Merge pull request #1 from swampmo/master

Fire and smoke
This commit is contained in:
Justin Nicholson 2017-05-28 23:34:24 -07:00 committed by GitHub
commit b5de01fce9
4 changed files with 268 additions and 34 deletions

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@ -7,9 +7,159 @@
<model> <model>
<path>Aircraft/BUK-M2/Models/smoke.xml</path> <path>Aircraft/BUK-M2/Models/smoke.xml</path>
<offsets> <offsets>
<x-m>1.2</x-m> <x-m> 3.26307</x-m>
<y-m>0.00</y-m> <y-m>-0.84611</y-m>
<z-m>-0.68</z-m> <z-m> 2.85616</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<path>Aircraft/BUK-M2/Models/fire.xml</path>
<offsets>
<x-m> 3.26307</x-m>
<y-m>-0.84611</y-m>
<z-m> 2.85616</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<path>Aircraft/BUK-M2/Models/smoke.xml</path>
<offsets>
<x-m> 3.26307</x-m>
<y-m> 0.84611</y-m>
<z-m> 2.85616</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<path>Aircraft/BUK-M2/Models/fire.xml</path>
<offsets>
<x-m> 3.26307</x-m>
<y-m> 0.84611</y-m>
<z-m> 2.85616</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<path>Aircraft/BUK-M2/Models/smoke.xml</path>
<offsets>
<x-m> -0.80986</x-m>
<y-m> 0.00064</y-m>
<z-m> 3.24007</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<path>Aircraft/BUK-M2/Models/fire.xml</path>
<offsets>
<x-m> -0.80986</x-m>
<y-m> 0.00064</y-m>
<z-m> 3.24007</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<path>Aircraft/BUK-M2/Models/smoke.xml</path>
<offsets>
<x-m> -3.97300</x-m>
<y-m> 0.00023</y-m>
<z-m> 1.83017</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<path>Aircraft/BUK-M2/Models/fire.xml</path>
<offsets>
<x-m> -3.97300</x-m>
<y-m> 0.00023</y-m>
<z-m> 1.83017</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<path>Aircraft/BUK-M2/Models/smoke.xml</path>
<offsets>
<x-m> -4.26653</x-m>
<y-m> -1.82402</y-m>
<z-m> 1.44961</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<path>Aircraft/BUK-M2/Models/fire.xml</path>
<offsets>
<x-m> -4.26653</x-m>
<y-m> -1.82402</y-m>
<z-m> 1.44961</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<path>Aircraft/BUK-M2/Models/smoke.xml</path>
<offsets>
<x-m> -4.26653</x-m>
<y-m> 1.82402</y-m>
<z-m> 1.44961</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<path>Aircraft/BUK-M2/Models/fire.xml</path>
<offsets>
<x-m> -4.26653</x-m>
<y-m> 1.82402</y-m>
<z-m> 1.44961</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<path>Aircraft/BUK-M2/Models/smoke.xml</path>
<offsets>
<x-m> -0.63979</x-m>
<y-m> -2.14385</y-m>
<z-m> 0.05906</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<path>Aircraft/BUK-M2/Models/fire.xml</path>
<offsets>
<x-m> -0.63979</x-m>
<y-m> -2.14385</y-m>
<z-m> 0.05906</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<path>Aircraft/BUK-M2/Models/smoke.xml</path>
<offsets>
<x-m> -0.63979</x-m>
<y-m> 2.14385</y-m>
<z-m> 0.05906</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<path>Aircraft/BUK-M2/Models/fire.xml</path>
<offsets>
<x-m> -0.63979</x-m>
<y-m> 2.14385</y-m>
<z-m> 0.05906</z-m>
<pitch-deg>0</pitch-deg> <pitch-deg>0</pitch-deg>
</offsets> </offsets>
</model> </model>

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BUK-M2/Models/fire.png Normal file

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87
BUK-M2/Models/fire.xml Normal file
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@ -0,0 +1,87 @@
<?xml version="1.0" encoding="UTF-8" ?>
<PropertyList>
<particlesystem>
<texture>fire.png</texture>
<condition>
<equals>
<property>sim/multiplay/generic/int[0]</property>
<value>1</value>
</equals>
</condition>
<emissive>true</emissive>
<lighting>false</lighting>
<offsets>
<roll-deg>0</roll-deg>
</offsets>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>80</theta-min-deg>
<theta-max-deg>30</theta-max-deg>
<phi-min-deg>-180</phi-min-deg>
<phi-max-deg> 180</phi-max-deg>
<speed>
<value>20</value>
<spread>40</spread>
</speed>
</shooter>
<counter>
<particles-per-sec>
<value>40</value>
<spread>60</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red>
<value>0.6</value>
</red>
<green>
<value>0.6</value>
</green>
<blue>
<value>0.6</value>
</blue>
<alpha>
<value>0.4</value>
</alpha>
</color>
<size>
<value>1.2</value>
</size>
</start>
<end>
<color>
<red>
<value>0</value>
</red>
<green>
<value>0</value>
</green>
<blue>
<value>0</value>
</blue>
<alpha>
<value>0</value>
</alpha>
</color>
<size>
<value>4.0</value>
</size>
</end>
<life-sec>
<value>3</value>
</life-sec>
<mass-kg>1.3</mass-kg>
<radius-m>0.03</radius-m>
</particle>
</particlesystem>
</PropertyList>

View File

@ -1,33 +1,31 @@
<?xml version="1.0" encoding="UTF-8" ?>
<PropertyList> <PropertyList>
<particlesystem> <particlesystem>
<name>smoke</name>
<texture>smoke.png</texture> <texture>smoke.png</texture>
<condition> <condition>
<equals> <equals>
<property>sim/multiplay/generic/int[0]</property> <property>sim/multiplay/generic/int[0]</property>
<value>1</value> <value>1</value>
</equals> </equals>
</condition> </condition>
<emissive>false</emissive> <emissive>false</emissive>
<lighting>false</lighting> <lighting>false</lighting>
<align>billboard</align> <!-- billboard / fixed --> <align>billboard</align> <!-- billboard / fixed -->
<attach>world</attach> <!-- world / local--> <attach>world</attach> <!-- world / local-->
<placer> <placer>
<type>point</type> <type>point</type>damage.fail_systems(10000);
</placer> </placer>
<shooter> <shooter>
<theta-min-deg>20</theta-min-deg> <theta-min-deg>65</theta-min-deg>
<theta-max-deg>35</theta-max-deg> <theta-max-deg>35</theta-max-deg>
<phi-min-deg>-15</phi-min-deg> <phi-min-deg>-20</phi-min-deg>
<phi-max-deg> 15</phi-max-deg> <phi-max-deg> 20</phi-max-deg>
<speed-mps> <speed-mps>
<value>0</value> <value>500</value>
<spread>0</spread> <spread>10</spread>
</speed-mps> </speed-mps>
<rotation-speed> <rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec> <x-min-deg-sec>0</x-min-deg-sec>
@ -35,13 +33,13 @@
<z-min-deg-sec>-180</z-min-deg-sec> <z-min-deg-sec>-180</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec> <x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec> <y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>180</z-max-deg-sec> <z-max-deg-sec>360</z-max-deg-sec>
</rotation-speed> </rotation-speed>
</shooter> </shooter>
<counter> <counter>
<particles-per-sec> <particles-per-sec>
<value>1</value> <value>50</value>
<spread>20</spread> <spread>1</spread>
</particles-per-sec> </particles-per-sec>
</counter> </counter>
<particle> <particle>
@ -50,10 +48,10 @@
<red><value>0.0</value></red> <red><value>0.0</value></red>
<green><value>0.0</value></green> <green><value>0.0</value></green>
<blue><value>0.0</value></blue> <blue><value>0.0</value></blue>
<alpha><value>1</value></alpha> <alpha><value>0.08</value></alpha>
</color> </color>
<size> <size>
<value>3.0</value> <value>5</value>
</size> </size>
</start> </start>
<end> <end>
@ -64,21 +62,20 @@
<alpha><value>0.0</value></alpha> <alpha><value>0.0</value></alpha>
</color> </color>
<size> <size>
<value>20.0</value> <value>15.0</value>
</size> </size>
</end> </end>
<life-sec> <life-sec>
<value>30</value> <value>4</value>
</life-sec> </life-sec>
<mass-kg>0.025</mass-kg> <mass-kg>0.0085</mass-kg>
<radius-m>0.40</radius-m> <radius-m>0.50</radius-m>
</particle> </particle>
<program> <program>
<fluid>air</fluid> <fluid>air</fluid>
<gravity>true</gravity> <gravity type="bool">true</gravity>
<wind>true</wind> <wind type="bool">true</wind>
</program> </program>
</particlesystem> </particlesystem>
</PropertyList> </PropertyList>