mirror of
https://github.com/l0k1/oprf_assets.git
synced 2024-11-21 15:08:03 +08:00
Damage update
This commit is contained in:
parent
e030f66382
commit
d3e55ed89b
@ -551,7 +551,7 @@ var deadreckon_updatetime = 0.1;# 1/15 of missile send rate
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var time_before_delete = 2.5;# time since last notification before deleting
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var dynamic_loop = func {
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# This keeps track of flying missiles/parachutes/flares and manages ModelManager.
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# This keeps track of MP flying missiles/parachutes/flares and manages ModelManager.
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var new_dynamic3d = [];
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var stime = systime();
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foreach (dynamic3d_entry ; dynamic3d) {
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@ -747,7 +747,6 @@ var ModelManager = {
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};
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var reckon_create = func (kee, dyna, stime) {
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#print("ES create "~kee);
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var path = getprop("payload/armament/models") ~ "parachutist.xml";
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if (dyna[7]==1) {
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path = getprop("payload/armament/models") ~ "light_smoke.xml";
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@ -755,10 +754,11 @@ var reckon_create = func (kee, dyna, stime) {
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path = getprop("payload/armament/models") ~ "heavy_smoke.xml";
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} elsif (dyna[7] ==3) {
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path = getprop("payload/armament/models") ~ "the-flare.xml";
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} elsif (dyna[7] == -1) {
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return nil;
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}
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var static = ModelManager.new(path, dyna[1],dyna[2],dyna[3]*M2FT,dyna[5],dyna[6],dyna[7]==0);#path,lat,lon,alt_m,heading,pitch
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if (static != nil) {
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#static.place();
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var entry = [kee, stime, static, dyna[4]];
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return entry;
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}
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@ -767,7 +767,6 @@ var reckon_create = func (kee, dyna, stime) {
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}
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var reckon_update = func (dyna, entry, stime) {
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#print("ES update");
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var static = entry[2];
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var dynami2 = [entry[0], stime, static, dyna[4]];
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# translate
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@ -777,7 +776,6 @@ var reckon_update = func (dyna, entry, stime) {
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}
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var reckon_move = func (entry, stime) {
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#print("ES move");
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var static = entry[2];
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var time_then = entry[1];
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var time_now = stime;
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@ -787,7 +785,6 @@ var reckon_move = func (entry, stime) {
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}
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var reckon_delete = func (entry) {
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#print("ES delete");
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entry[2].del();
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}
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@ -816,7 +813,7 @@ var flare_sorter = func(a, b) {
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}
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var animate_flare = func {
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# This detects own flares and send out notifications about their position every 0.75s
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# Send out notifications about own flare positions every 0.4s
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if (!getprop("payload/armament/msg")) {
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return;
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}
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@ -858,11 +855,9 @@ var animate_flare = func {
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notifications.objectBridgedTransmitter.NotifyAll(msg);
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flares_sent += 1;
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}
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#print("Update flare "~flare[5]);
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append(old_flares, flare);
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}
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flare_list = old_flares;
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#print(flares_sent~" flares sent, out of "~size(flare_list));
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if(auto_flare_caller) {
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auto_flare_released();
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}
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@ -871,7 +866,7 @@ var flaretimer = maketimer(flare_update_time, animate_flare);
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flaretimer.start();
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var auto_flare_released = func {
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# new flare
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# This detects own flares releases
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var prop = getprop("rotors/main/blade[3]/flap-deg");
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var stime = systime();
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if (prop != nil and prop != 0 and prop != last_prop and stime-last_release > 1) {
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@ -885,7 +880,7 @@ var flare_released = func {
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if (!getprop("payload/armament/msg")) {
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return;
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}
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# new flare
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# We released a flare. If you call this method manually, then make sure 'auto_flare_caller' is false.
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var stime = systime();
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var flare =[stime, stime,
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geo.aircraft_position(),
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@ -904,7 +899,6 @@ var flare_released = func {
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msg.Heading = 0;
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msg.u_fps = 0;
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notifications.objectBridgedTransmitter.NotifyAll(msg);
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#print("Adding flare "~flare[6]);
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}
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#==================================================================
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@ -929,9 +923,7 @@ var check_for_Request = func {
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msg.IsDistinct = 0;
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msg.Heading = 0;
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notifications.hitBridgedTransmitter.NotifyAll(msg);
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#print("REQUEST_ALL");
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} else {
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#print("REQUEST_NONE");
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}
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}
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@ -551,7 +551,7 @@ var deadreckon_updatetime = 0.1;# 1/15 of missile send rate
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var time_before_delete = 2.5;# time since last notification before deleting
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var dynamic_loop = func {
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# This keeps track of flying missiles/parachutes/flares and manages ModelManager.
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# This keeps track of MP flying missiles/parachutes/flares and manages ModelManager.
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var new_dynamic3d = [];
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var stime = systime();
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foreach (dynamic3d_entry ; dynamic3d) {
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@ -747,7 +747,6 @@ var ModelManager = {
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};
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var reckon_create = func (kee, dyna, stime) {
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#print("ES create "~kee);
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var path = getprop("payload/armament/models") ~ "parachutist.xml";
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if (dyna[7]==1) {
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path = getprop("payload/armament/models") ~ "light_smoke.xml";
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@ -755,10 +754,11 @@ var reckon_create = func (kee, dyna, stime) {
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path = getprop("payload/armament/models") ~ "heavy_smoke.xml";
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} elsif (dyna[7] ==3) {
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path = getprop("payload/armament/models") ~ "the-flare.xml";
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} elsif (dyna[7] == -1) {
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return nil;
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}
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var static = ModelManager.new(path, dyna[1],dyna[2],dyna[3]*M2FT,dyna[5],dyna[6],dyna[7]==0);#path,lat,lon,alt_m,heading,pitch
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if (static != nil) {
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#static.place();
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var entry = [kee, stime, static, dyna[4]];
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return entry;
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}
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@ -767,7 +767,6 @@ var reckon_create = func (kee, dyna, stime) {
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}
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var reckon_update = func (dyna, entry, stime) {
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#print("ES update");
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var static = entry[2];
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var dynami2 = [entry[0], stime, static, dyna[4]];
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# translate
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@ -777,7 +776,6 @@ var reckon_update = func (dyna, entry, stime) {
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}
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var reckon_move = func (entry, stime) {
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#print("ES move");
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var static = entry[2];
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var time_then = entry[1];
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var time_now = stime;
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@ -787,7 +785,6 @@ var reckon_move = func (entry, stime) {
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}
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var reckon_delete = func (entry) {
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#print("ES delete");
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entry[2].del();
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}
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@ -816,7 +813,7 @@ var flare_sorter = func(a, b) {
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}
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var animate_flare = func {
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# This detects own flares and send out notifications about their position every 0.75s
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# Send out notifications about own flare positions every 0.4s
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if (!getprop("payload/armament/msg")) {
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return;
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}
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@ -858,11 +855,9 @@ var animate_flare = func {
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notifications.objectBridgedTransmitter.NotifyAll(msg);
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flares_sent += 1;
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}
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#print("Update flare "~flare[5]);
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append(old_flares, flare);
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}
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flare_list = old_flares;
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#print(flares_sent~" flares sent, out of "~size(flare_list));
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if(auto_flare_caller) {
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auto_flare_released();
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}
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@ -871,7 +866,7 @@ var flaretimer = maketimer(flare_update_time, animate_flare);
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flaretimer.start();
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var auto_flare_released = func {
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# new flare
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# This detects own flares releases
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var prop = getprop("rotors/main/blade[3]/flap-deg");
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var stime = systime();
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if (prop != nil and prop != 0 and prop != last_prop and stime-last_release > 1) {
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@ -885,7 +880,7 @@ var flare_released = func {
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if (!getprop("payload/armament/msg")) {
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return;
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}
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# new flare
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# We released a flare. If you call this method manually, then make sure 'auto_flare_caller' is false.
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var stime = systime();
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var flare =[stime, stime,
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geo.aircraft_position(),
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@ -904,7 +899,6 @@ var flare_released = func {
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msg.Heading = 0;
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msg.u_fps = 0;
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notifications.objectBridgedTransmitter.NotifyAll(msg);
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#print("Adding flare "~flare[6]);
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}
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#==================================================================
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@ -929,9 +923,7 @@ var check_for_Request = func {
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msg.IsDistinct = 0;
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msg.Heading = 0;
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notifications.hitBridgedTransmitter.NotifyAll(msg);
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#print("REQUEST_ALL");
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} else {
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#print("REQUEST_NONE");
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}
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}
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@ -14,7 +14,7 @@ var full_damage_dist_m = 3;# Can vary from aircraft to aircraft depending on how
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# For assets this should be average radius of the asset.
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var use_hitpoints_instead_of_failure_modes_bool = 1;# mainly used by assets that don't have failure modes.
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var hp_max = 80;# given a direct hit, how much pounds of warhead is needed to kill. Only used if hitpoints is enabled.
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var hitable_by_air_munitions = 1; # if anti-air can do damage
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var hitable_by_air_munitions = 0; # if anti-air can do damage
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var hitable_by_cannon = 1; # if cannon can do damage
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#var hitable_by_ground_munitions = 1;# if anti-ground/marine can do damage
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var is_fleet = 0; # Is really 7 ships, 3 of which has offensive missiles.
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@ -551,7 +551,7 @@ var deadreckon_updatetime = 0.1;# 1/15 of missile send rate
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var time_before_delete = 2.5;# time since last notification before deleting
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var dynamic_loop = func {
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# This keeps track of flying missiles/parachutes/flares and manages ModelManager.
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# This keeps track of MP flying missiles/parachutes/flares and manages ModelManager.
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var new_dynamic3d = [];
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var stime = systime();
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foreach (dynamic3d_entry ; dynamic3d) {
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@ -747,7 +747,6 @@ var ModelManager = {
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};
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var reckon_create = func (kee, dyna, stime) {
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#print("ES create "~kee);
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var path = getprop("payload/armament/models") ~ "parachutist.xml";
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if (dyna[7]==1) {
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path = getprop("payload/armament/models") ~ "light_smoke.xml";
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@ -755,10 +754,11 @@ var reckon_create = func (kee, dyna, stime) {
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path = getprop("payload/armament/models") ~ "heavy_smoke.xml";
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} elsif (dyna[7] ==3) {
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path = getprop("payload/armament/models") ~ "the-flare.xml";
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} elsif (dyna[7] == -1) {
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return nil;
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}
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var static = ModelManager.new(path, dyna[1],dyna[2],dyna[3]*M2FT,dyna[5],dyna[6],dyna[7]==0);#path,lat,lon,alt_m,heading,pitch
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if (static != nil) {
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#static.place();
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var entry = [kee, stime, static, dyna[4]];
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return entry;
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}
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@ -767,7 +767,6 @@ var reckon_create = func (kee, dyna, stime) {
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}
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var reckon_update = func (dyna, entry, stime) {
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#print("ES update");
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var static = entry[2];
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var dynami2 = [entry[0], stime, static, dyna[4]];
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# translate
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@ -777,7 +776,6 @@ var reckon_update = func (dyna, entry, stime) {
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}
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var reckon_move = func (entry, stime) {
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#print("ES move");
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var static = entry[2];
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var time_then = entry[1];
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var time_now = stime;
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@ -787,7 +785,6 @@ var reckon_move = func (entry, stime) {
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}
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var reckon_delete = func (entry) {
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#print("ES delete");
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entry[2].del();
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}
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@ -816,7 +813,7 @@ var flare_sorter = func(a, b) {
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}
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var animate_flare = func {
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# This detects own flares and send out notifications about their position every 0.75s
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# Send out notifications about own flare positions every 0.4s
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if (!getprop("payload/armament/msg")) {
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return;
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}
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@ -858,11 +855,9 @@ var animate_flare = func {
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notifications.objectBridgedTransmitter.NotifyAll(msg);
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flares_sent += 1;
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}
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#print("Update flare "~flare[5]);
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append(old_flares, flare);
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}
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flare_list = old_flares;
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#print(flares_sent~" flares sent, out of "~size(flare_list));
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if(auto_flare_caller) {
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auto_flare_released();
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}
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@ -871,7 +866,7 @@ var flaretimer = maketimer(flare_update_time, animate_flare);
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flaretimer.start();
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var auto_flare_released = func {
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# new flare
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# This detects own flares releases
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var prop = getprop("rotors/main/blade[3]/flap-deg");
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var stime = systime();
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if (prop != nil and prop != 0 and prop != last_prop and stime-last_release > 1) {
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@ -885,7 +880,7 @@ var flare_released = func {
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if (!getprop("payload/armament/msg")) {
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return;
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}
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# new flare
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# We released a flare. If you call this method manually, then make sure 'auto_flare_caller' is false.
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var stime = systime();
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var flare =[stime, stime,
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geo.aircraft_position(),
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@ -904,7 +899,6 @@ var flare_released = func {
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msg.Heading = 0;
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msg.u_fps = 0;
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notifications.objectBridgedTransmitter.NotifyAll(msg);
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#print("Adding flare "~flare[6]);
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}
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#==================================================================
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@ -929,9 +923,7 @@ var check_for_Request = func {
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msg.IsDistinct = 0;
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msg.Heading = 0;
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notifications.hitBridgedTransmitter.NotifyAll(msg);
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#print("REQUEST_ALL");
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} else {
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#print("REQUEST_NONE");
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}
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}
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@ -551,7 +551,7 @@ var deadreckon_updatetime = 0.1;# 1/15 of missile send rate
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var time_before_delete = 2.5;# time since last notification before deleting
|
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|
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var dynamic_loop = func {
|
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# This keeps track of flying missiles/parachutes/flares and manages ModelManager.
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# This keeps track of MP flying missiles/parachutes/flares and manages ModelManager.
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var new_dynamic3d = [];
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var stime = systime();
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foreach (dynamic3d_entry ; dynamic3d) {
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@ -747,7 +747,6 @@ var ModelManager = {
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};
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var reckon_create = func (kee, dyna, stime) {
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#print("ES create "~kee);
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var path = getprop("payload/armament/models") ~ "parachutist.xml";
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if (dyna[7]==1) {
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path = getprop("payload/armament/models") ~ "light_smoke.xml";
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@ -755,10 +754,11 @@ var reckon_create = func (kee, dyna, stime) {
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path = getprop("payload/armament/models") ~ "heavy_smoke.xml";
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} elsif (dyna[7] ==3) {
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path = getprop("payload/armament/models") ~ "the-flare.xml";
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} elsif (dyna[7] == -1) {
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return nil;
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}
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var static = ModelManager.new(path, dyna[1],dyna[2],dyna[3]*M2FT,dyna[5],dyna[6],dyna[7]==0);#path,lat,lon,alt_m,heading,pitch
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if (static != nil) {
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#static.place();
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var entry = [kee, stime, static, dyna[4]];
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return entry;
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}
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@ -767,7 +767,6 @@ var reckon_create = func (kee, dyna, stime) {
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}
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var reckon_update = func (dyna, entry, stime) {
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#print("ES update");
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var static = entry[2];
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var dynami2 = [entry[0], stime, static, dyna[4]];
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# translate
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@ -777,7 +776,6 @@ var reckon_update = func (dyna, entry, stime) {
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}
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var reckon_move = func (entry, stime) {
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#print("ES move");
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var static = entry[2];
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var time_then = entry[1];
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var time_now = stime;
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@ -787,7 +785,6 @@ var reckon_move = func (entry, stime) {
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}
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var reckon_delete = func (entry) {
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#print("ES delete");
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entry[2].del();
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}
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@ -816,7 +813,7 @@ var flare_sorter = func(a, b) {
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}
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var animate_flare = func {
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# This detects own flares and send out notifications about their position every 0.75s
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# Send out notifications about own flare positions every 0.4s
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if (!getprop("payload/armament/msg")) {
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return;
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}
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@ -858,11 +855,9 @@ var animate_flare = func {
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notifications.objectBridgedTransmitter.NotifyAll(msg);
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flares_sent += 1;
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}
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#print("Update flare "~flare[5]);
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append(old_flares, flare);
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}
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flare_list = old_flares;
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#print(flares_sent~" flares sent, out of "~size(flare_list));
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if(auto_flare_caller) {
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auto_flare_released();
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}
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@ -871,7 +866,7 @@ var flaretimer = maketimer(flare_update_time, animate_flare);
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flaretimer.start();
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|
||||
var auto_flare_released = func {
|
||||
# new flare
|
||||
# This detects own flares releases
|
||||
var prop = getprop("rotors/main/blade[3]/flap-deg");
|
||||
var stime = systime();
|
||||
if (prop != nil and prop != 0 and prop != last_prop and stime-last_release > 1) {
|
||||
@ -885,7 +880,7 @@ var flare_released = func {
|
||||
if (!getprop("payload/armament/msg")) {
|
||||
return;
|
||||
}
|
||||
# new flare
|
||||
# We released a flare. If you call this method manually, then make sure 'auto_flare_caller' is false.
|
||||
var stime = systime();
|
||||
var flare =[stime, stime,
|
||||
geo.aircraft_position(),
|
||||
@ -904,7 +899,6 @@ var flare_released = func {
|
||||
msg.Heading = 0;
|
||||
msg.u_fps = 0;
|
||||
notifications.objectBridgedTransmitter.NotifyAll(msg);
|
||||
#print("Adding flare "~flare[6]);
|
||||
}
|
||||
|
||||
#==================================================================
|
||||
@ -929,9 +923,7 @@ var check_for_Request = func {
|
||||
msg.IsDistinct = 0;
|
||||
msg.Heading = 0;
|
||||
notifications.hitBridgedTransmitter.NotifyAll(msg);
|
||||
#print("REQUEST_ALL");
|
||||
} else {
|
||||
#print("REQUEST_NONE");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -551,7 +551,7 @@ var deadreckon_updatetime = 0.1;# 1/15 of missile send rate
|
||||
var time_before_delete = 2.5;# time since last notification before deleting
|
||||
|
||||
var dynamic_loop = func {
|
||||
# This keeps track of flying missiles/parachutes/flares and manages ModelManager.
|
||||
# This keeps track of MP flying missiles/parachutes/flares and manages ModelManager.
|
||||
var new_dynamic3d = [];
|
||||
var stime = systime();
|
||||
foreach (dynamic3d_entry ; dynamic3d) {
|
||||
@ -747,7 +747,6 @@ var ModelManager = {
|
||||
};
|
||||
|
||||
var reckon_create = func (kee, dyna, stime) {
|
||||
#print("ES create "~kee);
|
||||
var path = getprop("payload/armament/models") ~ "parachutist.xml";
|
||||
if (dyna[7]==1) {
|
||||
path = getprop("payload/armament/models") ~ "light_smoke.xml";
|
||||
@ -755,10 +754,11 @@ var reckon_create = func (kee, dyna, stime) {
|
||||
path = getprop("payload/armament/models") ~ "heavy_smoke.xml";
|
||||
} elsif (dyna[7] ==3) {
|
||||
path = getprop("payload/armament/models") ~ "the-flare.xml";
|
||||
} elsif (dyna[7] == -1) {
|
||||
return nil;
|
||||
}
|
||||
var static = ModelManager.new(path, dyna[1],dyna[2],dyna[3]*M2FT,dyna[5],dyna[6],dyna[7]==0);#path,lat,lon,alt_m,heading,pitch
|
||||
if (static != nil) {
|
||||
#static.place();
|
||||
var entry = [kee, stime, static, dyna[4]];
|
||||
return entry;
|
||||
}
|
||||
@ -767,7 +767,6 @@ var reckon_create = func (kee, dyna, stime) {
|
||||
}
|
||||
|
||||
var reckon_update = func (dyna, entry, stime) {
|
||||
#print("ES update");
|
||||
var static = entry[2];
|
||||
var dynami2 = [entry[0], stime, static, dyna[4]];
|
||||
# translate
|
||||
@ -777,7 +776,6 @@ var reckon_update = func (dyna, entry, stime) {
|
||||
}
|
||||
|
||||
var reckon_move = func (entry, stime) {
|
||||
#print("ES move");
|
||||
var static = entry[2];
|
||||
var time_then = entry[1];
|
||||
var time_now = stime;
|
||||
@ -787,7 +785,6 @@ var reckon_move = func (entry, stime) {
|
||||
}
|
||||
|
||||
var reckon_delete = func (entry) {
|
||||
#print("ES delete");
|
||||
entry[2].del();
|
||||
}
|
||||
|
||||
@ -816,7 +813,7 @@ var flare_sorter = func(a, b) {
|
||||
}
|
||||
|
||||
var animate_flare = func {
|
||||
# This detects own flares and send out notifications about their position every 0.75s
|
||||
# Send out notifications about own flare positions every 0.4s
|
||||
if (!getprop("payload/armament/msg")) {
|
||||
return;
|
||||
}
|
||||
@ -858,11 +855,9 @@ var animate_flare = func {
|
||||
notifications.objectBridgedTransmitter.NotifyAll(msg);
|
||||
flares_sent += 1;
|
||||
}
|
||||
#print("Update flare "~flare[5]);
|
||||
append(old_flares, flare);
|
||||
}
|
||||
flare_list = old_flares;
|
||||
#print(flares_sent~" flares sent, out of "~size(flare_list));
|
||||
if(auto_flare_caller) {
|
||||
auto_flare_released();
|
||||
}
|
||||
@ -871,7 +866,7 @@ var flaretimer = maketimer(flare_update_time, animate_flare);
|
||||
flaretimer.start();
|
||||
|
||||
var auto_flare_released = func {
|
||||
# new flare
|
||||
# This detects own flares releases
|
||||
var prop = getprop("rotors/main/blade[3]/flap-deg");
|
||||
var stime = systime();
|
||||
if (prop != nil and prop != 0 and prop != last_prop and stime-last_release > 1) {
|
||||
@ -885,7 +880,7 @@ var flare_released = func {
|
||||
if (!getprop("payload/armament/msg")) {
|
||||
return;
|
||||
}
|
||||
# new flare
|
||||
# We released a flare. If you call this method manually, then make sure 'auto_flare_caller' is false.
|
||||
var stime = systime();
|
||||
var flare =[stime, stime,
|
||||
geo.aircraft_position(),
|
||||
@ -904,7 +899,6 @@ var flare_released = func {
|
||||
msg.Heading = 0;
|
||||
msg.u_fps = 0;
|
||||
notifications.objectBridgedTransmitter.NotifyAll(msg);
|
||||
#print("Adding flare "~flare[6]);
|
||||
}
|
||||
|
||||
#==================================================================
|
||||
@ -929,9 +923,7 @@ var check_for_Request = func {
|
||||
msg.IsDistinct = 0;
|
||||
msg.Heading = 0;
|
||||
notifications.hitBridgedTransmitter.NotifyAll(msg);
|
||||
#print("REQUEST_ALL");
|
||||
} else {
|
||||
#print("REQUEST_NONE");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -14,7 +14,7 @@ var full_damage_dist_m = 10;# Can vary from aircraft to aircraft depending on ho
|
||||
# For assets this should be average radius of the asset.
|
||||
var use_hitpoints_instead_of_failure_modes_bool = 1;# mainly used by assets that don't have failure modes.
|
||||
var hp_max = 80;# given a direct hit, how much pounds of warhead is needed to kill. Only used if hitpoints is enabled.
|
||||
var hitable_by_air_munitions = 1; # if anti-air can do damage
|
||||
var hitable_by_air_munitions = 0; # if anti-air can do damage
|
||||
var hitable_by_cannon = 1; # if cannon can do damage
|
||||
#var hitable_by_ground_munitions = 1;# if anti-ground/marine can do damage
|
||||
var is_fleet = 0; # Is really 7 ships, 3 of which has offensive missiles.
|
||||
@ -551,7 +551,7 @@ var deadreckon_updatetime = 0.1;# 1/15 of missile send rate
|
||||
var time_before_delete = 2.5;# time since last notification before deleting
|
||||
|
||||
var dynamic_loop = func {
|
||||
# This keeps track of flying missiles/parachutes/flares and manages ModelManager.
|
||||
# This keeps track of MP flying missiles/parachutes/flares and manages ModelManager.
|
||||
var new_dynamic3d = [];
|
||||
var stime = systime();
|
||||
foreach (dynamic3d_entry ; dynamic3d) {
|
||||
@ -747,7 +747,6 @@ var ModelManager = {
|
||||
};
|
||||
|
||||
var reckon_create = func (kee, dyna, stime) {
|
||||
#print("ES create "~kee);
|
||||
var path = getprop("payload/armament/models") ~ "parachutist.xml";
|
||||
if (dyna[7]==1) {
|
||||
path = getprop("payload/armament/models") ~ "light_smoke.xml";
|
||||
@ -755,10 +754,11 @@ var reckon_create = func (kee, dyna, stime) {
|
||||
path = getprop("payload/armament/models") ~ "heavy_smoke.xml";
|
||||
} elsif (dyna[7] ==3) {
|
||||
path = getprop("payload/armament/models") ~ "the-flare.xml";
|
||||
} elsif (dyna[7] == -1) {
|
||||
return nil;
|
||||
}
|
||||
var static = ModelManager.new(path, dyna[1],dyna[2],dyna[3]*M2FT,dyna[5],dyna[6],dyna[7]==0);#path,lat,lon,alt_m,heading,pitch
|
||||
if (static != nil) {
|
||||
#static.place();
|
||||
var entry = [kee, stime, static, dyna[4]];
|
||||
return entry;
|
||||
}
|
||||
@ -767,7 +767,6 @@ var reckon_create = func (kee, dyna, stime) {
|
||||
}
|
||||
|
||||
var reckon_update = func (dyna, entry, stime) {
|
||||
#print("ES update");
|
||||
var static = entry[2];
|
||||
var dynami2 = [entry[0], stime, static, dyna[4]];
|
||||
# translate
|
||||
@ -777,7 +776,6 @@ var reckon_update = func (dyna, entry, stime) {
|
||||
}
|
||||
|
||||
var reckon_move = func (entry, stime) {
|
||||
#print("ES move");
|
||||
var static = entry[2];
|
||||
var time_then = entry[1];
|
||||
var time_now = stime;
|
||||
@ -787,7 +785,6 @@ var reckon_move = func (entry, stime) {
|
||||
}
|
||||
|
||||
var reckon_delete = func (entry) {
|
||||
#print("ES delete");
|
||||
entry[2].del();
|
||||
}
|
||||
|
||||
@ -816,7 +813,7 @@ var flare_sorter = func(a, b) {
|
||||
}
|
||||
|
||||
var animate_flare = func {
|
||||
# This detects own flares and send out notifications about their position every 0.75s
|
||||
# Send out notifications about own flare positions every 0.4s
|
||||
if (!getprop("payload/armament/msg")) {
|
||||
return;
|
||||
}
|
||||
@ -858,11 +855,9 @@ var animate_flare = func {
|
||||
notifications.objectBridgedTransmitter.NotifyAll(msg);
|
||||
flares_sent += 1;
|
||||
}
|
||||
#print("Update flare "~flare[5]);
|
||||
append(old_flares, flare);
|
||||
}
|
||||
flare_list = old_flares;
|
||||
#print(flares_sent~" flares sent, out of "~size(flare_list));
|
||||
if(auto_flare_caller) {
|
||||
auto_flare_released();
|
||||
}
|
||||
@ -871,7 +866,7 @@ var flaretimer = maketimer(flare_update_time, animate_flare);
|
||||
flaretimer.start();
|
||||
|
||||
var auto_flare_released = func {
|
||||
# new flare
|
||||
# This detects own flares releases
|
||||
var prop = getprop("rotors/main/blade[3]/flap-deg");
|
||||
var stime = systime();
|
||||
if (prop != nil and prop != 0 and prop != last_prop and stime-last_release > 1) {
|
||||
@ -885,7 +880,7 @@ var flare_released = func {
|
||||
if (!getprop("payload/armament/msg")) {
|
||||
return;
|
||||
}
|
||||
# new flare
|
||||
# We released a flare. If you call this method manually, then make sure 'auto_flare_caller' is false.
|
||||
var stime = systime();
|
||||
var flare =[stime, stime,
|
||||
geo.aircraft_position(),
|
||||
@ -904,7 +899,6 @@ var flare_released = func {
|
||||
msg.Heading = 0;
|
||||
msg.u_fps = 0;
|
||||
notifications.objectBridgedTransmitter.NotifyAll(msg);
|
||||
#print("Adding flare "~flare[6]);
|
||||
}
|
||||
|
||||
#==================================================================
|
||||
@ -929,9 +923,7 @@ var check_for_Request = func {
|
||||
msg.IsDistinct = 0;
|
||||
msg.Heading = 0;
|
||||
notifications.hitBridgedTransmitter.NotifyAll(msg);
|
||||
#print("REQUEST_ALL");
|
||||
} else {
|
||||
#print("REQUEST_NONE");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -14,7 +14,7 @@ var full_damage_dist_m = 2;# Can vary from aircraft to aircraft depending on how
|
||||
# For assets this should be average radius of the asset.
|
||||
var use_hitpoints_instead_of_failure_modes_bool = 1;# mainly used by assets that don't have failure modes.
|
||||
var hp_max = 5;# given a direct hit, how much pounds of warhead is needed to kill. Only used if hitpoints is enabled.
|
||||
var hitable_by_air_munitions = 1; # if anti-air can do damage
|
||||
var hitable_by_air_munitions = 0; # if anti-air can do damage
|
||||
var hitable_by_cannon = 1; # if cannon can do damage
|
||||
#var hitable_by_ground_munitions = 1;# if anti-ground/marine can do damage
|
||||
var is_fleet = 0; # Is really 7 ships, 3 of which has offensive missiles.
|
||||
@ -551,7 +551,7 @@ var deadreckon_updatetime = 0.1;# 1/15 of missile send rate
|
||||
var time_before_delete = 2.5;# time since last notification before deleting
|
||||
|
||||
var dynamic_loop = func {
|
||||
# This keeps track of flying missiles/parachutes/flares and manages ModelManager.
|
||||
# This keeps track of MP flying missiles/parachutes/flares and manages ModelManager.
|
||||
var new_dynamic3d = [];
|
||||
var stime = systime();
|
||||
foreach (dynamic3d_entry ; dynamic3d) {
|
||||
@ -747,7 +747,6 @@ var ModelManager = {
|
||||
};
|
||||
|
||||
var reckon_create = func (kee, dyna, stime) {
|
||||
#print("ES create "~kee);
|
||||
var path = getprop("payload/armament/models") ~ "parachutist.xml";
|
||||
if (dyna[7]==1) {
|
||||
path = getprop("payload/armament/models") ~ "light_smoke.xml";
|
||||
@ -755,10 +754,11 @@ var reckon_create = func (kee, dyna, stime) {
|
||||
path = getprop("payload/armament/models") ~ "heavy_smoke.xml";
|
||||
} elsif (dyna[7] ==3) {
|
||||
path = getprop("payload/armament/models") ~ "the-flare.xml";
|
||||
} elsif (dyna[7] == -1) {
|
||||
return nil;
|
||||
}
|
||||
var static = ModelManager.new(path, dyna[1],dyna[2],dyna[3]*M2FT,dyna[5],dyna[6],dyna[7]==0);#path,lat,lon,alt_m,heading,pitch
|
||||
if (static != nil) {
|
||||
#static.place();
|
||||
var entry = [kee, stime, static, dyna[4]];
|
||||
return entry;
|
||||
}
|
||||
@ -767,7 +767,6 @@ var reckon_create = func (kee, dyna, stime) {
|
||||
}
|
||||
|
||||
var reckon_update = func (dyna, entry, stime) {
|
||||
#print("ES update");
|
||||
var static = entry[2];
|
||||
var dynami2 = [entry[0], stime, static, dyna[4]];
|
||||
# translate
|
||||
@ -777,7 +776,6 @@ var reckon_update = func (dyna, entry, stime) {
|
||||
}
|
||||
|
||||
var reckon_move = func (entry, stime) {
|
||||
#print("ES move");
|
||||
var static = entry[2];
|
||||
var time_then = entry[1];
|
||||
var time_now = stime;
|
||||
@ -787,7 +785,6 @@ var reckon_move = func (entry, stime) {
|
||||
}
|
||||
|
||||
var reckon_delete = func (entry) {
|
||||
#print("ES delete");
|
||||
entry[2].del();
|
||||
}
|
||||
|
||||
@ -816,7 +813,7 @@ var flare_sorter = func(a, b) {
|
||||
}
|
||||
|
||||
var animate_flare = func {
|
||||
# This detects own flares and send out notifications about their position every 0.75s
|
||||
# Send out notifications about own flare positions every 0.4s
|
||||
if (!getprop("payload/armament/msg")) {
|
||||
return;
|
||||
}
|
||||
@ -858,11 +855,9 @@ var animate_flare = func {
|
||||
notifications.objectBridgedTransmitter.NotifyAll(msg);
|
||||
flares_sent += 1;
|
||||
}
|
||||
#print("Update flare "~flare[5]);
|
||||
append(old_flares, flare);
|
||||
}
|
||||
flare_list = old_flares;
|
||||
#print(flares_sent~" flares sent, out of "~size(flare_list));
|
||||
if(auto_flare_caller) {
|
||||
auto_flare_released();
|
||||
}
|
||||
@ -871,7 +866,7 @@ var flaretimer = maketimer(flare_update_time, animate_flare);
|
||||
flaretimer.start();
|
||||
|
||||
var auto_flare_released = func {
|
||||
# new flare
|
||||
# This detects own flares releases
|
||||
var prop = getprop("rotors/main/blade[3]/flap-deg");
|
||||
var stime = systime();
|
||||
if (prop != nil and prop != 0 and prop != last_prop and stime-last_release > 1) {
|
||||
@ -885,7 +880,7 @@ var flare_released = func {
|
||||
if (!getprop("payload/armament/msg")) {
|
||||
return;
|
||||
}
|
||||
# new flare
|
||||
# We released a flare. If you call this method manually, then make sure 'auto_flare_caller' is false.
|
||||
var stime = systime();
|
||||
var flare =[stime, stime,
|
||||
geo.aircraft_position(),
|
||||
@ -904,7 +899,6 @@ var flare_released = func {
|
||||
msg.Heading = 0;
|
||||
msg.u_fps = 0;
|
||||
notifications.objectBridgedTransmitter.NotifyAll(msg);
|
||||
#print("Adding flare "~flare[6]);
|
||||
}
|
||||
|
||||
#==================================================================
|
||||
@ -929,9 +923,7 @@ var check_for_Request = func {
|
||||
msg.IsDistinct = 0;
|
||||
msg.Heading = 0;
|
||||
notifications.hitBridgedTransmitter.NotifyAll(msg);
|
||||
#print("REQUEST_ALL");
|
||||
} else {
|
||||
#print("REQUEST_NONE");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -14,7 +14,7 @@ var full_damage_dist_m = 20;# Can vary from aircraft to aircraft depending on ho
|
||||
# For assets this should be average radius of the asset.
|
||||
var use_hitpoints_instead_of_failure_modes_bool = 1;# mainly used by assets that don't have failure modes.
|
||||
var hp_max = 200;# given a direct hit, how much pounds of warhead is needed to kill. Only used if hitpoints is enabled.
|
||||
var hitable_by_air_munitions = 1; # if anti-air can do damage
|
||||
var hitable_by_air_munitions = 0; # if anti-air can do damage
|
||||
var hitable_by_cannon = 1; # if cannon can do damage
|
||||
#var hitable_by_ground_munitions = 1;# if anti-ground/marine can do damage
|
||||
var is_fleet = 0; # Is really 7 ships, 3 of which has offensive missiles.
|
||||
@ -551,7 +551,7 @@ var deadreckon_updatetime = 0.1;# 1/15 of missile send rate
|
||||
var time_before_delete = 2.5;# time since last notification before deleting
|
||||
|
||||
var dynamic_loop = func {
|
||||
# This keeps track of flying missiles/parachutes/flares and manages ModelManager.
|
||||
# This keeps track of MP flying missiles/parachutes/flares and manages ModelManager.
|
||||
var new_dynamic3d = [];
|
||||
var stime = systime();
|
||||
foreach (dynamic3d_entry ; dynamic3d) {
|
||||
@ -747,7 +747,6 @@ var ModelManager = {
|
||||
};
|
||||
|
||||
var reckon_create = func (kee, dyna, stime) {
|
||||
#print("ES create "~kee);
|
||||
var path = getprop("payload/armament/models") ~ "parachutist.xml";
|
||||
if (dyna[7]==1) {
|
||||
path = getprop("payload/armament/models") ~ "light_smoke.xml";
|
||||
@ -755,10 +754,11 @@ var reckon_create = func (kee, dyna, stime) {
|
||||
path = getprop("payload/armament/models") ~ "heavy_smoke.xml";
|
||||
} elsif (dyna[7] ==3) {
|
||||
path = getprop("payload/armament/models") ~ "the-flare.xml";
|
||||
} elsif (dyna[7] == -1) {
|
||||
return nil;
|
||||
}
|
||||
var static = ModelManager.new(path, dyna[1],dyna[2],dyna[3]*M2FT,dyna[5],dyna[6],dyna[7]==0);#path,lat,lon,alt_m,heading,pitch
|
||||
if (static != nil) {
|
||||
#static.place();
|
||||
var entry = [kee, stime, static, dyna[4]];
|
||||
return entry;
|
||||
}
|
||||
@ -767,7 +767,6 @@ var reckon_create = func (kee, dyna, stime) {
|
||||
}
|
||||
|
||||
var reckon_update = func (dyna, entry, stime) {
|
||||
#print("ES update");
|
||||
var static = entry[2];
|
||||
var dynami2 = [entry[0], stime, static, dyna[4]];
|
||||
# translate
|
||||
@ -777,7 +776,6 @@ var reckon_update = func (dyna, entry, stime) {
|
||||
}
|
||||
|
||||
var reckon_move = func (entry, stime) {
|
||||
#print("ES move");
|
||||
var static = entry[2];
|
||||
var time_then = entry[1];
|
||||
var time_now = stime;
|
||||
@ -787,7 +785,6 @@ var reckon_move = func (entry, stime) {
|
||||
}
|
||||
|
||||
var reckon_delete = func (entry) {
|
||||
#print("ES delete");
|
||||
entry[2].del();
|
||||
}
|
||||
|
||||
@ -816,7 +813,7 @@ var flare_sorter = func(a, b) {
|
||||
}
|
||||
|
||||
var animate_flare = func {
|
||||
# This detects own flares and send out notifications about their position every 0.75s
|
||||
# Send out notifications about own flare positions every 0.4s
|
||||
if (!getprop("payload/armament/msg")) {
|
||||
return;
|
||||
}
|
||||
@ -858,11 +855,9 @@ var animate_flare = func {
|
||||
notifications.objectBridgedTransmitter.NotifyAll(msg);
|
||||
flares_sent += 1;
|
||||
}
|
||||
#print("Update flare "~flare[5]);
|
||||
append(old_flares, flare);
|
||||
}
|
||||
flare_list = old_flares;
|
||||
#print(flares_sent~" flares sent, out of "~size(flare_list));
|
||||
if(auto_flare_caller) {
|
||||
auto_flare_released();
|
||||
}
|
||||
@ -871,7 +866,7 @@ var flaretimer = maketimer(flare_update_time, animate_flare);
|
||||
flaretimer.start();
|
||||
|
||||
var auto_flare_released = func {
|
||||
# new flare
|
||||
# This detects own flares releases
|
||||
var prop = getprop("rotors/main/blade[3]/flap-deg");
|
||||
var stime = systime();
|
||||
if (prop != nil and prop != 0 and prop != last_prop and stime-last_release > 1) {
|
||||
@ -885,7 +880,7 @@ var flare_released = func {
|
||||
if (!getprop("payload/armament/msg")) {
|
||||
return;
|
||||
}
|
||||
# new flare
|
||||
# We released a flare. If you call this method manually, then make sure 'auto_flare_caller' is false.
|
||||
var stime = systime();
|
||||
var flare =[stime, stime,
|
||||
geo.aircraft_position(),
|
||||
@ -904,7 +899,6 @@ var flare_released = func {
|
||||
msg.Heading = 0;
|
||||
msg.u_fps = 0;
|
||||
notifications.objectBridgedTransmitter.NotifyAll(msg);
|
||||
#print("Adding flare "~flare[6]);
|
||||
}
|
||||
|
||||
#==================================================================
|
||||
@ -929,9 +923,7 @@ var check_for_Request = func {
|
||||
msg.IsDistinct = 0;
|
||||
msg.Heading = 0;
|
||||
notifications.hitBridgedTransmitter.NotifyAll(msg);
|
||||
#print("REQUEST_ALL");
|
||||
} else {
|
||||
#print("REQUEST_NONE");
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user