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SA-6: Adjustment of launch positions
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@ -35,6 +35,38 @@
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</axis>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>launcher</object-name>
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<property>sim/multiplay/generic/float[5]</property>
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<factor>1.0</factor>
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<offset-deg>-33</offset-deg>
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<axis>
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<x1-m> 1.30999 </x1-m>
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<y1-m> -0.949105 </y1-m>
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<z1-m> 2.1287 </z1-m>
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<x2-m> 1.30999 </x2-m>
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<y2-m> 0.949105 </y2-m>
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<z2-m> 2.1287 </z2-m>
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</axis>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>launcherBase</object-name>
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<property>sim/multiplay/generic/float[5]</property>
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<factor>-1.0</factor>
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<offset-deg>33</offset-deg>
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<axis>
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<x1-m> 1.30999 </x1-m>
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<y1-m> -0.949105 </y1-m>
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<z1-m> 2.1287 </z1-m>
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<x2-m> 1.30999 </x2-m>
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<y2-m> 0.949105 </y2-m>
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<z2-m> 2.1287 </z2-m>
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</axis>
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</animation>
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<animation>
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<type>select</type>
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<object-name>MissileL</object-name>
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@ -24,7 +24,7 @@ var mutexLock = thread.newlock();
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var setupTime = 300;#minimum 'launcher_tilt_time' secs no matter what, due to anim and stuff.
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var reload_time = 600;
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var launcher_final_tilt_deg = 45;
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var launcher_final_tilt_deg = 33;
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var launcher_start_tilt_deg = 0;
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var launcher_tilt_time = 15;
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var sam_align_to_target = 0;
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@ -203,25 +203,25 @@
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<trigger type="bool">false</trigger>
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<station n="1">
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<offsets>
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<x-m type="double"> 12</x-m>
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<y-m type="double"> 0</y-m>
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<z-m type="double"> 3</z-m>
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<x-m type="double"> 0.0</x-m>
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<y-m type="double"> -1</y-m>
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<z-m type="double"> 3.75</z-m>
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</offsets>
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<trigger type="bool">false</trigger>
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</station>
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<station n="2">
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<offsets>
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<x-m type="double"> 12</x-m>
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<x-m type="double"> 0.0</x-m>
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<y-m type="double"> 0</y-m>
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<z-m type="double"> 3</z-m>
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<z-m type="double"> 3.75</z-m>
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</offsets>
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<trigger type="bool">false</trigger>
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</station>
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<station n="3">
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<offsets>
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<x-m type="double"> 12</x-m>
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<y-m type="double"> 0</y-m>
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<z-m type="double"> 3</z-m>
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<x-m type="double"> 0.0</x-m>
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<y-m type="double"> 1</y-m>
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<z-m type="double"> 3.75</z-m>
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</offsets>
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<trigger type="bool">false</trigger>
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</station>
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@ -299,7 +299,7 @@
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<rail type="bool">true</rail>
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<rail-length-m type="double">7.5</rail-length-m>
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<rail-point-forward type="bool">false</rail-point-forward>
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<rail-pitch-deg type="double">45</rail-pitch-deg>
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<rail-pitch-deg type="double">33</rail-pitch-deg>
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<rail-heading-deg type="double">0</rail-heading-deg>
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<proportionality-constant type="double">3</proportionality-constant>
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<class type="string">A</class>
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