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Auto-Update shared Files
vector is up-to-date (2.0.3) (BUK-M2/Nasal/vector.nas) vector is up-to-date (2.0.3) (depot/Nasal/vector.nas) vector is up-to-date (2.0.3) (fleet/Nasal/vector.nas) vector is up-to-date (2.0.3) (Frigate/Nasal/vector.nas) vector is up-to-date (2.0.3) (gci-radar/Nasal/vector.nas) vector is up-to-date (2.0.3) (groundtarget/Nasal/vector.nas) vector is up-to-date (2.0.3) (MIM-104D/Nasal/vector.nas) vector is up-to-date (2.0.3) (missile-frigate/Nasal/vector.nas) vector is up-to-date (2.0.3) (S-200/Nasal/vector.nas) vector is up-to-date (2.0.3) (S-300/Nasal/vector.nas) vector is up-to-date (2.0.3) (S-75/Nasal/vector.nas) vector is up-to-date (2.0.3) (SA-6/Nasal/vector.nas) vector is up-to-date (2.0.3) (ZSU-23/Nasal/vector.nas) Fetched missile-code 1.1.1->1.1.2 (BUK-M2/Nasal/guided-missiles.nas) Fetched missile-code 1.1.1->1.1.2 (MIM-104D/Nasal/guided-missiles.nas) Fetched missile-code 1.1.1->1.1.2 (S-75/Nasal/guided-missiles.nas) Fetched missile-code 1.1.1->1.1.2 (SA-6/Nasal/guided-missiles.nas) damage is up-to-date (1.3.1) (BUK-M2/Nasal/damage.nas) damage is up-to-date (1.3.1) (depot/Nasal/damage.nas) damage is up-to-date (1.3.1) (fleet/Nasal/damage.nas) damage is up-to-date (1.3.1) (Frigate/Nasal/damage.nas) damage is up-to-date (1.3.1) (gci-radar/Nasal/damage.nas) damage is up-to-date (1.3.1) (groundtarget/Nasal/damage.nas) damage is up-to-date (1.3.1) (MIM-104D/Nasal/damage.nas) damage is up-to-date (1.3.1) (missile-frigate/Nasal/damage.nas) damage is up-to-date (1.3.1) (S-200/Nasal/damage.nas) damage is up-to-date (1.3.1) (S-300/Nasal/damage.nas) damage is up-to-date (1.3.1) (S-75/Nasal/damage.nas) damage is up-to-date (1.3.1) (SA-6/Nasal/damage.nas) damage is up-to-date (1.3.1) (ZSU-23/Nasal/damage.nas) datalink is up-to-date (1.1.0) (BUK-M2/Nasal/datalink.nas) datalink is up-to-date (1.1.0) (fleet/Nasal/datalink.nas) datalink is up-to-date (1.1.0) (MIM-104D/Nasal/datalink.nas) datalink is up-to-date (1.1.0) (missile-frigate/Nasal/datalink.nas) datalink is up-to-date (1.1.0) (S-200/Nasal/datalink.nas) datalink is up-to-date (1.1.0) (S-300/Nasal/datalink.nas) datalink is up-to-date (1.1.0) (S-75/Nasal/datalink.nas) datalink is up-to-date (1.1.0) (SA-6/Nasal/datalink.nas) datalink is up-to-date (1.1.0) (ZSU-23/Nasal/datalink.nas) armament-notification is up-to-date (1.1.0) (BUK-M2/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (depot/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (fleet/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (Frigate/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (gci-radar/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (groundtarget/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (MIM-104D/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (missile-frigate/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (S-200/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (S-300/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (S-75/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (SA-6/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (ZSU-23/Nasal/ArmamentNotification.nas) geo-bridged-transmitter is up-to-date (1.0.1) (BUK-M2/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (depot/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (fleet/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (Frigate/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (gci-radar/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (groundtarget/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (MIM-104D/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (missile-frigate/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (S-200/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (S-300/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (S-75/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (SA-6/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (ZSU-23/Nasal/GeoBridgedTransmitter.nas) asset-fire-control is up-to-date (1.0.0) (BUK-M2/Nasal/fire-control.nas) asset-fire-control is up-to-date (1.0.0) (MIM-104D/Nasal/fire-control.nas) asset-fire-control is up-to-date (1.0.0) (S-75/Nasal/fire-control.nas) asset-fire-control is up-to-date (1.0.0) (SA-6/Nasal/fire-control.nas) asset-radar-logic is up-to-date (1.1.0) (BUK-M2/Nasal/radar-logic.nas) asset-radar-logic is up-to-date (1.1.0) (MIM-104D/Nasal/radar-logic.nas) asset-radar-logic is up-to-date (1.1.0) (S-75/Nasal/radar-logic.nas) asset-radar-logic is up-to-date (1.1.0) (SA-6/Nasal/radar-logic.nas) asset-radar-logic is up-to-date (1.1.0) (gci-radar/Nasal/radar-logic.nas)
This commit is contained in:
parent
4cfbf70cd5
commit
c1e78234e5
@ -536,7 +536,7 @@ var AIM = {
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m.vector_thrust = 0;
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m.vector_thrust = 0;
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}
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}
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if (m.flareResistance == nil or !m.gnd_launch) {
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if (m.flareResistance == nil or !m.gnd_launch) {
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m.flareResistance = 0.85;
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m.flareResistance = 0.80;
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}
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}
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if (m.chaffResistance == nil or !m.gnd_launch) {
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if (m.chaffResistance == nil or !m.gnd_launch) {
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m.chaffResistance = 0.85;
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m.chaffResistance = 0.85;
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@ -3321,8 +3321,8 @@ var AIM = {
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# target has released a new flare, lets check if it fools us
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# target has released a new flare, lets check if it fools us
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me.flareTime = me.life_time;
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me.flareTime = me.life_time;
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me.flareLast = me.flareNumber;
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me.flareLast = me.flareNumber;
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me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;
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me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;# 0 = viewing engine, 1 = front
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me.flareLock = rand() < (1-me.flareResistance + ((1-me.flareResistance) * 0.5 * me.aspectDeg));# 50% extra chance to be fooled if front aspect
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me.flareLock = rand() < (1-me.flareResistance);
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if (me.flareLock) {
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if (me.flareLock) {
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# fooled by the flare
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# fooled by the flare
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me.printStats(me.type~": Missile locked on flare from "~me.callsign);
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me.printStats(me.type~": Missile locked on flare from "~me.callsign);
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@ -3357,7 +3357,7 @@ var AIM = {
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me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;# 0 = viewing engine, 1 = front
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me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;# 0 = viewing engine, 1 = front
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me.redux = me.guidance == "semi-radar" or me.guidance == "command" or me.guidance == "tvm"?(me.gnd_launch?0.5:0.75):1;
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me.redux = me.guidance == "semi-radar" or me.guidance == "command" or me.guidance == "tvm"?(me.gnd_launch?0.5:0.75):1;
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me.chaffChance = (1-me.chaffResistance)*me.redux;
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me.chaffChance = (1-me.chaffResistance)*me.redux;
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me.chaffLock = rand() < (me.chaffChance - (me.chaffChance * 0.5 * me.aspectDeg));# 50% less chance to be fooled if front aspect
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me.chaffLock = rand() < (me.chaffChance - (me.chaffChance * 0.70 * me.aspectDeg));# 70% less chance to be fooled if front aspect
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if (me.chaffLock) {
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if (me.chaffLock) {
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me.printStats(me.type~": Missile locked on chaff from "~me.callsign);
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me.printStats(me.type~": Missile locked on chaff from "~me.callsign);
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@ -3514,7 +3514,7 @@ var AIM = {
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# To make sure deviation_deg is updated in midflight function.
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# To make sure deviation_deg is updated in midflight function.
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me.FOV_check(me.hdg, me.pitch, me.curr_deviation_h, me.curr_deviation_e, me.max_seeker_dev, me.myMath);
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me.FOV_check(me.hdg, me.pitch, me.curr_deviation_h, me.curr_deviation_e, me.max_seeker_dev, me.myMath);
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}
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}
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if (me.chaffLock and (me.guidance == "command" or me.guidance == "semi-radar" or me.guidance == "tvm") and (me.life_time - me.chaffLockTime) > (me.gnd_launch?4:6)) {
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if (me.chaffLock and (me.guidance == "command" or me.guidance == "semi-radar" or me.guidance == "tvm") and (me.life_time - me.chaffLockTime) > (me.gnd_launch?4:8)) {
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me.chaffLock = 0;
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me.chaffLock = 0;
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me.printStats(me.type~": Chaff dissipated, regained track.");
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me.printStats(me.type~": Chaff dissipated, regained track.");
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}
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}
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@ -536,7 +536,7 @@ var AIM = {
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m.vector_thrust = 0;
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m.vector_thrust = 0;
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}
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}
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if (m.flareResistance == nil or !m.gnd_launch) {
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if (m.flareResistance == nil or !m.gnd_launch) {
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m.flareResistance = 0.85;
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m.flareResistance = 0.80;
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}
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}
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if (m.chaffResistance == nil or !m.gnd_launch) {
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if (m.chaffResistance == nil or !m.gnd_launch) {
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m.chaffResistance = 0.85;
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m.chaffResistance = 0.85;
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@ -3321,8 +3321,8 @@ var AIM = {
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# target has released a new flare, lets check if it fools us
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# target has released a new flare, lets check if it fools us
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me.flareTime = me.life_time;
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me.flareTime = me.life_time;
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me.flareLast = me.flareNumber;
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me.flareLast = me.flareNumber;
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me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;
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me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;# 0 = viewing engine, 1 = front
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me.flareLock = rand() < (1-me.flareResistance + ((1-me.flareResistance) * 0.5 * me.aspectDeg));# 50% extra chance to be fooled if front aspect
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me.flareLock = rand() < (1-me.flareResistance);
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if (me.flareLock) {
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if (me.flareLock) {
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# fooled by the flare
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# fooled by the flare
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me.printStats(me.type~": Missile locked on flare from "~me.callsign);
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me.printStats(me.type~": Missile locked on flare from "~me.callsign);
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@ -3357,7 +3357,7 @@ var AIM = {
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me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;# 0 = viewing engine, 1 = front
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me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;# 0 = viewing engine, 1 = front
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me.redux = me.guidance == "semi-radar" or me.guidance == "command" or me.guidance == "tvm"?(me.gnd_launch?0.5:0.75):1;
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me.redux = me.guidance == "semi-radar" or me.guidance == "command" or me.guidance == "tvm"?(me.gnd_launch?0.5:0.75):1;
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me.chaffChance = (1-me.chaffResistance)*me.redux;
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me.chaffChance = (1-me.chaffResistance)*me.redux;
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me.chaffLock = rand() < (me.chaffChance - (me.chaffChance * 0.5 * me.aspectDeg));# 50% less chance to be fooled if front aspect
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me.chaffLock = rand() < (me.chaffChance - (me.chaffChance * 0.70 * me.aspectDeg));# 70% less chance to be fooled if front aspect
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if (me.chaffLock) {
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if (me.chaffLock) {
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me.printStats(me.type~": Missile locked on chaff from "~me.callsign);
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me.printStats(me.type~": Missile locked on chaff from "~me.callsign);
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@ -3514,7 +3514,7 @@ var AIM = {
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# To make sure deviation_deg is updated in midflight function.
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# To make sure deviation_deg is updated in midflight function.
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me.FOV_check(me.hdg, me.pitch, me.curr_deviation_h, me.curr_deviation_e, me.max_seeker_dev, me.myMath);
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me.FOV_check(me.hdg, me.pitch, me.curr_deviation_h, me.curr_deviation_e, me.max_seeker_dev, me.myMath);
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}
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}
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if (me.chaffLock and (me.guidance == "command" or me.guidance == "semi-radar" or me.guidance == "tvm") and (me.life_time - me.chaffLockTime) > (me.gnd_launch?4:6)) {
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if (me.chaffLock and (me.guidance == "command" or me.guidance == "semi-radar" or me.guidance == "tvm") and (me.life_time - me.chaffLockTime) > (me.gnd_launch?4:8)) {
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me.chaffLock = 0;
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me.chaffLock = 0;
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me.printStats(me.type~": Chaff dissipated, regained track.");
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me.printStats(me.type~": Chaff dissipated, regained track.");
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}
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}
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@ -536,7 +536,7 @@ var AIM = {
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m.vector_thrust = 0;
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m.vector_thrust = 0;
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}
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}
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if (m.flareResistance == nil or !m.gnd_launch) {
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if (m.flareResistance == nil or !m.gnd_launch) {
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m.flareResistance = 0.85;
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m.flareResistance = 0.80;
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}
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}
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if (m.chaffResistance == nil or !m.gnd_launch) {
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if (m.chaffResistance == nil or !m.gnd_launch) {
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m.chaffResistance = 0.85;
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m.chaffResistance = 0.85;
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@ -3321,8 +3321,8 @@ var AIM = {
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# target has released a new flare, lets check if it fools us
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# target has released a new flare, lets check if it fools us
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me.flareTime = me.life_time;
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me.flareTime = me.life_time;
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me.flareLast = me.flareNumber;
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me.flareLast = me.flareNumber;
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me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;
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me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;# 0 = viewing engine, 1 = front
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me.flareLock = rand() < (1-me.flareResistance + ((1-me.flareResistance) * 0.5 * me.aspectDeg));# 50% extra chance to be fooled if front aspect
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me.flareLock = rand() < (1-me.flareResistance);
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if (me.flareLock) {
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if (me.flareLock) {
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# fooled by the flare
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# fooled by the flare
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me.printStats(me.type~": Missile locked on flare from "~me.callsign);
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me.printStats(me.type~": Missile locked on flare from "~me.callsign);
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@ -3357,7 +3357,7 @@ var AIM = {
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me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;# 0 = viewing engine, 1 = front
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me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;# 0 = viewing engine, 1 = front
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me.redux = me.guidance == "semi-radar" or me.guidance == "command" or me.guidance == "tvm"?(me.gnd_launch?0.5:0.75):1;
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me.redux = me.guidance == "semi-radar" or me.guidance == "command" or me.guidance == "tvm"?(me.gnd_launch?0.5:0.75):1;
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me.chaffChance = (1-me.chaffResistance)*me.redux;
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me.chaffChance = (1-me.chaffResistance)*me.redux;
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me.chaffLock = rand() < (me.chaffChance - (me.chaffChance * 0.5 * me.aspectDeg));# 50% less chance to be fooled if front aspect
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me.chaffLock = rand() < (me.chaffChance - (me.chaffChance * 0.70 * me.aspectDeg));# 70% less chance to be fooled if front aspect
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if (me.chaffLock) {
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if (me.chaffLock) {
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me.printStats(me.type~": Missile locked on chaff from "~me.callsign);
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me.printStats(me.type~": Missile locked on chaff from "~me.callsign);
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@ -3514,7 +3514,7 @@ var AIM = {
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# To make sure deviation_deg is updated in midflight function.
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# To make sure deviation_deg is updated in midflight function.
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me.FOV_check(me.hdg, me.pitch, me.curr_deviation_h, me.curr_deviation_e, me.max_seeker_dev, me.myMath);
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me.FOV_check(me.hdg, me.pitch, me.curr_deviation_h, me.curr_deviation_e, me.max_seeker_dev, me.myMath);
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}
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}
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if (me.chaffLock and (me.guidance == "command" or me.guidance == "semi-radar" or me.guidance == "tvm") and (me.life_time - me.chaffLockTime) > (me.gnd_launch?4:6)) {
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if (me.chaffLock and (me.guidance == "command" or me.guidance == "semi-radar" or me.guidance == "tvm") and (me.life_time - me.chaffLockTime) > (me.gnd_launch?4:8)) {
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me.chaffLock = 0;
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me.chaffLock = 0;
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me.printStats(me.type~": Chaff dissipated, regained track.");
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me.printStats(me.type~": Chaff dissipated, regained track.");
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}
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}
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@ -536,7 +536,7 @@ var AIM = {
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m.vector_thrust = 0;
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m.vector_thrust = 0;
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}
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}
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if (m.flareResistance == nil or !m.gnd_launch) {
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if (m.flareResistance == nil or !m.gnd_launch) {
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m.flareResistance = 0.85;
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m.flareResistance = 0.80;
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}
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}
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if (m.chaffResistance == nil or !m.gnd_launch) {
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if (m.chaffResistance == nil or !m.gnd_launch) {
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m.chaffResistance = 0.85;
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m.chaffResistance = 0.85;
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@ -3321,8 +3321,8 @@ var AIM = {
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# target has released a new flare, lets check if it fools us
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# target has released a new flare, lets check if it fools us
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me.flareTime = me.life_time;
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me.flareTime = me.life_time;
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me.flareLast = me.flareNumber;
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me.flareLast = me.flareNumber;
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me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;
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me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;# 0 = viewing engine, 1 = front
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me.flareLock = rand() < (1-me.flareResistance + ((1-me.flareResistance) * 0.5 * me.aspectDeg));# 50% extra chance to be fooled if front aspect
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me.flareLock = rand() < (1-me.flareResistance);
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if (me.flareLock) {
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if (me.flareLock) {
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# fooled by the flare
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# fooled by the flare
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me.printStats(me.type~": Missile locked on flare from "~me.callsign);
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me.printStats(me.type~": Missile locked on flare from "~me.callsign);
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@ -3357,7 +3357,7 @@ var AIM = {
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me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;# 0 = viewing engine, 1 = front
|
me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;# 0 = viewing engine, 1 = front
|
||||||
me.redux = me.guidance == "semi-radar" or me.guidance == "command" or me.guidance == "tvm"?(me.gnd_launch?0.5:0.75):1;
|
me.redux = me.guidance == "semi-radar" or me.guidance == "command" or me.guidance == "tvm"?(me.gnd_launch?0.5:0.75):1;
|
||||||
me.chaffChance = (1-me.chaffResistance)*me.redux;
|
me.chaffChance = (1-me.chaffResistance)*me.redux;
|
||||||
me.chaffLock = rand() < (me.chaffChance - (me.chaffChance * 0.5 * me.aspectDeg));# 50% less chance to be fooled if front aspect
|
me.chaffLock = rand() < (me.chaffChance - (me.chaffChance * 0.70 * me.aspectDeg));# 70% less chance to be fooled if front aspect
|
||||||
|
|
||||||
if (me.chaffLock) {
|
if (me.chaffLock) {
|
||||||
me.printStats(me.type~": Missile locked on chaff from "~me.callsign);
|
me.printStats(me.type~": Missile locked on chaff from "~me.callsign);
|
||||||
@ -3514,7 +3514,7 @@ var AIM = {
|
|||||||
# To make sure deviation_deg is updated in midflight function.
|
# To make sure deviation_deg is updated in midflight function.
|
||||||
me.FOV_check(me.hdg, me.pitch, me.curr_deviation_h, me.curr_deviation_e, me.max_seeker_dev, me.myMath);
|
me.FOV_check(me.hdg, me.pitch, me.curr_deviation_h, me.curr_deviation_e, me.max_seeker_dev, me.myMath);
|
||||||
}
|
}
|
||||||
if (me.chaffLock and (me.guidance == "command" or me.guidance == "semi-radar" or me.guidance == "tvm") and (me.life_time - me.chaffLockTime) > (me.gnd_launch?4:6)) {
|
if (me.chaffLock and (me.guidance == "command" or me.guidance == "semi-radar" or me.guidance == "tvm") and (me.life_time - me.chaffLockTime) > (me.gnd_launch?4:8)) {
|
||||||
me.chaffLock = 0;
|
me.chaffLock = 0;
|
||||||
me.printStats(me.type~": Chaff dissipated, regained track.");
|
me.printStats(me.type~": Chaff dissipated, regained track.");
|
||||||
}
|
}
|
||||||
|
@ -55,19 +55,19 @@
|
|||||||
],
|
],
|
||||||
"missile-code": [
|
"missile-code": [
|
||||||
{
|
{
|
||||||
"version": "1.1.1",
|
"version": "1.1.2",
|
||||||
"path": "BUK-M2/Nasal/guided-missiles.nas"
|
"path": "BUK-M2/Nasal/guided-missiles.nas"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"version": "1.1.1",
|
"version": "1.1.2",
|
||||||
"path": "MIM-104D/Nasal/guided-missiles.nas"
|
"path": "MIM-104D/Nasal/guided-missiles.nas"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"version": "1.1.1",
|
"version": "1.1.2",
|
||||||
"path": "S-75/Nasal/guided-missiles.nas"
|
"path": "S-75/Nasal/guided-missiles.nas"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"version": "1.1.1",
|
"version": "1.1.2",
|
||||||
"path": "SA-6/Nasal/guided-missiles.nas"
|
"path": "SA-6/Nasal/guided-missiles.nas"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
|
Loading…
Reference in New Issue
Block a user