Latest GCI update from pinto plus HUD changes.

This commit is contained in:
Nikolai V Chr 2019-11-23 15:03:10 +01:00
parent e8cb589e7e
commit be5c26c6bc
4 changed files with 111 additions and 36 deletions

57
gci-radar/Hud/hud.xml Normal file
View File

@ -0,0 +1,57 @@
<?xml version="1.0"?>
<PropertyList>
<name>Vinson HUD</name>
<enable3d>false</enable3d>
<label>
<name>damage</name>
<x>-250</x>
<y>-225</y>
<width>125</width>
<height>25</height>
<prefix> Integrity: </prefix>
<postfix> %%</postfix>
<halign>left</halign>
<format>%3.1f</format>
<box>true</box>
<input>
<property>/sam/damage</property>
</input>
</label>
<label>
<name>cs</name>
<x>-100</x>
<y>-225</y>
<width>125</width>
<height>25</height>
<prefix> Callsign: </prefix>
<postfix></postfix>
<halign>left</halign>
<format>%s</format>
<box>true</box>
<input>
<property>/sim/multiplay/callsign</property>
</input>
</label>
<label>
<name>tower</name>
<x>100</x>
<y>-225</y>
<width>200</width>
<height>25</height>
<prefix> Placement near: </prefix>
<postfix></postfix>
<halign>left</halign>
<format>%s</format>
<box>true</box>
<input>
<property>/sim/tower/airport-id</property>
</input>
</label>
</PropertyList>

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@ -30,6 +30,7 @@ var TRUE = 1;
var FALSE = 0;
var hp = hp_max;
setprop("sam/damage", math.max(0,100*hp/hp_max));#used in HUD
var cannon_types = {
#
@ -72,7 +73,7 @@ var warhead_lbs = {
"GBU-12": 190.00,
"GBU-24": 945.00,
"GBU-31": 945.00,
"GBU-54" 190.00,
"GBU-54": 190.00,
"GBU12": 190.00,
"GBU16": 450.00,
"HVAR": 7.50,#P51
@ -231,7 +232,7 @@ var incoming_listener = func {
probability = (maxDist/hpDist)*probability;
}
var failed = fail_systems(probability, hp_max);
var percent = 100 * prob;
var percent = 100 * probability;
printf("Took %.1f%% damage from %s clusterbomb at %0.1f meters from bomblet. %s systems was hit", percent,type,distance,failed);
nearby_explosion();
return;

View File

@ -1,12 +1,11 @@
# (c) 2018 pinto
# license: gplv2+
# v0.1 - just a very basic proof of concept at this point.
# v0.2b
# will only report the closest bad guy, does no threat assessment.
# todo:
# test
# toggle radar on/off
# all the other requests that a gci can do (only handles BRAA right now)
##########################################
### Variables
@ -17,10 +16,13 @@
# request a BRAA, then it will receive it.
var damage_prop = props.globals.getNode("/carrier/sunk");
var prop_watch = {
"MiG-15bis": [0,1,2],
"MiG-21bis": [0,1,2],
"MiG-21MF-75": [0,1,2],
"QF-4E": [0,1,2],
"F-16": [50,51,52],
"m2000-5B": [0,1,2],
"m2000-5": [0,1,2]
};
var radar_stations = [
@ -79,6 +81,7 @@ var gci_contact = {
m.last_request = NONE;
m.request_status = PENDING;
m.msg_queue = [];
m.last_seen = 0;
if (m.is_radar_station) {
m.radar_station_process_send();
} else {
@ -142,8 +145,6 @@ var gci_contact = {
} elsif (systime() - me.time_from_last_message < update_rate) {
#print("update failed");
return false;
} elsif (me.request_status == SENT) {
return false;
} else {
me.time_from_last_message = systime();
return true;
@ -153,45 +154,33 @@ var gci_contact = {
# messages are first in, first out order
# updates every 1.5 seconds
#print('in process_send()');
# send messages
# if the request type changes, stop sending messages except for popups
if (damage_prop.getValue() == 0) {
me.update_request();
#print('rqst: ' ~ me.request);
#print('last: ' ~ me.last_request);
#print('stat: ' ~ me.request_status);
#print('queue size: ' ~ size(me.msg_queue));
if (me.request == NONE) {
#print('setting request to none');
me.request_status = PENDING;
} elsif (me.request != NONE and me.request_status == PENDING and me.request_status != SENT and size(me.msg_queue) > 0) {
#print('setting status to sending');
me.request_status = SENDING;
} elsif (me.request_status == SENDING and size(me.msg_queue) == 0) {
#print('setting status to sent');
me.request_status = SENT;
if (me.request != me.last_request or me.request == NONE) {
# keep popup messages, purge everything else
for (var i = 0; i < size(me.msg_queue); i = i + 1) {
if (split(":",me.msg_queue[i])[2] != 5) {
me.msg_queue = purge_from_vector(me.msg_queue, i);
}
}
}
if (me.request == NONE or me.request_status == SENT) {
#print('emptying queue');
me.msg_queue = [];
}
if (me.request != me.last_request) {
#print('setting status to pending and emptying queue');
me.request_status = PENDING;
me.msg_queue = [];
}
me.last_request = me.request;
if (size(me.msg_queue) > 0 and me.request_status == SENDING) {
if (size(me.msg_queue) > 0) {
#print("msg_queue: " ~ debug.dump(me.msg_queue));
setprop("/sim/multiplay/generic/string["~output_prop~"]",me.msg_queue[0]);
screen.log.write(me.msg_queue[0],1.0,0.2,0.2);
output_prop = output_prop > 9 ? 0 : output_prop + 1;
me.msg_queue = purge_from_vector(me.msg_queue,0);
}
}
settimer(func(){me.process_send();},1.3);
@ -250,10 +239,27 @@ var gather_contacts = func() {
var check_requests = func(){
foreach (var cx; cx_master_list) {
if (check_visible(cx)) {
#print('cx is visible');
#print('cx last seen time is ' ~ cx.last_seen ~ ' | ' ~ (systime() - cx.last_seen));
#print('iff: ' ~ cx.check_foe());
#print('node: ' ~ cx.check_node());
if (systime() - cx.last_seen > 30 and (cx.check_foe() == true or cx.check_node() == false)) {
foreach (var tx; cx_master_list) {
if (cx.check_foe() == true) { continue; }
var bearing = math.round(tx.contact.get_Coord().course_to(cx.contact.get_Coord()),1);
var range = math.round(cx.contact.get_Coord().distance_to(tx.contact.get_Coord()));
var altitude = math.round(cx.contact.get_altitude(),1);
var aspect = math.round(math.periodic(-180,180,cx.contact.get_heading() - cx.contact.get_Coord().course_to(tx.contact.get_Coord())));
print(tx.callsign ~ ":" ~ get_random() ~ ":5:" ~ bearing ~ ":" ~ range ~ ":" ~ altitude ~ ":" ~ aspect);
append(tx.msg_queue, tx.callsign ~ ":" ~ get_random() ~ ":5:" ~ bearing ~ ":" ~ range ~ ":" ~ altitude ~ ":" ~ aspect);
}
}
cx.last_seen = systime();
}
if (cx.check_foe() == true or cx.check_node() == false) { continue; }
if (size(cx.msg_queue) > 0) { continue; } # msg queue should be reset or emptied when request changes.
if (cx.request == NONE) {
#print('reqest is none in check_requests');
continue;
} elsif (cx.request == PICTURE) {
var blue_coords = [];
@ -444,6 +450,7 @@ var get_intercept = func(bearing, dist_m, runnerHeading, runnerSpeed, chaserSpee
# intercept not possible
return nil;
}
var t1 = (-b+math.sqrt(b*b-4*a*c))/(2*a);
var t2 = (-b-math.sqrt(b*b-4*a*c))/(2*a);

View File

@ -26,6 +26,14 @@
<onground>true</onground>
</presets>
<hud>
<path n="1">Aircraft/gci-radar/Hud/hud.xml</path>
<visibility n="1">true</visibility>
<font>
<size type="float">11.0</size>
</font>
</hud>
<menubar>
<default>
<menu n="100">
@ -89,6 +97,8 @@
<z-offset-min-m type="float">100.0</z-offset-min-m>
<z-offset-max-m type="float">2000.0</z-offset-max-m>
</current-view>
<chase-distance-m type="double" archive="y">-250.0</chase-distance-m>
<multiplay>
<generic>