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vector is up-to-date (2.0.3) (BUK-M2/Nasal/vector.nas)
vector is up-to-date (2.0.3) (depot/Nasal/vector.nas)
vector is up-to-date (2.0.3) (fleet/Nasal/vector.nas)
vector is up-to-date (2.0.3) (Frigate/Nasal/vector.nas)
vector is up-to-date (2.0.3) (gci-radar/Nasal/vector.nas)
vector is up-to-date (2.0.3) (groundtarget/Nasal/vector.nas)
vector is up-to-date (2.0.3) (MIM-104D/Nasal/vector.nas)
vector is up-to-date (2.0.3) (missile-frigate/Nasal/vector.nas)
vector is up-to-date (2.0.3) (S-200/Nasal/vector.nas)
vector is up-to-date (2.0.3) (S-300/Nasal/vector.nas)
vector is up-to-date (2.0.3) (S-75/Nasal/vector.nas)
vector is up-to-date (2.0.3) (SA-6/Nasal/vector.nas)
vector is up-to-date (2.0.3) (ZSU-23/Nasal/vector.nas)
Fetched missile-code 1.1.1->1.1.2 (BUK-M2/Nasal/guided-missiles.nas)
Fetched missile-code 1.1.1->1.1.2 (MIM-104D/Nasal/guided-missiles.nas)
Fetched missile-code 1.1.1->1.1.2 (S-75/Nasal/guided-missiles.nas)
Fetched missile-code 1.1.1->1.1.2 (SA-6/Nasal/guided-missiles.nas)
damage is up-to-date (1.3.1) (BUK-M2/Nasal/damage.nas)
damage is up-to-date (1.3.1) (depot/Nasal/damage.nas)
damage is up-to-date (1.3.1) (fleet/Nasal/damage.nas)
damage is up-to-date (1.3.1) (Frigate/Nasal/damage.nas)
damage is up-to-date (1.3.1) (gci-radar/Nasal/damage.nas)
damage is up-to-date (1.3.1) (groundtarget/Nasal/damage.nas)
damage is up-to-date (1.3.1) (MIM-104D/Nasal/damage.nas)
damage is up-to-date (1.3.1) (missile-frigate/Nasal/damage.nas)
damage is up-to-date (1.3.1) (S-200/Nasal/damage.nas)
damage is up-to-date (1.3.1) (S-300/Nasal/damage.nas)
damage is up-to-date (1.3.1) (S-75/Nasal/damage.nas)
damage is up-to-date (1.3.1) (SA-6/Nasal/damage.nas)
damage is up-to-date (1.3.1) (ZSU-23/Nasal/damage.nas)
datalink is up-to-date (1.1.0) (BUK-M2/Nasal/datalink.nas)
datalink is up-to-date (1.1.0) (fleet/Nasal/datalink.nas)
datalink is up-to-date (1.1.0) (MIM-104D/Nasal/datalink.nas)
datalink is up-to-date (1.1.0) (missile-frigate/Nasal/datalink.nas)
datalink is up-to-date (1.1.0) (S-200/Nasal/datalink.nas)
datalink is up-to-date (1.1.0) (S-300/Nasal/datalink.nas)
datalink is up-to-date (1.1.0) (S-75/Nasal/datalink.nas)
datalink is up-to-date (1.1.0) (SA-6/Nasal/datalink.nas)
datalink is up-to-date (1.1.0) (ZSU-23/Nasal/datalink.nas)
armament-notification is up-to-date (1.1.0) (BUK-M2/Nasal/ArmamentNotification.nas)
armament-notification is up-to-date (1.1.0) (depot/Nasal/ArmamentNotification.nas)
armament-notification is up-to-date (1.1.0) (fleet/Nasal/ArmamentNotification.nas)
armament-notification is up-to-date (1.1.0) (Frigate/Nasal/ArmamentNotification.nas)
armament-notification is up-to-date (1.1.0) (gci-radar/Nasal/ArmamentNotification.nas)
armament-notification is up-to-date (1.1.0) (groundtarget/Nasal/ArmamentNotification.nas)
armament-notification is up-to-date (1.1.0) (MIM-104D/Nasal/ArmamentNotification.nas)
armament-notification is up-to-date (1.1.0) (missile-frigate/Nasal/ArmamentNotification.nas)
armament-notification is up-to-date (1.1.0) (S-200/Nasal/ArmamentNotification.nas)
armament-notification is up-to-date (1.1.0) (S-300/Nasal/ArmamentNotification.nas)
armament-notification is up-to-date (1.1.0) (S-75/Nasal/ArmamentNotification.nas)
armament-notification is up-to-date (1.1.0) (SA-6/Nasal/ArmamentNotification.nas)
armament-notification is up-to-date (1.1.0) (ZSU-23/Nasal/ArmamentNotification.nas)
geo-bridged-transmitter is up-to-date (1.0.1) (BUK-M2/Nasal/GeoBridgedTransmitter.nas)
geo-bridged-transmitter is up-to-date (1.0.1) (depot/Nasal/GeoBridgedTransmitter.nas)
geo-bridged-transmitter is up-to-date (1.0.1) (fleet/Nasal/GeoBridgedTransmitter.nas)
geo-bridged-transmitter is up-to-date (1.0.1) (Frigate/Nasal/GeoBridgedTransmitter.nas)
geo-bridged-transmitter is up-to-date (1.0.1) (gci-radar/Nasal/GeoBridgedTransmitter.nas)
geo-bridged-transmitter is up-to-date (1.0.1) (groundtarget/Nasal/GeoBridgedTransmitter.nas)
geo-bridged-transmitter is up-to-date (1.0.1) (MIM-104D/Nasal/GeoBridgedTransmitter.nas)
geo-bridged-transmitter is up-to-date (1.0.1) (missile-frigate/Nasal/GeoBridgedTransmitter.nas)
geo-bridged-transmitter is up-to-date (1.0.1) (S-200/Nasal/GeoBridgedTransmitter.nas)
geo-bridged-transmitter is up-to-date (1.0.1) (S-300/Nasal/GeoBridgedTransmitter.nas)
geo-bridged-transmitter is up-to-date (1.0.1) (S-75/Nasal/GeoBridgedTransmitter.nas)
geo-bridged-transmitter is up-to-date (1.0.1) (SA-6/Nasal/GeoBridgedTransmitter.nas)
geo-bridged-transmitter is up-to-date (1.0.1) (ZSU-23/Nasal/GeoBridgedTransmitter.nas)
asset-fire-control is up-to-date (1.0.0) (BUK-M2/Nasal/fire-control.nas)
asset-fire-control is up-to-date (1.0.0) (MIM-104D/Nasal/fire-control.nas)
asset-fire-control is up-to-date (1.0.0) (S-75/Nasal/fire-control.nas)
asset-fire-control is up-to-date (1.0.0) (SA-6/Nasal/fire-control.nas)
asset-radar-logic is up-to-date (1.1.0) (BUK-M2/Nasal/radar-logic.nas)
asset-radar-logic is up-to-date (1.1.0) (MIM-104D/Nasal/radar-logic.nas)
asset-radar-logic is up-to-date (1.1.0) (S-75/Nasal/radar-logic.nas)
asset-radar-logic is up-to-date (1.1.0) (SA-6/Nasal/radar-logic.nas)
asset-radar-logic is up-to-date (1.1.0) (gci-radar/Nasal/radar-logic.nas)
pull/25/head
github-actions[bot] 12 months ago
parent 4cfbf70cd5
commit c1e78234e5

@ -536,7 +536,7 @@ var AIM = {
m.vector_thrust = 0;
}
if (m.flareResistance == nil or !m.gnd_launch) {
m.flareResistance = 0.85;
m.flareResistance = 0.80;
}
if (m.chaffResistance == nil or !m.gnd_launch) {
m.chaffResistance = 0.85;
@ -3321,8 +3321,8 @@ var AIM = {
# target has released a new flare, lets check if it fools us
me.flareTime = me.life_time;
me.flareLast = me.flareNumber;
me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;
me.flareLock = rand() < (1-me.flareResistance + ((1-me.flareResistance) * 0.5 * me.aspectDeg));# 50% extra chance to be fooled if front aspect
me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;# 0 = viewing engine, 1 = front
me.flareLock = rand() < (1-me.flareResistance);
if (me.flareLock) {
# fooled by the flare
me.printStats(me.type~": Missile locked on flare from "~me.callsign);
@ -3357,7 +3357,7 @@ var AIM = {
me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;# 0 = viewing engine, 1 = front
me.redux = me.guidance == "semi-radar" or me.guidance == "command" or me.guidance == "tvm"?(me.gnd_launch?0.5:0.75):1;
me.chaffChance = (1-me.chaffResistance)*me.redux;
me.chaffLock = rand() < (me.chaffChance - (me.chaffChance * 0.5 * me.aspectDeg));# 50% less chance to be fooled if front aspect
me.chaffLock = rand() < (me.chaffChance - (me.chaffChance * 0.70 * me.aspectDeg));# 70% less chance to be fooled if front aspect
if (me.chaffLock) {
me.printStats(me.type~": Missile locked on chaff from "~me.callsign);
@ -3514,7 +3514,7 @@ var AIM = {
# To make sure deviation_deg is updated in midflight function.
me.FOV_check(me.hdg, me.pitch, me.curr_deviation_h, me.curr_deviation_e, me.max_seeker_dev, me.myMath);
}
if (me.chaffLock and (me.guidance == "command" or me.guidance == "semi-radar" or me.guidance == "tvm") and (me.life_time - me.chaffLockTime) > (me.gnd_launch?4:6)) {
if (me.chaffLock and (me.guidance == "command" or me.guidance == "semi-radar" or me.guidance == "tvm") and (me.life_time - me.chaffLockTime) > (me.gnd_launch?4:8)) {
me.chaffLock = 0;
me.printStats(me.type~": Chaff dissipated, regained track.");
}

@ -536,7 +536,7 @@ var AIM = {
m.vector_thrust = 0;
}
if (m.flareResistance == nil or !m.gnd_launch) {
m.flareResistance = 0.85;
m.flareResistance = 0.80;
}
if (m.chaffResistance == nil or !m.gnd_launch) {
m.chaffResistance = 0.85;
@ -3321,8 +3321,8 @@ var AIM = {
# target has released a new flare, lets check if it fools us
me.flareTime = me.life_time;
me.flareLast = me.flareNumber;
me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;
me.flareLock = rand() < (1-me.flareResistance + ((1-me.flareResistance) * 0.5 * me.aspectDeg));# 50% extra chance to be fooled if front aspect
me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;# 0 = viewing engine, 1 = front
me.flareLock = rand() < (1-me.flareResistance);
if (me.flareLock) {
# fooled by the flare
me.printStats(me.type~": Missile locked on flare from "~me.callsign);
@ -3357,7 +3357,7 @@ var AIM = {
me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;# 0 = viewing engine, 1 = front
me.redux = me.guidance == "semi-radar" or me.guidance == "command" or me.guidance == "tvm"?(me.gnd_launch?0.5:0.75):1;
me.chaffChance = (1-me.chaffResistance)*me.redux;
me.chaffLock = rand() < (me.chaffChance - (me.chaffChance * 0.5 * me.aspectDeg));# 50% less chance to be fooled if front aspect
me.chaffLock = rand() < (me.chaffChance - (me.chaffChance * 0.70 * me.aspectDeg));# 70% less chance to be fooled if front aspect
if (me.chaffLock) {
me.printStats(me.type~": Missile locked on chaff from "~me.callsign);
@ -3514,7 +3514,7 @@ var AIM = {
# To make sure deviation_deg is updated in midflight function.
me.FOV_check(me.hdg, me.pitch, me.curr_deviation_h, me.curr_deviation_e, me.max_seeker_dev, me.myMath);
}
if (me.chaffLock and (me.guidance == "command" or me.guidance == "semi-radar" or me.guidance == "tvm") and (me.life_time - me.chaffLockTime) > (me.gnd_launch?4:6)) {
if (me.chaffLock and (me.guidance == "command" or me.guidance == "semi-radar" or me.guidance == "tvm") and (me.life_time - me.chaffLockTime) > (me.gnd_launch?4:8)) {
me.chaffLock = 0;
me.printStats(me.type~": Chaff dissipated, regained track.");
}

@ -536,7 +536,7 @@ var AIM = {
m.vector_thrust = 0;
}
if (m.flareResistance == nil or !m.gnd_launch) {
m.flareResistance = 0.85;
m.flareResistance = 0.80;
}
if (m.chaffResistance == nil or !m.gnd_launch) {
m.chaffResistance = 0.85;
@ -3321,8 +3321,8 @@ var AIM = {
# target has released a new flare, lets check if it fools us
me.flareTime = me.life_time;
me.flareLast = me.flareNumber;
me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;
me.flareLock = rand() < (1-me.flareResistance + ((1-me.flareResistance) * 0.5 * me.aspectDeg));# 50% extra chance to be fooled if front aspect
me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;# 0 = viewing engine, 1 = front
me.flareLock = rand() < (1-me.flareResistance);
if (me.flareLock) {
# fooled by the flare
me.printStats(me.type~": Missile locked on flare from "~me.callsign);
@ -3357,7 +3357,7 @@ var AIM = {
me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;# 0 = viewing engine, 1 = front
me.redux = me.guidance == "semi-radar" or me.guidance == "command" or me.guidance == "tvm"?(me.gnd_launch?0.5:0.75):1;
me.chaffChance = (1-me.chaffResistance)*me.redux;
me.chaffLock = rand() < (me.chaffChance - (me.chaffChance * 0.5 * me.aspectDeg));# 50% less chance to be fooled if front aspect
me.chaffLock = rand() < (me.chaffChance - (me.chaffChance * 0.70 * me.aspectDeg));# 70% less chance to be fooled if front aspect
if (me.chaffLock) {
me.printStats(me.type~": Missile locked on chaff from "~me.callsign);
@ -3514,7 +3514,7 @@ var AIM = {
# To make sure deviation_deg is updated in midflight function.
me.FOV_check(me.hdg, me.pitch, me.curr_deviation_h, me.curr_deviation_e, me.max_seeker_dev, me.myMath);
}
if (me.chaffLock and (me.guidance == "command" or me.guidance == "semi-radar" or me.guidance == "tvm") and (me.life_time - me.chaffLockTime) > (me.gnd_launch?4:6)) {
if (me.chaffLock and (me.guidance == "command" or me.guidance == "semi-radar" or me.guidance == "tvm") and (me.life_time - me.chaffLockTime) > (me.gnd_launch?4:8)) {
me.chaffLock = 0;
me.printStats(me.type~": Chaff dissipated, regained track.");
}

@ -536,7 +536,7 @@ var AIM = {
m.vector_thrust = 0;
}
if (m.flareResistance == nil or !m.gnd_launch) {
m.flareResistance = 0.85;
m.flareResistance = 0.80;
}
if (m.chaffResistance == nil or !m.gnd_launch) {
m.chaffResistance = 0.85;
@ -3321,8 +3321,8 @@ var AIM = {
# target has released a new flare, lets check if it fools us
me.flareTime = me.life_time;
me.flareLast = me.flareNumber;
me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;
me.flareLock = rand() < (1-me.flareResistance + ((1-me.flareResistance) * 0.5 * me.aspectDeg));# 50% extra chance to be fooled if front aspect
me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;# 0 = viewing engine, 1 = front
me.flareLock = rand() < (1-me.flareResistance);
if (me.flareLock) {
# fooled by the flare
me.printStats(me.type~": Missile locked on flare from "~me.callsign);
@ -3357,7 +3357,7 @@ var AIM = {
me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;# 0 = viewing engine, 1 = front
me.redux = me.guidance == "semi-radar" or me.guidance == "command" or me.guidance == "tvm"?(me.gnd_launch?0.5:0.75):1;
me.chaffChance = (1-me.chaffResistance)*me.redux;
me.chaffLock = rand() < (me.chaffChance - (me.chaffChance * 0.5 * me.aspectDeg));# 50% less chance to be fooled if front aspect
me.chaffLock = rand() < (me.chaffChance - (me.chaffChance * 0.70 * me.aspectDeg));# 70% less chance to be fooled if front aspect
if (me.chaffLock) {
me.printStats(me.type~": Missile locked on chaff from "~me.callsign);
@ -3514,7 +3514,7 @@ var AIM = {
# To make sure deviation_deg is updated in midflight function.
me.FOV_check(me.hdg, me.pitch, me.curr_deviation_h, me.curr_deviation_e, me.max_seeker_dev, me.myMath);
}
if (me.chaffLock and (me.guidance == "command" or me.guidance == "semi-radar" or me.guidance == "tvm") and (me.life_time - me.chaffLockTime) > (me.gnd_launch?4:6)) {
if (me.chaffLock and (me.guidance == "command" or me.guidance == "semi-radar" or me.guidance == "tvm") and (me.life_time - me.chaffLockTime) > (me.gnd_launch?4:8)) {
me.chaffLock = 0;
me.printStats(me.type~": Chaff dissipated, regained track.");
}

@ -55,19 +55,19 @@
],
"missile-code": [
{
"version": "1.1.1",
"version": "1.1.2",
"path": "BUK-M2/Nasal/guided-missiles.nas"
},
{
"version": "1.1.1",
"version": "1.1.2",
"path": "MIM-104D/Nasal/guided-missiles.nas"
},
{
"version": "1.1.1",
"version": "1.1.2",
"path": "S-75/Nasal/guided-missiles.nas"
},
{
"version": "1.1.1",
"version": "1.1.2",
"path": "SA-6/Nasal/guided-missiles.nas"
}
],

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