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Auto-Update shared Files
vector is up-to-date (2.0.3) (BUK-M2/Nasal/vector.nas) vector is up-to-date (2.0.3) (depot/Nasal/vector.nas) vector is up-to-date (2.0.3) (fleet/Nasal/vector.nas) vector is up-to-date (2.0.3) (Frigate/Nasal/vector.nas) vector is up-to-date (2.0.3) (gci-radar/Nasal/vector.nas) vector is up-to-date (2.0.3) (groundtarget/Nasal/vector.nas) vector is up-to-date (2.0.3) (MIM-104D/Nasal/vector.nas) vector is up-to-date (2.0.3) (missile-frigate/Nasal/vector.nas) vector is up-to-date (2.0.3) (S-200/Nasal/vector.nas) vector is up-to-date (2.0.3) (S-300/Nasal/vector.nas) vector is up-to-date (2.0.3) (S-75/Nasal/vector.nas) Fetched vector None->2.0.3 (SA-3/Nasal/vector.nas) vector is up-to-date (2.0.3) (SA-6/Nasal/vector.nas) vector is up-to-date (2.0.3) (ZSU-23/Nasal/vector.nas) missile-code is up-to-date (1.1.2) (BUK-M2/Nasal/guided-missiles.nas) missile-code is up-to-date (1.1.2) (MIM-104D/Nasal/guided-missiles.nas) missile-code is up-to-date (1.1.2) (S-75/Nasal/guided-missiles.nas) Fetched missile-code None->1.1.2 (SA-3/Nasal/guided-missiles.nas) missile-code is up-to-date (1.1.2) (SA-6/Nasal/guided-missiles.nas) damage is up-to-date (1.4.3) (BUK-M2/Nasal/damage.nas) damage is up-to-date (1.4.3) (depot/Nasal/damage.nas) damage is up-to-date (1.4.3) (fleet/Nasal/damage.nas) damage is up-to-date (1.4.3) (Frigate/Nasal/damage.nas) damage is up-to-date (1.4.3) (gci-radar/Nasal/damage.nas) damage is up-to-date (1.4.3) (groundtarget/Nasal/damage.nas) damage is up-to-date (1.4.3) (MIM-104D/Nasal/damage.nas) damage is up-to-date (1.4.3) (missile-frigate/Nasal/damage.nas) damage is up-to-date (1.4.3) (S-200/Nasal/damage.nas) damage is up-to-date (1.4.3) (S-300/Nasal/damage.nas) damage is up-to-date (1.4.3) (S-75/Nasal/damage.nas) Fetched damage None->1.4.3 (SA-3/Nasal/damage.nas) damage is up-to-date (1.4.3) (SA-6/Nasal/damage.nas) damage is up-to-date (1.4.3) (ZSU-23/Nasal/damage.nas) datalink is up-to-date (1.1.0) (BUK-M2/Nasal/datalink.nas) datalink is up-to-date (1.1.0) (fleet/Nasal/datalink.nas) datalink is up-to-date (1.1.0) (MIM-104D/Nasal/datalink.nas) datalink is up-to-date (1.1.0) (missile-frigate/Nasal/datalink.nas) datalink is up-to-date (1.1.0) (S-200/Nasal/datalink.nas) datalink is up-to-date (1.1.0) (S-300/Nasal/datalink.nas) datalink is up-to-date (1.1.0) (S-75/Nasal/datalink.nas) Fetched datalink None->1.1.0 (SA-3/Nasal/datalink.nas) datalink is up-to-date (1.1.0) (SA-6/Nasal/datalink.nas) datalink is up-to-date (1.1.0) (ZSU-23/Nasal/datalink.nas) armament-notification is up-to-date (1.1.0) (BUK-M2/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (depot/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (fleet/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (Frigate/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (gci-radar/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (groundtarget/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (MIM-104D/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (missile-frigate/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (S-200/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (S-300/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (S-75/Nasal/ArmamentNotification.nas) Fetched armament-notification None->1.1.0 (SA-3/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (SA-6/Nasal/ArmamentNotification.nas) armament-notification is up-to-date (1.1.0) (ZSU-23/Nasal/ArmamentNotification.nas) geo-bridged-transmitter is up-to-date (1.0.1) (BUK-M2/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (depot/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (fleet/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (Frigate/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (gci-radar/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (groundtarget/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (MIM-104D/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (missile-frigate/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (S-200/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (S-300/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (S-75/Nasal/GeoBridgedTransmitter.nas) Fetched geo-bridged-transmitter None->1.0.1 (SA-3/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (SA-6/Nasal/GeoBridgedTransmitter.nas) geo-bridged-transmitter is up-to-date (1.0.1) (ZSU-23/Nasal/GeoBridgedTransmitter.nas) asset-fire-control is up-to-date (1.0.0) (BUK-M2/Nasal/fire-control.nas) asset-fire-control is up-to-date (1.0.0) (MIM-104D/Nasal/fire-control.nas) asset-fire-control is up-to-date (1.0.0) (S-75/Nasal/fire-control.nas) Fetched asset-fire-control None->1.0.0 (SA-3/Nasal/fire-control.nas) asset-fire-control is up-to-date (1.0.0) (SA-6/Nasal/fire-control.nas) asset-radar-logic is up-to-date (1.1.0) (BUK-M2/Nasal/radar-logic.nas) asset-radar-logic is up-to-date (1.1.0) (MIM-104D/Nasal/radar-logic.nas) asset-radar-logic is up-to-date (1.1.0) (S-75/Nasal/radar-logic.nas) Fetched asset-radar-logic None->1.1.0 (SA-3/Nasal/radar-logic.nas) asset-radar-logic is up-to-date (1.1.0) (SA-6/Nasal/radar-logic.nas) asset-radar-logic is up-to-date (1.1.0) (gci-radar/Nasal/radar-logic.nas)
This commit is contained in:
parent
300cecc219
commit
4917b34ffc
@ -87,6 +87,48 @@ var ArmamentInFlightNotification =
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new_class.Flags = 0; # 8 bits for whatever.
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new_class.UniqueIdentity = _unique;
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new_class.isValid = func {
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var valid = "";
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var limitMin = -124;
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var limitMax = 123;
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# 1 byte integer
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if (int(me.Kind) > limitMax or int(me.Kind) < limitMin) {
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valid ~= "|ArmamentInFlight.Kind is "~me.Kind;
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}
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# 1 byte integer
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if (int(me.SecondaryKind) > limitMax or int(me.SecondaryKind) < limitMin) {
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valid ~= "|ArmamentInFlight.SecondaryKind is "~me.SecondaryKind;
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}
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# 1 byte float
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if (int((me.u_fps-3348)*0.03703) > limitMax or int((me.u_fps-3348)*0.03703) < limitMin) {
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valid ~= "|ArmamentInFlight.u_fps is "~me.u_fps;
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}
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# 1 byte float
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if (int(me.Pitch*1.38) > limitMax or int(me.Pitch*1.38) < limitMin) {
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valid ~= "|ArmamentInFlight.Pitch is "~me.Pitch;
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}
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# 1 byte float
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if (int(geo.normdeg180(me.Heading)/1.54) > limitMax or int(geo.normdeg180(me.Heading)/1.54) < limitMin) {
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valid ~= "|ArmamentInFlight.Heading is "~me.Heading;
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}
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# 1 byte integer
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if (int(me.Flags) > limitMax or int(me.Flags) < limitMin) {
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valid ~= "|ArmamentInFlight.Flags is "~me.Flags;
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}
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# 1 byte integer
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if (int(me.UniqueIdentity) > limitMax or int(me.UniqueIdentity) < limitMin) {
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valid ~= "|ArmamentInFlight.UniqueIdentity is "~me.UniqueIdentity;
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}
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# 7 byte string
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if (size(me.RemoteCallsign) > 7) {
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valid ~= "|ArmamentInFlight.RemoteCallsign is "~me.RemoteCallsign;
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}
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if (valid != "") {
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print("\nEMESARY ENCODING WILL FAIL:");
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print(" "~valid);
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}
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};
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new_class.GetBridgeMessageNotificationTypeKey = func {
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return new_class.NotificationType~"."~new_class.Ident~"."~new_class.UniqueIndex;
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};
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@ -27,18 +27,18 @@
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#i.e. change to [notifications.ArmamentInFlightNotification.new(nil), notifications.ArmamentNotification.new(nil)];
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var geoRoutedNotifications = [notifications.ArmamentInFlightNotification.new()];
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var geoBridgedTransmitter = emesary.Transmitter.new("geoOutgoingBridge");
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var geooutgoingBridge = emesary_mp_bridge.OutgoingMPBridge.new("patriotmp.geo",geoRoutedNotifications, 18, "", geoBridgedTransmitter);
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var geooutgoingBridge = emesary_mp_bridge.OutgoingMPBridge.new("mp.geo",geoRoutedNotifications, 18, "", geoBridgedTransmitter);
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# bridge should be tuned to be around 90% of the packet size full.
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geooutgoingBridge.TransmitFrequencySeconds = 0.75;
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geooutgoingBridge.MPStringMaxLen = 150;
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geooutgoingBridge.MPStringMaxLen = 175; # each is 34 bytes
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emesary_mp_bridge.IncomingMPBridge.startMPBridge(geoRoutedNotifications, 18, emesary.GlobalTransmitter);
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#----- bridge hit (armament) notifications
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var hitRoutedNotifications = [notifications.ArmamentNotification.new(),notifications.StaticNotification.new()];
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var hitBridgedTransmitter = emesary.Transmitter.new("armamentNotificationBridge");
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var hitoutgoingBridge = emesary_mp_bridge.OutgoingMPBridge.new("patriotmp.hit",hitRoutedNotifications, 19, "", hitBridgedTransmitter);
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var hitoutgoingBridge = emesary_mp_bridge.OutgoingMPBridge.new("mp.hit",hitRoutedNotifications, 19, "", hitBridgedTransmitter);
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hitoutgoingBridge.TransmitFrequencySeconds = 1.5;
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hitoutgoingBridge.MPStringMaxLen = 120;
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emesary_mp_bridge.IncomingMPBridge.startMPBridge(hitRoutedNotifications, 19, emesary.GlobalTransmitter);
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@ -46,8 +46,38 @@ emesary_mp_bridge.IncomingMPBridge.startMPBridge(hitRoutedNotifications, 19, eme
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#----- bridge object notifications
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var objectRoutedNotifications = [notifications.ObjectInFlightNotification.new()];
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var objectBridgedTransmitter = emesary.Transmitter.new("objectNotificationBridge");
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var objectoutgoingBridge = emesary_mp_bridge.OutgoingMPBridge.new("patriotmp.object",objectRoutedNotifications, 17, "", objectBridgedTransmitter);
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var objectoutgoingBridge = emesary_mp_bridge.OutgoingMPBridge.new("mp.object",objectRoutedNotifications, 17, "", objectBridgedTransmitter);
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objectoutgoingBridge.TransmitFrequencySeconds = 0.2;
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objectoutgoingBridge.MessageLifeTime = 1;
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objectoutgoingBridge.MPStringMaxLen = 150;
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emesary_mp_bridge.IncomingMPBridge.startMPBridge(objectRoutedNotifications, 17, emesary.GlobalTransmitter);
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#
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# debug all messages - this can be removed when testing isn't required.
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var debugRecipient = emesary.Recipient.new("Debug");
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debugRecipient.Receive = func(notification)
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{
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if (notification.NotificationType != "FrameNotification") {
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print ("recv(0): type=",notification.NotificationType, " fromIncoming=",notification.FromIncomingBridge);
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if (notification.NotificationType == "ArmamentInFlightNotification") {
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print("recv(1): ",notification.NotificationType, " ", notification.Ident);
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debug.dump(notification);
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} else if (notification.NotificationType == "ArmamentNotification") {
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if (notification.FromIncomingBridge) {
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print("recv(2): ",notification.NotificationType, " ", notification.Ident,
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" Kind=",notification.Kind,
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" SecondaryKind=",notification.SecondaryKind,
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" RelativeAltitude=",notification.RelativeAltitude,
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" Distance=",notification.Distance,
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" Bearing=",notification.Bearing,
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" RemoteCallsign=",notification.RemoteCallsign);
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debug.dump(notification);
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}
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}
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}
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return emesary.Transmitter.ReceiptStatus_NotProcessed; # we're not processing it, just looking
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}
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# uncomment next line to activate debug recipient.
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#emesary.GlobalTransmitter.Register(debugRecipient);
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@ -27,7 +27,7 @@ var mlw_max=getprop("payload/d-config/mlw_max"); #
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var auto_flare_caller = getprop("payload/d-config/auto_flare_caller"); # If damage.nas should detect flare releases, or if function is called from somewhere in aircraft
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############################################################################################################################
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srand();
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var hp = hp_max;
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setprop("sam/damage", math.max(0,100*hp/hp_max));#used in HUD
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@ -60,6 +60,7 @@ var shells = {
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"DEFA 554": [14,0.060], # 30x113mm Mirage, 220g
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"20mm APDS": [15,0.030], # CIWS
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"LAU-10": [16,0.500], # 127mm, ~4-7kg warhead
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# Max id is 41
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};
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# lbs of warheads is explosive+fragmentation+fuse, so total warhead mass.
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@ -136,7 +137,7 @@ var warheads = {
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"R.530": [67, 55.00,0,0],
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"MK-82AIR": [68, 192.00,1,0],
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"AIM-9M": [69, 20.80,0,0],
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"R-73 RMD-1": [70, 16.31,0,0],# automat Mig29/su27
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"R-73 RVV-MD": [70, 16.31,0,0],# automat su34
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"Meteor": [71, 55.00,0,0],
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"MICA-EM": [72, 30.00,0,0],
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"MICA-IR": [73, 30.00,0,0],
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@ -148,7 +149,7 @@ var warheads = {
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"R-55": [79, 20.06,0,0],
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"R-60": [80, 6.60,0,0],
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"R-60M": [81, 7.70,0,0],
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"R-73E": [82, 16.31,0,0],
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"R-73": [82, 16.31,0,0],# automat mig23/mig29/su-27
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"R-77": [83, 49.60,0,0],
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"R74": [84, 16.00,0,0],
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"RB-05A": [85, 353.00,1,0],
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@ -165,8 +166,9 @@ var warheads = {
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"3M9": [96, 125.00,0,0],# 3M9M3 Missile used with 2K12/SA-6
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"5V28V": [97, 478.00,0,0],# Missile used with S-200D/SA-5
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"AIM-9X": [98, 20.80,0,0],
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"5V27": [99, 150.00,0,0],
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"AGM-65G": [100, 150.00,1,0],
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"R-23R": [99, 55.00,0,0],# mig23 fox 1
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"5V27": [100, 150.00,0,0],# Missile used with SA-3/S-125
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# Max id is 180
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};
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var AIR_RADAR = "air";
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@ -184,29 +186,33 @@ var radar_signatures = {
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"m2000-5B": AIR_RADAR,
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"MiG-21bis": AIR_RADAR,
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"MiG-21MF-75": AIR_RADAR,
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"Mig-23MLD": AIR_RADAR,
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"MiG-29": AIR_RADAR,
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"SU-27": AIR_RADAR,
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"EC-137R": AIR_RADAR,
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"E-3R": AIR_RADAR,
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"E-3": AIR_RADAR,
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"RC-137R": AIR_RADAR,
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"E-8R": AIR_RADAR,
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"EC-137D": AIR_RADAR,
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"Mig-28": AIR_RADAR,
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"SA-6": "gnd-06",#Air radar tone chosen so that there is at least some lock tone until asset-specific is created
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"SA-6": "gnd-06",
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"s-200": "gnd-05",
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"ZSU-23-4M": "gnd-23",
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"S-75": "gnd-02",
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"buk-m2": "gnd-11",
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"buk-m2": "gnd-17",
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"s-300": "gnd-20",
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"MIM104D": "gnd-p2",
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"missile_frigate": "gnd-nk",
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"fleet": "gnd-nk",
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"SA-3": "gnd-p2",
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};
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var id2warhead = [];
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var launched = {};# callsign: elapsed-sec
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var approached = {};# callsign: uniqueID
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var heavy_smoke = [61,62,63,65,92,96,97,99];
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var heavy_smoke = [61,62,63,65,92,96,97,100];
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var k = keys(warheads);
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@ -310,7 +316,7 @@ var DamageRecipient =
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var radarOn = bits.test(notification.Flags, 0);
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var thrustOn = bits.test(notification.Flags, 1);
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var CWIOn = bits.test(notification.Flags, 2);
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var index = notification.SecondaryKind-21;
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var index = DamageRecipient.emesaryID2typeID(notification.SecondaryKind);
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var typ = id2warhead[index];
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if (notification.Kind == MOVE) {
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@ -404,6 +410,7 @@ var DamageRecipient =
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setprop("payload/armament/MAW-active", 1);# resets every 1 seconds
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} elsif (CWIOn) {
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setprop("payload/armament/MAW-semiactive", 1);# resets every 1 seconds
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if (notification.Callsign != nil) setprop("payload/armament/MAW-semiactive-callsign", notification.Callsign);# resets every 1 seconds
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}
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MAW_elapsed = elapsed;
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var appr = approached[notification.Callsign~notification.UniqueIdentity];
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@ -412,8 +419,8 @@ var DamageRecipient =
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#printf("Missile Approach Warning from %03d degrees.", bearing);
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damageLog.push(sprintf("Missile Approach Warning from %03d degrees from %s.", bearing, notification.Callsign));
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if (rwr_to_screen) screen.log.write(sprintf("Missile Approach Warning from %03d degrees.", bearing), 1,0.5,0);# temporary till someone models a RWR in RIO seat
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} else {
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#printf("Missile Approach Warning");
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} elsif (CWIOn) {
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#printf("Missile Approach Warning (semi-active).");
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damageLog.push(sprintf("Missile Approach Warning from %s.", notification.Callsign));
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if (rwr_to_screen) screen.log.write(sprintf("Missile Approach Warning (semi-active)."), 1,0.5,0);# temporary till someone models a RWR in RIO seat
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}
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@ -437,9 +444,9 @@ var DamageRecipient =
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#
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if (tacview_supported and tacview.starttime and (getprop("sim/multiplay/txhost") != "mpserver.opredflag.com" or m28_auto)) {
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var node = getCallsign(notification.RemoteCallsign);
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if (node != nil and notification.SecondaryKind > 20) {
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if (node != nil and (notification.SecondaryKind > 20 or notification.SecondaryKind < -40)) {
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# its a warhead
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var wh = id2warhead[notification.SecondaryKind - 21];
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var wh = id2warhead[DamageRecipient.emesaryID2typeID(notification.SecondaryKind)];
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var lbs = wh[1];
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var hitCoord = geo.Coord.new();
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hitCoord.set_latlon(node.getNode("position/latitude-deg").getValue(), node.getNode("position/longitude-deg").getValue(), node.getNode("position/altitude-ft").getValue()*FT2M+notification.RelativeAltitude);
|
||||
@ -476,11 +483,11 @@ var DamageRecipient =
|
||||
damageLog.push(sprintf("%s hit you with %d %s.", notification.Callsign, hit_count, typ));
|
||||
nearby_explosion();
|
||||
}
|
||||
} elsif (notification.SecondaryKind > 20) {
|
||||
} elsif (notification.SecondaryKind > 20 or notification.SecondaryKind < -40) {
|
||||
# its a warhead
|
||||
if (m28_auto) mig28.engagedBy(notification.Callsign, 1);
|
||||
var dist = notification.Distance;
|
||||
var wh = id2warhead[notification.SecondaryKind - 21];
|
||||
var wh = id2warhead[DamageRecipient.emesaryID2typeID(notification.SecondaryKind)];
|
||||
var type = wh[4];#test code
|
||||
if (wh[3] == 1) {
|
||||
# cluster munition
|
||||
@ -605,7 +612,29 @@ var DamageRecipient =
|
||||
return emesary.Transmitter.ReceiptStatus_NotProcessed;
|
||||
};
|
||||
return new_class;
|
||||
},
|
||||
|
||||
typeID2emesaryID: func (typeID) {
|
||||
if (typeID <= 100) {
|
||||
return typeID + 21;
|
||||
} elsif (typeID <= 180) {
|
||||
return (typeID - 100) * -1 - 40;
|
||||
} else {
|
||||
print("Missile TypeID too large value, max is 180");
|
||||
return 0;
|
||||
}
|
||||
},
|
||||
|
||||
emesaryID2typeID: func (emesaryID) {
|
||||
if (emesaryID > 20) {
|
||||
return emesaryID - 21;
|
||||
} elsif (emesaryID < -40) {
|
||||
return (emesaryID + 40) * -1 + 100;
|
||||
} else {
|
||||
print("Missile emesaryID not a warhead");
|
||||
return 0;
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
damage_recipient = DamageRecipient.new("DamageRecipient");
|
||||
@ -1109,6 +1138,46 @@ var fail_systems = func (probability, factor = 100) {#this factor needs tuning a
|
||||
}
|
||||
}
|
||||
}
|
||||
if (rand() < probability and rand() < probability and getprop("sim/flight-model") == "yasim") {
|
||||
setprop("consumables/fuel/tank[0]/level-norm", 0);
|
||||
setprop("consumables/fuel/tank[1]/level-norm", 0);
|
||||
setprop("consumables/fuel/tank[2]/level-norm", 0);
|
||||
setprop("consumables/fuel/tank[3]/level-norm", 0);
|
||||
setprop("consumables/fuel/tank[4]/level-norm", 0);
|
||||
setprop("consumables/fuel/tank[5]/level-norm", 0);
|
||||
setprop("consumables/fuel/tank[6]/level-norm", 0);
|
||||
setprop("consumables/fuel/tank[7]/level-norm", 0);
|
||||
setprop("consumables/fuel/tank[8]/level-norm", 0);
|
||||
setprop("consumables/fuel/tank[9]/level-norm", 0);
|
||||
setprop("consumables/fuel/tank[10]/level-norm", 0);
|
||||
setprop("consumables/fuel/tank[11]/level-norm", 0);
|
||||
# Somtimes these needs to be set too:
|
||||
setprop("consumables/fuel/tank[0]/level-lbs", 0);
|
||||
setprop("consumables/fuel/tank[1]/level-lbs", 0);
|
||||
setprop("consumables/fuel/tank[2]/level-lbs", 0);
|
||||
setprop("consumables/fuel/tank[3]/level-lbs", 0);
|
||||
setprop("consumables/fuel/tank[4]/level-lbs", 0);
|
||||
setprop("consumables/fuel/tank[5]/level-lbs", 0);
|
||||
setprop("consumables/fuel/tank[6]/level-lbs", 0);
|
||||
setprop("consumables/fuel/tank[7]/level-lbs", 0);
|
||||
setprop("consumables/fuel/tank[8]/level-lbs", 0);
|
||||
setprop("consumables/fuel/tank[9]/level-lbs", 0);
|
||||
setprop("consumables/fuel/tank[10]/level-lbs", 0);
|
||||
setprop("consumables/fuel/tank[11]/level-lbs", 0);
|
||||
# these will make the fraction indicator in fuel dialog not work after relocation, but they are needed:
|
||||
setprop("consumables/fuel/tank[0]/capacity-m3", 0);
|
||||
setprop("consumables/fuel/tank[1]/capacity-m3", 0);
|
||||
setprop("consumables/fuel/tank[2]/capacity-m3", 0);
|
||||
setprop("consumables/fuel/tank[3]/capacity-m3", 0);
|
||||
setprop("consumables/fuel/tank[4]/capacity-m3", 0);
|
||||
setprop("consumables/fuel/tank[5]/capacity-m3", 0);
|
||||
setprop("consumables/fuel/tank[6]/capacity-m3", 0);
|
||||
setprop("consumables/fuel/tank[7]/capacity-m3", 0);
|
||||
setprop("consumables/fuel/tank[8]/capacity-m3", 0);
|
||||
setprop("consumables/fuel/tank[9]/capacity-m3", 0);
|
||||
setprop("consumables/fuel/tank[10]/capacity-m3", 0);
|
||||
setprop("consumables/fuel/tank[11]/capacity-m3", 0);
|
||||
}
|
||||
|
||||
return failed;
|
||||
}
|
||||
@ -1138,6 +1207,51 @@ var repairYasim = func {
|
||||
}
|
||||
}
|
||||
|
||||
var setupYasimEngines = func {
|
||||
if (getprop("engines/engine/n1") != nil and !hasMode("engines/engine")) {
|
||||
var e0 = compat_failure_modes.fail_engine("engine");
|
||||
FailureMgr.add_failure_mode("engines/engine", "Engine 1", e0);
|
||||
}
|
||||
if (getprop("engines/engine[1]/n1") != nil and !hasMode("engines/engine[1]")) {
|
||||
var e1 = compat_failure_modes.fail_engine("engine[1]");
|
||||
FailureMgr.add_failure_mode("engines/engine[1]", "Engine 2", e1);
|
||||
}
|
||||
if (getprop("engines/engine[2]/n1") != nil and !hasMode("engines/engine[2]")) {
|
||||
var e2 = compat_failure_modes.fail_engine("engine[2]");
|
||||
FailureMgr.add_failure_mode("engines/engine[2]", "Engine 3", e2);
|
||||
}
|
||||
if (getprop("engines/engine[3]/n1") != nil and !hasMode("engines/engine[3]")) {
|
||||
var e3 = compat_failure_modes.fail_engine("engine[3]");
|
||||
FailureMgr.add_failure_mode("engines/engine[3]", "Engine 4", e3);
|
||||
}
|
||||
if (getprop("engines/engine[4]/n1") != nil and !hasMode("engines/engine[4]")) {
|
||||
var e4 = compat_failure_modes.fail_engine("engine[4]");
|
||||
FailureMgr.add_failure_mode("engines/engine[4]", "Engine 5", e4);
|
||||
}
|
||||
if (getprop("engines/engine[5]/n1") != nil and !hasMode("engines/engine[5]")) {
|
||||
var e5 = compat_failure_modes.fail_engine("engine[5]");
|
||||
FailureMgr.add_failure_mode("engines/engine[5]", "Engine 6", e5);
|
||||
}
|
||||
if (getprop("engines/engine[6]/n1") != nil and !hasMode("engines/engine[6]")) {
|
||||
var e6 = compat_failure_modes.fail_engine("engine[6]");
|
||||
FailureMgr.add_failure_mode("engines/engine[6]", "Engine 7", e6);
|
||||
}
|
||||
if (getprop("engines/engine[7]/n1") != nil and !hasMode("engines/engine[7]")) {
|
||||
var e7 = compat_failure_modes.fail_engine("engine[7]");
|
||||
FailureMgr.add_failure_mode("engines/engine[7]", "Engine 8", e7);
|
||||
}
|
||||
}
|
||||
settimer(setupYasimEngines, 150);
|
||||
|
||||
var hasMode = func (test) {
|
||||
# Tests if a failure mode exist already
|
||||
var modes = FailureMgr.get_failure_modes();
|
||||
foreach(mode;modes) {
|
||||
if (mode["id"]==test) return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
setlistener("/sim/signals/reinit", repairYasim);
|
||||
|
||||
hp_f = [hp_max,hp_max,hp_max,hp_max,hp_max,hp_max,hp_max];
|
||||
@ -1270,6 +1384,7 @@ var processCallsigns = func () {
|
||||
if (getprop("sim/time/elapsed-sec")-MAW_elapsed > 1.1) {
|
||||
setprop("payload/armament/MAW-active", 0);# resets every 1.1 seconds without warning
|
||||
setprop("payload/armament/MAW-semiactive", 0);
|
||||
setprop("payload/armament/MAW-semiactive-callsign", "");
|
||||
}
|
||||
|
||||
# spike handling:
|
||||
@ -1317,6 +1432,7 @@ var code_ct = func () {
|
||||
#ANTIC
|
||||
if (getprop("payload/armament/msg")) {
|
||||
setprop("sim/rendering/redout/enabled", 1);
|
||||
setprop("sim/rendering/redout/parameters/locked-by-airframe", 1);
|
||||
#call(func{fgcommand('dialog-close', multiplayer.dialog.dialog.prop())},nil,var err= []);# props.Node.new({"dialog-name": "location-in-air"}));
|
||||
if (!m28_auto) call(func{multiplayer.dialog.del();},nil,var err= []);
|
||||
if (!getprop("gear/gear[0]/wow")) {
|
||||
@ -1333,6 +1449,8 @@ var code_ct = func () {
|
||||
#setprop("/sim/rendering/als-filters/use-filtering", 1);
|
||||
call(func{var interfaceController = fg1000.GenericInterfaceController.getOrCreateInstance();
|
||||
interfaceController.stop();},nil,var err2=[]);
|
||||
} else {
|
||||
setprop("sim/rendering/redout/parameters/locked-by-airframe", 0);
|
||||
}
|
||||
}
|
||||
code_ctTimer = maketimer(1, code_ct);
|
||||
@ -1440,11 +1558,25 @@ var writeDamageLog = func {
|
||||
io.close(file);
|
||||
}
|
||||
|
||||
var unitTest = func {
|
||||
for (var i= 0; i<=180;i+=1) {
|
||||
var em = DamageRecipient.typeID2emesaryID(i);
|
||||
var b = DamageRecipient.emesaryID2typeID(em);
|
||||
if (b != i) {
|
||||
print("unit test failed for index "~i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
print("unit test passed");
|
||||
}
|
||||
#unitTest();
|
||||
|
||||
setlistener("sim/signals/exit", writeDamageLog, 0, 0);
|
||||
|
||||
#screen.property_display.add("payload/armament/MAW-bearing");
|
||||
#screen.property_display.add("payload/armament/MAW-active");
|
||||
#screen.property_display.add("payload/armament/MAW-semiactive");
|
||||
#screen.property_display.add("payload/armament/MAW-semiactive-callsign");
|
||||
#screen.property_display.add("payload/armament/MLW-bearing");
|
||||
#screen.property_display.add("payload/armament/MLW-count");
|
||||
#screen.property_display.add("payload/armament/MLW-launcher");
|
||||
@ -1454,7 +1586,7 @@ setlistener("sim/signals/exit", writeDamageLog, 0, 0);
|
||||
#screen.property_display.add("payload/armament/spike-gnd-02");
|
||||
#screen.property_display.add("payload/armament/spike-gnd-05");
|
||||
#screen.property_display.add("payload/armament/spike-gnd-06");
|
||||
#screen.property_display.add("payload/armament/spike-gnd-11");
|
||||
#screen.property_display.add("payload/armament/spike-gnd-17");
|
||||
#screen.property_display.add("payload/armament/spike-gnd-23");
|
||||
#screen.property_display.add("payload/armament/spike-gnd-p2");
|
||||
#screen.property_display.add("payload/armament/spike-gnd-nk");
|
@ -153,19 +153,11 @@ var slugs_to_lbm = SLUGS2LBM;# since various aircraft use this from outside miss
|
||||
var first_in_air = 0;# first missile is in the air, other missiles should not write to MP.
|
||||
var first_in_air_max_sec = 30;
|
||||
|
||||
var versionString = getprop("sim/version/flightgear");
|
||||
var version = split(".", versionString);
|
||||
var major = num(version[0]);
|
||||
var minor = num(version[1]);
|
||||
var pica = num(version[2]);
|
||||
var pickingMethod = 0;
|
||||
if ((major == 2017 and minor == 2 and pica >= 1) or (major == 2017 and minor > 2) or major > 2017) {
|
||||
pickingMethod = 1;
|
||||
}
|
||||
var offsetMethod = 0;
|
||||
if ((major == 2017 and minor == 2 and pica >= 1) or (major == 2017 and minor > 2) or major > 2017) {
|
||||
offsetMethod = 1;
|
||||
}
|
||||
#var versionString = getprop("sim/version/flightgear");
|
||||
#var version = split(".", versionString);
|
||||
#var major = num(version[0]);
|
||||
#var minor = num(version[1]);
|
||||
#var pica = num(version[2]);
|
||||
|
||||
var wingedGuideFactor = 0.1;
|
||||
|
||||
@ -193,27 +185,28 @@ var contactPoint = nil;
|
||||
# get_type() - (AIR, MARINE, SURFACE or ORDNANCE)
|
||||
# getUnique() - Used when comparing 2 targets to each other and determining if they are the same target.
|
||||
# isValid() - If this target is valid
|
||||
# getElevation()
|
||||
# get_bearing()
|
||||
# getElevation() - Pitch to target from launch vehicle
|
||||
# get_bearing() - Bearing to target from launch vehicle
|
||||
# get_Callsign()
|
||||
# get_range()
|
||||
# get_range() - NM
|
||||
# get_Coord()
|
||||
# get_altitude()
|
||||
# get_altitude() - FT
|
||||
# get_Pitch()
|
||||
# get_Speed()
|
||||
# get_heading()
|
||||
# get_uBody()
|
||||
# get_vBody()
|
||||
# get_wBody()
|
||||
# get_uBody() - Body velocities in ft/s. Forward component.
|
||||
# get_vBody() - Right component
|
||||
# get_wBody() - Down component
|
||||
# getLastGroundTrackBlep() - Used for sample guidance
|
||||
# getFlareNode() - Used for flares.
|
||||
# getChaffNode() - Used for chaff.
|
||||
# isPainted() - Tells if this target is still being radar tracked by the launch platform, only used in semi-radar guided missiles.
|
||||
# isLaserPainted() - Tells if this target is still being tracked by the launch platform, only used by laser guided ordnance.
|
||||
# isRadiating(coord) - Tell if anti-radiation missile is hit by radiation from target. coord is the weapon position.
|
||||
# isCommandActive()
|
||||
# isSpikingMe() - Tells if the target is STT locked on launch platform.
|
||||
# isCommandActive() - If surface based launcher is still tracking (command guidance) or have a search blep (TVM) on target.
|
||||
# isVirtual() - Tells if the target is just a position, and should not be considered for damage.
|
||||
# get_closure_rate() - closure rate in kt
|
||||
# get_closure_rate() - closure rate in kt to launch platform
|
||||
|
||||
var AIM = {
|
||||
lowestETA: nil,
|
||||
@ -312,6 +305,8 @@ var AIM = {
|
||||
m.radarZ = getprop(m.nodeString~"FCS-z"); # In future I will add direction to it also, for now its center gimbal is along -x axis.
|
||||
m.expand_min = getprop(m.nodeString~"expand-min-fire-range"); # Bool. Default false. If min fire range should expand with closing rate. Mainly use this for A/A missiles.
|
||||
m.asc = getprop(m.nodeString~"attack-steering-cue-enabled");# Bool. ASC enabled.
|
||||
m.powerOnRequired = getprop(m.nodeString~"requires-power-on"); # Bool. ASC enabled.
|
||||
m.powerOnBatteryTime = getprop(m.nodeString~"power-on-battery-time"); # Seconds.
|
||||
# navigation, guiding and seekerhead
|
||||
m.max_seeker_dev = getprop(m.nodeString~"seeker-field-deg") / 2; # missiles own seekers total FOV diameter.
|
||||
m.guidance = getprop(m.nodeString~"guidance"); # heat/radar/semi-radar/tvm/laser/gps/gps-laser/vision/unguided/level/gyro-pitch/radiation/inertial/remote/remote-stable/command/sample
|
||||
@ -412,6 +407,14 @@ var AIM = {
|
||||
m.eject_speed = 0;
|
||||
}
|
||||
|
||||
if (m.powerOnRequired == nil) {
|
||||
m.powerOnRequired = 0;
|
||||
}
|
||||
|
||||
if (m.powerOnBatteryTime == nil) {
|
||||
m.powerOnBatteryTime = 0;# infinite
|
||||
}
|
||||
|
||||
if (m.rail_forward == 1) {
|
||||
m.rail_pitch_deg = 0;
|
||||
m.rail_head_deg = 0;
|
||||
@ -533,7 +536,7 @@ var AIM = {
|
||||
m.vector_thrust = 0;
|
||||
}
|
||||
if (m.flareResistance == nil or !m.gnd_launch) {
|
||||
m.flareResistance = 0.85;
|
||||
m.flareResistance = 0.80;
|
||||
}
|
||||
if (m.chaffResistance == nil or !m.gnd_launch) {
|
||||
m.chaffResistance = 0.85;
|
||||
@ -720,6 +723,7 @@ var AIM = {
|
||||
m.contacts = [];# contacts that should be considered to lock onto. In slave it will only lock to the first.
|
||||
m.warm = 1;# normalized warm/cold
|
||||
m.ready_standby_time = 0;# time when started from standby
|
||||
m.power_on_time = 0;# time when started from standby
|
||||
m.cooling = 0;
|
||||
m.slave_to_radar = m.seam_support?1:0;
|
||||
m.seeker_last_time = 0;
|
||||
@ -729,6 +733,11 @@ var AIM = {
|
||||
m.cooling_last_time = 0;
|
||||
m.cool_total_time = 0;
|
||||
|
||||
m.powerOn = 0;
|
||||
m.powerAvailable = m.powerOnBatteryTime;
|
||||
m.powerOnPassedTime = 0;
|
||||
m.powerOnLastCheck = 0;
|
||||
|
||||
#
|
||||
# Emesary damage system
|
||||
#
|
||||
@ -1354,6 +1363,10 @@ var AIM = {
|
||||
me.contacts = vect;
|
||||
},
|
||||
|
||||
clearTgt: func {
|
||||
me.Tgt = nil;
|
||||
},
|
||||
|
||||
commandDir: func (heading_deg, pitch_deg) {
|
||||
# commands are relative to aircraft bore
|
||||
if (me.status == MISSILE_FLYING) return;
|
||||
@ -1408,6 +1421,28 @@ var AIM = {
|
||||
return me.cooling;
|
||||
},
|
||||
|
||||
togglePowerOn: func {
|
||||
me.powerOn = !me.powerOn;
|
||||
if (me.powerOn) {
|
||||
me.power_on_time = getprop("sim/time/elapsed-sec");
|
||||
}
|
||||
},
|
||||
|
||||
setPowerOn: func (enable) {
|
||||
me.powerOn = enable;
|
||||
if (me.powerOn) {
|
||||
me.power_on_time = getprop("sim/time/elapsed-sec");
|
||||
}
|
||||
},
|
||||
|
||||
isPowerOn: func {
|
||||
return me.powerOn;
|
||||
},
|
||||
|
||||
hasPowerEnough: func {
|
||||
return !me.powerOnRequired or me.powerOnBatteryTime == 0 or me.powerAvailable > me.powerOnBatteryTime * 0.05;
|
||||
},
|
||||
|
||||
start: func {
|
||||
if (me.status == MISSILE_STANDBY) {
|
||||
me.status = MISSILE_STARTING;
|
||||
@ -1421,7 +1456,15 @@ var AIM = {
|
||||
if (me.status != MISSILE_FLYING) {
|
||||
me.status = MISSILE_STANDBY;
|
||||
#printf("stop #%3d %s", me.ID, me.type);
|
||||
if (me.guidance == "radiation") {
|
||||
me.Tgt = nil;
|
||||
me.contacts = [];
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
getStatus: func {
|
||||
return me.status;
|
||||
},
|
||||
|
||||
isCaged: func () {
|
||||
@ -1484,6 +1527,9 @@ var AIM = {
|
||||
me.elapsed_last = systime();
|
||||
me.status = MISSILE_FLYING;
|
||||
|
||||
me.powerOnLastCheck = 0;# switch to use me.life_time from elapsed sim time.
|
||||
me.powerOn = 1;# If pilot releases while power off, we make sure it on now.
|
||||
|
||||
if (vect!= nil) {
|
||||
|
||||
# sets a vector of contacts the weapons will try to lock onto
|
||||
@ -1549,7 +1595,7 @@ var AIM = {
|
||||
me.railEnd = vector.Math.plus(me.railBegin, vector.Math.product(me.rail_dist_m, me.railvec));
|
||||
}
|
||||
}
|
||||
if (offsetMethod and (!me.rail or me.rail_forward)) {
|
||||
if (!me.rail or me.rail_forward) {
|
||||
var pos = aircraftToCart({x:-me.x, y:me.y, z: -me.z});
|
||||
init_coord = geo.Coord.new();
|
||||
init_coord.set_xyz(pos.x, pos.y, pos.z);
|
||||
@ -2094,6 +2140,13 @@ var AIM = {
|
||||
|
||||
me.life_time += me.dt;
|
||||
|
||||
me.consumeBattery(me.life_time);
|
||||
if (!me.hasPowerEnough()) {
|
||||
# Smart weapon reduced to dumb weapon
|
||||
me.free = 1;
|
||||
me.printStats("Ran out of battery, stopped guiding");
|
||||
}
|
||||
|
||||
me.handleMidFlightFunc();
|
||||
|
||||
if (me.hasGuided and me.maddog) {
|
||||
@ -2394,12 +2447,8 @@ var AIM = {
|
||||
# missile on rail, lets move it on the rail
|
||||
if (me.rail_forward) {
|
||||
var init_coord = nil;
|
||||
if (offsetMethod) {
|
||||
me.geodPos = aircraftToCart({x:-me.x, y:me.y, z: -me.z});
|
||||
me.coord.set_xyz(me.geodPos.x, me.geodPos.y, me.geodPos.z);
|
||||
} else {
|
||||
me.coord = me.getGPS(me.x, me.y, me.z, OurPitch.getValue());
|
||||
}
|
||||
} else {
|
||||
me.coord = me.getGPS(-me.railPos[0], -me.railPos[1], me.railPos[2], OurPitch.getValue(), OurHdg.getValue());
|
||||
}
|
||||
@ -2723,8 +2772,13 @@ var AIM = {
|
||||
} else {
|
||||
me.remote_control_pitch = 0;
|
||||
}
|
||||
if (me.settings["abort_midflight_function"] != nil) {
|
||||
if (me.settings["seeker_fov"] != nil) {
|
||||
me.max_seeker_dev = me.settings.seeker_fov;
|
||||
me.printStats("Seeker FOV switched to %s",me.max_seeker_dev);
|
||||
}
|
||||
if (me.settings["abort_midflight_function"] == 1) {
|
||||
me.mfFunction = nil;
|
||||
me.printStats("Midflight function finished");
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -2872,7 +2926,7 @@ var AIM = {
|
||||
}
|
||||
|
||||
if (!me.simple_drag) {
|
||||
if (me.vector_thrust and me.thrust_lbf>0) N=N*0.35;
|
||||
if (me.vector_thrust and me.thrust_lbf>0) N=N*0.15;
|
||||
if (mach < 1.1) {
|
||||
me.Cdi = (me.Cd_base+me.Cd_delta*me.deploy)*N;# N = normal force in G
|
||||
} else {
|
||||
@ -3267,8 +3321,8 @@ var AIM = {
|
||||
# target has released a new flare, lets check if it fools us
|
||||
me.flareTime = me.life_time;
|
||||
me.flareLast = me.flareNumber;
|
||||
me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;
|
||||
me.flareLock = rand() < (1-me.flareResistance + ((1-me.flareResistance) * 0.5 * me.aspectDeg));# 50% extra chance to be fooled if front aspect
|
||||
me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;# 0 = viewing engine, 1 = front
|
||||
me.flareLock = rand() < (1-me.flareResistance);
|
||||
if (me.flareLock) {
|
||||
# fooled by the flare
|
||||
me.printStats(me.type~": Missile locked on flare from "~me.callsign);
|
||||
@ -3303,7 +3357,7 @@ var AIM = {
|
||||
me.aspectDeg = me.aspectToExhaust(me.coord, me.Tgt) / 180;# 0 = viewing engine, 1 = front
|
||||
me.redux = me.guidance == "semi-radar" or me.guidance == "command" or me.guidance == "tvm"?(me.gnd_launch?0.5:0.75):1;
|
||||
me.chaffChance = (1-me.chaffResistance)*me.redux;
|
||||
me.chaffLock = rand() < (me.chaffChance - (me.chaffChance * 0.5 * me.aspectDeg));# 50% less chance to be fooled if front aspect
|
||||
me.chaffLock = rand() < (me.chaffChance - (me.chaffChance * 0.70 * me.aspectDeg));# 70% less chance to be fooled if front aspect
|
||||
|
||||
if (me.chaffLock) {
|
||||
me.printStats(me.type~": Missile locked on chaff from "~me.callsign);
|
||||
@ -3337,7 +3391,7 @@ var AIM = {
|
||||
},
|
||||
|
||||
checkForLOS: func () {
|
||||
if (pickingMethod and me.guidance != "gps" and me.guidance != "gps-laser" and me.guidance != "unguided" and me.guidance != "inertial" and me.guidance != "sample") {
|
||||
if (me.guidance != "gps" and me.guidance != "gps-laser" and me.guidance != "unguided" and me.guidance != "inertial" and me.guidance != "sample") {
|
||||
me.xyz = {"x":me.coord.x(), "y":me.coord.y(), "z":me.coord.z()};
|
||||
me.directionLOS = {"x":me.t_coord.x()-me.coord.x(), "y":me.t_coord.y()-me.coord.y(), "z":me.t_coord.z()-me.coord.z()};
|
||||
|
||||
@ -3456,7 +3510,11 @@ var AIM = {
|
||||
me.printStats(me.type~": Passed minimum speed for guiding after %.1f seconds. Target %d%% inside view.", me.life_time, me.normFOV*100);
|
||||
}
|
||||
}
|
||||
if (me.chaffLock and (me.guidance == "command" or me.guidance == "semi-radar" or me.guidance == "tvm") and (me.life_time - me.chaffLockTime) > (me.gnd_launch?4:6)) {
|
||||
if (me.guidance == "gps" or me.guidance == "inertial" or me.guidance == "sample") {
|
||||
# To make sure deviation_deg is updated in midflight function.
|
||||
me.FOV_check(me.hdg, me.pitch, me.curr_deviation_h, me.curr_deviation_e, me.max_seeker_dev, me.myMath);
|
||||
}
|
||||
if (me.chaffLock and (me.guidance == "command" or me.guidance == "semi-radar" or me.guidance == "tvm") and (me.life_time - me.chaffLockTime) > (me.gnd_launch?4:8)) {
|
||||
me.chaffLock = 0;
|
||||
me.printStats(me.type~": Chaff dissipated, regained track.");
|
||||
}
|
||||
@ -4285,7 +4343,7 @@ var AIM = {
|
||||
|
||||
notifyInFlight: func (lat,lon,alt,rdar,semiRdr,typeID,typ,unique,thrustOn,callsign, heading, pitch, speed, is_deleted=0) {
|
||||
## thrustON cannot be named 'thrust' as FG for some reason will then think its a function (probably fixed by the way call() now is used)
|
||||
var msg = notifications.ArmamentInFlightNotification.new("mfly", unique, is_deleted?damage.DESTROY:damage.MOVE, 21+typeID);
|
||||
var msg = notifications.ArmamentInFlightNotification.new("mfly", unique, is_deleted?damage.DESTROY:damage.MOVE, damage.DamageRecipient.typeID2emesaryID(typeID));
|
||||
if (lat != nil) {
|
||||
msg.Position.set_latlon(lat,lon,alt);
|
||||
} else {
|
||||
@ -4324,7 +4382,7 @@ var AIM = {
|
||||
},
|
||||
|
||||
notifyHit: func (RelativeAltitude, Distance, callsign, Bearing, reason, typeID, type, self) {
|
||||
var msg = notifications.ArmamentNotification.new("mhit", 4, 21+typeID);
|
||||
var msg = notifications.ArmamentNotification.new("mhit", 4, damage.DamageRecipient.typeID2emesaryID(typeID));
|
||||
msg.RelativeAltitude = RelativeAltitude;
|
||||
msg.Bearing = Bearing;
|
||||
msg.Distance = Distance;
|
||||
@ -4516,11 +4574,27 @@ var AIM = {
|
||||
}
|
||||
},
|
||||
|
||||
consumeBattery: func (curr_time) {
|
||||
if (me.powerOnRequired) {
|
||||
me.powerOnPassedTime = curr_time-me.powerOnLastCheck;
|
||||
me.powerAvailable += (me.powerOn?-1:1)*me.powerOnPassedTime;
|
||||
me.powerAvailable = math.clamp(me.powerAvailable, 0, me.powerOnBatteryTime);
|
||||
me.powerOnLastCheck = curr_time;
|
||||
}
|
||||
},
|
||||
|
||||
standby: func {
|
||||
# looping in standby mode
|
||||
if (deltaSec.getValue()==0) {
|
||||
# paused
|
||||
settimer(func me.standby(), 0.5);
|
||||
return;
|
||||
}
|
||||
me.printCode("In standby(%d)",me.status);
|
||||
|
||||
me.curr_time = getprop("sim/time/elapsed-sec");
|
||||
me.consumeBattery(me.curr_time);
|
||||
|
||||
if(me.seam_support and me.uncage_auto) {
|
||||
me.caged = 1;
|
||||
}
|
||||
@ -4541,8 +4615,11 @@ var AIM = {
|
||||
# looping in starting mode
|
||||
#print("startup");
|
||||
if (deltaSec.getValue()==0) {
|
||||
# Paused
|
||||
settimer(func me.startup(), 0.5);
|
||||
return;
|
||||
}
|
||||
me.printCode("In startup()");
|
||||
if(me.seam_support and me.uncage_auto) {
|
||||
me.caged = 1;
|
||||
}
|
||||
@ -4550,7 +4627,11 @@ var AIM = {
|
||||
me.standby();
|
||||
return;
|
||||
}
|
||||
if (me.ready_standby_time != 0 and getprop("sim/time/elapsed-sec") > (me.ready_standby_time+me.ready_time)) {
|
||||
|
||||
me.curr_time = getprop("sim/time/elapsed-sec");
|
||||
me.consumeBattery(me.curr_time);
|
||||
|
||||
if (me.ready_standby_time != 0 and me.hasPowerEnough() and ((!me.powerOnRequired and me.curr_time > (me.ready_standby_time+me.ready_time)) or (me.powerOnRequired and (me.powerOn and me.curr_time > me.power_on_time + me.ready_time)))) {
|
||||
me.status = MISSILE_SEARCH;
|
||||
me.search();
|
||||
return;
|
||||
@ -4752,6 +4833,7 @@ var AIM = {
|
||||
if (deltaSec.getValue()==0) {
|
||||
settimer(func me.search(), 0.5);
|
||||
}
|
||||
me.printCode("In search()");
|
||||
if (me.deleted) {
|
||||
return;
|
||||
} elsif ( me.status == MISSILE_FLYING ) {
|
||||
@ -4765,13 +4847,21 @@ var AIM = {
|
||||
#me.trackWeak = 1;
|
||||
me.standby();
|
||||
return;
|
||||
} elsif (me.powerOnRequired and (!me.powerOn or (me.powerOnBatteryTime > 0 and me.powerAvailable < me.powerOnBatteryTime * 0.05))) {
|
||||
me.status = MISSILE_STARTING;
|
||||
# Stand by.
|
||||
me.SwSoundVol.setDoubleValue(0);
|
||||
me.SwSoundOnOff.setBoolValue(0);
|
||||
#me.trackWeak = 1;
|
||||
me.standby();
|
||||
return;
|
||||
} elsif ( me.status == MISSILE_LOCK) {
|
||||
# Locked.
|
||||
me.printSearch("in search loop, but locked!");
|
||||
me.return_to_search();
|
||||
return;
|
||||
}
|
||||
|
||||
me.consumeBattery(getprop("sim/time/elapsed-sec"));
|
||||
|
||||
|
||||
me.printSearch("searching");
|
||||
@ -5130,6 +5220,15 @@ var AIM = {
|
||||
#me.trackWeak = 1;
|
||||
me.standby();
|
||||
return;
|
||||
} elsif (me.powerOnRequired and (!me.powerOn or (me.powerOnBatteryTime > 0 and me.powerAvailable < me.powerOnBatteryTime * 0.05))) {
|
||||
me.status = MISSILE_STARTING;
|
||||
me.reset_seeker();
|
||||
# Stand by.
|
||||
me.SwSoundVol.setDoubleValue(0);
|
||||
me.SwSoundOnOff.setBoolValue(0);
|
||||
#me.trackWeak = 1;
|
||||
me.standby();
|
||||
return;
|
||||
} elsif (!me.Tgt.isValid()) {
|
||||
# Lost of lock due to target disapearing:
|
||||
# return to search mode.
|
||||
@ -5143,6 +5242,7 @@ var AIM = {
|
||||
me.return_to_search();
|
||||
return;
|
||||
}
|
||||
me.consumeBattery(getprop("sim/time/elapsed-sec"));
|
||||
me.printSearch("lock (caged:%d slave:%d point:%s same:%d noCommon:%d)",me.caged,me.slave_to_radar,contactPoint!=nil,me.getContact() == me.Tgt,me.noCommonTarget);
|
||||
# Time interval since lock time or last track loop.
|
||||
#if (me.status == MISSILE_LOCK) {
|
||||
@ -5158,13 +5258,16 @@ var AIM = {
|
||||
me.coolingSyst();
|
||||
me.computeSeekerPos();
|
||||
if (me.status != MISSILE_STANDBY ) {#TODO: should this also check for starting up?
|
||||
me.in_view = me.check_t_in_fov();
|
||||
|
||||
if (!me.in_view) {
|
||||
me.printSearch("out of view");
|
||||
me.return_to_search();
|
||||
return;
|
||||
}
|
||||
# This code does not seem needed anymore:
|
||||
#me.in_view = me.check_t_in_fov();
|
||||
#
|
||||
#if (!me.in_view) {
|
||||
# if (me.noCommonTarget and me.guidance == "radiation") me.Tgt = nil;#Hack, todo fix this
|
||||
# me.printSearch("out of view");
|
||||
# me.return_to_search();
|
||||
# return;
|
||||
#}
|
||||
|
||||
if (!me.caged or me.slave_to_radar) {
|
||||
me.convertGlobalToSeekerViewDirection(me.Tgt.get_bearing(), me.Tgt.getElevation(), OurHdg.getValue(), OurPitch.getValue(), OurRoll.getValue());
|
||||
@ -5184,7 +5287,8 @@ var AIM = {
|
||||
# Notice: seeker_xxxx_target is used both for denoting where seeker should move towards and where the target is. In this case its the latter:
|
||||
me.convertGlobalToSeekerViewDirection(me.Tgt.get_bearing(), me.Tgt.getElevation(), OurHdg.getValue(), OurPitch.getValue(), OurRoll.getValue());
|
||||
me.testSeeker();
|
||||
if (!me.inBeam or (me.guidance == "semi-radar" and !me.is_painted(me.Tgt))) {
|
||||
me.tagt = me.Tgt;# Used in checkForLock
|
||||
if (!me.inBeam or !me.checkForLock()) {
|
||||
me.printSearch("out of beam or no beam for fox 1");
|
||||
me.status = MISSILE_SEARCH;
|
||||
me.Tgt = nil;
|
||||
@ -5298,6 +5402,7 @@ var AIM = {
|
||||
if (me.seeMe != nil and me.seeMe) {
|
||||
return 1;
|
||||
}
|
||||
return target.isSpikingMe();
|
||||
}
|
||||
return 0;
|
||||
},
|
||||
@ -5319,15 +5424,6 @@ var AIM = {
|
||||
me.moveSeeker();
|
||||
},
|
||||
|
||||
clamp_min_max: func (v, mm) {
|
||||
if ( v < -mm ) {
|
||||
v = -mm;
|
||||
} elsif ( v > mm ) {
|
||||
v = mm;
|
||||
}
|
||||
return(v);
|
||||
},
|
||||
|
||||
clamp: func(v, min, max) { v < min ? min : v > max ? max : v },
|
||||
|
||||
animation_flags_props: func {
|
||||
|
@ -160,7 +160,9 @@ var Contact = {
|
||||
if(e == nil or e == 0) {
|
||||
# AI/MP has no radar properties
|
||||
var self = geo.aircraft_position();
|
||||
self.set_alt(self.alt()+fire_control.radar_elevation_above_terrain_m);
|
||||
var elev = 0;
|
||||
call(func {elev = fire_control.radar_elevation_above_terrain_m;},[],nil,nil, var err = []);
|
||||
self.set_alt(self.alt()+elev);
|
||||
me.get_Coord();
|
||||
var angleInv = clamp(self.distance_to(me.coord)/self.direct_distance_to(me.coord), -1, 1);
|
||||
e = (self.alt()>me.coord.alt()?-1:1)*math.acos(angleInv)*R2D;
|
||||
@ -391,7 +393,9 @@ var isNotBehindTerrain = func( mp ) {
|
||||
|
||||
var myPos = geo.aircraft_position();
|
||||
|
||||
myPos.set_alt(myPos.alt()+fire_control.radar_elevation_above_terrain_m);
|
||||
var elev = 0;
|
||||
call(func {elev = fire_control.radar_elevation_above_terrain_m;},[],nil,nil, var err = []);
|
||||
myPos.set_alt(myPos.alt()+elev);
|
||||
|
||||
var target_distance = myPos.direct_distance_to(aircraftPos);
|
||||
|
||||
|
@ -2,7 +2,7 @@ var Math = {
|
||||
#
|
||||
# Authors: Nikolai V. Chr, Axel Paccalin.
|
||||
#
|
||||
# Version 2.01
|
||||
# Version 2.02
|
||||
#
|
||||
# When doing euler coords. to cartesian: +x = forw, +y = left, +z = up.
|
||||
# FG struct. coords: +x = back, +y = right, +z = up.
|
||||
@ -287,13 +287,13 @@ var Math = {
|
||||
}
|
||||
if (coord1.alt() != coord2.alt()) {
|
||||
me.d12 = coord1.direct_distance_to(coord2);
|
||||
me.coord3 = geo.Coord.new(coord1);
|
||||
me.coord3.set_alt(coord1.alt()-me.d12*0.5);# this will increase the area of the triangle so that rounding errors dont get in the way.
|
||||
me.d13 = coord1.alt()-me.coord3.alt();
|
||||
if (me.d12 == 0) {
|
||||
# on top of each other, maybe rounding error..
|
||||
return 0;
|
||||
}
|
||||
me.coord3 = geo.Coord.new(coord1);
|
||||
me.coord3.set_alt(coord1.alt()-me.d12*5);# this will increase the area of the triangle so that rounding errors dont get in the way. Changed to 5 May 2023, which gives more presision than 0.5 when c1 and c2 are very close.
|
||||
me.d13 = coord1.alt()-me.coord3.alt();
|
||||
me.d32 = me.coord3.direct_distance_to(coord2);
|
||||
if (math.abs(me.d13)+me.d32 < me.d12) {
|
||||
# rounding errors somewhere..one triangle side is longer than other 2 sides combined.
|
||||
|
@ -45,7 +45,7 @@
|
||||
"path": "S-75/Nasal/vector.nas"
|
||||
},
|
||||
{
|
||||
"version": null,
|
||||
"version": "2.0.3",
|
||||
"path": "SA-3/Nasal/vector.nas"
|
||||
},
|
||||
{
|
||||
@ -71,7 +71,7 @@
|
||||
"path": "S-75/Nasal/guided-missiles.nas"
|
||||
},
|
||||
{
|
||||
"version": null,
|
||||
"version": "1.1.2",
|
||||
"path": "SA-3/Nasal/guided-missiles.nas"
|
||||
},
|
||||
{
|
||||
@ -125,7 +125,7 @@
|
||||
"path": "S-75/Nasal/damage.nas"
|
||||
},
|
||||
{
|
||||
"version": null,
|
||||
"version": "1.4.3",
|
||||
"path": "SA-3/Nasal/damage.nas"
|
||||
},
|
||||
{
|
||||
@ -167,7 +167,7 @@
|
||||
"path": "S-75/Nasal/datalink.nas"
|
||||
},
|
||||
{
|
||||
"version": null,
|
||||
"version": "1.1.0",
|
||||
"path": "SA-3/Nasal/datalink.nas"
|
||||
},
|
||||
{
|
||||
@ -225,7 +225,7 @@
|
||||
"path": "S-75/Nasal/ArmamentNotification.nas"
|
||||
},
|
||||
{
|
||||
"version": null,
|
||||
"version": "1.1.0",
|
||||
"path": "SA-3/Nasal/ArmamentNotification.nas"
|
||||
},
|
||||
{
|
||||
@ -283,7 +283,7 @@
|
||||
"path": "S-75/Nasal/GeoBridgedTransmitter.nas"
|
||||
},
|
||||
{
|
||||
"version": null,
|
||||
"version": "1.0.1",
|
||||
"path": "SA-3/Nasal/GeoBridgedTransmitter.nas"
|
||||
},
|
||||
{
|
||||
@ -309,7 +309,7 @@
|
||||
"path": "S-75/Nasal/fire-control.nas"
|
||||
},
|
||||
{
|
||||
"version": null,
|
||||
"version": "1.0.0",
|
||||
"path": "SA-3/Nasal/fire-control.nas"
|
||||
},
|
||||
{
|
||||
@ -331,7 +331,7 @@
|
||||
"path": "S-75/Nasal/radar-logic.nas"
|
||||
},
|
||||
{
|
||||
"version": null,
|
||||
"version": "1.1.0",
|
||||
"path": "SA-3/Nasal/radar-logic.nas"
|
||||
},
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user