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https://github.com/l0k1/oprf_assets.git
synced 2024-11-01 07:41:15 +08:00
Added missing smoke texture to shilka. Add shilka mp sound. Made shilka muzzle flash less yellow, and less 'blocky'.
This commit is contained in:
parent
86b43b470f
commit
5b916c2c75
@ -1,5 +1,5 @@
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AC3Db
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MATERIAL "DefaultWhite" rgb 1.000 1.000 1.000 amb 1.000 1.000 1.000 emis 0.000 0.000 0.000 spec 0.500 0.500 0.500 shi 64 trans 0.000
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MATERIAL "DefaultWhite" rgb 0 0 0 amb 0 0 0 emis 0.000 0.000 0.000 spec 0.00 0.00 0.00 shi 64 trans 1.000
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OBJECT world
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name "Blender_exporter_v3.3__muzzle.ac"
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kids 1
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@ -3,21 +3,23 @@
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<name>muzzle-flame</name>
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<inherits-from>Effects/thrust-flame</inherits-from>
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<parameters>
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<base_flame_b type="float">0</base_flame_b>
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<base_flame_density type="float">0.5</base_flame_density>
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<base_flame_g type="float">1</base_flame_g>
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<base_flame_r type="float">1</base_flame_r>
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<!-- <deflection_coeff type="float">0</deflection_coeff> -->
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<flame_color_high_b type="float">0.1</flame_color_high_b>
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<flame_color_high_g type="float">1</flame_color_high_g>
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<flame_color_high_r type="float">1</flame_color_high_r>
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<flame_color_low_b type="float">0</flame_color_low_b>
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<flame_color_low_g type="float">0.55</flame_color_low_g>
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<flame_color_low_r type="float">0.65</flame_color_low_r>
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<flame_radius_fraction type="float">0.39</flame_radius_fraction>
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<thrust_collimation type="float">-0.2</thrust_collimation>
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<thrust_density type="float">0.5</thrust_density>
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<use_noise type="int">0</use_noise>
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<use_shocks type="int">0</use_shocks>
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</parameters>
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</PropertyList>
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<base_flame_b type="float">0.75</base_flame_b>
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<base_flame_density type="float">0.5</base_flame_density>
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<base_flame_g type="float">1</base_flame_g>
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<base_flame_r type="float">1</base_flame_r>
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<!-- <deflection_coeff type="float">0</deflection_coeff> -->
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<flame_color_high_b type="float">0.5</flame_color_high_b>
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<flame_color_high_g type="float">0.75</flame_color_high_g>
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<flame_color_high_r type="float">1</flame_color_high_r>
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<flame_color_low_b type="float">0.5</flame_color_low_b>
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<flame_color_low_g type="float">0.55</flame_color_low_g>
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<flame_color_low_r type="float">0.65</flame_color_low_r>
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<flame_radius_fraction type="float">0.39</flame_radius_fraction>
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<thrust_collimation type="float">-0.2</thrust_collimation>
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<thrust_density type="float">0.4</thrust_density>
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<use_noise type="int">1</use_noise>
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<use_shocks type="int">0</use_shocks>
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<noise_strength type="float">1</noise_strength>
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<noise_scale type="float">0.7</noise_scale>
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</parameters>
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</PropertyList>
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@ -4,13 +4,14 @@
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<name>flame</name>
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<effect>
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<inherits-from>Aircraft/ZSU-23/Models/Effects/muzzle</inherits-from>
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<object-name>muzzle</object-name>
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<inherits-from>Aircraft/ZSU-23/Models/Effects/muzzle</inherits-from>
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<object-name>muzzle</object-name>
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</effect>
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<animation>
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<type>noshadow</type>
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<object-name>muzzle</object-name>
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<type>noshadow</type>
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<object-name>muzzle</object-name>
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</animation>
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<particlesystem>
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@ -96,4 +97,4 @@
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</particlesystem>
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</PropertyList>
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</PropertyList>
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Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 6.3 KiB |
@ -2,6 +2,9 @@
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<PropertyList>
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<path>Aircraft/ZSU-23/Models/zsu-23.ac</path>
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<sound>
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<path>Aircraft/ZSU-23/Sounds/sound.xml</path>
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</sound>
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<!-- muzzle fire -->
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<model>
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@ -413,5 +416,7 @@
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</offsets>
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</model>
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</PropertyList>
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BIN
ZSU-23/Sounds/shilka.wav
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BIN
ZSU-23/Sounds/shilka.wav
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Binary file not shown.
@ -1,22 +1,25 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!--
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Copyright (c) 2015 onox
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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-->
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<PropertyList>
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<fx>
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<burst>
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<name>missile</name>
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<path>Aircraft/ZSU-23/Sounds/shilka.wav</path>
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<mode>once</mode>
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<condition>
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<property>sim/multiplay/generic/int[1]</property>
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</condition>
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<reference-dist>50</reference-dist>
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<max-dist>10000</max-dist>
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<position>
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<x> 0.01 </x>
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<y> 0.01 </y>
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<z> 0.01 </z>
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</position>
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<volume>
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<factor>0.5</factor>
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<max>1</max>
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</volume>
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</burst>
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</fx>
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</PropertyList>
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