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Crude MIM coloring
This commit is contained in:
parent
b849070238
commit
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@ -1,5 +1,5 @@
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AC3Db
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MATERIAL "DefaultWhite" rgb 1.000 1.000 1.000 amb 0.200 0.200 0.200 emis 0.000 0.000 0.000 spec 0.500 0.500 0.500 shi 10 trans 0.000
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MATERIAL "MatMIM" rgb 0.640 0.640 0.640 amb 1.000 1.000 1.000 emis 0.000 0.000 0.000 spec 0.500 0.500 0.500 shi 12 trans 0.000
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OBJECT world
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name "Blender_exporter_v2.26__MIM-104D.ac"
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kids 3
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@ -8,6 +8,8 @@ name "Cockpit"
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data 8
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Cube.001
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crease 40.0
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texture "mim104D.png"
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texrep 1 1
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numvert 8
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-1 2 1.5
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-1 4 1.5
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@ -21,51 +23,53 @@ numsurf 6
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SURF 0X0
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mat 0
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refs 4
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1 0.540532 0.104796
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SURF 0X0
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mat 0
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refs 4
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mat 0
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kids 0
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OBJECT poly
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name "Launcher"
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data 8
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Cube.002
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crease 40.0
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texture "mim104D.png"
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texrep 1 1
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numvert 8
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5 2 1.5
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5 4 1.5
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@ -79,51 +83,53 @@ numsurf 6
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mat 0
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2 0.582732 0.669267
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mat 0
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mat 0
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1 0.247034 0.974446
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5 0.247034 0.730302
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kids 0
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OBJECT poly
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name "Vehicle"
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data 4
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Cube
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crease 40.0
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texture "mim104D.png"
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texrep 1 1
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numvert 8
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-1 0.5 1.5
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-1 2 1.5
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@ -137,43 +143,43 @@ numsurf 6
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SURF 0X0
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mat 0
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0 0 0
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mat 0
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refs 4
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kids 0
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BIN
MIM-104D/Models/mim104D-uv.png
Normal file
BIN
MIM-104D/Models/mim104D-uv.png
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Binary file not shown.
After Width: | Height: | Size: 9.7 KiB |
BIN
MIM-104D/Models/mim104D.png
Normal file
BIN
MIM-104D/Models/mim104D.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 36 KiB |
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