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Merge pull request #20 from Rudolf339/master
Use generic int instead of bool for firing
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commit
709fc05fad
@ -56,7 +56,7 @@
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<object-name>muzzle_UR</object-name>
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<condition>
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<property>/sim/rendering/shaders/skydome</property><!-- als -->
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<property>sim/multiplay/generic/bool[0]</property><!-- gun firing -->
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<property>sim/multiplay/generic/int[1]</property><!-- gun firing -->
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</condition>
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</animation>
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@ -109,11 +109,11 @@
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<multiplay>
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<generic>
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<int n="0" type="int">0</int>
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<int n="1" type="int" alias="/controls/armament/trigger"/>
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<float n="0" type="double">0</float> <!-- Turret azimuth -->
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<float n="1" type="double">0</float> <!-- gun elevation -->
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<float n="2" type="double">0</float> <!-- radar azimuth -->
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<float n="3" type="double">0</float> <!-- radar elevation -->
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<bool n="0" type="bool" alias="/controls/armament/trigger"/>
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</generic>
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</multiplay>
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