Fix weird zikzak smoke trails from Frigates

This commit is contained in:
Nikolai V. Chr 2021-05-05 17:11:41 +02:00
parent 7d2618f914
commit 51d5801a2b

View File

@ -29,88 +29,6 @@
settimer(func { loop(id); }, 0);
}
settimer(func { loop(loopid); }, 0);
var self = cmdarg();
var skip = 0;
var lat = self.getNode("rotors/main/blade[0]/flap-deg");
var lon = self.getNode("rotors/main/blade[1]/flap-deg");
var alt = self.getNode("rotors/main/blade[2]/flap-deg");
if (alt == nil or alt.getValue() == nil) {
skip = 1;
}
var objs = {};
var loop = func () {
if(alt.getValue() != 0) {
var objModel = objs["first"];
if (objModel == nil) {
# create model
#print("creating missile");
var n = props.globals.getNode("models", 1);
var i = 0;
for (i = 0; 1==1; i += 1) {
if (n.getChild("model", i, 0) == nil) {
break;
}
}
objModel = n.getChild("model", i, 1);
objModel.getNode("elevation",1).setDoubleValue(0);
objModel.getNode("latitude",1).setDoubleValue(0);
objModel.getNode("longitude",1).setDoubleValue(0);
objModel.getNode("elevation-ft-prop",1).setValue(objModel.getPath()~"/elevation");
objModel.getNode("latitude-deg-prop",1).setValue(objModel.getPath()~"/latitude");
objModel.getNode("longitude-deg-prop",1).setValue(objModel.getPath()~"/longitude");
objModel.getNode("heading-deg",1).setDoubleValue(0);
objModel.getNode("pitch-deg",1).setDoubleValue(0);
objModel.getNode("roll-deg",1).setDoubleValue(0);
objModel.getNode("path",1).setValue("Aircraft/JA37/Models/Armament/Weapons/MP_missile/mp_missile.xml");
var loadNode = objModel.getNode("load", 1);
loadNode.setBoolValue(1);
objs["first"] = objModel;
loadNode.remove();
}
}
var exist = 0;
if(alt.getValue() != 0) {
exist = 1;
var objModel = objs["first"];
if (objModel == nil) {
print("error: did not find mp missile.");
return;
}# else {
# print("found a missile!");
#}
objModel.getNode("latitude").setDoubleValue(lat.getValue());
objModel.getNode("longitude").setDoubleValue(lon.getValue());
objModel.getNode("elevation").setDoubleValue(alt.getValue()*M2FT);
}
if (exist == 0) {
# remove model
var objModel = objs["first"];
if (objModel != nil) {
objModel.remove();
delete(objs, "first");
}
}
if (self.getNode("valid") == 0 or self.getNode("valid") == nil) {
return;
}
settimer(loop, 0.05);
}
if (skip == 0) {
loop();
}
]]>
</load>
<unload>