="bool">false</internal>
|
||||
<config>
|
||||
<from-model type="bool">true</from-model>
|
||||
<from-model-idx type="int">0</from-model-idx>
|
||||
|
||||
<heading-offset-deg>180</heading-offset-deg>
|
||||
<x-offset-m>-19.7208</x-offset-m><!-- right -->
|
||||
<y-offset-m>21.925</y-offset-m><!-- up -->
|
||||
<z-offset-m>100.307</z-offset-m><!-- back -->
|
||||
<pitch-offset-deg>2.5</pitch-offset-deg>
|
||||
<default-field-of-view-deg>60</default-field-of-view-deg>
|
||||
<ground-level-nearplane-m type="double">0.1f</ground-level-nearplane-m>
|
||||
</config>
|
||||
</view>
|
||||
|
||||
<view n="105">
|
||||
<name>Approach View</name>
|
||||
<type>lookfrom</type>
|
||||
<internal type="bool">false</internal>
|
||||
<config>
|
||||
<!-- All these eye-*-deg-path elements are needed because
|
||||
eye-heading-deg-path is overridden.
|
||||
-->
|
||||
<eye-lat-deg-path>/position/latitude-deg</eye-lat-deg-path>
|
||||
<eye-lon-deg-path>/position/longitude-deg</eye-lon-deg-path>
|
||||
<eye-alt-ft-path>/position/altitude-ft</eye-alt-ft-path>
|
||||
<eye-heading-deg-path>/orientation/heading-runway-deg</eye-heading-deg-path>
|
||||
<eye-pitch-deg-path>/orientation/pitch-deg</eye-pitch-deg-path>
|
||||
<eye-roll-deg-path>/orientation/roll-deg</eye-roll-deg-path>
|
||||
|
||||
<x-offset-m>-15.4979</x-offset-m><!-- right -->
|
||||
<y-offset-m>21.9</y-offset-m><!-- up -->
|
||||
<z-offset-m>-8.315</z-offset-m><!-- back -->
|
||||
|
||||
<heading-offset-deg>180</heading-offset-deg>
|
||||
<pitch-offset-deg>3</pitch-offset-deg>
|
||||
<default-field-of-view-deg>25</default-field-of-view-deg>
|
||||
<ground-level-nearplane-m type="double">0.1f</ground-level-nearplane-m>
|
||||
</config>
|
||||
</view>
|
||||
|
||||
<view n="106">
|
||||
<name>Flight Deck Aft View</name>
|
||||
<type>lookfrom</type>
|
||||
@ -259,22 +215,4 @@
|
||||
</config>
|
||||
</view>
|
||||
|
||||
<view n="111">
|
||||
<name>Bridge View</name>
|
||||
<type>lookfrom</type>
|
||||
<internal type="bool">true</internal>
|
||||
<config>
|
||||
<from-model type="bool">true</from-model>
|
||||
<from-model-idx type="int">0</from-model-idx>
|
||||
|
||||
<x-offset-m>29.2083</x-offset-m><!-- right -->
|
||||
<y-offset-m>33.235233</y-offset-m><!-- up -->
|
||||
<z-offset-m>19.45</z-offset-m><!-- back -->
|
||||
|
||||
<pitch-offset-deg>-2</pitch-offset-deg>
|
||||
<default-field-of-view-deg>45</default-field-of-view-deg>
|
||||
<ground-level-nearplane-m type="double">0.1f</ground-level-nearplane-m>
|
||||
</config>
|
||||
</view>
|
||||
|
||||
</PropertyList>
|
||||
|
@ -31,24 +31,4 @@
|
||||
</output>
|
||||
</filter>
|
||||
|
||||
<filter>
|
||||
<name>Flight Deck Antennas Position</name>
|
||||
<type>noise-spike</type>
|
||||
<input>
|
||||
<condition>
|
||||
<property>/carrier/antennas/enabled</property>
|
||||
</condition>
|
||||
<value>0.0</value>
|
||||
</input>
|
||||
<input>
|
||||
<value>1.0</value>
|
||||
</input>
|
||||
<output>
|
||||
<property>/carrier/antennas/antenna-pos-norm</property>
|
||||
</output>
|
||||
|
||||
<!-- Change position in 5 seconds -->
|
||||
<max-rate-of-change>0.2</max-rate-of-change>
|
||||
</filter>
|
||||
|
||||
</PropertyList>
|
||||
|
@ -55,6 +55,7 @@
|
||||
<movement type="bool">true</movement>
|
||||
</settings>
|
||||
</fdm>
|
||||
<mode type="string">manual</mode>
|
||||
</carrier>
|
||||
|
||||
<sim include="Sim/views.xml">
|
||||
@ -75,10 +76,6 @@
|
||||
<always-show-in-MP type="bool">true</always-show-in-MP>
|
||||
</model>
|
||||
|
||||
<sound>
|
||||
<path>Sounds/sound.xml</path>
|
||||
</sound>
|
||||
|
||||
<presets>
|
||||
<onground>true</onground>
|
||||
</presets>
|
||||
@ -113,6 +110,9 @@
|
||||
<autopilot>
|
||||
<path>Systems/fdm.xml</path>
|
||||
</autopilot>
|
||||
<autopilot>
|
||||
<path>Aircraft/missile-frigate/autopilot.xml</path>
|
||||
</autopilot>
|
||||
|
||||
<property-rule n="100">
|
||||
<path>Systems/views.xml</path>
|
||||
@ -120,7 +120,8 @@
|
||||
</systems>
|
||||
<multiplay>
|
||||
<generic>
|
||||
<int n="0" type="int">0</int>
|
||||
<int n="0" alias="/carrier/sunk"/>
|
||||
<int n="2" type="int">0</int>
|
||||
</generic>
|
||||
</multiplay>
|
||||
<menubar>
|
||||
@ -137,9 +138,34 @@
|
||||
</script>
|
||||
</binding>
|
||||
</item>
|
||||
<item>
|
||||
<label>Targets</label>
|
||||
<name>enemies</name>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>enemies</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
</menu>
|
||||
</default>
|
||||
</menubar>
|
||||
|
||||
<aircraft-data>
|
||||
<!-- Properties that get saved to persist locally between FG sessions -->
|
||||
<path>enemies/e1</path>
|
||||
<path>enemies/e2</path>
|
||||
<path>enemies/e3</path>
|
||||
<path>enemies/e4</path>
|
||||
<path>enemies/e5</path>
|
||||
<path>enemies/e6</path>
|
||||
<path>enemies/e7</path>
|
||||
<path>enemies/e8</path>
|
||||
<path>enemies/e9</path>
|
||||
<path>enemies/e10</path>
|
||||
<path>enemies/e11</path>
|
||||
<path>enemies/e12</path>
|
||||
</aircraft-data>
|
||||
|
||||
</sim>
|
||||
|
||||
<!-- need to adjust this (probably) -->
|
||||
@ -229,41 +255,51 @@
|
||||
|
||||
<armament>
|
||||
<models type="string">Aircraft/missile-frigate/Models/Armament/Weapons/</models>
|
||||
<modelsUseCase type="bool">true</modelsUseCase>
|
||||
<modelsUpperCase type="bool">true</modelsUpperCase>
|
||||
<MP-lat type="string">rotors/main/blade[0]/flap-deg</MP-lat>
|
||||
<MP-lon type="string">rotors/main/blade[1]/flap-deg</MP-lon>
|
||||
<MP-alt type="string">rotors/main/blade[2]/flap-deg</MP-alt>
|
||||
<hit-interpolation type="bool">true</hit-interpolation>
|
||||
<pylon-offset type="int">1</pylon-offset>
|
||||
<pylon-stations>controls/armament</pylon-stations>
|
||||
<station-name type="string">station</station-name>
|
||||
<msg type="bool">true</msg>
|
||||
<damage type="bool">true</damage>
|
||||
<kn-06>
|
||||
<sound-on-off type="bool">false</sound-on-off>
|
||||
<sound-volume type="double">0.0</sound-volume>
|
||||
<vol-search type="double">0.00</vol-search>
|
||||
<vol-track type="double">0.15</vol-track> <!-- new -->
|
||||
<vol-track-weak type="double">0.1</vol-track-weak> <!-- new -->
|
||||
<vol-track type="double">0.15</vol-track> <!-- -->
|
||||
<vol-track-weak type="double">0.1</vol-track-weak> <!-- -->
|
||||
<guidance type="string">radar</guidance>
|
||||
<navigation type="string">APN</navigation> <!-- new -->
|
||||
<navigation type="string">APN</navigation> <!-- -->
|
||||
<all-aspect type="bool">true</all-aspect>
|
||||
<max-fire-range-nm type="int">85</max-fire-range-nm>
|
||||
<FCS-field-deg type="int">360</FCS-field-deg>
|
||||
<seeker-field-deg type="int">360</seeker-field-deg>
|
||||
<seeker-field-deg type="int">220</seeker-field-deg><!-- since launched vertical, it cannot be too small -->
|
||||
<max-g type="int">22</max-g>
|
||||
<thrust-lbf-stage-1 type="double">100000</thrust-lbf-stage-1>
|
||||
<thrust-lbf-stage-2 type="double">80000</thrust-lbf-stage-2>
|
||||
<thrust-lbf-stage-1 type="double">90000</thrust-lbf-stage-1>
|
||||
<thrust-lbf-stage-2 type="double">77000</thrust-lbf-stage-2> <!-- max 2000 m/s speed, 93 NM range -->
|
||||
<stage-1-duration-sec type="double">0.25</stage-1-duration-sec>
|
||||
<stage-2-duration-sec type="double">12.0</stage-2-duration-sec>
|
||||
<stage-2-duration-sec type="double">8.0</stage-2-duration-sec>
|
||||
<weight-launch-lbs>3920</weight-launch-lbs>
|
||||
<weight-warhead-lbs>315</weight-warhead-lbs>
|
||||
<weight-fuel-lbs>2800</weight-fuel-lbs> <!-- new -->
|
||||
<drag-coeff type="double">0.15</drag-coeff>
|
||||
<drag-area type="double">2.11349</drag-area>
|
||||
<weight-fuel-lbm>2800</weight-fuel-lbm> <!-- -->
|
||||
<drag-coeff type="double">0.20</drag-coeff> <!-- max 2000 m/s speed, 93 NM range -->
|
||||
<cross-section-sqft type="double">2.11349</cross-section-sqft>
|
||||
<arming-time-sec type="double">2</arming-time-sec>
|
||||
<min-speed-for-guiding-mach type="double">0.25</min-speed-for-guiding-mach>
|
||||
<self-destruct-time-sec type="double">160</self-destruct-time-sec>
|
||||
<self-destruct-at-lock-lost type="bool">true</self-destruct-at-lock-lost>
|
||||
<seeker-angular-speed-dps type="double">3000</seeker-angular-speed-dps>
|
||||
<loft-altitude type="int">75000</loft-altitude>
|
||||
<min-fire-range-nm type="double">0.85</min-fire-range-nm>
|
||||
<max-report-distance type="double">200</max-report-distance> <!-- new -->
|
||||
<max-report-distance type="double">200</max-report-distance> <!-- -->
|
||||
<rail type="bool">true</rail>
|
||||
<rail-length-m type="double">7.5</rail-length-m>
|
||||
<rail-point-forward type="bool">false</rail-point-forward>
|
||||
<rail-pitch-deg type="double">90</rail-pitch-deg> <!-- new -->
|
||||
<chaff-resistance type="double">0.95</chaff-resistance>
|
||||
<proportionality-constant type="double">3</proportionality-constant>
|
||||
<class type="string">A</class>
|
||||
<fire-msg>Bird away</fire-msg>
|
||||
</kn-06>
|
||||
@ -271,6 +307,7 @@
|
||||
<test>
|
||||
<sound-on-off type="bool">false</sound-on-off>
|
||||
<sound-volume type="double">0.0</sound-volume>
|
||||
<sound-fire-on-off type="bool">false</sound-fire-on-off>
|
||||
<vol-search type="double">0.00</vol-search>
|
||||
<guidance type="string">radar</guidance>
|
||||
<all-aspect type="bool">true</all-aspect>
|
||||
@ -344,6 +381,21 @@
|
||||
</blade>
|
||||
</main>
|
||||
</rotors>
|
||||
|
||||
<enemies>
|
||||
<e1 userarchive="y" type="string">Leto</e1>
|
||||
<e2 userarchive="y" type="string">swamp</e2>
|
||||
<e3 userarchive="y" type="string">pinto</e3>
|
||||
<e4 userarchive="y" type="string">fb237</e4>
|
||||
<e5 userarchive="y" type="string">Wilco-1</e5>
|
||||
<e6 userarchive="y" type="string">Kokos</e6>
|
||||
<e7 userarchive="y" type="string">J-Mav16</e7>
|
||||
<e8 userarchive="y" type="string">S</e8>
|
||||
<e9 userarchive="y" type="string">Raider1</e9>
|
||||
<e10 userarchive="y" type="string">Slobb</e10>
|
||||
<e11 userarchive="y" type="string">5H1N0B1</e11>
|
||||
<e12 userarchive="y" type="string">SNOWY1</e12>
|
||||
</enemies>
|
||||
|
||||
<nasal>
|
||||
<carrier>
|
||||
@ -352,6 +404,18 @@
|
||||
<damage>
|
||||
<file>Aircraft/missile-frigate/Nasal/damage.nas</file>
|
||||
</damage>
|
||||
<radar_logic>
|
||||
<file>Aircraft/missile-frigate/Nasal/radar-logic.nas</file>
|
||||
</radar_logic>
|
||||
<vector>
|
||||
<file>Aircraft/missile-frigate/Nasal/vector.nas</file>
|
||||
</vector>
|
||||
<armament>
|
||||
<file>Aircraft/missile-frigate/Nasal/guided-missiles.nas</file>
|
||||
</armament>
|
||||
<fire_control>
|
||||
<file>Aircraft/missile-frigate/Nasal/fire-control.nas</file>
|
||||
</fire_control>
|
||||
</nasal>
|
||||
|
||||
<input>
|
||||
|
Loading…
Reference in New Issue
Block a user