This commit is contained in:
Nikolai V Chr 2019-11-23 19:06:39 +01:00
commit ab880ab6e8
11 changed files with 449 additions and 1 deletions

116
depot/Dialogs/type.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<!--
Copyright (c) 2015 onox
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
-->
<PropertyList>
<name>type</name>
<layout>vbox</layout>
<width>250</width>
<resizable>false</resizable>
<group>
<layout>hbox</layout>
<empty><stretch>true</stretch></empty>
<text>
<label>Type</label>
</text>
<empty><stretch>true</stretch></empty>
<button>
<legend/>
<keynum>27</keynum>
<pref-width>16</pref-width>
<pref-height>16</pref-height>
<border>2</border>
<binding>
<command>dialog-close</command>
</binding>
</button>
</group>
<hrule/>
<group>
<layout>vbox</layout>
<default-padding>6</default-padding>
<empty><stretch>true</stretch></empty>
<button>
<legend>Depot</legend>
<binding>
<command>property-assign</command>
<property>sim/multiplay/generic/int[17]</property>
<value>0</value>
</binding>
</button>
<button>
<legend>Shelter</legend>
<binding>
<command>property-assign</command>
<property>sim/multiplay/generic/int[17]</property>
<value>1</value>
</binding>
</button>
<button>
<legend>Fuel</legend>
<binding>
<command>property-assign</command>
<property>sim/multiplay/generic/int[17]</property>
<value>2</value>
</binding>
</button>
<button>
<legend>Small Hangar</legend>
<binding>
<command>property-assign</command>
<property>sim/multiplay/generic/int[17]</property>
<value>3</value>
</binding>
</button>
<button>
<legend>Hangar</legend>
<binding>
<command>property-assign</command>
<property>sim/multiplay/generic/int[17]</property>
<value>4</value>
</binding>
</button>
<button>
<legend>Factory</legend>
<binding>
<command>property-assign</command>
<property>sim/multiplay/generic/int[17]</property>
<value>5</value>
</binding>
</button>
<button>
<legend>Plex</legend>
<binding>
<command>property-assign</command>
<property>sim/multiplay/generic/int[17]</property>
<value>6</value>
</binding>
</button>
</group>
</PropertyList>

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AC3Db
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MATERIAL "metal_yellow" rgb 0.705 0.705 0.705 amb 1.000 1.000 1.000 emis 0.000 0.000 0.000 spec 0.598 0.598 0.598 shi 26 trans 0.000
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name "Blender_exporter_v2.26__40ft_container.ac"
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@ -106,6 +106,21 @@
</condition> </condition>
</animation> </animation>
<model>
<path>40ft_container.ac</path>
<name>container</name>
</model>
<animation>
<type>select</type>
<object-name>container</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/int[17]</property>
<value>7</value>
</equals>
</condition>
</animation>
<model> <model>
<path>Aircraft/depot/Models/smoke.xml</path> <path>Aircraft/depot/Models/smoke.xml</path>
<offsets> <offsets>

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@ -348,7 +348,7 @@ var fail_systems = func (probability, factor = 100) {#this factor needs tuning a
hp -= factor * probability*(0.75+rand()*0.25);# from 75 to 100% damage hp -= factor * probability*(0.75+rand()*0.25);# from 75 to 100% damage
printf("HP: %d/%d", hp, hp_max); printf("HP: %d/%d", hp, hp_max);
setprop("sam/damage", math.max(0,100*hp/hp_max));#used in HUD setprop("sam/damage", math.max(0,100*hp/hp_max));#used in HUD
if ( hp < 0 ) { if ( hp < 0 and getprop("sim/multiplay/generic/int[17]") != 7) {
setprop("/carrier/sunk/",1);#we are dead setprop("/carrier/sunk/",1);#we are dead
setprop("/sim/multiplay/generic/int[2]",1);#radar off setprop("/sim/multiplay/generic/int[2]",1);#radar off
setprop("/sim/multiplay/generic/int[0]",1);#smoke on setprop("/sim/multiplay/generic/int[0]",1);#smoke on

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@ -49,6 +49,7 @@ var PositionUpdater = func () {
if (type == 4) {damage.hp_max=900;damage.hp=900;} if (type == 4) {damage.hp_max=900;damage.hp=900;}
if (type == 5) {damage.hp_max=1500;damage.hp=1500;} if (type == 5) {damage.hp_max=1500;damage.hp=1500;}
if (type == 6) {damage.hp_max=450;damage.hp=450;} if (type == 6) {damage.hp_max=450;damage.hp=450;}
if (type == 7) {damage.hp_max=0;damage.hp=0;}
last_type = type; last_type = type;
} else { } else {
print("Can only switch type when not damaged!!"); print("Can only switch type when not damaged!!");

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@ -110,6 +110,7 @@
<visibility-range-nm type="int">750</visibility-range-nm> <visibility-range-nm type="int">750</visibility-range-nm>
<generic> <generic>
<int n="0" type="int">0</int> <int n="0" type="int">0</int>
<int n="2" type="int">1</int>
<int n="17" type="int">0</int> <int n="17" type="int">0</int>
</generic> </generic>
</multiplay> </multiplay>

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@ -109,6 +109,14 @@
<value>6</value> <value>6</value>
</binding> </binding>
</button> </button>
<button>
<legend>Container</legend>
<binding>
<command>property-assign</command>
<property>sim/multiplay/generic/int[17]</property>
<value>7</value>
</binding>
</button>
</group> </group>