Added 2 more depot types.
Changed some smoke.
Changed s-300 texture.
pull/10/head
Nikolai V Chr 5 years ago
parent 166d57ed4f
commit d5ccb9d623

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@ -62,11 +62,11 @@
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<size>
<value>15.0</value>
<value>50.0</value>
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<life-sec>
<value>4</value>
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<mass-kg>0.0085</mass-kg>
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<PropertyList>
<path>Bud_paliw.ac</path>
<animation>
<type>range</type>
<min-m>0</min-m>
<max-m>25000</max-m>
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<animation>
<type>textranslate</type>
<object-name>Plane</object-name>
<property>/sim/time/sun-angle-rad</property>
<step> 1.57 </step>
<factor>0.318471338</factor>
<center>
<x-m> 0 </x-m>
<y-m> 0 </y-m>
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<value>1.57</value>
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<emission>
<red> 1.0 </red>
<green> 1.0 </green>
<blue> 1.0 </blue>
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kids 2
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@ -120,6 +120,36 @@
</equals>
</condition>
</animation>
<model>
<path>TourChalles.ac</path>
<name>tour</name>
</model>
<animation>
<type>select</type>
<object-name>tour</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/int[17]</property>
<value>8</value>
</equals>
</condition>
</animation>
<model>
<path>Bud_paliw.xml</path>
<name>pali</name>
</model>
<animation>
<type>select</type>
<object-name>pali</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/int[17]</property>
<value>9</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/depot/Models/smoke.xml</path>

@ -40,7 +40,7 @@
</shooter>
<counter>
<particles-per-sec>
<value>1</value>
<value>2</value>
<spread>20</spread>
</particles-per-sec>
</counter>
@ -64,7 +64,7 @@
<alpha><value>0.0</value></alpha>
</color>
<size>
<value>60.0</value>
<value>140.0</value>
</size>
</end>
<life-sec>
@ -75,8 +75,8 @@
</particle>
<program>
<fluid>air</fluid>
<gravity>true</gravity>
<wind>true</wind>
<gravity type="bool">true</gravity>
<wind type="bool">true</wind>
</program>
</particlesystem>

@ -50,6 +50,8 @@ var PositionUpdater = func () {
if (type == 5) {damage.hp_max=1500;damage.hp=1500;}
if (type == 6) {damage.hp_max=450;damage.hp=450;}
if (type == 7) {damage.hp_max=0;damage.hp=0;}
if (type == 8) {damage.hp_max=300;damage.hp=300;}
if (type == 9) {damage.hp_max=300;damage.hp=300;}
last_type = type;
} else {
print("Can only switch type when not damaged!!");

@ -117,6 +117,22 @@
<value>7</value>
</binding>
</button>
<button>
<legend>Pali</legend>
<binding>
<command>property-assign</command>
<property>sim/multiplay/generic/int[17]</property>
<value>9</value>
</binding>
</button>
<button>
<legend>Tour</legend>
<binding>
<command>property-assign</command>
<property>sim/multiplay/generic/int[17]</property>
<value>8</value>
</binding>
</button>
</group>

@ -40,7 +40,7 @@
</shooter>
<counter>
<particles-per-sec>
<value>1</value>
<value>2</value>
<spread>20</spread>
</particles-per-sec>
</counter>
@ -64,7 +64,7 @@
<alpha><value>0.0</value></alpha>
</color>
<size>
<value>60.0</value>
<value>140.0</value>
</size>
</end>
<life-sec>
@ -75,8 +75,8 @@
</particle>
<program>
<fluid>air</fluid>
<gravity>true</gravity>
<wind>true</wind>
<gravity type="bool">true</gravity>
<wind type="bool">true</wind>
</program>
</particlesystem>

@ -40,7 +40,7 @@
</shooter>
<counter>
<particles-per-sec>
<value>1</value>
<value>2</value>
<spread>20</spread>
</particles-per-sec>
</counter>
@ -64,7 +64,7 @@
<alpha><value>0.0</value></alpha>
</color>
<size>
<value>20.0</value>
<value>60.0</value>
</size>
</end>
<life-sec>
@ -75,8 +75,8 @@
</particle>
<program>
<fluid>air</fluid>
<gravity>true</gravity>
<wind>true</wind>
<gravity type="bool">true</gravity>
<wind type="bool">true</wind>
</program>
</particlesystem>

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