Update gun flash effect

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Marsdolphin 2021-04-15 21:26:08 +08:00 committed by GitHub
parent 9841b52eb0
commit babdedbf3a
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@ -3,20 +3,20 @@
<name>muzzle-flame</name>
<inherits-from>Effects/thrust-flame</inherits-from>
<parameters>
<base_flame_b type="float">0.8</base_flame_b>
<base_flame_density type="float">0.2</base_flame_density>
<base_flame_g type="float">0.9</base_flame_g>
<base_flame_r type="float">0.9</base_flame_r>
<base_flame_b type="float">0</base_flame_b>
<base_flame_density type="float">0.5</base_flame_density>
<base_flame_g type="float">1</base_flame_g>
<base_flame_r type="float">1</base_flame_r>
<!-- <deflection_coeff type="float">0</deflection_coeff> -->
<flame_color_high_b type="float">0.8</flame_color_high_b>
<flame_color_high_g type="float">0.85</flame_color_high_g>
<flame_color_high_r type="float">0.9</flame_color_high_r>
<flame_color_low_b type="float">0.07</flame_color_low_b>
<flame_color_low_g type="float">0.15</flame_color_low_g>
<flame_color_low_r type="float">0.35</flame_color_low_r>
<flame_radius_fraction type="float">0.09</flame_radius_fraction>
<thrust_collimation type="float">0.1</thrust_collimation>
<thrust_density type="float">0.1</thrust_density>
<flame_color_high_b type="float">0.1</flame_color_high_b>
<flame_color_high_g type="float">1</flame_color_high_g>
<flame_color_high_r type="float">1</flame_color_high_r>
<flame_color_low_b type="float">0</flame_color_low_b>
<flame_color_low_g type="float">0.55</flame_color_low_g>
<flame_color_low_r type="float">0.65</flame_color_low_r>
<flame_radius_fraction type="float">0.39</flame_radius_fraction>
<thrust_collimation type="float">-0.2</thrust_collimation>
<thrust_density type="float">0.5</thrust_density>
<use_noise type="int">0</use_noise>
<use_shocks type="int">0</use_shocks>
</parameters>