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Auto-Update shared Files
vector is up-to-date (2.0.3) (BUK-M2/Nasal/vector.nas) vector is up-to-date (2.0.3) (depot/Nasal/vector.nas) vector is up-to-date (2.0.3) (fleet/Nasal/vector.nas) vector is up-to-date (2.0.3) (Frigate/Nasal/vector.nas) vector is up-to-date (2.0.3) (gci-radar/Nasal/vector.nas) vector is up-to-date (2.0.3) (groundtarget/Nasal/vector.nas) vector is up-to-date (2.0.3) (MIM-104D/Nasal/vector.nas) vector is up-to-date (2.0.3) (missile-frigate/Nasal/vector.nas) vector is up-to-date (2.0.3) (S-200/Nasal/vector.nas) vector is up-to-date (2.0.3) (S-300/Nasal/vector.nas) vector is up-to-date (2.0.3) (S-75/Nasal/vector.nas) vector is up-to-date (2.0.3) (SA-6/Nasal/vector.nas) vector is up-to-date (2.0.3) (ZSU-23/Nasal/vector.nas) missile-code is up-to-date (1.1.2) (BUK-M2/Nasal/guided-missiles.nas) missile-code is up-to-date (1.1.2) (MIM-104D/Nasal/guided-missiles.nas) missile-code is up-to-date (1.1.2) (S-75/Nasal/guided-missiles.nas) missile-code is up-to-date (1.1.2) (SA-6/Nasal/guided-missiles.nas) Fetched damage 1.3.1->1.3.2 (BUK-M2/Nasal/damage.nas) Fetched damage 1.3.1->1.3.2 (depot/Nasal/damage.nas) Fetched damage 1.3.1->1.3.2 (fleet/Nasal/damage.nas) Fetched damage 1.3.1->1.3.2 (Frigate/Nasal/damage.nas) Fetched damage 1.3.1->1.3.2 (gci-radar/Nasal/damage.nas) Fetched damage 1.3.1->1.3.2 (groundtarget/Nasal/damage.nas) Fetched damage 1.3.1->1.3.2 (MIM-104D/Nasal/damage.nas) Fetched damage 1.3.1->1.3.2 (missile-frigate/Nasal/damage.nas) Fetched damage 1.3.1->1.3.2 (S-200/Nasal/damage.nas) Fetched damage 1.3.1->1.3.2 (S-300/Nasal/damage.nas) Fetched damage 1.3.1->1.3.2 (S-75/Nasal/damage.nas) Fetched damage 1.3.1->1.3.2 (SA-6/Nasal/damage.nas) Fetched damage 1.3.1->1.3.2 (ZSU-23/Nasal/damage.nas) datalink is up-to-date (1.1.0) (BUK-M2/Nasal/datalink.nas) datalink is up-to-date (1.1.0) (fleet/Nasal/datalink.nas) datalink is up-to-date (1.1.0) (MIM-104D/Nasal/datalink.nas) datalink is up-to-date (1.1.0) (missile-frigate/Nasal/datalink.nas) datalink is up-to-date (1.1.0) (S-200/Nasal/datalink.nas) datalink is up-to-date (1.1.0) (S-300/Nasal/datalink.nas) datalink is up-to-date (1.1.0) (S-75/Nasal/datalink.nas) datalink is up-to-date (1.1.0) (SA-6/Nasal/datalink.nas) datalink is up-to-date (1.1.0) (ZSU-23/Nasal/datalink.nas) armament-notification is up-to-date (1.1.0) (BUK-M2/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (depot/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (fleet/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (Frigate/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (gci-radar/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (groundtarget/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (MIM-104D/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (missile-frigate/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (S-200/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (S-300/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (S-75/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (SA-6/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (ZSU-23/Nasal/ArmamentNotification.nas) geo-bridged-transmitter is up-to-date (1.0.1) (BUK-M2/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (depot/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (fleet/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (Frigate/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (gci-radar/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (groundtarget/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (MIM-104D/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (missile-frigate/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (S-200/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (S-300/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (S-75/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (SA-6/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (ZSU-23/Nasal/GeoBridgedTransmitter.nas) asset-fire-control is up-to-date (1.0.0) (BUK-M2/Nasal/fire-control.nas) asset-fire-control is up-to-date (1.0.0) (MIM-104D/Nasal/fire-control.nas) asset-fire-control is up-to-date (1.0.0) (S-75/Nasal/fire-control.nas) asset-fire-control is up-to-date (1.0.0) (SA-6/Nasal/fire-control.nas) asset-radar-logic is up-to-date (1.1.0) (BUK-M2/Nasal/radar-logic.nas) asset-radar-logic is up-to-date (1.1.0) (MIM-104D/Nasal/radar-logic.nas) asset-radar-logic is up-to-date (1.1.0) (S-75/Nasal/radar-logic.nas) asset-radar-logic is up-to-date (1.1.0) (SA-6/Nasal/radar-logic.nas) asset-radar-logic is up-to-date (1.1.0) (gci-radar/Nasal/radar-logic.nas)
This commit is contained in:
parent
773e05831a
commit
67a0a0a716
@ -1430,6 +1430,7 @@ var code_ct = func () {
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#ANTIC
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#ANTIC
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if (getprop("payload/armament/msg")) {
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if (getprop("payload/armament/msg")) {
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setprop("sim/rendering/redout/enabled", 1);
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setprop("sim/rendering/redout/enabled", 1);
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setprop("sim/rendering/redout/parameters/locked-by-airframe", 1);
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#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
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#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
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if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
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if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
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if (!getprop("gear/gear[0]/wow")) {
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if (!getprop("gear/gear[0]/wow")) {
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@ -1446,6 +1447,8 @@ var code_ct = func () {
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#setprop("/sim/rendering/als-filters/use-filtering", 1);
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#setprop("/sim/rendering/als-filters/use-filtering", 1);
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call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
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call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
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interfaceController.stop();},nil,var err2=[]);
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interfaceController.stop();},nil,var err2=[]);
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} else {
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setprop("sim/rendering/redout/parameters/locked-by-airframe", 0);
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}
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}
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}
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}
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code_ctTimer = maketimer(1, code_ct);
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code_ctTimer = maketimer(1, code_ct);
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@ -1430,6 +1430,7 @@ var code_ct = func () {
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#ANTIC
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#ANTIC
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if (getprop("payload/armament/msg")) {
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if (getprop("payload/armament/msg")) {
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setprop("sim/rendering/redout/enabled", 1);
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setprop("sim/rendering/redout/enabled", 1);
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setprop("sim/rendering/redout/parameters/locked-by-airframe", 1);
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#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
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#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
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if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
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if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
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if (!getprop("gear/gear[0]/wow")) {
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if (!getprop("gear/gear[0]/wow")) {
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@ -1446,6 +1447,8 @@ var code_ct = func () {
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#setprop("/sim/rendering/als-filters/use-filtering", 1);
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#setprop("/sim/rendering/als-filters/use-filtering", 1);
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call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
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call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
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interfaceController.stop();},nil,var err2=[]);
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interfaceController.stop();},nil,var err2=[]);
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} else {
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setprop("sim/rendering/redout/parameters/locked-by-airframe", 0);
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}
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}
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}
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}
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code_ctTimer = maketimer(1, code_ct);
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code_ctTimer = maketimer(1, code_ct);
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@ -1430,6 +1430,7 @@ var code_ct = func () {
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#ANTIC
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#ANTIC
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if (getprop("payload/armament/msg")) {
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if (getprop("payload/armament/msg")) {
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setprop("sim/rendering/redout/enabled", 1);
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setprop("sim/rendering/redout/enabled", 1);
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setprop("sim/rendering/redout/parameters/locked-by-airframe", 1);
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#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
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#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
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if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
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if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
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if (!getprop("gear/gear[0]/wow")) {
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if (!getprop("gear/gear[0]/wow")) {
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@ -1446,6 +1447,8 @@ var code_ct = func () {
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#setprop("/sim/rendering/als-filters/use-filtering", 1);
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#setprop("/sim/rendering/als-filters/use-filtering", 1);
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call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
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call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
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interfaceController.stop();},nil,var err2=[]);
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interfaceController.stop();},nil,var err2=[]);
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} else {
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setprop("sim/rendering/redout/parameters/locked-by-airframe", 0);
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}
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}
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}
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}
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code_ctTimer = maketimer(1, code_ct);
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code_ctTimer = maketimer(1, code_ct);
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@ -1430,6 +1430,7 @@ var code_ct = func () {
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#ANTIC
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#ANTIC
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if (getprop("payload/armament/msg")) {
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if (getprop("payload/armament/msg")) {
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setprop("sim/rendering/redout/enabled", 1);
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setprop("sim/rendering/redout/enabled", 1);
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setprop("sim/rendering/redout/parameters/locked-by-airframe", 1);
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#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
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#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
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if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
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if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
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if (!getprop("gear/gear[0]/wow")) {
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if (!getprop("gear/gear[0]/wow")) {
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@ -1446,6 +1447,8 @@ var code_ct = func () {
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#setprop("/sim/rendering/als-filters/use-filtering", 1);
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#setprop("/sim/rendering/als-filters/use-filtering", 1);
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call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
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call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
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interfaceController.stop();},nil,var err2=[]);
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interfaceController.stop();},nil,var err2=[]);
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} else {
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setprop("sim/rendering/redout/parameters/locked-by-airframe", 0);
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}
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}
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}
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}
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code_ctTimer = maketimer(1, code_ct);
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code_ctTimer = maketimer(1, code_ct);
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@ -1430,6 +1430,7 @@ var code_ct = func () {
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#ANTIC
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#ANTIC
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if (getprop("payload/armament/msg")) {
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if (getprop("payload/armament/msg")) {
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setprop("sim/rendering/redout/enabled", 1);
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setprop("sim/rendering/redout/enabled", 1);
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setprop("sim/rendering/redout/parameters/locked-by-airframe", 1);
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#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
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#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
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if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
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if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
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if (!getprop("gear/gear[0]/wow")) {
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if (!getprop("gear/gear[0]/wow")) {
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@ -1446,6 +1447,8 @@ var code_ct = func () {
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#setprop("/sim/rendering/als-filters/use-filtering", 1);
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#setprop("/sim/rendering/als-filters/use-filtering", 1);
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call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
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call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
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interfaceController.stop();},nil,var err2=[]);
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interfaceController.stop();},nil,var err2=[]);
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} else {
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setprop("sim/rendering/redout/parameters/locked-by-airframe", 0);
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}
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}
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}
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}
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code_ctTimer = maketimer(1, code_ct);
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code_ctTimer = maketimer(1, code_ct);
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@ -1430,6 +1430,7 @@ var code_ct = func () {
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#ANTIC
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#ANTIC
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if (getprop("payload/armament/msg")) {
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if (getprop("payload/armament/msg")) {
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setprop("sim/rendering/redout/enabled", 1);
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setprop("sim/rendering/redout/enabled", 1);
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setprop("sim/rendering/redout/parameters/locked-by-airframe", 1);
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#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
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#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
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if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
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if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
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if (!getprop("gear/gear[0]/wow")) {
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if (!getprop("gear/gear[0]/wow")) {
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@ -1446,6 +1447,8 @@ var code_ct = func () {
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#setprop("/sim/rendering/als-filters/use-filtering", 1);
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#setprop("/sim/rendering/als-filters/use-filtering", 1);
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call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
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call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
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interfaceController.stop();},nil,var err2=[]);
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interfaceController.stop();},nil,var err2=[]);
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} else {
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setprop("sim/rendering/redout/parameters/locked-by-airframe", 0);
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}
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}
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}
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}
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code_ctTimer = maketimer(1, code_ct);
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code_ctTimer = maketimer(1, code_ct);
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@ -1430,6 +1430,7 @@ var code_ct = func () {
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#ANTIC
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#ANTIC
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if (getprop("payload/armament/msg")) {
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if (getprop("payload/armament/msg")) {
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setprop("sim/rendering/redout/enabled", 1);
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setprop("sim/rendering/redout/enabled", 1);
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setprop("sim/rendering/redout/parameters/locked-by-airframe", 1);
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#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
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#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
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if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
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if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
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if (!getprop("gear/gear[0]/wow")) {
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if (!getprop("gear/gear[0]/wow")) {
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@ -1446,6 +1447,8 @@ var code_ct = func () {
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#setprop("/sim/rendering/als-filters/use-filtering", 1);
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#setprop("/sim/rendering/als-filters/use-filtering", 1);
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call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
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call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
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interfaceController.stop();},nil,var err2=[]);
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interfaceController.stop();},nil,var err2=[]);
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} else {
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setprop("sim/rendering/redout/parameters/locked-by-airframe", 0);
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}
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}
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}
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}
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code_ctTimer = maketimer(1, code_ct);
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code_ctTimer = maketimer(1, code_ct);
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@ -1430,6 +1430,7 @@ var code_ct = func () {
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#ANTIC
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#ANTIC
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if (getprop("payload/armament/msg")) {
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if (getprop("payload/armament/msg")) {
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setprop("sim/rendering/redout/enabled", 1);
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setprop("sim/rendering/redout/enabled", 1);
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setprop("sim/rendering/redout/parameters/locked-by-airframe", 1);
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#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
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#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
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if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
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if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
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if (!getprop("gear/gear[0]/wow")) {
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if (!getprop("gear/gear[0]/wow")) {
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@ -1446,6 +1447,8 @@ var code_ct = func () {
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#setprop("/sim/rendering/als-filters/use-filtering", 1);
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#setprop("/sim/rendering/als-filters/use-filtering", 1);
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call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
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call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
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interfaceController.stop();},nil,var err2=[]);
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interfaceController.stop();},nil,var err2=[]);
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} else {
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setprop("sim/rendering/redout/parameters/locked-by-airframe", 0);
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}
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}
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}
|
}
|
||||||
code_ctTimer = maketimer(1, code_ct);
|
code_ctTimer = maketimer(1, code_ct);
|
||||||
|
@ -1430,6 +1430,7 @@ var code_ct = func () {
|
|||||||
#ANTIC
|
#ANTIC
|
||||||
if (getprop("payload/armament/msg")) {
|
if (getprop("payload/armament/msg")) {
|
||||||
setprop("sim/rendering/redout/enabled", 1);
|
setprop("sim/rendering/redout/enabled", 1);
|
||||||
|
setprop("sim/rendering/redout/parameters/locked-by-airframe", 1);
|
||||||
#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
|
#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
|
||||||
if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
|
if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
|
||||||
if (!getprop("gear/gear[0]/wow")) {
|
if (!getprop("gear/gear[0]/wow")) {
|
||||||
@ -1446,6 +1447,8 @@ var code_ct = func () {
|
|||||||
#setprop("/sim/rendering/als-filters/use-filtering", 1);
|
#setprop("/sim/rendering/als-filters/use-filtering", 1);
|
||||||
call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
|
call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
|
||||||
interfaceController.stop();},nil,var err2=[]);
|
interfaceController.stop();},nil,var err2=[]);
|
||||||
|
} else {
|
||||||
|
setprop("sim/rendering/redout/parameters/locked-by-airframe", 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
code_ctTimer = maketimer(1, code_ct);
|
code_ctTimer = maketimer(1, code_ct);
|
||||||
|
@ -1430,6 +1430,7 @@ var code_ct = func () {
|
|||||||
#ANTIC
|
#ANTIC
|
||||||
if (getprop("payload/armament/msg")) {
|
if (getprop("payload/armament/msg")) {
|
||||||
setprop("sim/rendering/redout/enabled", 1);
|
setprop("sim/rendering/redout/enabled", 1);
|
||||||
|
setprop("sim/rendering/redout/parameters/locked-by-airframe", 1);
|
||||||
#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
|
#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
|
||||||
if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
|
if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
|
||||||
if (!getprop("gear/gear[0]/wow")) {
|
if (!getprop("gear/gear[0]/wow")) {
|
||||||
@ -1446,6 +1447,8 @@ var code_ct = func () {
|
|||||||
#setprop("/sim/rendering/als-filters/use-filtering", 1);
|
#setprop("/sim/rendering/als-filters/use-filtering", 1);
|
||||||
call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
|
call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
|
||||||
interfaceController.stop();},nil,var err2=[]);
|
interfaceController.stop();},nil,var err2=[]);
|
||||||
|
} else {
|
||||||
|
setprop("sim/rendering/redout/parameters/locked-by-airframe", 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
code_ctTimer = maketimer(1, code_ct);
|
code_ctTimer = maketimer(1, code_ct);
|
||||||
|
@ -1430,6 +1430,7 @@ var code_ct = func () {
|
|||||||
#ANTIC
|
#ANTIC
|
||||||
if (getprop("payload/armament/msg")) {
|
if (getprop("payload/armament/msg")) {
|
||||||
setprop("sim/rendering/redout/enabled", 1);
|
setprop("sim/rendering/redout/enabled", 1);
|
||||||
|
setprop("sim/rendering/redout/parameters/locked-by-airframe", 1);
|
||||||
#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
|
#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
|
||||||
if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
|
if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
|
||||||
if (!getprop("gear/gear[0]/wow")) {
|
if (!getprop("gear/gear[0]/wow")) {
|
||||||
@ -1446,6 +1447,8 @@ var code_ct = func () {
|
|||||||
#setprop("/sim/rendering/als-filters/use-filtering", 1);
|
#setprop("/sim/rendering/als-filters/use-filtering", 1);
|
||||||
call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
|
call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
|
||||||
interfaceController.stop();},nil,var err2=[]);
|
interfaceController.stop();},nil,var err2=[]);
|
||||||
|
} else {
|
||||||
|
setprop("sim/rendering/redout/parameters/locked-by-airframe", 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
code_ctTimer = maketimer(1, code_ct);
|
code_ctTimer = maketimer(1, code_ct);
|
||||||
|
@ -1430,6 +1430,7 @@ var code_ct = func () {
|
|||||||
#ANTIC
|
#ANTIC
|
||||||
if (getprop("payload/armament/msg")) {
|
if (getprop("payload/armament/msg")) {
|
||||||
setprop("sim/rendering/redout/enabled", 1);
|
setprop("sim/rendering/redout/enabled", 1);
|
||||||
|
setprop("sim/rendering/redout/parameters/locked-by-airframe", 1);
|
||||||
#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
|
#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
|
||||||
if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
|
if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
|
||||||
if (!getprop("gear/gear[0]/wow")) {
|
if (!getprop("gear/gear[0]/wow")) {
|
||||||
@ -1446,6 +1447,8 @@ var code_ct = func () {
|
|||||||
#setprop("/sim/rendering/als-filters/use-filtering", 1);
|
#setprop("/sim/rendering/als-filters/use-filtering", 1);
|
||||||
call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
|
call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
|
||||||
interfaceController.stop();},nil,var err2=[]);
|
interfaceController.stop();},nil,var err2=[]);
|
||||||
|
} else {
|
||||||
|
setprop("sim/rendering/redout/parameters/locked-by-airframe", 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
code_ctTimer = maketimer(1, code_ct);
|
code_ctTimer = maketimer(1, code_ct);
|
||||||
|
@ -1430,6 +1430,7 @@ var code_ct = func () {
|
|||||||
#ANTIC
|
#ANTIC
|
||||||
if (getprop("payload/armament/msg")) {
|
if (getprop("payload/armament/msg")) {
|
||||||
setprop("sim/rendering/redout/enabled", 1);
|
setprop("sim/rendering/redout/enabled", 1);
|
||||||
|
setprop("sim/rendering/redout/parameters/locked-by-airframe", 1);
|
||||||
#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
|
#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
|
||||||
if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
|
if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
|
||||||
if (!getprop("gear/gear[0]/wow")) {
|
if (!getprop("gear/gear[0]/wow")) {
|
||||||
@ -1446,6 +1447,8 @@ var code_ct = func () {
|
|||||||
#setprop("/sim/rendering/als-filters/use-filtering", 1);
|
#setprop("/sim/rendering/als-filters/use-filtering", 1);
|
||||||
call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
|
call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
|
||||||
interfaceController.stop();},nil,var err2=[]);
|
interfaceController.stop();},nil,var err2=[]);
|
||||||
|
} else {
|
||||||
|
setprop("sim/rendering/redout/parameters/locked-by-airframe", 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
code_ctTimer = maketimer(1, code_ct);
|
code_ctTimer = maketimer(1, code_ct);
|
||||||
|
@ -73,55 +73,55 @@
|
|||||||
],
|
],
|
||||||
"damage": [
|
"damage": [
|
||||||
{
|
{
|
||||||
"version": "1.3.1",
|
"version": "1.3.2",
|
||||||
"path": "BUK-M2/Nasal/damage.nas"
|
"path": "BUK-M2/Nasal/damage.nas"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"version": "1.3.1",
|
"version": "1.3.2",
|
||||||
"path": "depot/Nasal/damage.nas"
|
"path": "depot/Nasal/damage.nas"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"version": "1.3.1",
|
"version": "1.3.2",
|
||||||
"path": "fleet/Nasal/damage.nas"
|
"path": "fleet/Nasal/damage.nas"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"version": "1.3.1",
|
"version": "1.3.2",
|
||||||
"path": "Frigate/Nasal/damage.nas"
|
"path": "Frigate/Nasal/damage.nas"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"version": "1.3.1",
|
"version": "1.3.2",
|
||||||
"path": "gci-radar/Nasal/damage.nas"
|
"path": "gci-radar/Nasal/damage.nas"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"version": "1.3.1",
|
"version": "1.3.2",
|
||||||
"path": "groundtarget/Nasal/damage.nas"
|
"path": "groundtarget/Nasal/damage.nas"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"version": "1.3.1",
|
"version": "1.3.2",
|
||||||
"path": "MIM-104D/Nasal/damage.nas"
|
"path": "MIM-104D/Nasal/damage.nas"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"version": "1.3.1",
|
"version": "1.3.2",
|
||||||
"path": "missile-frigate/Nasal/damage.nas"
|
"path": "missile-frigate/Nasal/damage.nas"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"version": "1.3.1",
|
"version": "1.3.2",
|
||||||
"path": "S-200/Nasal/damage.nas"
|
"path": "S-200/Nasal/damage.nas"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"version": "1.3.1",
|
"version": "1.3.2",
|
||||||
"path": "S-300/Nasal/damage.nas"
|
"path": "S-300/Nasal/damage.nas"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"version": "1.3.1",
|
"version": "1.3.2",
|
||||||
"path": "S-75/Nasal/damage.nas"
|
"path": "S-75/Nasal/damage.nas"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"version": "1.3.1",
|
"version": "1.3.2",
|
||||||
"path": "SA-6/Nasal/damage.nas"
|
"path": "SA-6/Nasal/damage.nas"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"version": "1.3.1",
|
"version": "1.3.2",
|
||||||
"path": "ZSU-23/Nasal/damage.nas"
|
"path": "ZSU-23/Nasal/damage.nas"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
|
Loading…
Reference in New Issue
Block a user