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Update gun flash effect
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@ -3,20 +3,20 @@
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<name>muzzle-flame</name>
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<inherits-from>Effects/thrust-flame</inherits-from>
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<parameters>
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<base_flame_b type="float">0.8</base_flame_b>
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<base_flame_density type="float">0.2</base_flame_density>
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<base_flame_g type="float">0.9</base_flame_g>
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<base_flame_r type="float">0.9</base_flame_r>
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<base_flame_b type="float">0</base_flame_b>
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<base_flame_density type="float">0.5</base_flame_density>
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<base_flame_g type="float">1</base_flame_g>
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<base_flame_r type="float">1</base_flame_r>
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<!-- <deflection_coeff type="float">0</deflection_coeff> -->
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<flame_color_high_b type="float">0.8</flame_color_high_b>
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<flame_color_high_g type="float">0.85</flame_color_high_g>
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<flame_color_high_r type="float">0.9</flame_color_high_r>
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<flame_color_low_b type="float">0.07</flame_color_low_b>
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<flame_color_low_g type="float">0.15</flame_color_low_g>
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<flame_color_low_r type="float">0.35</flame_color_low_r>
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<flame_radius_fraction type="float">0.09</flame_radius_fraction>
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<thrust_collimation type="float">0.1</thrust_collimation>
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<thrust_density type="float">0.1</thrust_density>
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<flame_color_high_b type="float">0.1</flame_color_high_b>
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<flame_color_high_g type="float">1</flame_color_high_g>
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<flame_color_high_r type="float">1</flame_color_high_r>
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<flame_color_low_b type="float">0</flame_color_low_b>
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<flame_color_low_g type="float">0.55</flame_color_low_g>
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<flame_color_low_r type="float">0.65</flame_color_low_r>
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<flame_radius_fraction type="float">0.39</flame_radius_fraction>
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<thrust_collimation type="float">-0.2</thrust_collimation>
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<thrust_density type="float">0.5</thrust_density>
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<use_noise type="int">0</use_noise>
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<use_shocks type="int">0</use_shocks>
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</parameters>
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